new terrain gen

Former-commit-id: ef5db466ae4170c6054df806bc4018ed223fc87f
Former-commit-id: 1ea0525c992dd72532589bed963ea2f0804a0a2c
This commit is contained in:
Song Minjae
2017-01-30 03:57:03 +09:00
parent 172e5752ca
commit dbdee14481

View File

@@ -38,9 +38,7 @@ object WorldGenerator {
private val NOISE_SIMPLEX_ORE_START = 1.42
private val NOISE_SIMPLEX_ORE_END = 1.28
private val HILL_WIDTH = 256 // power of two!
//private val MAX_HILL_HEIGHT = 100
private val TERRAIN_UNDULATION = 250
private val TERRAIN_UNDULATION = 200
private val SIMPLEXGEN_LARGEST_FEATURE = 200
@@ -109,10 +107,11 @@ object WorldGenerator {
* Todo: Lakes! Aquifers! Lava chambers!
* Todo: deserts (variants: SAND_DESERT, SAND_RED)
* Todo: volcano(es?)
* Done: variants of beach (SAND, SAND_BEACH, SAND_BLACK, SAND_GREEN)
* TODO: variants of beach (SAND, SAND_BEACH, SAND_BLACK, SAND_GREEN)
*/
val noiseArray = arrayOf(
// TODO cave one featured in http://accidentalnoise.sourceforge.net/minecraftworlds.html
TaggedJoise("Carving caves", noiseRidged(1.7, 1.4), 1.0, TILE_MACRO_ALL, TILE_MACRO_ALL, Tile.AIR, NoiseFilterSqrt, CAVEGEN_THRE_START, CAVEGEN_THRE_END)
, TaggedJoise("Collapsing caves", noiseBlobs(0.5), 0.3, Tile.AIR, Tile.STONE, Tile.STONE, NoiseFilterUniform)
//
@@ -269,8 +268,15 @@ object WorldGenerator {
val noiseMap = Array(HEIGHT, { BitSet(WIDTH) })
// Height = Terrain undulation times 2.
val SCALE_X: Double = (TERRAIN_UNDULATION * 0.5).toDouble()
val SCALE_Y: Double = (TERRAIN_UNDULATION * 0.25).toDouble()
val SCALE_X: Double = TERRAIN_UNDULATION * 1.33
val SCALE_Y: Double = TERRAIN_UNDULATION * 1.0
/* Init */
val lowlandMagic: Long = 0x44A21A114DBE56 // maria lindberg
val highlandMagic: Long = 0x0114E091 // olive oyl
val mountainMagic: Long = 0x115AA4DE2504 // lisa anderson
val selectionMagic: Long = 0x44E10D9B100 // melody blue
val ground_gradient = ModuleGradient()
ground_gradient.setGradient(0.0, 0.0, 0.0, 1.0)
@@ -281,19 +287,19 @@ object WorldGenerator {
lowland_shape_fractal.setType(ModuleFractal.FractalType.FBM)
lowland_shape_fractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
lowland_shape_fractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
lowland_shape_fractal.setNumOctaves(4)
lowland_shape_fractal.setFrequency(0.6)
lowland_shape_fractal.seed = SEED xor random.nextLong()
//println(lowland_shape_fractal.seed)
lowland_shape_fractal.setNumOctaves(2)
lowland_shape_fractal.setFrequency(1.0)
lowland_shape_fractal.seed = SEED xor lowlandMagic
val lowland_autocorrect = ModuleAutoCorrect()
lowland_autocorrect.setRange(0.0, 1.0)
lowland_autocorrect.setSource(lowland_shape_fractal)
lowland_autocorrect.setLow(0.0)
lowland_autocorrect.setHigh(1.0)
val lowland_scale = ModuleScaleOffset()
lowland_scale.setSource(lowland_autocorrect)
lowland_scale.setScale(0.8)
lowland_scale.setOffset(-2.75)
lowland_scale.setScale(0.2)
lowland_scale.setOffset(-0.25)
val lowland_y_scale = ModuleScaleDomain()
lowland_y_scale.setSource(lowland_scale)
@@ -303,25 +309,26 @@ object WorldGenerator {
lowland_terrain.setSource(ground_gradient)
lowland_terrain.setAxisYSource(lowland_y_scale)
/* highlands */
val highland_shape_fractal = ModuleFractal()
highland_shape_fractal.setType(ModuleFractal.FractalType.RIDGEMULTI)
highland_shape_fractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
highland_shape_fractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
highland_shape_fractal.setNumOctaves(4)
highland_shape_fractal.setFrequency(0.5) // horizontal size. Higher == narrower
highland_shape_fractal.seed = SEED xor random.nextLong()
//println(highland_shape_fractal.seed)
highland_shape_fractal.setNumOctaves(2)
highland_shape_fractal.setFrequency(2.0)
highland_shape_fractal.seed = SEED xor highlandMagic
val highland_autocorrect = ModuleAutoCorrect()
highland_autocorrect.setSource(highland_shape_fractal)
highland_autocorrect.setRange(0.0, 1.0)
highland_autocorrect.setLow(0.0)
highland_autocorrect.setHigh(1.0)
val highland_scale = ModuleScaleOffset()
highland_scale.setSource(highland_autocorrect)
highland_scale.setScale(1.4) // vertical size. Higher == taller
highland_scale.setOffset(-2.25)
highland_scale.setScale(0.45)
highland_scale.setOffset(0.0)
val highland_y_scale = ModuleScaleDomain()
highland_y_scale.setSource(highland_scale)
@@ -331,55 +338,53 @@ object WorldGenerator {
highland_terrain.setSource(ground_gradient)
highland_terrain.setAxisYSource(highland_y_scale)
/* mountains */
val mountain_shape_fractal = ModuleFractal()
mountain_shape_fractal.setType(ModuleFractal.FractalType.BILLOW)
mountain_shape_fractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
mountain_shape_fractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
mountain_shape_fractal.setNumOctaves(6)
mountain_shape_fractal.setFrequency(0.55)
mountain_shape_fractal.seed = SEED xor random.nextLong()
//println(mountain_shape_fractal.seed)
mountain_shape_fractal.setNumOctaves(4)
mountain_shape_fractal.setFrequency(1.0)
mountain_shape_fractal.seed = SEED xor mountainMagic
val mountain_autocorrect = ModuleAutoCorrect()
mountain_autocorrect.setSource(mountain_shape_fractal)
mountain_autocorrect.setRange(0.0, 1.0)
mountain_autocorrect.setLow(0.0)
mountain_autocorrect.setHigh(1.0)
val mountain_scale = ModuleScaleOffset()
mountain_scale.setSource(mountain_autocorrect)
mountain_scale.setScale(1.66)
mountain_scale.setOffset(-1.25)
mountain_scale.setScale(0.75)
mountain_scale.setOffset(0.25)
val mountain_y_scale = ModuleScaleDomain()
mountain_y_scale.setSource(mountain_scale)
mountain_y_scale.setScaleY(0.1)
mountain_y_scale.setScaleY(0.1) // controls "quirkiness" of the mountain
val mountain_terrain = ModuleTranslateDomain()
mountain_terrain.setSource(ground_gradient)
mountain_terrain.setAxisYSource(mountain_y_scale)
/* selection */
val terrain_type_fractal = ModuleFractal()
terrain_type_fractal.setType(ModuleFractal.FractalType.MULTI)
terrain_type_fractal.setType(ModuleFractal.FractalType.FBM)
terrain_type_fractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
terrain_type_fractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
terrain_type_fractal.setNumOctaves(5)
terrain_type_fractal.setFrequency(0.4) // <= 0.33
terrain_type_fractal.seed = SEED xor random.nextLong()
//println(terrain_type_fractal.seed)
terrain_type_fractal.setNumOctaves(3)
terrain_type_fractal.setFrequency(0.5)
terrain_type_fractal.seed = SEED xor selectionMagic
val terrain_autocorrect = ModuleAutoCorrect()
terrain_autocorrect.setSource(terrain_type_fractal)
terrain_autocorrect.setRange(0.0, 1.0)
val terrain_type_scale = ModuleScaleDomain()
terrain_type_scale.setScaleY(0.33)
terrain_type_scale.setSource(terrain_autocorrect)
terrain_autocorrect.setLow(0.0)
terrain_autocorrect.setHigh(1.0)
val terrain_type_cache = ModuleCache()
terrain_type_cache.setSource(terrain_type_scale)
terrain_type_cache.setSource(terrain_autocorrect)
val highland_mountain_select = ModuleSelect()
highland_mountain_select.setLowSource(highland_terrain)
@@ -395,13 +400,13 @@ object WorldGenerator {
highland_lowland_select.setThreshold(0.25)
highland_lowland_select.setFalloff(0.15)
val ground_select = ModuleSelect()
ground_select.setLowSource(0.0)
ground_select.setHighSource(1.0)
ground_select.setThreshold(0.5)
ground_select.setControlSource(highland_lowland_select)
val joise = Joise(ground_select)
// fill the area as Joise map
@@ -414,17 +419,17 @@ object WorldGenerator {
x / SCALE_X,
y / SCALE_Y
) == 1.0)*/
// circular sampling
// cylindrical sampling
// Mapping function:
// World(x, y) -> Joise(sin x, y, cos x)
val sampleTheta = (x.toDouble() / WIDTH) * TWO_PI
val sampleOffset = (WIDTH / SCALE_X) / 4.0
val sampleX = Math.sin(sampleTheta) * sampleOffset + sampleOffset // plus sampleOffset to make only
val sampleZ = Math.cos(sampleTheta) * sampleOffset + sampleOffset // positive points are to be sampled
val sampleY = y / SCALE_Y
val map: Boolean = (
joise.get(sampleX, sampleY, sampleZ) == 1.0
)
val sampleY = y / SCALE_Y * 1.5 - 0.6
val map: Boolean = joise.get(sampleX, sampleY, sampleZ) == 1.0
// FIXME joise.get(sampleX, sampleY, sampleZ) returns all zero
noiseMap[y + TERRAIN_AVERAGE_HEIGHT - (TERRAIN_UNDULATION / 2)].set(x, map)
}
}