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fix: "sunlight leakage" when GlobalLightLevel was changed, premature lightmap rendering on leftmost side of screen where no pre-calculated light value was given
Former-commit-id: bf628e9bde44858f641998e65bf5fef847060791 Former-commit-id: b32fec30a112a7b5868e51ba1394454d5740c5d9
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@@ -1,46 +1,49 @@
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"id";"name" ;"opacity";"strength";"fluid";"viscosity";"solid";"wall";"lumcolor";"opaque";"drop";"fall";"friction"
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# Friction: 0: frictionless, <16: slippery, 16: regular, >16: sticky | Opacity/Lumcolor: 40-step RGB | Opaque: whether the tile completely hides wall behind
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"0";"TILE_AIR" ; "1641"; "0"; "0"; "N/A"; "0"; "0"; "0"; "0"; "0"; "0";"16"
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"1";"TILE_STONE" ; "8205"; "25"; "0"; "N/A"; "1"; "1"; "0"; "1"; "1"; "0";"16"
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"2";"TILE_DIRT" ; "8205"; "6"; "0"; "N/A"; "1"; "1"; "0"; "1"; "2"; "0";"16"
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"3";"TILE_GRASS" ; "8205"; "6"; "0"; "N/A"; "1"; "1"; "0"; "1"; "2"; "0";"16"
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"4";"TILE_PLANK_NORMAL" ; "8205"; "12"; "0"; "N/A"; "1"; "1"; "0"; "1"; "4"; "0";"16"
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"5";"TILE_PLANK_EBONY" ; "8205"; "12"; "0"; "N/A"; "1"; "1"; "0"; "1"; "5"; "0";"16"
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"6";"TILE_PLANK_BIRCH" ; "8205"; "12"; "0"; "N/A"; "1"; "1"; "0"; "1"; "6"; "0";"16"
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"7";"TILE_PLANK_BLOODROSE" ; "8205"; "12"; "0"; "N/A"; "1"; "1"; "0"; "1"; "7"; "0";"16"
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"8";"TILE_TRUNK_NORMAL" ; "8205"; "12"; "0"; "N/A"; "1"; "0"; "0"; "1"; "8"; "0";"16"
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"9";"TILE_TRUNK_EBONY" ; "8205"; "12"; "0"; "N/A"; "1"; "0"; "0"; "1"; "9"; "0";"16"
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"10";"TILE_TRUNK_BIRCH" ; "8205"; "12"; "0"; "N/A"; "1"; "0"; "0"; "1"; "10"; "0";"16"
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"11";"TILE_TRUNK_BLOODROSE" ; "8205"; "12"; "0"; "N/A"; "1"; "0"; "0"; "1"; "11"; "0";"16"
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"12";"TILE_STONE_QUARRIED" ; "8205"; "25"; "0"; "N/A"; "1"; "1"; "0"; "1"; "12"; "0";"16"
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"13";"TILE_SAND" ; "8205"; "6"; "0"; "N/A"; "1"; "1"; "0"; "1"; "13"; "1";"16"
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"14";"TILE_GRAVEL" ; "8205"; "6"; "0"; "N/A"; "1"; "0"; "0"; "1"; "14"; "1";"16"
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"0";"TILE_AIR" ; "1641"; "0"; "0"; "0"; "0"; "0"; "0"; "0"; "0"; "0";"16"
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"1";"TILE_STONE" ; "8205"; "25"; "0"; "0"; "1"; "1"; "0"; "1"; "1"; "0";"16"
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"2";"TILE_DIRT" ; "8205"; "6"; "0"; "0"; "1"; "1"; "0"; "1"; "2"; "0";"16"
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"3";"TILE_GRASS" ; "8205"; "6"; "0"; "0"; "1"; "1"; "0"; "1"; "2"; "0";"16"
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"4";"TILE_PLANK_NORMAL" ; "8205"; "12"; "0"; "0"; "1"; "1"; "0"; "1"; "4"; "0";"16"
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"5";"TILE_PLANK_EBONY" ; "8205"; "12"; "0"; "0"; "1"; "1"; "0"; "1"; "5"; "0";"16"
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"6";"TILE_PLANK_BIRCH" ; "8205"; "12"; "0"; "0"; "1"; "1"; "0"; "1"; "6"; "0";"16"
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"7";"TILE_PLANK_BLOODROSE" ; "8205"; "12"; "0"; "0"; "1"; "1"; "0"; "1"; "7"; "0";"16"
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"8";"TILE_TRUNK_NORMAL" ; "8205"; "12"; "0"; "0"; "1"; "0"; "0"; "1"; "8"; "0";"16"
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"9";"TILE_TRUNK_EBONY" ; "8205"; "12"; "0"; "0"; "1"; "0"; "0"; "1"; "9"; "0";"16"
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"10";"TILE_TRUNK_BIRCH" ; "8205"; "12"; "0"; "0"; "1"; "0"; "0"; "1"; "10"; "0";"16"
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"11";"TILE_TRUNK_BLOODROSE" ; "8205"; "12"; "0"; "0"; "1"; "0"; "0"; "1"; "11"; "0";"16"
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"12";"TILE_STONE_QUARRIED" ; "8205"; "25"; "0"; "0"; "1"; "1"; "0"; "1"; "12"; "0";"16"
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"13";"TILE_SAND" ; "8205"; "6"; "0"; "0"; "1"; "1"; "0"; "1"; "13"; "1";"16"
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"14";"TILE_GRAVEL" ; "8205"; "6"; "0"; "0"; "1"; "0"; "0"; "1"; "14"; "1";"16"
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"15";"TILE_ORE_MALACHITE" ; "8205"; "25"; "0"; "N/A"; "1"; "0"; "0"; "1"; "15"; "0";"16"
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"16";"TILE_ORE_HEMATITE" ; "8205"; "25"; "0"; "N/A"; "1"; "0"; "0"; "1"; "16"; "0";"16"
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"17";"TILE_ORE_NATURAL_GOLD" ; "8205"; "25"; "0"; "N/A"; "1"; "0"; "0"; "1"; "17"; "0";"16"
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"18";"TILE_ORE_NATURAL_SILVER" ; "8205"; "25"; "0"; "N/A"; "1"; "0"; "0"; "1"; "18"; "0";"16"
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"19";"TILE_ORE_RUTILE" ; "8205"; "25"; "0"; "N/A"; "1"; "0"; "0"; "1"; "19"; "0";"16"
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"20";"TILE_ORE_AURICHALCUMITE" ; "8205"; "25"; "0"; "N/A"; "1"; "0"; "0"; "1"; "20"; "0";"16"
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"21";"TILE_GEM_RUBY" ; "8205"; "25"; "0"; "N/A"; "1"; "0"; "0"; "1"; "21"; "0";"16"
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"22";"TILE_GEM_EMERALD" ; "8205"; "25"; "0"; "N/A"; "1"; "0"; "0"; "1"; "22"; "0";"16"
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"23";"TILE_GEM_SAPPHIRE" ; "8205"; "25"; "0"; "N/A"; "1"; "0"; "0"; "1"; "23"; "0";"16"
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"24";"TILE_GEM_TOPAZ" ; "8205"; "25"; "0"; "N/A"; "1"; "0"; "0"; "1"; "24"; "0";"16"
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"25";"TILE_GEM_DIAMOND" ; "8205"; "25"; "0"; "N/A"; "1"; "0"; "0"; "1"; "25"; "0";"16"
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"26";"TILE_GEM_AMETHYST" ; "8205"; "25"; "0"; "N/A"; "1"; "0"; "0"; "1"; "26"; "0";"16"
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"15";"TILE_ORE_MALACHITE" ; "8205"; "25"; "0"; "0"; "1"; "0"; "0"; "1"; "15"; "0";"16"
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"16";"TILE_ORE_HEMATITE" ; "8205"; "25"; "0"; "0"; "1"; "0"; "0"; "1"; "16"; "0";"16"
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"17";"TILE_ORE_NATURAL_GOLD" ; "8205"; "25"; "0"; "0"; "1"; "0"; "0"; "1"; "17"; "0";"16"
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"18";"TILE_ORE_NATURAL_SILVER" ; "8205"; "25"; "0"; "0"; "1"; "0"; "0"; "1"; "18"; "0";"16"
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"19";"TILE_ORE_RUTILE" ; "8205"; "25"; "0"; "0"; "1"; "0"; "0"; "1"; "19"; "0";"16"
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"20";"TILE_ORE_AURICHALCUMITE" ; "8205"; "25"; "0"; "0"; "1"; "0"; "0"; "1"; "20"; "0";"16"
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"21";"TILE_GEM_RUBY" ; "8205"; "25"; "0"; "0"; "1"; "0"; "0"; "1"; "21"; "0";"16"
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"22";"TILE_GEM_EMERALD" ; "8205"; "25"; "0"; "0"; "1"; "0"; "0"; "1"; "22"; "0";"16"
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"23";"TILE_GEM_SAPPHIRE" ; "8205"; "25"; "0"; "0"; "1"; "0"; "0"; "1"; "23"; "0";"16"
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"24";"TILE_GEM_TOPAZ" ; "8205"; "25"; "0"; "0"; "1"; "0"; "0"; "1"; "24"; "0";"16"
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"25";"TILE_GEM_DIAMOND" ; "8205"; "25"; "0"; "0"; "1"; "0"; "0"; "1"; "25"; "0";"16"
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"26";"TILE_GEM_AMETHYST" ; "8205"; "25"; "0"; "0"; "1"; "0"; "0"; "1"; "26"; "0";"16"
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"27";"TILE_SNOW" ; "8205"; "6"; "0"; "N/A"; "1"; "1"; "0"; "1"; "27"; "0";"16"
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"28";"TILE_ICE_FRAGILE" ; "3282"; "1"; "0"; "N/A"; "1"; "0"; "0"; "0"; "28"; "0";"16"
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"29";"TILE_ICE_NATURAL" ; "6564"; "25"; "0"; "N/A"; "1"; "1"; "0"; "1"; "29"; "0"; "8"
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"30";"TILE_ICE_CLEAR_MAGICAL" ; "8205"; "25"; "0"; "N/A"; "1"; "1"; "5009"; "0"; "30"; "0"; "8"
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"27";"TILE_SNOW" ; "8205"; "6"; "0"; "0"; "1"; "1"; "0"; "1"; "27"; "0";"16"
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"28";"TILE_ICE_FRAGILE" ; "3282"; "1"; "0"; "0"; "1"; "0"; "0"; "0"; "28"; "0";"16"
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"29";"TILE_ICE_NATURAL" ; "6564"; "25"; "0"; "0"; "1"; "1"; "0"; "1"; "29"; "0"; "8"
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"30";"TILE_ICE_CLEAR_MAGICAL" ; "8205"; "25"; "0"; "0"; "1"; "1"; "5009"; "0"; "30"; "0"; "8"
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# see scandinavian name set female of this tile id!
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"31";"TILE_PLATFORM_STONE" ; "0"; "0"; "0"; "N/A"; "0"; "0"; "0"; "0"; "31"; "0";"16"
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"32";"TILE_PLATFORM_WOODEN" ; "0"; "0"; "0"; "N/A"; "0"; "0"; "0"; "0"; "32"; "0";"16"
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"33";"TILE_PLATFORM_EBONY" ; "0"; "0"; "0"; "N/A"; "0"; "0"; "0"; "0"; "33"; "0";"16"
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"34";"TILE_PLATFORM_BIRCH" ; "0"; "0"; "0"; "N/A"; "0"; "0"; "0"; "0"; "34"; "0";"16"
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"35";"TILE_PLATFORM_BLOODROSE" ; "0"; "0"; "0"; "N/A"; "0"; "0"; "0"; "0"; "35"; "0";"16"
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"31";"TILE_PLATFORM_STONE" ; "0"; "0"; "0"; "0"; "0"; "0"; "0"; "0"; "31"; "0";"16"
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"32";"TILE_PLATFORM_WOODEN" ; "0"; "0"; "0"; "0"; "0"; "0"; "0"; "0"; "32"; "0";"16"
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"33";"TILE_PLATFORM_EBONY" ; "0"; "0"; "0"; "0"; "0"; "0"; "0"; "0"; "33"; "0";"16"
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"34";"TILE_PLATFORM_BIRCH" ; "0"; "0"; "0"; "0"; "0"; "0"; "0"; "0"; "34"; "0";"16"
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"35";"TILE_PLATFORM_BLOODROSE" ; "0"; "0"; "0"; "0"; "0"; "0"; "0"; "0"; "35"; "0";"16"
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"36";"TILE_TORCH" ; "0"; "0"; "0"; "N/A"; "0"; "0"; "63412"; "0"; "36"; "0";"16"
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"36";"TILE_TORCH" ; "0"; "0"; "0"; "0"; "0"; "0"; "63412"; "0"; "36"; "0";"16"
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# 63412 (ffa44e) : real candlelight colour taken from properly configured camera.
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"239";"TILE_WATER" ; "6522"; "100"; "1"; "2"; "0"; "0"; "0"; "0"; "239"; "0";"16"
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"255";"TILE_LAVA" ; "62358"; "100"; "1"; "2"; "0"; "0"; "48320"; "0"; "239"; "0";"16"
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"239";"TILE_WATER" ; "6522"; "100"; "1"; "16"; "0"; "0"; "0"; "0"; "239"; "0";"16"
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"255";"TILE_LAVA" ; "62358"; "100"; "1"; "16"; "0"; "0"; "48320"; "0"; "239"; "0";"16"
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# Friction: 0: frictionless, <16: slippery, 16: regular, >16: sticky
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# Opacity/Lumcolor: 40-step RGB
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# Opaque: whether the tile completely hides wall behind
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# Viscosity: (walkspeedmax) * (1 + (n/16))
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Can't render this file because it contains an unexpected character in line 1 and column 12.
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@@ -47,6 +47,7 @@ public class LightmapRenderer {
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}
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@Deprecated
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public static void addLantern(int x, int y, char intensity) {
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LightmapLantern thisLantern = new LightmapLantern(x, y, intensity);
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@@ -64,6 +65,7 @@ public class LightmapRenderer {
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lanterns.add(thisLantern);
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}
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@Deprecated
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public static void removeLantern(int x, int y) {
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for (int i = lanterns.size() - 1; i >= 0; i--) {
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LightmapLantern lantern = lanterns.get(i);
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@@ -85,11 +87,11 @@ public class LightmapRenderer {
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}
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|
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int for_y_start = div16(MapCamera.getCameraY()) - MUL;
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int for_x_start = div16(MapCamera.getCameraX()) - MUL;
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int for_y_start = div16(MapCamera.getCameraY()) - 1;
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int for_x_start = div16(MapCamera.getCameraX()) - 1;
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|
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int for_y_end = clampHTile(for_y_start + div16(MapCamera.getRenderHeight()) + 2) + MUL;
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int for_x_end = clampWTile(for_x_start + div16(MapCamera.getRenderWidth()) + 2) + MUL;
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int for_y_end = clampHTile(for_y_start + div16(MapCamera.getRenderHeight()) + 2) + 1;
|
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int for_x_end = clampWTile(for_x_start + div16(MapCamera.getRenderWidth()) + 2) + 1;
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|
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/**
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* Updating order:
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@@ -102,13 +104,12 @@ public class LightmapRenderer {
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* for all staticLightMap[y][x]
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*/
|
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// Round 1
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purgePartOfLightmap(for_x_start, for_y_start, for_x_end, for_y_end);
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//System.out.println(for_x_start);
|
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//System.out.println(for_x_end);
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purgePartOfLightmap(for_x_start - 1, for_y_start - 1, for_x_end + 1, for_y_end + 1);
|
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// if wider purge were not applied, GL changing (sunset, sunrise) will behave incorrectly
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// ("leakage" of non-updated sunlight)
|
||||
|
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try {
|
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// Round 1
|
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for (int y = for_y_start; y < for_y_end; y++) {
|
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for (int x = for_x_start; x < for_x_end; x++) {
|
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staticLightMap[y][x] = calculate(x, y);
|
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@@ -140,117 +141,132 @@ public class LightmapRenderer {
|
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}
|
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|
||||
public static void draw(Graphics g) {
|
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int for_x_start = MapCamera.getRenderStartX();
|
||||
int for_y_start = MapCamera.getRenderStartY();
|
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int for_x_start = MapCamera.getRenderStartX() - 1;
|
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int for_y_start = MapCamera.getRenderStartY() - 1;
|
||||
int for_x_end = MapCamera.getRenderEndX();
|
||||
int for_y_end = MapCamera.getRenderEndY();
|
||||
|
||||
// draw
|
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for (int y = for_y_start; y < for_y_end; y++) {
|
||||
for (int x = for_x_start; x < for_x_end; x++) {
|
||||
// smooth
|
||||
if (Terrarum.game.screenZoom >= 1 && ((boolean) Terrarum.game.gameConfig.get("smoothlighting"))) {
|
||||
char thisLightLevel = staticLightMap[y][x];
|
||||
if (y > 0 && x < for_x_end && thisLightLevel == 0 && staticLightMap[y - 1][x] == 0) {
|
||||
try {
|
||||
// coalesce zero intensity blocks to one
|
||||
int zeroLevelCounter = 1;
|
||||
while (staticLightMap[y][x + zeroLevelCounter] == 0
|
||||
&& staticLightMap[y - 1][x + zeroLevelCounter] == 0) {
|
||||
zeroLevelCounter += 1;
|
||||
try {
|
||||
for (int y = for_y_start; y < for_y_end; y++) {
|
||||
for (int x = for_x_start; x < for_x_end; x++) {
|
||||
// smooth
|
||||
if (Terrarum.game.screenZoom >= 1 && ((boolean) Terrarum.game.gameConfig.get(
|
||||
"smoothlighting"))) {
|
||||
char thisLightLevel = staticLightMap[y][x];
|
||||
if (y > 0 && x < for_x_end && thisLightLevel == 0 && staticLightMap[y - 1][x] == 0) {
|
||||
try {
|
||||
// coalesce zero intensity blocks to one
|
||||
int zeroLevelCounter = 1;
|
||||
while (staticLightMap[y][x + zeroLevelCounter] == 0
|
||||
&& staticLightMap[y - 1][x + zeroLevelCounter] == 0) {
|
||||
zeroLevelCounter += 1;
|
||||
|
||||
if (x + zeroLevelCounter >= for_x_end) break;
|
||||
if (x + zeroLevelCounter >= for_x_end) break;
|
||||
}
|
||||
|
||||
g.setColor(new Color(0));
|
||||
g.fillRect(
|
||||
Math.round(x * TSIZE * Terrarum.game.screenZoom)
|
||||
, Math.round(y * TSIZE * Terrarum.game.screenZoom)
|
||||
, FastMath.ceil(
|
||||
TSIZE * Terrarum.game.screenZoom) * zeroLevelCounter
|
||||
, FastMath.ceil(TSIZE * Terrarum.game.screenZoom)
|
||||
);
|
||||
|
||||
x += (zeroLevelCounter - 1);
|
||||
}
|
||||
catch (ArrayIndexOutOfBoundsException e) {
|
||||
// do nothing
|
||||
}
|
||||
}
|
||||
else {
|
||||
/** a
|
||||
* +-+-+
|
||||
* |i|j|
|
||||
* b +-+-+ c
|
||||
* |k|l|
|
||||
* +-+-+
|
||||
* d
|
||||
*/
|
||||
char a = (y == 0) ? thisLightLevel
|
||||
: (y == Terrarum.game.map.height - 1) ? thisLightLevel
|
||||
: maximiseRGB(
|
||||
staticLightMap[y][x]
|
||||
,
|
||||
staticLightMap[y - 1][x]);
|
||||
char d = (y == 0) ? thisLightLevel
|
||||
: (y == Terrarum.game.map.height - 1) ? thisLightLevel
|
||||
: maximiseRGB(
|
||||
staticLightMap[y][x]
|
||||
,
|
||||
staticLightMap[y + 1][x]);
|
||||
char b = (x == 0) ? thisLightLevel
|
||||
: (x == Terrarum.game.map.width - 1) ? thisLightLevel
|
||||
: maximiseRGB(
|
||||
staticLightMap[y][x]
|
||||
,
|
||||
staticLightMap[y][x - 1]);
|
||||
char c = (x == 0) ? thisLightLevel
|
||||
: (x == Terrarum.game.map.width - 1) ? thisLightLevel
|
||||
: maximiseRGB(
|
||||
staticLightMap[y][x]
|
||||
,
|
||||
staticLightMap[y][x + 1]);
|
||||
char[] colourMapItoL = new char[4];
|
||||
colourMapItoL[0] = colourLinearMix(a, b);
|
||||
colourMapItoL[1] = colourLinearMix(a, c);
|
||||
colourMapItoL[2] = colourLinearMix(b, d);
|
||||
colourMapItoL[3] = colourLinearMix(c, d);
|
||||
|
||||
for (int iy = 0; iy < 2; iy++) {
|
||||
for (int ix = 0; ix < 2; ix++) {
|
||||
g.setColor(toTargetColour(colourMapItoL[iy * 2 + ix]));
|
||||
|
||||
g.fillRect(
|
||||
Math.round(
|
||||
x * TSIZE * Terrarum.game.screenZoom) + (ix * TSIZE / 2 * Terrarum.game.screenZoom)
|
||||
, Math.round(
|
||||
y * TSIZE * Terrarum.game.screenZoom) + (iy * TSIZE / 2 * Terrarum.game.screenZoom)
|
||||
, FastMath.ceil(TSIZE * Terrarum.game.screenZoom / 2)
|
||||
, FastMath.ceil(TSIZE * Terrarum.game.screenZoom / 2)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Retro
|
||||
else {
|
||||
try {
|
||||
int thisLightLevel = staticLightMap[y][x];
|
||||
|
||||
// coalesce identical intensity blocks to one
|
||||
int sameLevelCounter = 1;
|
||||
while (staticLightMap[y][x + sameLevelCounter] == thisLightLevel) {
|
||||
sameLevelCounter += 1;
|
||||
|
||||
if (x + sameLevelCounter >= for_x_end) break;
|
||||
}
|
||||
|
||||
g.setColor(new Color(0));
|
||||
g.setColor(toTargetColour(staticLightMap[y][x]));
|
||||
g.fillRect(
|
||||
Math.round(x * TSIZE * Terrarum.game.screenZoom)
|
||||
, Math.round(y * TSIZE * Terrarum.game.screenZoom)
|
||||
, FastMath.ceil(
|
||||
TSIZE * Terrarum.game.screenZoom) * zeroLevelCounter
|
||||
TSIZE * Terrarum.game.screenZoom) * sameLevelCounter
|
||||
, FastMath.ceil(TSIZE * Terrarum.game.screenZoom)
|
||||
);
|
||||
|
||||
x += (zeroLevelCounter - 1);
|
||||
x += (sameLevelCounter - 1);
|
||||
}
|
||||
catch (ArrayIndexOutOfBoundsException e) {
|
||||
// do nothing
|
||||
}
|
||||
}
|
||||
else {
|
||||
/** a
|
||||
* +-+-+
|
||||
* |i|j|
|
||||
* b +-+-+ c
|
||||
* |k|l|
|
||||
* +-+-+
|
||||
* d
|
||||
*/
|
||||
char a = (y == 0) ? thisLightLevel
|
||||
: (y == Terrarum.game.map.height - 1) ? thisLightLevel
|
||||
: maximiseRGB(staticLightMap[y][x]
|
||||
, staticLightMap[y - 1][x]);
|
||||
char d = (y == 0) ? thisLightLevel
|
||||
: (y == Terrarum.game.map.height - 1) ? thisLightLevel
|
||||
: maximiseRGB(staticLightMap[y][x]
|
||||
, staticLightMap[y + 1][x]);
|
||||
char b = (x == 0) ? thisLightLevel
|
||||
: (x == Terrarum.game.map.width - 1) ? thisLightLevel
|
||||
: maximiseRGB(staticLightMap[y][x]
|
||||
, staticLightMap[y][x - 1]);
|
||||
char c = (x == 0) ? thisLightLevel
|
||||
: (x == Terrarum.game.map.width - 1) ? thisLightLevel
|
||||
: maximiseRGB(staticLightMap[y][x]
|
||||
, staticLightMap[y][x + 1]);
|
||||
char[] colourMapItoL = new char[4];
|
||||
colourMapItoL[0] = colourLinearMix(a, b);
|
||||
colourMapItoL[1] = colourLinearMix(a, c);
|
||||
colourMapItoL[2] = colourLinearMix(b, d);
|
||||
colourMapItoL[3] = colourLinearMix(c, d);
|
||||
|
||||
for (int iy = 0; iy < 2; iy++) {
|
||||
for (int ix = 0; ix < 2; ix++) {
|
||||
g.setColor(toTargetColour(colourMapItoL[iy * 2 + ix]));
|
||||
|
||||
g.fillRect(
|
||||
Math.round(x * TSIZE * Terrarum.game.screenZoom) + (ix * TSIZE / 2 * Terrarum.game.screenZoom)
|
||||
, Math.round(y * TSIZE * Terrarum.game.screenZoom) + (iy * TSIZE / 2 * Terrarum.game.screenZoom)
|
||||
, FastMath.ceil(TSIZE * Terrarum.game.screenZoom / 2)
|
||||
, FastMath.ceil(TSIZE * Terrarum.game.screenZoom / 2)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Retro
|
||||
else {
|
||||
try {
|
||||
int thisLightLevel = staticLightMap[y][x];
|
||||
|
||||
// coalesce identical intensity blocks to one
|
||||
int sameLevelCounter = 1;
|
||||
while (staticLightMap[y][x + sameLevelCounter] == thisLightLevel) {
|
||||
sameLevelCounter += 1;
|
||||
|
||||
if (x + sameLevelCounter >= for_x_end) break;
|
||||
}
|
||||
|
||||
g.setColor(toTargetColour(staticLightMap[y][x]));
|
||||
g.fillRect(
|
||||
Math.round(x * TSIZE * Terrarum.game.screenZoom)
|
||||
, Math.round(y * TSIZE * Terrarum.game.screenZoom)
|
||||
, FastMath.ceil(TSIZE * Terrarum.game.screenZoom) * sameLevelCounter
|
||||
, FastMath.ceil(TSIZE * Terrarum.game.screenZoom)
|
||||
);
|
||||
|
||||
x += (sameLevelCounter - 1);
|
||||
}
|
||||
catch (ArrayIndexOutOfBoundsException e) {
|
||||
// do nothing
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (ArrayIndexOutOfBoundsException e) {}
|
||||
}
|
||||
|
||||
private static Color toTargetColour(char raw) {
|
||||
@@ -561,10 +577,6 @@ public class LightmapRenderer {
|
||||
return (i < 0) ? 0 : (i > 1) ? 1 : i;
|
||||
}
|
||||
|
||||
public static char[][] getStaticLightMap() {
|
||||
return staticLightMap;
|
||||
}
|
||||
|
||||
public static char getValueFromMap(int x, int y) {
|
||||
return staticLightMap[y][x];
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user