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synced 2026-06-11 11:04:05 +09:00
referencing ranges for wire overlay; more pronounced torch flicker
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@@ -17,11 +17,13 @@ object ReferencingRanges {
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val ACTORS_MIDDLE = 0x2000_0000..0x4FFF_FFFF // Regular actors (e.g. almost all of them)
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val ACTORS_MIDTOP = 0x5000_0000..0x5FFF_FFFF // Special (e.g. weapon swung, bullets, dropped item, particles)
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val ACTORS_FRONT = 0x6000_0000..0x6EFF_FFFF // Rendered front (e.g. fake tile)
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val ACTORS_WIRES = 0x6FFF_0000..0x6FFF_FFFF // Rendered front--weres
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val ACTORS_OVERLAY = 0x7000_0000..0x7FFF_FFFF // Rendered as screen overlay, not affected by light nor environment overlays
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val VIRTUAL_TILES = -2 downTo -1048576 // index of -1 breaks things for some reason :(
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val ACTORS_WIRES = 0x6FFF_0000..0x6FFF_FFFF // Rendered front--wires
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val ACTORS_WIRES_HELPER = 0x7000_0000..0x7000_FFFF // Rendered overlay--wiring port icons and logic gates
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val PREFIX_DYNAMICITEM = "dyn:"
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val PREFIX_ACTORITEM = "actor:"
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val ACTORS_OVERLAY = 0x7001_0000..0x7FFF_FFFF // Rendered as screen overlay, not affected by light nor environment overlays
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val PREFIX_DYNAMICITEM = "dyn"
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val PREFIX_ACTORITEM = "actor"
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val PREFIX_VIRTUALTILE = "virt"
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}
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