mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
player is now nullable; wtf is calling Ingame 5 times?
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@@ -13,6 +13,7 @@ import com.badlogic.gdx.graphics.glutils.ShaderProgram;
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import net.torvald.terrarumsansbitmap.gdx.GameFontBase;
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack;
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import java.io.File;
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import java.util.Arrays;
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import java.util.Random;
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@@ -271,6 +272,11 @@ public class AppLoader implements ApplicationListener {
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@Override
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public void dispose () {
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if (screen != null) screen.hide();
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System.out.println("Goodbye !");
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// delete temp files
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new File("./tmp_wenquanyi.tga").delete();
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}
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@Override
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@@ -726,10 +726,12 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
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/** The actor the game is currently allowing you to control.
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*
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* Most of the time it'd be the "player", but think about the case where you have possessed
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* some random actor of the game. Now that actor is now playableActor, the actual gamer's avatar
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* (reference ID of 0x91A7E2) (must) stay in the actorContainer, but it's not a playableActor.
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* some random actor of the game. Now that actor is now actorNowPlaying, the actual gamer's avatar
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* (reference ID of 0x91A7E2) (must) stay in the actorContainer, but it's not a actorNowPlaying.
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*
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* Nullability of this property is believed to be unavoidable (trust me!). I'm sorry for the inconvenience.
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*/
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open lateinit var playableActor: ActorHumanoid
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open var actorNowPlaying: ActorHumanoid? = null
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val ACTORCONTAINER_INITIAL_SIZE = 64
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val actorContainer = ArrayList<Actor>(ACTORCONTAINER_INITIAL_SIZE)
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@@ -810,7 +812,9 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
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* Any values behind the index will be automatically pushed to front.
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* This is how remove function of [java.util.ArrayList] is defined.
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*/
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open fun removeActor(actor: Actor) {
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open fun removeActor(actor: Actor?) {
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if (actor == null) return
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val indexToDelete = actorContainer.binarySearch(actor.referenceID!!)
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if (indexToDelete >= 0) {
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actorContainer.removeAt(indexToDelete)
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@@ -820,7 +824,9 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
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/**
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* Check for duplicates, append actor and sort the list
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*/
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open fun addNewActor(actor: Actor) {
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open fun addNewActor(actor: Actor?) {
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if (actor == null) return
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if (theGameHasActor(actor.referenceID!!)) {
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throw Error("The actor $actor already exists in the game")
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}
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@@ -137,7 +137,11 @@ class UIItemInventoryElem(
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override fun keyDown(keycode: Int): Boolean {
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if (item != null && Terrarum.ingame != null && keycode in Input.Keys.NUM_1..Input.Keys.NUM_0) {
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val inventory = (Terrarum.ingame!! as Ingame).playableActor.inventory
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val player = (Terrarum.ingame!! as Ingame).actorNowPlaying
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if (player == null) return false
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val inventory = player.inventory
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val slot = if (keycode == Input.Keys.NUM_0) 9 else keycode - Input.Keys.NUM_1
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val currentSlotItem = inventory?.getQuickBar(slot)
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@@ -167,7 +171,9 @@ class UIItemInventoryElem(
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// equip da shit
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val itemEquipSlot = item!!.equipPosition
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val player = (Terrarum.ingame!! as Ingame).playableActor
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val player = (Terrarum.ingame!! as Ingame).actorNowPlaying
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if (player == null) return false
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if (item != player.inventory.itemEquipped.get(itemEquipSlot)) { // if this item is unequipped, equip it
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player.equipItem(item!!)
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@@ -124,8 +124,10 @@ class UIItemInventoryElemSimple(
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if (item != null && Terrarum.ingame != null && keycode in Input.Keys.NUM_1..Input.Keys.NUM_0) {
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println("keydown elemgrid")
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val player = (Terrarum.ingame!! as Ingame).actorNowPlaying
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if (player == null) return false
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val inventory = (Terrarum.ingame!! as Ingame).playableActor.inventory
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val inventory = player.inventory
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val slot = if (keycode == Input.Keys.NUM_0) 9 else keycode - Input.Keys.NUM_1
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val currentSlotItem = inventory.getQuickBar(slot)
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@@ -157,7 +159,8 @@ class UIItemInventoryElemSimple(
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// equip da shit
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val itemEquipSlot = item!!.equipPosition
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val player = (Terrarum.ingame!! as Ingame).playableActor
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val player = (Terrarum.ingame!! as Ingame).actorNowPlaying
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if (player == null) return false
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if (item != player.inventory.itemEquipped.get(itemEquipSlot)) { // if this item is unequipped, equip it
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player.equipItem(item!!)
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@@ -28,7 +28,8 @@ object BlockStats {
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// Get stats on no-zoomed screen area. In other words, will behave as if screen zoom were 1.0
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// no matter how the screen is zoomed.
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val map = (Terrarum.ingame!!.world)
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val player = (Terrarum.ingame!! as Ingame).playableActor
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val player = (Terrarum.ingame!! as Ingame).actorNowPlaying
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if (player == null) return
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val renderWidth = FastMath.ceil(Terrarum.WIDTH.toFloat())
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val renderHeight = FastMath.ceil(Terrarum.HEIGHT.toFloat())
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@@ -39,7 +39,11 @@ abstract class Actor(val renderOrder: RenderOrder) : Comparable<Actor>, Runnable
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var actorValue = ActorValue(this)
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@Volatile var flagDespawn = false
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override fun equals(other: Any?) = referenceID == (other as Actor).referenceID
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override fun equals(other: Any?): Boolean {
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if (other == null) return false
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return referenceID == (other as Actor).referenceID
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}
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override fun hashCode() = referenceID!!
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override fun toString() =
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if (actorValue.getAsString("name").isNullOrEmpty())
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@@ -337,7 +337,7 @@ open class ActorWBMovable(val world: GameWorld, renderOrder: RenderOrder, val im
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if (spriteGlow != null) spriteGlow!!.update(delta)
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// make NoClip work for player
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if (true) {//this == Terrarum.ingame!!.playableActor) {
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if (true) {//this == Terrarum.ingame!!.actorNowPlaying) {
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isNoSubjectToGrav = isNoClip || COLLISION_TEST_MODE
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isNoCollideWorld = isNoClip
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isNoSubjectToFluidResistance = isNoClip
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@@ -41,14 +41,17 @@ class IngameController(val ingame: Ingame) : InputAdapter() {
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// Use item: assuming the player has only one effective grip (EquipPosition.HAND_GRIP)
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if (ingame.canPlayerControl) {
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if (Gdx.input.isButtonPressed(Terrarum.getConfigInt("mouseprimary")) || Gdx.input.isButtonPressed(Terrarum.getConfigInt("mousesecondary"))) {
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val itemOnGrip = ingame.playableActor.inventory.itemEquipped[GameItem.EquipPosition.HAND_GRIP]
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val player = (Terrarum.ingame!! as Ingame).actorNowPlaying
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if (player == null) return
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val itemOnGrip = player.inventory.itemEquipped[GameItem.EquipPosition.HAND_GRIP]
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itemOnGrip?.let {
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if (Gdx.input.isButtonPressed(Terrarum.getConfigInt("mouseprimary"))) {
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ingame.playableActor.consumePrimary(it)
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player.consumePrimary(it)
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}
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if (Gdx.input.isButtonPressed(Terrarum.getConfigInt("mousesecondary"))) {
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ingame.playableActor.consumeSecondary(it)
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player.consumeSecondary(it)
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}
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}
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}
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@@ -63,7 +66,7 @@ class IngameController(val ingame: Ingame) : InputAdapter() {
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override fun keyDown(keycode: Int): Boolean {
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if (ingame.canPlayerControl) {
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ingame.playableActor.keyDown(keycode)
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ingame.actorNowPlaying?.keyDown(keycode)
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}
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if (Terrarum.getConfigIntArray("keyquickselalt").contains(keycode)
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@@ -112,7 +115,7 @@ class IngameController(val ingame: Ingame) : InputAdapter() {
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override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
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// don't separate Player from this! Physics will break, esp. airborne manoeuvre
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if (ingame.canPlayerControl) {
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val itemOnGrip = ingame.playableActor.inventory.itemEquipped[GameItem.EquipPosition.HAND_GRIP]
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val itemOnGrip = ingame.actorNowPlaying?.inventory?.itemEquipped?.get(GameItem.EquipPosition.HAND_GRIP) ?: null
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if (itemOnGrip != null) {
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if (button == Terrarum.getConfigInt("mouseprimary")) {
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@@ -132,7 +132,7 @@ object ItemCodex {
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override fun primaryUse(delta: Float): Boolean {
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val mousePoint = Point2d(Terrarum.mouseTileX.toDouble(), Terrarum.mouseTileY.toDouble())
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val actorvalue = ingame.playableActor.actorValue
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val actorvalue = ingame.actorNowPlaying.actorValue
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using = true
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@@ -155,7 +155,7 @@ object ItemCodex {
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ingame.world.inflictTerrainDamage(
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Terrarum.mouseTileX,
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Terrarum.mouseTileY,
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Calculate.pickaxePower(ingame.playableActor, material) * swingDmgToFrameDmg
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Calculate.pickaxePower(ingame.actorNowPlaying, material) * swingDmgToFrameDmg
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)
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return true
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}
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@@ -163,7 +163,7 @@ object ItemCodex {
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override fun endPrimaryUse(delta: Float): Boolean {
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using = false
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// reset action timer to zero
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ingame.playableActor.actorValue[AVKey.__ACTION_TIMER] = 0.0
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ingame.actorNowPlaying.actorValue[AVKey.__ACTION_TIMER] = 0.0
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return true
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}
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}*/
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@@ -2,12 +2,9 @@ package net.torvald.terrarum.modulebasegame
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.IngameInstance
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import net.torvald.terrarum.ModMgr
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.gameactors.*
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@@ -49,7 +46,7 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
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}
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override var playableActor: ActorHumanoid = MovableWorldCamera(world)
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override var actorNowPlaying: ActorHumanoid? = MovableWorldCamera(world)
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val uiToolbox = UIBuildingMakerToolbox()
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val notifier = Notification()
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@@ -104,7 +101,7 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
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(Terrarum.WIDTH - notifier.width) / 2, Terrarum.HEIGHT - notifier.height)
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playableActor.setPosition(512 * 16.0, 149 * 16.0)
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actorNowPlaying?.setPosition(512 * 16.0, 149 * 16.0)
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@@ -153,10 +150,10 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
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private fun updateGame(delta: Float) {
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blockPointingCursor.update(delta)
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playableActor.update(delta)
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actorNowPlaying?.update(delta)
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uiContainer.forEach { it.update(delta) }
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WorldCamera.update(world, playableActor)
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WorldCamera.update(world, actorNowPlaying)
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}
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private fun renderGame() {
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@@ -16,7 +16,6 @@ import net.torvald.terrarum.gamecontroller.KeyToggler
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.modulebasegame.gameworld.WorldSimulator
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import net.torvald.terrarum.modulebasegame.weather.WeatherMixer
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import net.torvald.terrarum.worlddrawer.BlocksDrawer
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import net.torvald.terrarum.worlddrawer.FeaturesDrawer
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import net.torvald.terrarum.worlddrawer.LightmapRenderer
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import net.torvald.terrarum.worlddrawer.WorldCamera
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@@ -24,14 +23,12 @@ import net.torvald.terrarum.worlddrawer.WorldCamera
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import java.util.ArrayList
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import java.util.concurrent.locks.ReentrantLock
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import net.torvald.random.HQRNG
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import net.torvald.terrarum.*
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import net.torvald.terrarum.AppLoader.printdbg
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import net.torvald.terrarum.modulebasegame.console.AVTracker
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import net.torvald.terrarum.modulebasegame.console.ActorsList
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import net.torvald.terrarum.console.Authenticator
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import net.torvald.terrarum.console.SetGlobalLightOverride
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.modulebasegame.gameactors.*
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import net.torvald.terrarum.modulebasegame.gameworld.GameWorldExtension
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import net.torvald.terrarum.modulebasegame.imagefont.Watch7SegMain
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@@ -53,9 +50,6 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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lateinit var historicalFigureIDBucket: ArrayList<Int>
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lateinit var gameworld: GameWorldExtension
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lateinit var theRealGamer: IngamePlayer
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/**
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* list of Actors that is sorted by Actors' referenceID
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@@ -150,6 +144,8 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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lateinit var gameLoadMode: GameLoadMode
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lateinit var gameLoadInfoPayload: Any
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lateinit var gameworld: GameWorldExtension
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lateinit var theRealGamer: IngamePlayer
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enum class GameLoadMode {
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CREATE_NEW, LOAD_FROM
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@@ -189,6 +185,12 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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// other worldgen options
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)
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private fun setTheRealGamerFirstTime(actor: IngamePlayer) {
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actorNowPlaying = actor
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theRealGamer = actor
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addNewActor(actorNowPlaying)
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}
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/**
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* Init instance by loading saved world
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*/
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@@ -203,17 +205,12 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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gameworld = gameSaveData.world
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world = gameworld
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historicalFigureIDBucket = gameSaveData.historicalFigureIDBucket
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theRealGamer = gameSaveData.realGamePlayer
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playableActor = gameSaveData.realGamePlayer
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addNewActor(playableActor)
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setTheRealGamerFirstTime(gameSaveData.realGamePlayer)
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// set the randomisers right
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RoguelikeRandomiser.loadFromSave(gameSaveData.rogueS0, gameSaveData.rogueS1)
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WeatherMixer.loadFromSave(gameSaveData.weatherS0, gameSaveData.weatherS1)
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//initGame()
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}
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}
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@@ -221,6 +218,11 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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* Init instance by creating new world
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*/
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private fun enter(worldParams: NewWorldParameters) {
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printdbg(this, "Ingame called")
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Thread.currentThread().getStackTrace().forEach {
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printdbg(this, "-> $it")
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}
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if (gameInitialised) {
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printdbg(this, "loaded successfully.")
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}
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@@ -252,8 +254,7 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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// test actor
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//addNewActor(PlayerBuilderCynthia())
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//initGame()
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setTheRealGamerFirstTime(PlayerBuilderSigrid())
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}
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}
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@@ -303,7 +304,7 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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-uiInventoryPlayer.width,
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70
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)*/
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uiInventoryPlayer = UIInventoryFull(playableActor,
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uiInventoryPlayer = UIInventoryFull(actorNowPlaying,
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toggleKeyLiteral = Terrarum.getConfigInt("keyinventory")
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)
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uiInventoryPlayer.setPosition(0, 0)
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@@ -329,11 +330,11 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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//uiVitalItem.setAsAlwaysVisible()
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// basic watch-style notification bar (temperature, new mail)
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uiWatchBasic = UIBasicNotifier(playableActor)
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uiWatchBasic = UIBasicNotifier(actorNowPlaying)
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uiWatchBasic.setAsAlwaysVisible()
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uiWatchBasic.setPosition(Terrarum.WIDTH - uiWatchBasic.width, 0)
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|
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uiWatchTierOne = UITierOneWatch(playableActor)
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uiWatchTierOne = UITierOneWatch(actorNowPlaying)
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uiWatchTierOne.setAsAlwaysVisible()
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uiWatchTierOne.setPosition(Terrarum.WIDTH - uiWatchTierOne.width, uiWatchBasic.height - 2)
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@@ -421,15 +422,15 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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if (!gameFullyLoaded) {
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if (gameLoadMode == GameLoadMode.CREATE_NEW) {
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playableActor = PlayerBuilderSigrid()
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actorNowPlaying = PlayerBuilderSigrid()
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||||
// go to spawn position
|
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playableActor.setPosition(
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actorNowPlaying?.setPosition(
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world.spawnX * FeaturesDrawer.TILE_SIZE.toDouble(),
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world.spawnY * FeaturesDrawer.TILE_SIZE.toDouble()
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||||
)
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||||
|
||||
addNewActor(playableActor)
|
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addNewActor(actorNowPlaying)
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}
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postInit()
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@@ -505,7 +506,7 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
|
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BlockPropUtil.dynamicLumFuncTickClock()
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world.updateWorldTime(delta)
|
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//WorldSimulator(player, delta)
|
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WeatherMixer.update(delta, playableActor)
|
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WeatherMixer.update(delta, actorNowPlaying)
|
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BlockStats.update()
|
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if (!(CommandDict["setgl"] as SetGlobalLightOverride).lightOverride)
|
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gameworld.globalLight = WeatherMixer.globalLightNow
|
||||
@@ -515,7 +516,7 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
|
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// camera-related updates //
|
||||
////////////////////////////
|
||||
FeaturesDrawer.update(delta)
|
||||
WorldCamera.update(gameworld, playableActor)
|
||||
WorldCamera.update(gameworld, actorNowPlaying)
|
||||
|
||||
|
||||
|
||||
@@ -558,7 +559,7 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
actorsRenderMidTop,
|
||||
actorsRenderFront,
|
||||
particlesContainer,
|
||||
playableActor,
|
||||
actorNowPlaying,
|
||||
uiContainer
|
||||
)
|
||||
}
|
||||
@@ -566,7 +567,7 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
|
||||
private fun repossessActor() {
|
||||
// check if currently pocessed actor is removed from game
|
||||
if (!theGameHasActor(playableActor)) {
|
||||
if (!theGameHasActor(actorNowPlaying)) {
|
||||
// re-possess canonical player
|
||||
if (theGameHasActor(Terrarum.PLAYER_REF_ID))
|
||||
changePossession(Terrarum.PLAYER_REF_ID)
|
||||
@@ -576,12 +577,12 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
}
|
||||
|
||||
private fun changePossession(newActor: ActorHumanoid) {
|
||||
if (!theGameHasActor(playableActor)) {
|
||||
if (!theGameHasActor(actorNowPlaying)) {
|
||||
throw IllegalArgumentException("No such actor in the game: $newActor")
|
||||
}
|
||||
|
||||
playableActor = newActor
|
||||
WorldSimulator(playableActor, Terrarum.deltaTime)
|
||||
actorNowPlaying = newActor
|
||||
WorldSimulator(actorNowPlaying, Terrarum.deltaTime)
|
||||
}
|
||||
|
||||
private fun changePossession(refid: Int) {
|
||||
@@ -665,11 +666,11 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
|
||||
ThreadParallel.startAll()
|
||||
|
||||
playableActor.update(delta)
|
||||
actorNowPlaying?.update(delta)
|
||||
}
|
||||
else {
|
||||
actorContainer.forEach {
|
||||
if (it != playableActor) {
|
||||
if (it != actorNowPlaying) {
|
||||
it.update(delta)
|
||||
|
||||
if (it is Pocketed) {
|
||||
@@ -682,7 +683,7 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
}
|
||||
}
|
||||
}
|
||||
playableActor.update(delta)
|
||||
actorNowPlaying?.update(delta)
|
||||
//AmmoMeterProxy(player, uiVitalItem.UI as UIVitalMetre)
|
||||
}
|
||||
}
|
||||
@@ -734,7 +735,9 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
* Any values behind the index will be automatically pushed to front.
|
||||
* This is how remove function of [java.util.ArrayList] is defined.
|
||||
*/
|
||||
override fun removeActor(actor: Actor) {
|
||||
override fun removeActor(actor: Actor?) {
|
||||
if (actor == null) return
|
||||
|
||||
if (actor.referenceID == theRealGamer.referenceID || actor.referenceID == 0x51621D) // do not delete this magic
|
||||
throw RuntimeException("Attempted to remove player.")
|
||||
val indexToDelete = actorContainer.binarySearch(actor.referenceID!!)
|
||||
@@ -769,7 +772,9 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
/**
|
||||
* Check for duplicates, append actor and sort the list
|
||||
*/
|
||||
override fun addNewActor(actor: Actor) {
|
||||
override fun addNewActor(actor: Actor?) {
|
||||
if (actor == null) return
|
||||
|
||||
if (theGameHasActor(actor.referenceID!!)) {
|
||||
throw Error("The actor $actor already exists in the game")
|
||||
}
|
||||
|
||||
@@ -16,7 +16,7 @@ internal object AVTracker : ConsoleCommand {
|
||||
|
||||
override fun execute(args: Array<String>) {
|
||||
if (args.size < 2) {
|
||||
jPanelInstances.add(ActorValueTracker((Terrarum.ingame!! as Ingame).playableActor))
|
||||
jPanelInstances.add(ActorValueTracker((Terrarum.ingame!! as Ingame).actorNowPlaying))
|
||||
}
|
||||
else {
|
||||
try {
|
||||
|
||||
@@ -15,8 +15,11 @@ internal object ExportAV : ConsoleCommand {
|
||||
override fun execute(args: Array<String>) {
|
||||
if (args.size == 2) {
|
||||
try {
|
||||
val player = (Terrarum.ingame!! as Ingame).actorNowPlaying
|
||||
if (player == null) return
|
||||
|
||||
JsonWriter.writeToFile(
|
||||
(Terrarum.ingame!! as Ingame).playableActor.actorValue,
|
||||
player.actorValue,
|
||||
Terrarum.defaultDir + "/Exports/" + args[1] + ".json")
|
||||
|
||||
Echo("ExportAV: exported to " + args[1] + ".json")
|
||||
|
||||
@@ -15,11 +15,13 @@ internal object GetAV : ConsoleCommand {
|
||||
override fun execute(args: Array<String>) {
|
||||
try {
|
||||
val ingame = Terrarum.ingame!! as Ingame
|
||||
val player = (Terrarum.ingame!! as Ingame).actorNowPlaying
|
||||
if (player == null) return
|
||||
|
||||
|
||||
if (args.size == 1 && ingame.playableActor != null) {
|
||||
if (args.size == 1 && player != null) {
|
||||
// print all actorvalue of player
|
||||
val av = ingame.playableActor.actorValue
|
||||
val av = player.actorValue
|
||||
val keyset = av.keySet
|
||||
|
||||
Echo("$ccW== ActorValue list for ${ccY}player $ccW==")
|
||||
@@ -36,15 +38,15 @@ internal object GetAV : ConsoleCommand {
|
||||
// check if args[1] is number or not
|
||||
if (!args[1].isNum()) { // args[1] is ActorValue name
|
||||
Echo("${ccW}player.$ccM${args[1]} $ccW= " +
|
||||
ccG +
|
||||
ingame.playableActor.actorValue[args[1]] +
|
||||
" $ccO" +
|
||||
ingame.playableActor.actorValue[args[1]]!!.javaClass.simpleName
|
||||
ccG +
|
||||
player.actorValue[args[1]] +
|
||||
" $ccO" +
|
||||
player.actorValue[args[1]]!!.javaClass.simpleName
|
||||
)
|
||||
println("[GetAV] player.${args[1]} = " +
|
||||
ingame.playableActor.actorValue[args[1]] +
|
||||
player.actorValue[args[1]] +
|
||||
" " +
|
||||
ingame.playableActor.actorValue[args[1]]!!.javaClass.simpleName
|
||||
player.actorValue[args[1]]!!.javaClass.simpleName
|
||||
)
|
||||
}
|
||||
else {
|
||||
|
||||
@@ -16,7 +16,7 @@ import java.io.IOException
|
||||
internal object GsonTest : ConsoleCommand {
|
||||
override fun execute(args: Array<String>) {
|
||||
if (args.size == 2) {
|
||||
val avelem = Gson().toJsonTree((Terrarum.ingame!! as Ingame).playableActor)
|
||||
val avelem = Gson().toJsonTree((Terrarum.ingame!! as Ingame).actorNowPlaying)
|
||||
|
||||
val jsonString = avelem.toString()
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@ object ImportLayerData : ConsoleCommand {
|
||||
//val fis = GZIPInputStream(FileInputStream(args[1])) // this gzip is kaput
|
||||
val fis = FileInputStream(args[1])
|
||||
(Terrarum.ingame!!.world) = ReadLayerData(fis)
|
||||
(Terrarum.ingame!! as Ingame).playableActor.setPosition(
|
||||
(Terrarum.ingame!! as Ingame).actorNowPlaying?.setPosition(
|
||||
(Terrarum.ingame!!.world).spawnY * FeaturesDrawer.TILE_SIZE.toDouble(),
|
||||
(Terrarum.ingame!!.world).spawnX * FeaturesDrawer.TILE_SIZE.toDouble()
|
||||
)
|
||||
|
||||
@@ -4,7 +4,6 @@ import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.console.ConsoleCommand
|
||||
import net.torvald.terrarum.console.Echo
|
||||
import net.torvald.terrarum.console.EchoError
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.Pocketed
|
||||
import net.torvald.terrarum.itemproperties.ItemCodex
|
||||
import net.torvald.terrarum.modulebasegame.Ingame
|
||||
@@ -14,7 +13,7 @@ import net.torvald.terrarum.modulebasegame.Ingame
|
||||
*/
|
||||
internal object Inventory : ConsoleCommand {
|
||||
|
||||
private var target: Pocketed? = (Terrarum.ingame!! as Ingame).playableActor
|
||||
private var target: Pocketed? = (Terrarum.ingame!! as Ingame).actorNowPlaying
|
||||
|
||||
override fun execute(args: Array<String>) {
|
||||
if (args.size == 1) {
|
||||
|
||||
@@ -63,9 +63,16 @@ internal object SetAV : ConsoleCommand {
|
||||
return
|
||||
}
|
||||
|
||||
(Terrarum.ingame!! as Ingame).playableActor.actorValue[args[1]] = newValue
|
||||
Echo("${ccW}Set $ccM${args[1]} ${ccW}for ${ccY}player ${ccW}to $ccG$newValue")
|
||||
println("[SetAV] set ActorValue '${args[1]}' for player to '$newValue'.")
|
||||
val player = (Terrarum.ingame!! as Ingame).actorNowPlaying
|
||||
if (player == null) {
|
||||
EchoError("Player does not exist")
|
||||
println("[SetAV] Player does not exist")
|
||||
}
|
||||
else {
|
||||
player.actorValue[args[1]] = newValue
|
||||
Echo("${ccW}Set $ccM${args[1]} ${ccW}for ${ccY}player ${ccW}to $ccG$newValue")
|
||||
println("[SetAV] set ActorValue '${args[1]}' for player to '$newValue'.")
|
||||
}
|
||||
}
|
||||
else if (args.size == 4) {
|
||||
try {
|
||||
|
||||
@@ -14,7 +14,11 @@ internal object SetScale : ConsoleCommand {
|
||||
override fun execute(args: Array<String>) {
|
||||
if (args.size == 2 || args.size == 3) {
|
||||
try {
|
||||
val targetID = if (args.size == 3) args[1].toInt() else (Terrarum.ingame!! as Ingame).playableActor.referenceID
|
||||
val player = (Terrarum.ingame!! as Ingame).actorNowPlaying
|
||||
if (player == null) return
|
||||
|
||||
|
||||
val targetID = if (args.size == 3) args[1].toInt() else player.referenceID
|
||||
val scale = args[if (args.size == 3) 2 else 1].toDouble()
|
||||
|
||||
val target = Terrarum.ingame!!.getActorByID(targetID!!)
|
||||
|
||||
@@ -27,7 +27,7 @@ internal object Teleport : ConsoleCommand {
|
||||
return
|
||||
}
|
||||
|
||||
(Terrarum.ingame!! as Ingame).playableActor.setPosition(x.toDouble(), y.toDouble())
|
||||
(Terrarum.ingame!! as Ingame).actorNowPlaying?.setPosition(x.toDouble(), y.toDouble())
|
||||
}
|
||||
else if (args.size == 4) {
|
||||
if (args[2].toLowerCase() != "to") {
|
||||
@@ -38,8 +38,15 @@ internal object Teleport : ConsoleCommand {
|
||||
val targetActor: ActorWBMovable
|
||||
try {
|
||||
val fromActorID = args[1].toInt()
|
||||
val targetActorID = if (args[3].toLowerCase() == "player")
|
||||
(Terrarum.ingame!! as Ingame).playableActor.referenceID!!
|
||||
val targetActorID = if (args[3].toLowerCase() == "player") {
|
||||
val player = (Terrarum.ingame!! as Ingame).actorNowPlaying
|
||||
if (player == null) {
|
||||
EchoError("Player does not exist")
|
||||
return
|
||||
}
|
||||
else
|
||||
player.referenceID!!
|
||||
}
|
||||
else
|
||||
args[3].toInt()
|
||||
|
||||
|
||||
@@ -10,9 +10,13 @@ import net.torvald.terrarum.modulebasegame.Ingame
|
||||
*/
|
||||
internal object ToggleNoClip : ConsoleCommand {
|
||||
override fun execute(args: Array<String>) {
|
||||
val status = (Terrarum.ingame!! as Ingame).playableActor.isNoClip
|
||||
val player = (Terrarum.ingame!! as Ingame).actorNowPlaying
|
||||
if (player == null) return
|
||||
|
||||
(Terrarum.ingame!! as Ingame).playableActor.isNoClip = !status
|
||||
|
||||
val status = player.isNoClip
|
||||
|
||||
player.isNoClip = !status
|
||||
Echo("Set no-clip status to " + (!status).toString())
|
||||
}
|
||||
|
||||
|
||||
@@ -84,7 +84,7 @@ class ActorValueTracker constructor() : JFrame() {
|
||||
buttonChangeActor.addMouseListener(object : MouseAdapter() {
|
||||
override fun mousePressed(e: MouseEvent?) {
|
||||
if (actorIDField.text.toLowerCase() == "player") {
|
||||
actor = (Terrarum.ingame!! as Ingame).playableActor
|
||||
actor = (Terrarum.ingame!! as Ingame).actorNowPlaying
|
||||
actorValue = actor!!.actorValue
|
||||
}
|
||||
else if (actorIDField.text.isNotBlank()) {
|
||||
|
||||
@@ -145,7 +145,7 @@ open class ActorHumanoid(
|
||||
protected var isRightDown = false
|
||||
protected var isJumpDown = false
|
||||
protected inline val isGamer: Boolean
|
||||
get() = if (Terrarum.ingame == null) false else this == Terrarum.ingame!!.playableActor
|
||||
get() = if (Terrarum.ingame == null) false else this == Terrarum.ingame!!.actorNowPlaying
|
||||
|
||||
|
||||
private val nullItem = object : GameItem() {
|
||||
|
||||
@@ -64,7 +64,7 @@ class ActorInventory(val actor: Pocketed, var maxCapacity: Int, var capacityMode
|
||||
if (item.originalID == Terrarum.PLAYER_REF_ID || item.originalID == 0x51621D) // do not delete this magic
|
||||
throw IllegalArgumentException("Attempted to put human player into the inventory.")
|
||||
if (((Terrarum.ingame as? Ingame)?.gameFullyLoaded ?: false) &&
|
||||
(item.originalID == (Terrarum.ingame as? Ingame)?.playableActor?.referenceID))
|
||||
(item.originalID == (Terrarum.ingame as? Ingame)?.actorNowPlaying?.referenceID))
|
||||
throw IllegalArgumentException("Attempted to put active player into the inventory.")
|
||||
if ((!item.stackable || item.dynamicID in ITEM_DYNAMIC) && count > 1)
|
||||
throw IllegalArgumentException("Attempting to adding stack of item but the item is not stackable; item: $item, count: $count")
|
||||
|
||||
@@ -8,9 +8,10 @@ import net.torvald.terrarum.gameactors.Controllable
|
||||
* @param actor : here you 'attach' the actor you wish to control
|
||||
* Created by minjaesong on 2016-10-23.
|
||||
*/
|
||||
@Deprecated("The ingame should discriminate 'theRealGamer' and 'actorNowPlaying'")
|
||||
class PlayableActorDelegate(val actor: ActorHumanoid) {
|
||||
|
||||
init {
|
||||
/*init {
|
||||
if (actor !is Controllable)
|
||||
throw IllegalArgumentException("Player must be 'Controllable'!")
|
||||
}
|
||||
@@ -27,5 +28,5 @@ class PlayableActorDelegate(val actor: ActorHumanoid) {
|
||||
// LightmapRenderer.fireRecalculateEvent()
|
||||
//}
|
||||
// not going to work: think about stationery tiki torches, global lights, etc
|
||||
}
|
||||
}*/
|
||||
}
|
||||
@@ -35,7 +35,10 @@ class SmarterSlimes : ActorAI {
|
||||
|
||||
|
||||
// TEST: just target player
|
||||
val playerXPos = (Terrarum.ingame!! as Ingame).playableActor.centrePosPoint.x
|
||||
val player = (Terrarum.ingame!! as Ingame).actorNowPlaying
|
||||
if (player == null) return
|
||||
|
||||
val playerXPos = player.centrePosPoint.x
|
||||
val thisXPos = actor.centrePosPoint.x
|
||||
val xDiff = thisXPos - playerXPos
|
||||
|
||||
|
||||
@@ -34,11 +34,14 @@ class PickaxeGeneric(override val originalID: ItemID) : GameItem() {
|
||||
}
|
||||
|
||||
override fun primaryUse(delta: Float): Boolean {
|
||||
val player = (Terrarum.ingame!! as Ingame).actorNowPlaying
|
||||
if (player == null) return false
|
||||
|
||||
val mouseTileX = Terrarum.mouseTileX
|
||||
val mouseTileY = Terrarum.mouseTileY
|
||||
|
||||
val mousePoint = Point2d(mouseTileX.toDouble(), mouseTileY.toDouble())
|
||||
val actorvalue = (Terrarum.ingame!! as Ingame).playableActor.actorValue
|
||||
val actorvalue = player.actorValue
|
||||
|
||||
using = true
|
||||
|
||||
@@ -58,16 +61,19 @@ class PickaxeGeneric(override val originalID: ItemID) : GameItem() {
|
||||
|
||||
(Terrarum.ingame!!.world).inflictTerrainDamage(
|
||||
mouseTileX, mouseTileY,
|
||||
Calculate.pickaxePower((Terrarum.ingame!! as Ingame).playableActor, material) * swingDmgToFrameDmg
|
||||
Calculate.pickaxePower(player, material) * swingDmgToFrameDmg
|
||||
)
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
override fun endPrimaryUse(delta: Float): Boolean {
|
||||
val player = (Terrarum.ingame!! as Ingame).actorNowPlaying
|
||||
if (player == null) return false
|
||||
|
||||
using = false
|
||||
// reset action timer to zero
|
||||
(Terrarum.ingame!! as Ingame).playableActor.actorValue.set(AVKey.__ACTION_TIMER, 0.0)
|
||||
player.actorValue.set(AVKey.__ACTION_TIMER, 0.0)
|
||||
return true
|
||||
}
|
||||
}
|
||||
@@ -38,8 +38,8 @@ class UIPieMenu : UICanvas() {
|
||||
var selection: Int = -1
|
||||
|
||||
override fun updateUI(delta: Float) {
|
||||
if (selection >= 0)
|
||||
(Terrarum.ingame!! as Ingame).playableActor.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] =
|
||||
if (selection >= 0 && (Terrarum.ingame!! as Ingame).actorNowPlaying != null)
|
||||
(Terrarum.ingame!! as Ingame).actorNowPlaying!!.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] =
|
||||
selection % slotCount
|
||||
|
||||
|
||||
@@ -83,7 +83,11 @@ class UIPieMenu : UICanvas() {
|
||||
|
||||
|
||||
// draw item
|
||||
val itemPair = (Terrarum.ingame!! as Ingame).playableActor.inventory.getQuickBar(i)
|
||||
val player = (Terrarum.ingame!! as Ingame).actorNowPlaying
|
||||
if (player == null) return // don't draw actual items
|
||||
|
||||
|
||||
val itemPair = player.inventory.getQuickBar(i)
|
||||
|
||||
if (itemPair != null) {
|
||||
val itemImage = ItemCodex.getItemImage(itemPair.item)
|
||||
|
||||
@@ -28,8 +28,8 @@ class UIQuickBar : UICanvas() {
|
||||
private val startPointY = ItemSlotImageBuilder.slotImage.tileH / 2
|
||||
|
||||
private var selection: Int
|
||||
get() = (Terrarum.ingame!! as Ingame).playableActor.actorValue.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL) ?: 0
|
||||
set(value) { (Terrarum.ingame!! as Ingame).playableActor.actorValue.set(AVKey.__PLAYER_QUICKSLOTSEL, value.fmod(SLOT_COUNT)) }
|
||||
get() = (Terrarum.ingame!! as Ingame).actorNowPlaying?.actorValue?.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL) ?: 0
|
||||
set(value) { (Terrarum.ingame!! as Ingame).actorNowPlaying?.actorValue?.set(AVKey.__PLAYER_QUICKSLOTSEL, value.fmod(SLOT_COUNT)) }
|
||||
|
||||
override fun updateUI(delta: Float) {
|
||||
}
|
||||
@@ -54,7 +54,11 @@ class UIQuickBar : UICanvas() {
|
||||
)
|
||||
|
||||
// draw item
|
||||
val itemPair = (Terrarum.ingame!! as Ingame).playableActor.inventory.getQuickBar(i)
|
||||
val player = (Terrarum.ingame!! as Ingame).actorNowPlaying
|
||||
if (player == null) return // if player is null, don't draw actual items
|
||||
|
||||
|
||||
val itemPair = player.inventory.getQuickBar(i)
|
||||
|
||||
if (itemPair != null) {
|
||||
val itemImage = ItemCodex.getItemImage(itemPair.item)
|
||||
|
||||
@@ -5,10 +5,14 @@ import com.badlogic.gdx.Input
|
||||
import com.badlogic.gdx.graphics.Camera
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.random.HQRNG
|
||||
import net.torvald.terrarum.AppLoader.printdbg
|
||||
import net.torvald.terrarum.AppLoader.printdbgerr
|
||||
import net.torvald.terrarum.LoadScreen
|
||||
import net.torvald.terrarum.Second
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.modulebasegame.Ingame
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.PlayerBuilderSigrid
|
||||
import net.torvald.terrarum.ui.UICanvas
|
||||
import net.torvald.terrarum.ui.UIItemTextButton
|
||||
import net.torvald.terrarum.ui.UIItemTextButtonList
|
||||
@@ -100,6 +104,22 @@ open class UIRemoCon(treeRepresentation: QNDTreeNode<String>) : UICanvas() {
|
||||
throw NullPointerException("No parent node to return")
|
||||
}
|
||||
}
|
||||
else if (it.labelText.contains("Start New Random Game")) {
|
||||
|
||||
printdbg(this, 1)
|
||||
|
||||
val ingame = Ingame(Terrarum.batch)
|
||||
ingame.gameLoadInfoPayload = Ingame.NewWorldParameters(2400, 800, HQRNG().nextLong())
|
||||
ingame.gameLoadMode = Ingame.GameLoadMode.CREATE_NEW
|
||||
|
||||
printdbg(this, 2)
|
||||
|
||||
Terrarum.ingame = ingame
|
||||
LoadScreen.screenToLoad = ingame
|
||||
Terrarum.setScreen(LoadScreen)
|
||||
|
||||
printdbg(this, 3)
|
||||
}
|
||||
else {
|
||||
// check if target exists
|
||||
//println("current node: ${currentRemoConContents.data}")
|
||||
|
||||
@@ -84,7 +84,9 @@ internal object WeatherMixer : RNGConsumer {
|
||||
/**
|
||||
* Part of Ingame update
|
||||
*/
|
||||
fun update(delta: Float, player: ActorWithBody) {
|
||||
fun update(delta: Float, player: ActorWithBody?) {
|
||||
if (player == null) return
|
||||
|
||||
currentWeather = weatherList[WEATHER_GENERIC]!![0]
|
||||
|
||||
|
||||
|
||||
@@ -32,14 +32,16 @@ class BasicDebugInfoWindow : UICanvas() {
|
||||
private val world = ingame.world as GameWorldExtension
|
||||
|
||||
override fun updateUI(delta: Float) {
|
||||
val player = ingame.playableActor
|
||||
val hitbox = player.hitbox
|
||||
val player = ingame.actorNowPlaying
|
||||
val hitbox = player?.hitbox
|
||||
|
||||
xdelta = hitbox.canonicalX - prevPlayerX
|
||||
ydelta = hitbox.canonicalY - prevPlayerY
|
||||
if (hitbox != null) {
|
||||
xdelta = hitbox.canonicalX - prevPlayerX
|
||||
ydelta = hitbox.canonicalY - prevPlayerY
|
||||
|
||||
prevPlayerX = hitbox.canonicalX
|
||||
prevPlayerY = hitbox.canonicalY
|
||||
prevPlayerX = hitbox.canonicalX
|
||||
prevPlayerY = hitbox.canonicalY
|
||||
}
|
||||
}
|
||||
|
||||
override fun renderUI(batch: SpriteBatch, camera: Camera) {
|
||||
@@ -47,58 +49,61 @@ class BasicDebugInfoWindow : UICanvas() {
|
||||
fun Int.rawG() = this % LightmapRenderer.MUL_2 / LightmapRenderer.MUL
|
||||
fun Int.rawB() = this % LightmapRenderer.MUL
|
||||
|
||||
val player = ingame.playableActor
|
||||
val player = ingame.actorNowPlaying
|
||||
|
||||
batch.color = Color(0xFFEE88FF.toInt())
|
||||
|
||||
val hitbox = player.hitbox
|
||||
val hitbox = player?.hitbox
|
||||
|
||||
/**
|
||||
* First column
|
||||
*/
|
||||
|
||||
printLineColumn(batch, 1, 1, "startX "
|
||||
+ ccG
|
||||
+ "${hitbox?.startX}"
|
||||
+ " ("
|
||||
+ "${(hitbox?.startX?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}"
|
||||
+ ")")
|
||||
printLineColumn(batch, 2, 1, "endX "
|
||||
+ ccG
|
||||
+ "${hitbox?.endX}"
|
||||
+ " ("
|
||||
+ "${(hitbox?.endX?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}"
|
||||
+ ")")
|
||||
printLineColumn(batch, 1, 2, "startY "
|
||||
+ ccG
|
||||
+ "${hitbox?.startY}"
|
||||
+ " ("
|
||||
+ "${(hitbox?.startY?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}"
|
||||
+ ")")
|
||||
printLineColumn(batch, 2, 2, "endY "
|
||||
+ ccG
|
||||
+ "${hitbox?.endY}"
|
||||
+ " ("
|
||||
+ "${(hitbox?.endY?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}"
|
||||
+ ")")
|
||||
if (player != null) {
|
||||
|
||||
printLine(batch, 3, "veloX reported $ccG${player.externalForce?.x}")
|
||||
printLine(batch, 4, "veloY reported $ccG${player.externalForce?.y}")
|
||||
printLineColumn(batch, 1, 1, "startX "
|
||||
+ ccG
|
||||
+ "${hitbox?.startX}"
|
||||
+ " ("
|
||||
+ "${(hitbox?.startX?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}"
|
||||
+ ")")
|
||||
printLineColumn(batch, 2, 1, "endX "
|
||||
+ ccG
|
||||
+ "${hitbox?.endX}"
|
||||
+ " ("
|
||||
+ "${(hitbox?.endX?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}"
|
||||
+ ")")
|
||||
printLineColumn(batch, 1, 2, "startY "
|
||||
+ ccG
|
||||
+ "${hitbox?.startY}"
|
||||
+ " ("
|
||||
+ "${(hitbox?.startY?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}"
|
||||
+ ")")
|
||||
printLineColumn(batch, 2, 2, "endY "
|
||||
+ ccG
|
||||
+ "${hitbox?.endY}"
|
||||
+ " ("
|
||||
+ "${(hitbox?.endY?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}"
|
||||
+ ")")
|
||||
|
||||
printLine(batch, 5, "p_WalkX $ccG${player.controllerMoveDelta?.x}")
|
||||
printLine(batch, 6, "p_WalkY $ccG${player.controllerMoveDelta?.y}")
|
||||
printLine(batch, 3, "veloX reported $ccG${player.externalForce?.x}")
|
||||
printLine(batch, 4, "veloY reported $ccG${player.externalForce?.y}")
|
||||
|
||||
printLineColumn(batch, 2, 3, "veloX measured $ccG${xdelta}")
|
||||
printLineColumn(batch, 2, 4, "veloY measured $ccG${ydelta}")
|
||||
printLine(batch, 5, "p_WalkX $ccG${player.controllerMoveDelta?.x}")
|
||||
printLine(batch, 6, "p_WalkY $ccG${player.controllerMoveDelta?.y}")
|
||||
|
||||
printLineColumn(batch, 1, 7,
|
||||
"walled " +
|
||||
"${if (player.walledLeft) "$ccR" else "$ccG"}L" +
|
||||
"${if (player.walledBottom) "$ccR" else "$ccG"}${0x1F.toChar()}" +
|
||||
"${if (player.walledTop) "$ccR" else "$ccG"}${0x1E.toChar()}" +
|
||||
"${if (player.walledRight) "$ccR" else "$ccG"}R" +
|
||||
"${if (player.colliding) "$ccR" else "$ccG"}${0x08.toChar()}"
|
||||
)
|
||||
printLineColumn(batch, 2, 3, "veloX measured $ccG${xdelta}")
|
||||
printLineColumn(batch, 2, 4, "veloY measured $ccG${ydelta}")
|
||||
|
||||
printLineColumn(batch, 1, 7,
|
||||
"walled " +
|
||||
"${if (player.walledLeft) "$ccR" else "$ccG"}L" +
|
||||
"${if (player.walledBottom) "$ccR" else "$ccG"}${0x1F.toChar()}" +
|
||||
"${if (player.walledTop) "$ccR" else "$ccG"}${0x1E.toChar()}" +
|
||||
"${if (player.walledRight) "$ccR" else "$ccG"}R" +
|
||||
"${if (player.colliding) "$ccR" else "$ccG"}${0x08.toChar()}"
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -138,10 +143,12 @@ class BasicDebugInfoWindow : UICanvas() {
|
||||
|
||||
printLineColumn(batch, 2, 5, "Time $ccG${world.time.todaySeconds.toString().padStart(5, '0')}" +
|
||||
" (${world.time.getFormattedTime()})")
|
||||
printLineColumn(batch, 2, 6, "Mass $ccG${player.mass}")
|
||||
|
||||
printLineColumn(batch, 2, 7, "noClip $ccG${player.isNoClip}")
|
||||
if (player != null) {
|
||||
printLineColumn(batch, 2, 6, "Mass $ccG${player.mass}")
|
||||
|
||||
printLineColumn(batch, 2, 7, "noClip $ccG${player.isNoClip}")
|
||||
}
|
||||
|
||||
drawHistogram(batch, LightmapRenderer.histogram,
|
||||
Terrarum.WIDTH - histogramW - 30,
|
||||
|
||||
@@ -29,7 +29,8 @@ object WorldCamera {
|
||||
inline val yCentre: Int
|
||||
get() = y + height.ushr(1)
|
||||
|
||||
fun update(world: GameWorld, player: ActorWBMovable) {
|
||||
fun update(world: GameWorld, player: ActorWBMovable?) {
|
||||
if (player == null) return
|
||||
|
||||
width = FastMath.ceil(Terrarum.WIDTH / (Terrarum.ingame?.screenZoom ?: 1f)) // div, not mul
|
||||
height = FastMath.ceil(Terrarum.HEIGHT / (Terrarum.ingame?.screenZoom ?: 1f))
|
||||
|
||||
BIN
tmp_wenquanyi.tga
LFS
BIN
tmp_wenquanyi.tga
LFS
Binary file not shown.
Reference in New Issue
Block a user