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https://github.com/curioustorvald/Terrarum.git
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AssembledSpriteAnimation now renders correctly
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@@ -2,7 +2,7 @@
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SPRITESHEET=mods/basegame/sprites/sprite_assembler_test_assets/test_
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EXTENSION=.tga
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# defines frame size and origin point. Origin point is given as: (originx, 0)
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CONFIG=SIZE 48,56;ORIGINX 29
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CONFIG=SIZE 48,56;ORIGINX 28
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! A skeleton also defines what body parts (images) be used.
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! You can also write multiline text using reverse solidus; this is a feature of .properties
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@@ -2,7 +2,7 @@
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SPRITESHEET=mods/basegame/sprites/sprite_assembler_test_assets/testglow_
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EXTENSION=.tga
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# defines frame size and origin point. Origin point is given as: (originx, 0)
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CONFIG=SIZE 48,56;ORIGINX 29
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CONFIG=SIZE 48,56;ORIGINX 28
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! A skeleton also defines what body parts (images) be used.
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! You can also write multiline text using reverse solidus; this is a feature of .properties
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