referencing ranges for wire overlay; more pronounced torch flicker

This commit is contained in:
minjaesong
2021-08-07 00:53:17 +09:00
parent ce9b86d637
commit de2be74fb1
6 changed files with 19 additions and 14 deletions

View File

@@ -53,9 +53,9 @@ object ItemCodex {
operator fun get(code: ItemID?): GameItem? {
if (code == null) return null
if (code.startsWith(PREFIX_DYNAMICITEM))
if (code.startsWith("$PREFIX_DYNAMICITEM:"))
return dynamicItemDescription[code]!!
else if (code.startsWith(PREFIX_ACTORITEM)) {
else if (code.startsWith("$PREFIX_ACTORITEM:")) {
val a = (Terrarum.ingame!! as TerrarumIngame).getActorByID(code.substring(6).toInt()) // actor item
if (a is CanBeAnItem) return a.itemData
@@ -89,7 +89,7 @@ object ItemCodex {
if (itemID == null) return null
// dynamic item
if (itemID.startsWith(PREFIX_DYNAMICITEM)) {
if (itemID.startsWith("$PREFIX_DYNAMICITEM:")) {
return getItemImage(dynamicToStaticID(itemID))
}
// item