referencing ranges for wire overlay; more pronounced torch flicker

This commit is contained in:
minjaesong
2021-08-07 00:53:17 +09:00
parent ce9b86d637
commit de2be74fb1
6 changed files with 19 additions and 14 deletions

View File

@@ -27,9 +27,11 @@ abstract class Actor(val renderOrder: RenderOrder) : Comparable<Actor>, Runnable
val RANGE_BEHIND = ReferencingRanges.ACTORS_BEHIND // 1
val RANGE_MIDDLE = ReferencingRanges.ACTORS_MIDDLE // 3
val RANGE_MIDTOP = ReferencingRanges.ACTORS_MIDTOP // 1
val RANGE_FRONT = ReferencingRanges.ACTORS_FRONT // 1
val RANGE_FRONT = ReferencingRanges.ACTORS_FRONT // 0.9375
val RANGE_OVERLAY= ReferencingRanges.ACTORS_OVERLAY // 0.9375
val RANGE_WIRES = ReferencingRanges.ACTORS_WIRES // 0.0002
val RANGE_WIRES_HELPER = ReferencingRanges.ACTORS_WIRES_HELPER // 0.0002
}
abstract fun update(delta: Float)