less fancy inventory transition WIP

This commit is contained in:
minjaesong
2020-08-22 18:23:17 +09:00
parent ba424accf2
commit dd1989320d
24 changed files with 153 additions and 132 deletions

View File

@@ -15,10 +15,10 @@ import net.torvald.terrarum.ui.UIUtils
*/
class UIItemInventoryCatBar(
parentUI: UIInventoryFull,
override var posX: Int,
override var posY: Int,
initialX: Int,
initialY: Int,
override val width: Int
) : UIItem(parentUI) {
) : UIItem(parentUI, initialX, initialY) {
// deal with the moving position
override var oldPosX = posX
@@ -59,8 +59,8 @@ class UIItemInventoryCatBar(
backgroundCol = Color(0),
highlightBackCol = Color(0),
activeBackBlendMode = BlendMode.NORMAL,
posX = posX + iconPosX,
posY = posY + iconPosY,
initialX = posX + iconPosX,
initialY = posY + iconPosY,
highlightable = true
)
}
@@ -91,8 +91,8 @@ class UIItemInventoryCatBar(
backgroundCol = Color(0),
highlightBackCol = Color(0),
activeBackBlendMode = BlendMode.NORMAL,
posX = iconPosX,
posY = posY + iconPosY,
initialX = iconPosX,
initialY = posY + iconPosY,
inactiveCol = if (index == 0 || index == 3) Color.WHITE else Color(0xffffff7f.toInt()),
activeCol = if (index == 0 || index == 3) Color(0xfff066_ff.toInt()) else Color(0xffffff7f.toInt()),
highlightable = (index == 0 || index == 3)

View File

@@ -24,8 +24,8 @@ import net.torvald.terrarum.ui.UIItemTextButton
*/
class UIItemInventoryElem(
parentUI: UIInventoryFull,
override var posX: Int,
override var posY: Int,
initialX: Int,
initialY: Int,
override val width: Int,
override var item: GameItem?,
override var amount: Int,
@@ -39,7 +39,7 @@ class UIItemInventoryElem(
override var quickslot: Int? = null,
override var equippedSlot: Int? = null,
val drawBackOnNull: Boolean = true
) : UIItemInventoryCellBase(parentUI, posX, posY, item, amount, itemImage, quickslot, equippedSlot) {
) : UIItemInventoryCellBase(parentUI, initialX, initialY, item, amount, itemImage, quickslot, equippedSlot) {
// deal with the moving position
override var oldPosX = posX

View File

@@ -22,8 +22,8 @@ import net.torvald.terrarum.ui.UIItemTextButton
*/
class UIItemInventoryElemSimple(
parentUI: UIInventoryFull,
override var posX: Int,
override var posY: Int,
initialX: Int,
initialY: Int,
override var item: GameItem?,
override var amount: Int,
override var itemImage: TextureRegion?,
@@ -37,7 +37,7 @@ class UIItemInventoryElemSimple(
override var quickslot: Int? = null,
override var equippedSlot: Int? = null,
val drawBackOnNull: Boolean = true
) : UIItemInventoryCellBase(parentUI, posX, posY, item, amount, itemImage, quickslot, equippedSlot) {
) : UIItemInventoryCellBase(parentUI, initialX, initialY, item, amount, itemImage, quickslot, equippedSlot) {
// deal with the moving position
override var oldPosX = posX

View File

@@ -40,8 +40,8 @@ class UIBuildingMakerBlockChooser(val parent: BuildingMaker): UICanvas() {
// initialise with terrain blocks
UIItemImageButton(
this, ItemCodex.getItemImage(it),
posX = MENUBAR_SIZE + (it % 16) * TILESREGION_SIZE,
posY = (it / 16) * TILESREGION_SIZE,
initialX = MENUBAR_SIZE + (it % 16) * TILESREGION_SIZE,
initialY = (it / 16) * TILESREGION_SIZE,
highlightable = false,
width = TILESREGION_SIZE,
height = TILESREGION_SIZE,

View File

@@ -57,8 +57,8 @@ class UIBuildingMakerPenMenu(val parent: BuildingMaker): UICanvas() {
backgroundCol = Color(0),
highlightBackCol = Color(0),
activeBackCol = Color(0),
posX = newvec.x.roundInt(),
posY = newvec.y.roundInt(),
initialX = newvec.x.roundInt(),
initialY = newvec.y.roundInt(),
width = ICON_SIZE, height = ICON_SIZE,
highlightable = false
)

View File

@@ -11,13 +11,12 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
class UIBuildingMakerToolbox : UICanvas() {
val toolsTexture = TextureRegionPack(ModMgr.getGdxFile("basegame", "gui/building_maker_toolbox.tga"), 16, 16)
val tools = Array(toolsTexture.verticalCount, { UIItemImageButton(
val tools = Array(toolsTexture.verticalCount) { UIItemImageButton(
this, toolsTexture.get(0, it),
posX = 0,
posY = 20 * it,
initialX = 0,
initialY = 20 * it,
highlightable = true
) })
) }
override var width = 16
override var height = 20 * tools.size - 4

View File

@@ -23,6 +23,7 @@ import net.torvald.terrarum.ui.UIItemTextButtonList
import net.torvald.terrarum.ui.UIItemTextButtonList.Companion.DEFAULT_LINE_HEIGHT
import net.torvald.terrarum.ui.UIUtils
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import kotlin.math.roundToInt
/**
* Created by minjaesong on 2017-10-21.
@@ -36,7 +37,7 @@ class UIInventoryFull(
doNotWarnConstant: Boolean = false
) : UICanvas(toggleKeyLiteral, toggleButtonLiteral, customPositioning, doNotWarnConstant) {
private val debugvals = false
private val debugvals = true
override var width: Int = AppLoader.screenW
override var height: Int = AppLoader.screenH
@@ -145,7 +146,7 @@ class UIInventoryFull(
private val gameMenuListWidth = 400
private val gameMenuButtons = UIItemTextButtonList(
this, gameMenu,
AppLoader.screenW + (AppLoader.screenW - gameMenuListWidth) / 2,
(AppLoader.screenW - gameMenuListWidth) / 2,
(itemList.height - gameMenuListHeight) / 2 + itemList.posY,
gameMenuListWidth, gameMenuListHeight,
readFromLang = true,
@@ -157,11 +158,12 @@ class UIInventoryFull(
defaultSelection = null
)
private val SCREEN_MINIMAP = 2f
private val SCREEN_MINIMAP = 0f
private val SCREEN_INVENTORY = 1f
private val SCREEN_MENU = 0f
private val SCREEN_MENU = 2f
private var currentScreen = SCREEN_INVENTORY
/** 0..2 where 0 is minimap, 1 is inventory, 2 is menu. Non-integer value means transition is on-going */
private var currentScreenTransition = SCREEN_INVENTORY
private var transitionRequested = false
private var transitionOngoing = false
private var transitionReqSource = SCREEN_INVENTORY
@@ -173,18 +175,7 @@ class UIInventoryFull(
private val transitionalUpdateUIs = ArrayList<UIItem>()
private val transitionalUpdateUIoriginalPosX = ArrayList<Int>()
private fun addToTransitionalGroup(item: UIItem) {
transitionalUpdateUIs.add(item)
transitionalUpdateUIoriginalPosX.add(item.posX)
}
private fun updateTransitionalItems() {
for (k in 0..transitionalUpdateUIs.lastIndex) {
val intOff = inventoryScrOffX.roundInt()
transitionalUpdateUIs[k].posX = transitionalUpdateUIoriginalPosX[k] + intOff
}
}
init {
addItem(categoryBar)
@@ -201,11 +192,6 @@ class UIInventoryFull(
rebuildList()
addToTransitionalGroup(itemList)
addToTransitionalGroup(equipped)
addToTransitionalGroup(gameMenuButtons)
// make gameMenuButtons work
gameMenuButtons.selectionChangeListener = { old, new ->
if (new == 0) {
@@ -233,11 +219,23 @@ class UIInventoryFull(
transitionalUpdateUIs.forEach { it.update(delta) }
if (currentScreen > 1f + epsilon) {
// update map while visible
if (currentScreenTransition > 1f + epsilon) {
MinimapComposer.setWorld(Terrarum.ingame!!.world)
MinimapComposer.update()
}
// update inventory while visible
if (currentScreenTransition in epsilon..2f - epsilon) {
itemList.update(delta)
equipped.update(delta)
}
// update menu while visible
if (currentScreenTransition < 1f - epsilon) {
gameMenuButtons.update(delta)
}
minimapRerenderTimer += Gdx.graphics.rawDeltaTime
}
@@ -257,7 +255,7 @@ class UIInventoryFull(
fun requestTransition(target: Int) {
if (!transitionOngoing) {
transitionRequested = true
transitionReqSource = currentScreen.round()
transitionReqSource = currentScreenTransition.round()
transitionReqTarget = target.toFloat()
}
}
@@ -273,21 +271,20 @@ class UIInventoryFull(
if (transitionOngoing) {
transitionTimer += Gdx.graphics.rawDeltaTime
currentScreen = UIUtils.moveQuick(transitionReqSource, transitionReqTarget, transitionTimer, transitionLength)
currentScreenTransition = UIUtils.moveLinear(transitionReqSource, transitionReqTarget, transitionTimer, transitionLength)
if (transitionTimer > transitionLength) {
transitionOngoing = false
currentScreen = transitionReqTarget
currentScreenTransition = transitionReqTarget
}
}
// update at render time
updateTransitionalItems()
if (debugvals) {
batch.color = Color.WHITE
AppLoader.fontSmallNumbers.draw(batch, "screen:$currentScreen", 500f, 20f)
AppLoader.fontSmallNumbers.draw(batch, "screen:$currentScreenTransition", 500f, 30f)
}
@@ -316,8 +313,8 @@ class UIInventoryFull(
// UI items
categoryBar.render(batch, camera)
if (currentScreen > 1f + epsilon) {
// render map while visible
if (currentScreenTransition > 1f + epsilon) {
renderScreenMinimap(batch, camera)
if (debugvals) {
@@ -326,7 +323,8 @@ class UIInventoryFull(
}
}
if (currentScreen in epsilon..2f - epsilon) {
// render inventory while visible
if (currentScreenTransition in epsilon..2f - epsilon) {
renderScreenInventory(batch, camera)
if (debugvals) {
@@ -335,7 +333,8 @@ class UIInventoryFull(
}
}
if (currentScreen < 1f - epsilon) {
// render menu while visible
if (currentScreenTransition < 1f - epsilon) {
renderScreenGamemenu(batch, camera)
if (debugvals) {
@@ -346,7 +345,9 @@ class UIInventoryFull(
if (debugvals) {
batch.color = Color.WHITE
AppLoader.fontSmallNumbers.draw(batch, "inventoryScrOffX:$inventoryScrOffX", 500f, 10f)
AppLoader.fontSmallNumbers.draw(batch, "minimap:$minimapScrOffX", 500f, 0f)
AppLoader.fontSmallNumbers.draw(batch, "inven:$inventoryScrOffX", 500f, 10f)
AppLoader.fontSmallNumbers.draw(batch, "menu:$menuScrOffX", 500f, 20f)
}
@@ -354,17 +355,24 @@ class UIInventoryFull(
private val epsilon = 0.001f
private val minimapScrOffX: Float
get() = (currentScreen - 2f) * AppLoader.screenW
/**
* - 0 on inventory screen
* - +WIDTH on minimap screen
* - -WIDTH on gamemenu screen
*/
private val minimapScrOffX: Float
get() = (currentScreenTransition - 2f) * AppLoader.screenW / 2f
private val inventoryScrOffX: Float
get() = (currentScreen - 1f) * AppLoader.screenW
get() = (currentScreenTransition - 1f) * AppLoader.screenW / 2f
private val menuScrOffX: Float
get() = (currentScreen) * AppLoader.screenW
get() = (currentScreenTransition - 0f) * AppLoader.screenW / 2f
private val minimapScrOpacity: Float
get() = (currentScreenTransition - 2f).coerceIn(0f, 1f)
private val inventoryScrOpacity: Float
get() = (currentScreenTransition - 1f).coerceIn(0f, 1f)
private val menuScrOpacity: Float
get() = (currentScreenTransition - 0f).coerceIn(0f, 1f)
private val MINIMAP_WIDTH = 800f
private val MINIMAP_HEIGHT = itemList.height.toFloat()
@@ -377,11 +385,15 @@ class UIInventoryFull(
private val minimapFBO = FrameBuffer(Pixmap.Format.RGBA8888, MINIMAP_WIDTH.toInt(), MINIMAP_HEIGHT.toInt(), false)
private val minimapCamera = OrthographicCamera(MINIMAP_WIDTH, MINIMAP_HEIGHT)
// TODO put 3 bare sub-UIs into proper UIcanvas to handle the motherfucking opacity
private fun renderScreenMinimap(batch: SpriteBatch, camera: Camera) {
blendNormal(batch)
// update map panning
if (currentScreen >= 2f - epsilon) {
if (currentScreenTransition >= 2f - epsilon) {
// if left click is down and cursor is in the map area
if (Gdx.input.isButtonPressed(AppLoader.getConfigInt("mouseprimary")) &&
Terrarum.mouseScreenY in itemList.posY..itemList.posY + itemList.height) {
@@ -455,9 +467,9 @@ class UIInventoryFull(
}
batch.begin()
AppLoader.fontSmallNumbers.draw(batch, "$minimapPanX, $minimapPanY; x$minimapZoom", minimapScrOffX + (AppLoader.screenW - MINIMAP_WIDTH) / 2, -10f + itemList.posY)
if (debugvals) {
AppLoader.fontSmallNumbers.draw(batch, "$minimapPanX, $minimapPanY; x$minimapZoom", minimapScrOffX + (AppLoader.screenW - MINIMAP_WIDTH) / 2, -10f + itemList.posY)
}
batch.projectionMatrix = camera.combined
// 1px stroke
@@ -479,11 +491,14 @@ class UIInventoryFull(
AppLoader.fontGame.draw(batch, gameMenuControlHelp, offsetX + menuScrOffX, yEnd - 20)
// text buttons
gameMenuButtons.posX = gameMenuButtons.initialX + menuScrOffX.roundToInt()
gameMenuButtons.render(batch, camera)
}
private fun renderScreenInventory(batch: SpriteBatch, camera: Camera) {
itemList.posX = itemList.initialX + inventoryScrOffX.roundToInt()
itemList.render(batch, camera)
equipped.posX = equipped.initialX + inventoryScrOffX.roundToInt()
equipped.render(batch, camera)

View File

@@ -18,14 +18,14 @@ import kotlin.math.roundToInt
*/
abstract class UIItemInventoryCellBase(
parentUI: UIInventoryFull,
override var posX: Int,
override var posY: Int,
initialX: Int,
initialY: Int,
open var item: GameItem?,
open var amount: Int,
open var itemImage: TextureRegion?,
open var quickslot: Int? = null,
open var equippedSlot: Int? = null
) : UIItem(parentUI) {
) : UIItem(parentUI, initialX, initialY) {
abstract override fun update(delta: Float)
abstract override fun render(batch: SpriteBatch, camera: Camera)
}

View File

@@ -31,13 +31,13 @@ import java.util.*
class UIItemInventoryDynamicList(
parentUI: UIInventoryFull,
val inventory: ActorInventory, // when you're going to display List of Craftables, you could implement a Delegator...? Or just build a virtual inventory
override var posX: Int,
override var posY: Int,
initialX: Int,
initialY: Int,
val horizontalCells: Int,
val verticalCells: Int,
val drawScrollOnRightside: Boolean = false,
val drawWallet: Boolean = true
) : UIItem(parentUI) {
) : UIItem(parentUI, initialX, initialY) {
// deal with the moving position
override var oldPosX = posX
@@ -115,8 +115,8 @@ class UIItemInventoryDynamicList(
private val itemGrid = Array<UIItemInventoryCellBase>(horizontalCells * verticalCells) {
UIItemInventoryElemSimple(
parentUI = inventoryUI,
posX = this.posX + (UIItemInventoryElemSimple.height + listGap) * (it % horizontalCells),
posY = this.posY + (UIItemInventoryElemSimple.height + listGap) * (it / horizontalCells),
initialX = this.posX + (UIItemInventoryElemSimple.height + listGap) * (it % horizontalCells),
initialY = this.posY + (UIItemInventoryElemSimple.height + listGap) * (it / horizontalCells),
item = null,
amount = UIItemInventoryElem.UNIQUE_ITEM_HAS_NO_AMOUNT,
itemImage = null,
@@ -132,8 +132,8 @@ class UIItemInventoryDynamicList(
private val itemList = Array<UIItemInventoryCellBase>(verticalCells * 2) {
UIItemInventoryElem(
parentUI = inventoryUI,
posX = this.posX + (largeListWidth + listGap) * (it % 2),
posY = this.posY + (UIItemInventoryElem.height + listGap) * (it / 2),
initialX = this.posX + (largeListWidth + listGap) * (it % 2),
initialY = this.posY + (UIItemInventoryElem.height + listGap) * (it / 2),
width = largeListWidth,
item = null,
amount = UIItemInventoryElem.UNIQUE_ITEM_HAS_NO_AMOUNT,
@@ -174,8 +174,8 @@ class UIItemInventoryDynamicList(
highlightBackCol = Color(0),
activeBackBlendMode = BlendMode.NORMAL,
activeCol = defaultActiveCol,
posX = iconPosX,
posY = getIconPosY(index),
initialX = iconPosX,
initialY = getIconPosY(index),
highlightable = true
)
}
@@ -187,8 +187,8 @@ class UIItemInventoryDynamicList(
activeBackCol = Color(0),
activeBackBlendMode = BlendMode.NORMAL,
activeCol = defaultActiveCol,
posX = iconPosX,
posY = getIconPosY(2),
initialX = iconPosX,
initialY = getIconPosY(2),
highlightable = false
)
@@ -199,8 +199,8 @@ class UIItemInventoryDynamicList(
activeBackCol = Color(0),
activeBackBlendMode = BlendMode.NORMAL,
activeCol = defaultActiveCol,
posX = iconPosX,
posY = getIconPosY(3),
initialX = iconPosX,
initialY = getIconPosY(3),
highlightable = false
)

View File

@@ -22,9 +22,9 @@ class UIItemInventoryEquippedView(
parentUI: UIInventoryFull,
val inventory: ActorInventory,
val theActor: ActorWithBody,
override var posX: Int,
override var posY: Int
) : UIItem(parentUI) {
initialX: Int,
initialY: Int
) : UIItem(parentUI, initialX, initialY) {
override val width = WIDTH
@@ -53,8 +53,8 @@ class UIItemInventoryEquippedView(
private val itemGrid = Array<UIItemInventoryCellBase>(2 * 6) {
UIItemInventoryElemSimple(
parentUI = parentUI,
posX = this.posX + (UIItemInventoryElemSimple.height + listGap) * ((it + 4) % 2),
posY = this.posY + (UIItemInventoryElemSimple.height + listGap) * ((it + 4) / 2),
initialX = this.posX + (UIItemInventoryElemSimple.height + listGap) * ((it + 4) % 2),
initialY = this.posY + (UIItemInventoryElemSimple.height + listGap) * ((it + 4) / 2),
item = null,
amount = UIItemInventoryElem.UNIQUE_ITEM_HAS_NO_AMOUNT,
itemImage = null,

View File

@@ -19,11 +19,11 @@ class UIItemPlayerInfoCell(
parent: UICanvas,
val saveInfo: ReadWorldInfo.SaveMetaData,
override val width: Int,
override var posX: Int,
override var posY: Int,
initialX: Int,
initialY: Int,
var highlightable: Boolean,
var ingamePlayer: IngamePlayer? = null
) : UIItem(parent) {
) : UIItem(parent, initialX, initialY) {
// deal with the moving position
override var oldPosX = posX

View File

@@ -17,9 +17,9 @@ class UIItemSavegameInfoCell(
parent: UICanvas,
savefile: File,
override val width: Int,
override var posX: Int,
override var posY: Int
) : UIItem(parent) {
initialX: Int,
initialY: Int
) : UIItem(parent, initialX, initialY) {
// deal with the moving position
override var oldPosX = posX

View File

@@ -45,13 +45,16 @@ import net.torvald.terrarum.Terrarum
* As mentioned in [UICanvas], UIItems must be added to the Canvas to make listeners work without implementing
* everything by yourself.
*
* @param initialX initial position of the item. Useful for making transition that requires the item to be moved
* @param initialY initial position of the item. Useful for making transition that requires the item to be moved
*
* Created by minjaesong on 2015-12-31.
*/
abstract class UIItem(var parentUI: UICanvas): Disposable { // do not replace parentUI to UIHandler!
abstract class UIItem(var parentUI: UICanvas, val initialX: Int, val initialY: Int): Disposable { // do not replace parentUI to UIHandler!
// X/Y Position relative to the containing canvas
abstract var posX: Int
abstract var posY: Int
var posX: Int = initialX
var posY: Int = initialY
abstract val width: Int
abstract val height: Int

View File

@@ -13,14 +13,14 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
*/
class UIItemConfigKeycap(
parent: UICanvas,
override var posX: Int,
override var posY: Int,
initialX: Int,
initialY: Int,
private val keySize: Int,
private val keycode: Int, // also used to draw key label
private var keyItem: Int? = null // internal index for the key's behaviour, also used to choose appropriate icon
) : UIItem(parent) {
) : UIItem(parent, initialX, initialY) {
init {
if (keySize < 3) throw IllegalArgumentException("Key size must be greater than 2 (got $keySize)")

View File

@@ -32,14 +32,14 @@ open class UIItemImageButton(
val backgroundCol: Color = UIItemTextButtonList.DEFAULT_BACKGROUNDCOL,
val backgroundBlendMode: String = BlendMode.NORMAL,
override var posX: Int,
override var posY: Int,
initialX: Int,
initialY: Int,
override val width: Int = image.regionWidth,
override val height: Int = image.regionHeight,
/** When clicked, toggle its "lit" status */
var highlightable: Boolean
) : UIItem(parent) {
) : UIItem(parent, initialX, initialY) {
// deal with the moving position
override var oldPosX = posX

View File

@@ -12,13 +12,13 @@ import java.util.*
*/
class UIItemImageGallery(
parentUI: UICanvas,
override var posX: Int,
override var posY: Int,
initialX: Int,
initialY: Int,
override val width: Int,
override val height: Int,
val imageList: ArrayList<Texture>,
val column: Int = 1
) : UIItem(parentUI) {
) : UIItem(parentUI, initialX, initialY) {
// deal with the moving position
override var oldPosX = posX

View File

@@ -13,8 +13,12 @@ import java.awt.Color
class UIItemIntSlider(
parent: UICanvas,
initValue: Int,
initialX: Int,
initialY: Int,
override val width: Int,
override val height: Int,
val minValue: Int,
val maxValue: Int,
val step: Int,
@@ -38,11 +42,13 @@ class UIItemIntSlider(
val sliderUseColourMap: GdxColorMap? = null,
val sliderUseTexture: Texture? = null
) : UIItem(parent) {
) : UIItem(parent, initialX, initialY) {
constructor(
parent: UICanvas,
initValue: Int,
initialX: Int,
initialY: Int,
values: IntRange,
width: Int,
height: Int,
@@ -60,6 +66,8 @@ class UIItemIntSlider(
) : this(
parent,
initValue,
initialX,
initialY,
values.first,
values.last,
values.step,
@@ -84,12 +92,6 @@ class UIItemIntSlider(
// TODO unimplemented
override var posX: Int
get() = TODO("not implemented") //To change initializer of created properties use File | Settings | File Templates.
set(value) {}
override var posY: Int
get() = TODO("not implemented") //To change initializer of created properties use File | Settings | File Templates.
set(value) {}
override val mouseUp: Boolean
get() = super.mouseUp
override val mousePushed: Boolean

View File

@@ -14,8 +14,8 @@ import net.torvald.terrarum.fillRect
class UIItemList<Item: UIItem>(
parentUI: UICanvas,
val itemList: ArrayList<Item>,
override var posX: Int,
override var posY: Int,
initialX: Int,
initialY: Int,
override val width: Int,
override val height: Int,
@@ -34,7 +34,7 @@ class UIItemList<Item: UIItem>(
val backgroundBlendMode: String = BlendMode.NORMAL,
val kinematic: Boolean = false,
val border: Int = 0
) : UIItem(parentUI) {
) : UIItem(parentUI, initialX, initialY) {
// deal with the moving position
override var oldPosX = posX

View File

@@ -12,9 +12,9 @@ class UIItemModuleInfoCell(
parent: UICanvas,
var moduleName: String,
override val width: Int,
override var posX: Int,
override var posY: Int
) : UIItem(parent) {
initialX: Int,
initialY: Int
) : UIItem(parent, initialX, initialY) {
// deal with the moving position
override var oldPosX = posX

View File

@@ -8,14 +8,14 @@ import net.torvald.terrarum.ui.UIItemTextButton.Companion.Alignment
class UIItemTextArea(
parentUI: UICanvas,
override var posX: Int,
override var posY: Int,
initialX: Int,
initialY: Int,
override val width: Int,
override val height: Int,
val lineGap: Int = 0,
val lineCount: Int = ((height + lineGap) / AppLoader.fontGame.lineHeight).toInt(),
val align: Alignment = Alignment.LEFT
) : UIItem(parentUI) {
) : UIItem(parentUI, initialX, initialY) {
// deal with the moving position
override var oldPosX = posX

View File

@@ -18,8 +18,8 @@ open class UIItemTextButton(
parentUI: UICanvas,
/** Stored text (independent to the Langpack) */
val labelText: String,
override var posX: Int,
override var posY: Int,
initialX: Int,
initialY: Int,
override val width: Int,
val readFromLang: Boolean = false,
@@ -46,7 +46,7 @@ open class UIItemTextButton(
val alignment: Alignment = Alignment.CENTRE,
val hitboxSize: Int = UIItemTextButton.height
) : UIItem(parentUI) {
) : UIItem(parentUI, initialX, initialY) {
// deal with the moving position
override var oldPosX = posX

View File

@@ -12,8 +12,8 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
class UIItemTextButtonList(
parentUI: UICanvas,
labelsList: Array<String>,
override var posX: Int,
override var posY: Int,
initialX: Int,
initialY: Int,
override var width: Int,
override var height: Int = DEFAULT_LINE_HEIGHT * labelsList.size,
val readFromLang: Boolean = false,
@@ -48,7 +48,7 @@ class UIItemTextButtonList(
val alignment: UIItemTextButton.Companion.Alignment = UIItemTextButton.Companion.Alignment.CENTRE,
val itemHitboxSize: Int = DEFAULT_LINE_HEIGHT
) : UIItem(parentUI) {
) : UIItem(parentUI, initialX, initialY) {
companion object {
val DEFAULT_BACKGROUNDCOL = Color(0x242424_80)
@@ -83,8 +83,8 @@ class UIItemTextButtonList(
if (!kinematic) {
UIItemTextButton(
parentUI, s,
posX = posX,
posY = posY + vertOff,
initialX = posX,
initialY = posY + vertOff,
width = width,
readFromLang = readFromLang,
activeCol = activeCol,
@@ -105,8 +105,8 @@ class UIItemTextButtonList(
else {
UIItemTextButton(
parentUI, s,
posX = posX,
posY = posY + vertOff,
initialX = posX,
initialY = posY + vertOff,
width = width,
readFromLang = readFromLang,
activeCol = activeCol,
@@ -126,7 +126,7 @@ class UIItemTextButtonList(
}
/*override var posX = 0
/*initialX = 0
set(value) {
buttons.forEach {
val oldPosX = field
@@ -135,7 +135,7 @@ class UIItemTextButtonList(
}
field = value
}
override var posY = 0
initialY = 0
set(value) {
buttons.forEach {
val oldPosY = field

View File

@@ -15,10 +15,10 @@ import kotlin.math.roundToInt
*/
class UIItemToggleButton(
parent: UICanvas,
override var posX: Int,
override var posY: Int,
initialX: Int,
initialY: Int,
private var status: Boolean = false
) : UIItem(parent) {
) : UIItem(parent, initialX, initialY) {
init {
CommonResourcePool.addToLoadingList("ui_item_toggler_base") {

View File

@@ -8,4 +8,6 @@ import net.torvald.terrarum.sqr
object UIUtils {
fun moveQuick(start: Float, end: Float, timer: Float, duration: Float) =
(start - end) * ((timer / duration) - 1).sqr() + end
fun moveLinear(start: Float, end: Float, timer: Float, duration: Float) =
(start - end) * (1 - (timer / duration)) + end
}