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inventory images for doors; fix: item not drawing centred on quickslot
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@@ -21,7 +21,7 @@ class WireGraphDebugger(originalID: ItemID) : GameItem(originalID) {
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override val materialId = "CUPR"
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override var baseMass = 2.0
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_24")
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(2,3)
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init {
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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