inventory images for doors; fix: item not drawing centred on quickslot

This commit is contained in:
minjaesong
2023-09-11 16:13:10 +09:00
parent db8cfca125
commit d8d3182710
6 changed files with 11 additions and 10 deletions

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@@ -21,7 +21,7 @@ class ItemSwingingDoorOak(originalID: ItemID) :
override val isDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_16")
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(8,3)
override var baseToolSize: Double? = baseMass
init {
@@ -46,7 +46,7 @@ class ItemSwingingDoorEbony(originalID: ItemID) :
override val isDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_16")
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(9,3)
override var baseToolSize: Double? = baseMass
init {
@@ -71,7 +71,7 @@ class ItemSwingingDoorBirch(originalID: ItemID) :
override val isDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_16")
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(10,3)
override var baseToolSize: Double? = baseMass
init {
@@ -96,7 +96,7 @@ class ItemSwingingDoorRosewood(originalID: ItemID) :
override val isDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_16")
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(11,3)
override var baseToolSize: Double? = baseMass
init {

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@@ -1,6 +1,7 @@
package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
@@ -18,7 +19,7 @@ class ItemWorldPortal(originalID: ItemID) : FixtureItemBase(originalID, "net.tor
override val isDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = getItemImageFromSheet("basegame", "sprites/fixtures/portal_device.tga", 80, 32)
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(3,3)
override var baseToolSize: Double? = baseMass

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@@ -21,7 +21,7 @@ class WireGraphDebugger(originalID: ItemID) : GameItem(originalID) {
override val materialId = "CUPR"
override var baseMass = 2.0
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_24")
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(2,3)
init {
super.equipPosition = GameItem.EquipPosition.HAND_GRIP

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@@ -58,7 +58,7 @@ data class ItemSlotImage(val baseTex: TextureRegion, val itemTex: TextureRegion?
batch.draw(baseTex, cx - (baseTex.regionWidth).div(2).toFloat(), cy - (baseTex.regionWidth).div(2).toFloat())
if (itemTex != null)
batch.draw(itemTex, cx - (itemTex.regionWidth).div(2).toFloat(), cy - (itemTex.regionWidth).div(2).toFloat())
batch.draw(itemTex, cx - (itemTex.regionWidth).div(2).toFloat(), cy - (itemTex.regionHeight).div(2).toFloat())
}
}