referencing ranges for wire overlay; more pronounced torch flicker

This commit is contained in:
minjaesong
2021-08-07 00:53:17 +09:00
parent ce9b86d637
commit de2be74fb1
6 changed files with 19 additions and 14 deletions

View File

@@ -295,7 +295,7 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
fun generateUniqueDynamicID(inventory: ActorInventory): GameItem {
dynamicID = "$PREFIX_DYNAMICITEM${Companion.generateUniqueDynamicID(inventory)}"
dynamicID = "$PREFIX_DYNAMICITEM:${Companion.generateUniqueDynamicID(inventory)}"
ItemCodex.registerNewDynamicItem(dynamicID, this)
return this
}
@@ -308,7 +308,7 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
var ret: Int
do {
ret = (1..2147483647).pickRandom()
} while (inventory.contains("$PREFIX_DYNAMICITEM$ret"))
} while (inventory.contains("$PREFIX_DYNAMICITEM:$ret"))
return ret
}