Using "rudimentary" loading scene for loading from savegame

This commit is contained in:
minjaesong
2021-09-14 00:15:02 +09:00
parent d731812e4e
commit de62b41a69
4 changed files with 81 additions and 51 deletions

View File

@@ -62,7 +62,7 @@ object SanicLoadScreen : LoadScreenBase() {
val textX: Float; get() = (App.scr.width * 0.72f).floor()
private var genuineSonic = false // the "NOW LOADING..." won't appear unless the arrow first run passes it (it's totally not a GenuineIntel tho)
private var genuineSonic = false // the "NOW LOADING..." won't appear unless the arrow first run passes it
private var messageBackgroundColour = Color(0x404040ff)
private var messageForegroundColour = Color.WHITE

View File

@@ -16,10 +16,7 @@ import net.torvald.terrarum.concurrent.ThreadExecutor
import net.torvald.terrarum.console.AVTracker
import net.torvald.terrarum.console.ActorsList
import net.torvald.terrarum.console.Authenticator
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameactors.WireActor
import net.torvald.terrarum.gameactors.*
import net.torvald.terrarum.gamecontroller.IngameController
import net.torvald.terrarum.gamecontroller.KeyToggler
import net.torvald.terrarum.gameitem.GameItem
@@ -36,8 +33,11 @@ import net.torvald.terrarum.modulebasegame.worldgenerator.Worldgen
import net.torvald.terrarum.modulebasegame.worldgenerator.WorldgenParams
import net.torvald.terrarum.realestate.LandUtil
import net.torvald.terrarum.serialise.Common
import net.torvald.terrarum.serialise.LoadSavegame
import net.torvald.terrarum.serialise.ReadActor
import net.torvald.terrarum.serialise.WriteMeta
import net.torvald.terrarum.tvda.VDUtil
import net.torvald.terrarum.tvda.VirtualDisk
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.weather.WeatherMixer
import net.torvald.terrarum.worlddrawer.BlocksDrawer
@@ -242,13 +242,15 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
}
data class Codices(
val disk: VirtualDisk,
val meta: WriteMeta.WorldMeta,
// val block: BlockCodex,
val item: ItemCodex,
// val wire: WireCodex,
// val material: MaterialCodex,
// val faction: FactionCodex,
val apocryphas: Map<String, Any>
val apocryphas: Map<String, Any>,
val actors: List<ActorID>
)
private fun setTheRealGamerFirstTime(actor: IngamePlayer) {
@@ -275,9 +277,22 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
Terrarum.itemCodex.loadFromSave(codices.item)
Terrarum.apocryphas = HashMap(codices.apocryphas)
}
}
/** Load rest of the game with GL context */
private fun postInitForLoadFromSave(codices: Codices) {
codices.actors.forEach {
val actor = ReadActor(LoadSavegame.getFileReader(codices.disk, it.toLong()))
addNewActor(actor)
}
// by doing this, whatever the "possession" the player had will be broken by the game load
actorNowPlaying = getActorByID(Terrarum.PLAYER_REF_ID) as IngamePlayer
}
/**
* Init instance by creating new world
*/
@@ -518,6 +533,9 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
world.spawnY * TILE_SIZED
)
}
else if (gameLoadMode == GameLoadMode.LOAD_FROM) {
postInitForLoadFromSave(gameLoadInfoPayload as Codices)
}
postInit()

View File

@@ -57,6 +57,8 @@ object ReadActor {
operator fun invoke(worldDataStream: Reader): Actor =
fillInDetails(Common.jsoner.fromJson(null, worldDataStream))
fun readActorBare(worldDataStream: Reader): Actor =
Common.jsoner.fromJson(null, worldDataStream)
private fun fillInDetails(actor: Actor): Actor {
actor.actorValue.actor = actor

View File

@@ -153,68 +153,78 @@ object WriteSavegame {
*/
object LoadSavegame {
private fun getFileBytes(disk: VirtualDisk, id: Long): ByteArray64 = VDUtil.getAsNormalFile(disk, id).getContent()
private fun getFileReader(disk: VirtualDisk, id: Long): Reader = ByteArray64Reader(getFileBytes(disk, id), Common.CHARSET)
fun getFileBytes(disk: VirtualDisk, id: Long): ByteArray64 = VDUtil.getAsNormalFile(disk, id).getContent()
fun getFileReader(disk: VirtualDisk, id: Long): Reader = ByteArray64Reader(getFileBytes(disk, id), Common.CHARSET)
operator fun invoke(disk: VirtualDisk) {
val newIngame = TerrarumIngame(App.batch)
// NOTE: do NOT set ingame.actorNowPlaying as one read directly from the disk;
// you'll inevitably read the player actor twice, and they're separate instances of the player!
val meta = ReadMeta(disk)
val currentWorld = (ReadActor(getFileReader(disk, Terrarum.PLAYER_REF_ID.toLong())) as IngamePlayer).worldCurrentlyPlaying
val world = ReadWorld(getFileReader(disk, currentWorld.toLong()))
val actors = world.actors.distinct().map { ReadActor(getFileReader(disk, it.toLong())) }
// val block = Common.jsoner.fromJson(BlockCodex.javaClass, getUnzipInputStream(getFileBytes(disk, -16)))
val item = Common.jsoner.fromJson(ItemCodex.javaClass, getUnzipInputStream(getFileBytes(disk, -17)))
// val wire = Common.jsoner.fromJson(WireCodex.javaClass, getUnzipInputStream(getFileBytes(disk, -18)))
// val material = Common.jsoner.fromJson(MaterialCodex.javaClass, getUnzipInputStream(getFileBytes(disk, -19)))
// val faction = Common.jsoner.fromJson(FactionCodex.javaClass, getUnzipInputStream(getFileBytes(disk, -20)))
val apocryphas = Common.jsoner.fromJson(Apocryphas.javaClass, getUnzipInputStream(getFileBytes(disk, -1024)))
// set lateinit vars on the gameworld
world.layerTerrain = BlockLayer(world.width, world.height)
world.layerWall = BlockLayer(world.width, world.height)
val worldParam = TerrarumIngame.Codices(meta, item, apocryphas)
newIngame.world = world
newIngame.gameLoadInfoPayload = worldParam
newIngame.gameLoadMode = TerrarumIngame.GameLoadMode.LOAD_FROM
newIngame.savegameArchive = disk
newIngame.creationTime = meta.creation_t
newIngame.lastPlayTime = meta.lastplay_t
newIngame.totalPlayTime = meta.playtime_t
// load all the world blocklayer chunks
val worldnum = world.worldIndex.toLong()
val cw = LandUtil.CHUNK_W; val ch = LandUtil.CHUNK_H
val chunksX = world.width / cw
for (layer in 0L..1L) {
val worldLayer = world.getLayer(layer.toInt())
val loadJob = { loadscreen: LoadScreenBase ->
val meta = ReadMeta(disk)
// NOTE: do NOT set ingame.actorNowPlaying as one read directly from the disk;
// you'll inevitably read the player actor twice, and they're separate instances of the player!
val currentWorld = (ReadActor.readActorBare(getFileReader(disk, Terrarum.PLAYER_REF_ID.toLong())) as IngamePlayer).worldCurrentlyPlaying
val world = ReadWorld(getFileReader(disk, currentWorld.toLong()))
val actors = world.actors.distinct()//.map { ReadActor(getFileReader(disk, it.toLong())) }
// val block = Common.jsoner.fromJson(BlockCodex.javaClass, getUnzipInputStream(getFileBytes(disk, -16)))
val item = Common.jsoner.fromJson(ItemCodex.javaClass, getUnzipInputStream(getFileBytes(disk, -17)))
// val wire = Common.jsoner.fromJson(WireCodex.javaClass, getUnzipInputStream(getFileBytes(disk, -18)))
// val material = Common.jsoner.fromJson(MaterialCodex.javaClass, getUnzipInputStream(getFileBytes(disk, -19)))
// val faction = Common.jsoner.fromJson(FactionCodex.javaClass, getUnzipInputStream(getFileBytes(disk, -20)))
val apocryphas = Common.jsoner.fromJson(Apocryphas.javaClass, getUnzipInputStream(getFileBytes(disk, -1024)))
for (chunk in 0L until (world.width * world.height) / (cw * ch)) {
val chunkFile = VDUtil.getAsNormalFile(disk, worldnum.shl(32) or layer.shl(24) or chunk)
val cx = chunk % chunksX
val cy = chunk / chunksX
ReadWorld.decodeChunkToLayer(chunkFile.getContent(), worldLayer, cx.toInt(), cy.toInt())
// set lateinit vars on the gameworld
world.layerTerrain = BlockLayer(world.width, world.height)
world.layerWall = BlockLayer(world.width, world.height)
val worldParam = TerrarumIngame.Codices(disk, meta, item, apocryphas, actors)
newIngame.world = world
newIngame.gameLoadInfoPayload = worldParam
newIngame.gameLoadMode = TerrarumIngame.GameLoadMode.LOAD_FROM
newIngame.savegameArchive = disk
newIngame.creationTime = meta.creation_t
newIngame.lastPlayTime = meta.lastplay_t
newIngame.totalPlayTime = meta.playtime_t
// load all the world blocklayer chunks
val worldnum = world.worldIndex.toLong()
val cw = LandUtil.CHUNK_W;
val ch = LandUtil.CHUNK_H
val chunksX = world.width / cw
for (layer in 0L..1L) {
val worldLayer = world.getLayer(layer.toInt())
for (chunk in 0L until (world.width * world.height) / (cw * ch)) {
val chunkFile = VDUtil.getAsNormalFile(disk, worldnum.shl(32) or layer.shl(24) or chunk)
val cx = chunk % chunksX
val cy = chunk / chunksX
ReadWorld.decodeChunkToLayer(chunkFile.getContent(), worldLayer, cx.toInt(), cy.toInt())
}
}
}
actors.forEach { newIngame.addNewActor(it) }
// by doing this, whatever the "possession" the player had will be broken by the game load
newIngame.actorNowPlaying = newIngame.getActorByID(Terrarum.PLAYER_REF_ID) as IngamePlayer
// actors.forEach { newIngame.addNewActor(it) }
// newIngame.gameInitialised = true
// ModMgr.reloadModules()
Echo("${ccW}Savegame loaded from $ccY${disk.getDiskNameString(Common.CHARSET)}")
printdbg(this, "Savegame loaded from ${disk.getDiskNameString(Common.CHARSET)}")
}
SanicLoadScreen.preLoadJob = loadJob
SanicLoadScreen.screenToLoad = newIngame
Terrarum.setCurrentIngameInstance(newIngame)
App.setScreen(newIngame)
App.setLoadScreen(SanicLoadScreen)
Echo("${ccW}Savegame loaded from $ccY${disk.getDiskNameString(Common.CHARSET)}")
printdbg(this, "Savegame loaded from ${disk.getDiskNameString(Common.CHARSET)}")
// Terrarum.ingame!!.consoleHandler.setAsOpen()
}
}