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referencing ranges for wire overlay; more pronounced torch flicker
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@@ -27,9 +27,11 @@ abstract class Actor(val renderOrder: RenderOrder) : Comparable<Actor>, Runnable
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val RANGE_BEHIND = ReferencingRanges.ACTORS_BEHIND // 1
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val RANGE_MIDDLE = ReferencingRanges.ACTORS_MIDDLE // 3
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val RANGE_MIDTOP = ReferencingRanges.ACTORS_MIDTOP // 1
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val RANGE_FRONT = ReferencingRanges.ACTORS_FRONT // 1
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val RANGE_FRONT = ReferencingRanges.ACTORS_FRONT // 0.9375
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val RANGE_OVERLAY= ReferencingRanges.ACTORS_OVERLAY // 0.9375
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val RANGE_WIRES = ReferencingRanges.ACTORS_WIRES // 0.0002
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val RANGE_WIRES_HELPER = ReferencingRanges.ACTORS_WIRES_HELPER // 0.0002
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}
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abstract fun update(delta: Float)
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