fix: "sunlight leakage" when GlobalLightLevel was changed, premature lightmap rendering on leftmost side of screen where no pre-calculated light value was given

Former-commit-id: bf628e9bde44858f641998e65bf5fef847060791
Former-commit-id: b32fec30a112a7b5868e51ba1394454d5740c5d9
This commit is contained in:
Song Minjae
2016-03-03 16:57:43 +09:00
parent 5f6206541e
commit dc788aa515
4 changed files with 157 additions and 142 deletions

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@@ -1,46 +1,49 @@
"id";"name" ;"opacity";"strength";"fluid";"viscosity";"solid";"wall";"lumcolor";"opaque";"drop";"fall";"friction" "id";"name" ;"opacity";"strength";"fluid";"viscosity";"solid";"wall";"lumcolor";"opaque";"drop";"fall";"friction"
# Friction: 0: frictionless, <16: slippery, 16: regular, >16: sticky | Opacity/Lumcolor: 40-step RGB | Opaque: whether the tile completely hides wall behind "0";"TILE_AIR" ; "1641"; "0"; "0"; "0"; "0"; "0"; "0"; "0"; "0"; "0";"16"
"0";"TILE_AIR" ; "1641"; "0"; "0"; "N/A"; "0"; "0"; "0"; "0"; "0"; "0";"16" "1";"TILE_STONE" ; "8205"; "25"; "0"; "0"; "1"; "1"; "0"; "1"; "1"; "0";"16"
"1";"TILE_STONE" ; "8205"; "25"; "0"; "N/A"; "1"; "1"; "0"; "1"; "1"; "0";"16" "2";"TILE_DIRT" ; "8205"; "6"; "0"; "0"; "1"; "1"; "0"; "1"; "2"; "0";"16"
"2";"TILE_DIRT" ; "8205"; "6"; "0"; "N/A"; "1"; "1"; "0"; "1"; "2"; "0";"16" "3";"TILE_GRASS" ; "8205"; "6"; "0"; "0"; "1"; "1"; "0"; "1"; "2"; "0";"16"
"3";"TILE_GRASS" ; "8205"; "6"; "0"; "N/A"; "1"; "1"; "0"; "1"; "2"; "0";"16" "4";"TILE_PLANK_NORMAL" ; "8205"; "12"; "0"; "0"; "1"; "1"; "0"; "1"; "4"; "0";"16"
"4";"TILE_PLANK_NORMAL" ; "8205"; "12"; "0"; "N/A"; "1"; "1"; "0"; "1"; "4"; "0";"16" "5";"TILE_PLANK_EBONY" ; "8205"; "12"; "0"; "0"; "1"; "1"; "0"; "1"; "5"; "0";"16"
"5";"TILE_PLANK_EBONY" ; "8205"; "12"; "0"; "N/A"; "1"; "1"; "0"; "1"; "5"; "0";"16" "6";"TILE_PLANK_BIRCH" ; "8205"; "12"; "0"; "0"; "1"; "1"; "0"; "1"; "6"; "0";"16"
"6";"TILE_PLANK_BIRCH" ; "8205"; "12"; "0"; "N/A"; "1"; "1"; "0"; "1"; "6"; "0";"16" "7";"TILE_PLANK_BLOODROSE" ; "8205"; "12"; "0"; "0"; "1"; "1"; "0"; "1"; "7"; "0";"16"
"7";"TILE_PLANK_BLOODROSE" ; "8205"; "12"; "0"; "N/A"; "1"; "1"; "0"; "1"; "7"; "0";"16" "8";"TILE_TRUNK_NORMAL" ; "8205"; "12"; "0"; "0"; "1"; "0"; "0"; "1"; "8"; "0";"16"
"8";"TILE_TRUNK_NORMAL" ; "8205"; "12"; "0"; "N/A"; "1"; "0"; "0"; "1"; "8"; "0";"16" "9";"TILE_TRUNK_EBONY" ; "8205"; "12"; "0"; "0"; "1"; "0"; "0"; "1"; "9"; "0";"16"
"9";"TILE_TRUNK_EBONY" ; "8205"; "12"; "0"; "N/A"; "1"; "0"; "0"; "1"; "9"; "0";"16" "10";"TILE_TRUNK_BIRCH" ; "8205"; "12"; "0"; "0"; "1"; "0"; "0"; "1"; "10"; "0";"16"
"10";"TILE_TRUNK_BIRCH" ; "8205"; "12"; "0"; "N/A"; "1"; "0"; "0"; "1"; "10"; "0";"16" "11";"TILE_TRUNK_BLOODROSE" ; "8205"; "12"; "0"; "0"; "1"; "0"; "0"; "1"; "11"; "0";"16"
"11";"TILE_TRUNK_BLOODROSE" ; "8205"; "12"; "0"; "N/A"; "1"; "0"; "0"; "1"; "11"; "0";"16" "12";"TILE_STONE_QUARRIED" ; "8205"; "25"; "0"; "0"; "1"; "1"; "0"; "1"; "12"; "0";"16"
"12";"TILE_STONE_QUARRIED" ; "8205"; "25"; "0"; "N/A"; "1"; "1"; "0"; "1"; "12"; "0";"16" "13";"TILE_SAND" ; "8205"; "6"; "0"; "0"; "1"; "1"; "0"; "1"; "13"; "1";"16"
"13";"TILE_SAND" ; "8205"; "6"; "0"; "N/A"; "1"; "1"; "0"; "1"; "13"; "1";"16" "14";"TILE_GRAVEL" ; "8205"; "6"; "0"; "0"; "1"; "0"; "0"; "1"; "14"; "1";"16"
"14";"TILE_GRAVEL" ; "8205"; "6"; "0"; "N/A"; "1"; "0"; "0"; "1"; "14"; "1";"16"
"15";"TILE_ORE_MALACHITE" ; "8205"; "25"; "0"; "N/A"; "1"; "0"; "0"; "1"; "15"; "0";"16" "15";"TILE_ORE_MALACHITE" ; "8205"; "25"; "0"; "0"; "1"; "0"; "0"; "1"; "15"; "0";"16"
"16";"TILE_ORE_HEMATITE" ; "8205"; "25"; "0"; "N/A"; "1"; "0"; "0"; "1"; "16"; "0";"16" "16";"TILE_ORE_HEMATITE" ; "8205"; "25"; "0"; "0"; "1"; "0"; "0"; "1"; "16"; "0";"16"
"17";"TILE_ORE_NATURAL_GOLD" ; "8205"; "25"; "0"; "N/A"; "1"; "0"; "0"; "1"; "17"; "0";"16" "17";"TILE_ORE_NATURAL_GOLD" ; "8205"; "25"; "0"; "0"; "1"; "0"; "0"; "1"; "17"; "0";"16"
"18";"TILE_ORE_NATURAL_SILVER" ; "8205"; "25"; "0"; "N/A"; "1"; "0"; "0"; "1"; "18"; "0";"16" "18";"TILE_ORE_NATURAL_SILVER" ; "8205"; "25"; "0"; "0"; "1"; "0"; "0"; "1"; "18"; "0";"16"
"19";"TILE_ORE_RUTILE" ; "8205"; "25"; "0"; "N/A"; "1"; "0"; "0"; "1"; "19"; "0";"16" "19";"TILE_ORE_RUTILE" ; "8205"; "25"; "0"; "0"; "1"; "0"; "0"; "1"; "19"; "0";"16"
"20";"TILE_ORE_AURICHALCUMITE" ; "8205"; "25"; "0"; "N/A"; "1"; "0"; "0"; "1"; "20"; "0";"16" "20";"TILE_ORE_AURICHALCUMITE" ; "8205"; "25"; "0"; "0"; "1"; "0"; "0"; "1"; "20"; "0";"16"
"21";"TILE_GEM_RUBY" ; "8205"; "25"; "0"; "N/A"; "1"; "0"; "0"; "1"; "21"; "0";"16" "21";"TILE_GEM_RUBY" ; "8205"; "25"; "0"; "0"; "1"; "0"; "0"; "1"; "21"; "0";"16"
"22";"TILE_GEM_EMERALD" ; "8205"; "25"; "0"; "N/A"; "1"; "0"; "0"; "1"; "22"; "0";"16" "22";"TILE_GEM_EMERALD" ; "8205"; "25"; "0"; "0"; "1"; "0"; "0"; "1"; "22"; "0";"16"
"23";"TILE_GEM_SAPPHIRE" ; "8205"; "25"; "0"; "N/A"; "1"; "0"; "0"; "1"; "23"; "0";"16" "23";"TILE_GEM_SAPPHIRE" ; "8205"; "25"; "0"; "0"; "1"; "0"; "0"; "1"; "23"; "0";"16"
"24";"TILE_GEM_TOPAZ" ; "8205"; "25"; "0"; "N/A"; "1"; "0"; "0"; "1"; "24"; "0";"16" "24";"TILE_GEM_TOPAZ" ; "8205"; "25"; "0"; "0"; "1"; "0"; "0"; "1"; "24"; "0";"16"
"25";"TILE_GEM_DIAMOND" ; "8205"; "25"; "0"; "N/A"; "1"; "0"; "0"; "1"; "25"; "0";"16" "25";"TILE_GEM_DIAMOND" ; "8205"; "25"; "0"; "0"; "1"; "0"; "0"; "1"; "25"; "0";"16"
"26";"TILE_GEM_AMETHYST" ; "8205"; "25"; "0"; "N/A"; "1"; "0"; "0"; "1"; "26"; "0";"16" "26";"TILE_GEM_AMETHYST" ; "8205"; "25"; "0"; "0"; "1"; "0"; "0"; "1"; "26"; "0";"16"
"27";"TILE_SNOW" ; "8205"; "6"; "0"; "N/A"; "1"; "1"; "0"; "1"; "27"; "0";"16" "27";"TILE_SNOW" ; "8205"; "6"; "0"; "0"; "1"; "1"; "0"; "1"; "27"; "0";"16"
"28";"TILE_ICE_FRAGILE" ; "3282"; "1"; "0"; "N/A"; "1"; "0"; "0"; "0"; "28"; "0";"16" "28";"TILE_ICE_FRAGILE" ; "3282"; "1"; "0"; "0"; "1"; "0"; "0"; "0"; "28"; "0";"16"
"29";"TILE_ICE_NATURAL" ; "6564"; "25"; "0"; "N/A"; "1"; "1"; "0"; "1"; "29"; "0"; "8" "29";"TILE_ICE_NATURAL" ; "6564"; "25"; "0"; "0"; "1"; "1"; "0"; "1"; "29"; "0"; "8"
"30";"TILE_ICE_CLEAR_MAGICAL" ; "8205"; "25"; "0"; "N/A"; "1"; "1"; "5009"; "0"; "30"; "0"; "8" "30";"TILE_ICE_CLEAR_MAGICAL" ; "8205"; "25"; "0"; "0"; "1"; "1"; "5009"; "0"; "30"; "0"; "8"
# see scandinavian name set female of this tile id! # see scandinavian name set female of this tile id!
"31";"TILE_PLATFORM_STONE" ; "0"; "0"; "0"; "N/A"; "0"; "0"; "0"; "0"; "31"; "0";"16" "31";"TILE_PLATFORM_STONE" ; "0"; "0"; "0"; "0"; "0"; "0"; "0"; "0"; "31"; "0";"16"
"32";"TILE_PLATFORM_WOODEN" ; "0"; "0"; "0"; "N/A"; "0"; "0"; "0"; "0"; "32"; "0";"16" "32";"TILE_PLATFORM_WOODEN" ; "0"; "0"; "0"; "0"; "0"; "0"; "0"; "0"; "32"; "0";"16"
"33";"TILE_PLATFORM_EBONY" ; "0"; "0"; "0"; "N/A"; "0"; "0"; "0"; "0"; "33"; "0";"16" "33";"TILE_PLATFORM_EBONY" ; "0"; "0"; "0"; "0"; "0"; "0"; "0"; "0"; "33"; "0";"16"
"34";"TILE_PLATFORM_BIRCH" ; "0"; "0"; "0"; "N/A"; "0"; "0"; "0"; "0"; "34"; "0";"16" "34";"TILE_PLATFORM_BIRCH" ; "0"; "0"; "0"; "0"; "0"; "0"; "0"; "0"; "34"; "0";"16"
"35";"TILE_PLATFORM_BLOODROSE" ; "0"; "0"; "0"; "N/A"; "0"; "0"; "0"; "0"; "35"; "0";"16" "35";"TILE_PLATFORM_BLOODROSE" ; "0"; "0"; "0"; "0"; "0"; "0"; "0"; "0"; "35"; "0";"16"
"36";"TILE_TORCH" ; "0"; "0"; "0"; "N/A"; "0"; "0"; "63412"; "0"; "36"; "0";"16" "36";"TILE_TORCH" ; "0"; "0"; "0"; "0"; "0"; "0"; "63412"; "0"; "36"; "0";"16"
# 63412 (ffa44e) : real candlelight colour taken from properly configured camera. # 63412 (ffa44e) : real candlelight colour taken from properly configured camera.
"239";"TILE_WATER" ; "6522"; "100"; "1"; "2"; "0"; "0"; "0"; "0"; "239"; "0";"16" "239";"TILE_WATER" ; "6522"; "100"; "1"; "16"; "0"; "0"; "0"; "0"; "239"; "0";"16"
"255";"TILE_LAVA" ; "62358"; "100"; "1"; "2"; "0"; "0"; "48320"; "0"; "239"; "0";"16" "255";"TILE_LAVA" ; "62358"; "100"; "1"; "16"; "0"; "0"; "48320"; "0"; "239"; "0";"16"
# Friction: 0: frictionless, <16: slippery, 16: regular, >16: sticky
# Opacity/Lumcolor: 40-step RGB
# Opaque: whether the tile completely hides wall behind
# Viscosity: (walkspeedmax) * (1 + (n/16))
Can't render this file because it contains an unexpected character in line 1 and column 12.

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@@ -47,6 +47,7 @@ public class LightmapRenderer {
} }
@Deprecated
public static void addLantern(int x, int y, char intensity) { public static void addLantern(int x, int y, char intensity) {
LightmapLantern thisLantern = new LightmapLantern(x, y, intensity); LightmapLantern thisLantern = new LightmapLantern(x, y, intensity);
@@ -64,6 +65,7 @@ public class LightmapRenderer {
lanterns.add(thisLantern); lanterns.add(thisLantern);
} }
@Deprecated
public static void removeLantern(int x, int y) { public static void removeLantern(int x, int y) {
for (int i = lanterns.size() - 1; i >= 0; i--) { for (int i = lanterns.size() - 1; i >= 0; i--) {
LightmapLantern lantern = lanterns.get(i); LightmapLantern lantern = lanterns.get(i);
@@ -85,11 +87,11 @@ public class LightmapRenderer {
} }
int for_y_start = div16(MapCamera.getCameraY()) - MUL; int for_y_start = div16(MapCamera.getCameraY()) - 1;
int for_x_start = div16(MapCamera.getCameraX()) - MUL; int for_x_start = div16(MapCamera.getCameraX()) - 1;
int for_y_end = clampHTile(for_y_start + div16(MapCamera.getRenderHeight()) + 2) + MUL; int for_y_end = clampHTile(for_y_start + div16(MapCamera.getRenderHeight()) + 2) + 1;
int for_x_end = clampWTile(for_x_start + div16(MapCamera.getRenderWidth()) + 2) + MUL; int for_x_end = clampWTile(for_x_start + div16(MapCamera.getRenderWidth()) + 2) + 1;
/** /**
* Updating order: * Updating order:
@@ -102,13 +104,12 @@ public class LightmapRenderer {
* for all staticLightMap[y][x] * for all staticLightMap[y][x]
*/ */
// Round 1 purgePartOfLightmap(for_x_start - 1, for_y_start - 1, for_x_end + 1, for_y_end + 1);
purgePartOfLightmap(for_x_start, for_y_start, for_x_end, for_y_end); // if wider purge were not applied, GL changing (sunset, sunrise) will behave incorrectly
// ("leakage" of non-updated sunlight)
//System.out.println(for_x_start);
//System.out.println(for_x_end);
try { try {
// Round 1
for (int y = for_y_start; y < for_y_end; y++) { for (int y = for_y_start; y < for_y_end; y++) {
for (int x = for_x_start; x < for_x_end; x++) { for (int x = for_x_start; x < for_x_end; x++) {
staticLightMap[y][x] = calculate(x, y); staticLightMap[y][x] = calculate(x, y);
@@ -140,117 +141,132 @@ public class LightmapRenderer {
} }
public static void draw(Graphics g) { public static void draw(Graphics g) {
int for_x_start = MapCamera.getRenderStartX(); int for_x_start = MapCamera.getRenderStartX() - 1;
int for_y_start = MapCamera.getRenderStartY(); int for_y_start = MapCamera.getRenderStartY() - 1;
int for_x_end = MapCamera.getRenderEndX(); int for_x_end = MapCamera.getRenderEndX();
int for_y_end = MapCamera.getRenderEndY(); int for_y_end = MapCamera.getRenderEndY();
// draw // draw
for (int y = for_y_start; y < for_y_end; y++) { try {
for (int x = for_x_start; x < for_x_end; x++) { for (int y = for_y_start; y < for_y_end; y++) {
// smooth for (int x = for_x_start; x < for_x_end; x++) {
if (Terrarum.game.screenZoom >= 1 && ((boolean) Terrarum.game.gameConfig.get("smoothlighting"))) { // smooth
char thisLightLevel = staticLightMap[y][x]; if (Terrarum.game.screenZoom >= 1 && ((boolean) Terrarum.game.gameConfig.get(
if (y > 0 && x < for_x_end && thisLightLevel == 0 && staticLightMap[y - 1][x] == 0) { "smoothlighting"))) {
try { char thisLightLevel = staticLightMap[y][x];
// coalesce zero intensity blocks to one if (y > 0 && x < for_x_end && thisLightLevel == 0 && staticLightMap[y - 1][x] == 0) {
int zeroLevelCounter = 1; try {
while (staticLightMap[y][x + zeroLevelCounter] == 0 // coalesce zero intensity blocks to one
&& staticLightMap[y - 1][x + zeroLevelCounter] == 0) { int zeroLevelCounter = 1;
zeroLevelCounter += 1; while (staticLightMap[y][x + zeroLevelCounter] == 0
&& staticLightMap[y - 1][x + zeroLevelCounter] == 0) {
zeroLevelCounter += 1;
if (x + zeroLevelCounter >= for_x_end) break; if (x + zeroLevelCounter >= for_x_end) break;
}
g.setColor(new Color(0));
g.fillRect(
Math.round(x * TSIZE * Terrarum.game.screenZoom)
, Math.round(y * TSIZE * Terrarum.game.screenZoom)
, FastMath.ceil(
TSIZE * Terrarum.game.screenZoom) * zeroLevelCounter
, FastMath.ceil(TSIZE * Terrarum.game.screenZoom)
);
x += (zeroLevelCounter - 1);
}
catch (ArrayIndexOutOfBoundsException e) {
// do nothing
}
}
else {
/** a
* +-+-+
* |i|j|
* b +-+-+ c
* |k|l|
* +-+-+
* d
*/
char a = (y == 0) ? thisLightLevel
: (y == Terrarum.game.map.height - 1) ? thisLightLevel
: maximiseRGB(
staticLightMap[y][x]
,
staticLightMap[y - 1][x]);
char d = (y == 0) ? thisLightLevel
: (y == Terrarum.game.map.height - 1) ? thisLightLevel
: maximiseRGB(
staticLightMap[y][x]
,
staticLightMap[y + 1][x]);
char b = (x == 0) ? thisLightLevel
: (x == Terrarum.game.map.width - 1) ? thisLightLevel
: maximiseRGB(
staticLightMap[y][x]
,
staticLightMap[y][x - 1]);
char c = (x == 0) ? thisLightLevel
: (x == Terrarum.game.map.width - 1) ? thisLightLevel
: maximiseRGB(
staticLightMap[y][x]
,
staticLightMap[y][x + 1]);
char[] colourMapItoL = new char[4];
colourMapItoL[0] = colourLinearMix(a, b);
colourMapItoL[1] = colourLinearMix(a, c);
colourMapItoL[2] = colourLinearMix(b, d);
colourMapItoL[3] = colourLinearMix(c, d);
for (int iy = 0; iy < 2; iy++) {
for (int ix = 0; ix < 2; ix++) {
g.setColor(toTargetColour(colourMapItoL[iy * 2 + ix]));
g.fillRect(
Math.round(
x * TSIZE * Terrarum.game.screenZoom) + (ix * TSIZE / 2 * Terrarum.game.screenZoom)
, Math.round(
y * TSIZE * Terrarum.game.screenZoom) + (iy * TSIZE / 2 * Terrarum.game.screenZoom)
, FastMath.ceil(TSIZE * Terrarum.game.screenZoom / 2)
, FastMath.ceil(TSIZE * Terrarum.game.screenZoom / 2)
);
}
}
}
}
// Retro
else {
try {
int thisLightLevel = staticLightMap[y][x];
// coalesce identical intensity blocks to one
int sameLevelCounter = 1;
while (staticLightMap[y][x + sameLevelCounter] == thisLightLevel) {
sameLevelCounter += 1;
if (x + sameLevelCounter >= for_x_end) break;
} }
g.setColor(new Color(0)); g.setColor(toTargetColour(staticLightMap[y][x]));
g.fillRect( g.fillRect(
Math.round(x * TSIZE * Terrarum.game.screenZoom) Math.round(x * TSIZE * Terrarum.game.screenZoom)
, Math.round(y * TSIZE * Terrarum.game.screenZoom) , Math.round(y * TSIZE * Terrarum.game.screenZoom)
, FastMath.ceil( , FastMath.ceil(
TSIZE * Terrarum.game.screenZoom) * zeroLevelCounter TSIZE * Terrarum.game.screenZoom) * sameLevelCounter
, FastMath.ceil(TSIZE * Terrarum.game.screenZoom) , FastMath.ceil(TSIZE * Terrarum.game.screenZoom)
); );
x += (zeroLevelCounter - 1); x += (sameLevelCounter - 1);
} }
catch (ArrayIndexOutOfBoundsException e) { catch (ArrayIndexOutOfBoundsException e) {
// do nothing // do nothing
} }
} }
else {
/** a
* +-+-+
* |i|j|
* b +-+-+ c
* |k|l|
* +-+-+
* d
*/
char a = (y == 0) ? thisLightLevel
: (y == Terrarum.game.map.height - 1) ? thisLightLevel
: maximiseRGB(staticLightMap[y][x]
, staticLightMap[y - 1][x]);
char d = (y == 0) ? thisLightLevel
: (y == Terrarum.game.map.height - 1) ? thisLightLevel
: maximiseRGB(staticLightMap[y][x]
, staticLightMap[y + 1][x]);
char b = (x == 0) ? thisLightLevel
: (x == Terrarum.game.map.width - 1) ? thisLightLevel
: maximiseRGB(staticLightMap[y][x]
, staticLightMap[y][x - 1]);
char c = (x == 0) ? thisLightLevel
: (x == Terrarum.game.map.width - 1) ? thisLightLevel
: maximiseRGB(staticLightMap[y][x]
, staticLightMap[y][x + 1]);
char[] colourMapItoL = new char[4];
colourMapItoL[0] = colourLinearMix(a, b);
colourMapItoL[1] = colourLinearMix(a, c);
colourMapItoL[2] = colourLinearMix(b, d);
colourMapItoL[3] = colourLinearMix(c, d);
for (int iy = 0; iy < 2; iy++) {
for (int ix = 0; ix < 2; ix++) {
g.setColor(toTargetColour(colourMapItoL[iy * 2 + ix]));
g.fillRect(
Math.round(x * TSIZE * Terrarum.game.screenZoom) + (ix * TSIZE / 2 * Terrarum.game.screenZoom)
, Math.round(y * TSIZE * Terrarum.game.screenZoom) + (iy * TSIZE / 2 * Terrarum.game.screenZoom)
, FastMath.ceil(TSIZE * Terrarum.game.screenZoom / 2)
, FastMath.ceil(TSIZE * Terrarum.game.screenZoom / 2)
);
}
}
}
}
// Retro
else {
try {
int thisLightLevel = staticLightMap[y][x];
// coalesce identical intensity blocks to one
int sameLevelCounter = 1;
while (staticLightMap[y][x + sameLevelCounter] == thisLightLevel) {
sameLevelCounter += 1;
if (x + sameLevelCounter >= for_x_end) break;
}
g.setColor(toTargetColour(staticLightMap[y][x]));
g.fillRect(
Math.round(x * TSIZE * Terrarum.game.screenZoom)
, Math.round(y * TSIZE * Terrarum.game.screenZoom)
, FastMath.ceil(TSIZE * Terrarum.game.screenZoom) * sameLevelCounter
, FastMath.ceil(TSIZE * Terrarum.game.screenZoom)
);
x += (sameLevelCounter - 1);
}
catch (ArrayIndexOutOfBoundsException e) {
// do nothing
}
} }
} }
} }
catch (ArrayIndexOutOfBoundsException e) {}
} }
private static Color toTargetColour(char raw) { private static Color toTargetColour(char raw) {
@@ -561,10 +577,6 @@ public class LightmapRenderer {
return (i < 0) ? 0 : (i > 1) ? 1 : i; return (i < 0) ? 0 : (i > 1) ? 1 : i;
} }
public static char[][] getStaticLightMap() {
return staticLightMap;
}
public static char getValueFromMap(int x, int y) { public static char getValueFromMap(int x, int y) {
return staticLightMap[y][x]; return staticLightMap[y][x];
} }