AssembledSpriteAnimation now renders correctly

This commit is contained in:
minjaesong
2022-03-24 14:24:36 +09:00
parent 765ece0635
commit de71f8bd17
3 changed files with 33 additions and 40 deletions

View File

@@ -2,7 +2,7 @@
SPRITESHEET=mods/basegame/sprites/sprite_assembler_test_assets/test_
EXTENSION=.tga
# defines frame size and origin point. Origin point is given as: (originx, 0)
CONFIG=SIZE 48,56;ORIGINX 29
CONFIG=SIZE 48,56;ORIGINX 28
! A skeleton also defines what body parts (images) be used.
! You can also write multiline text using reverse solidus; this is a feature of .properties

View File

@@ -2,7 +2,7 @@
SPRITESHEET=mods/basegame/sprites/sprite_assembler_test_assets/testglow_
EXTENSION=.tga
# defines frame size and origin point. Origin point is given as: (originx, 0)
CONFIG=SIZE 48,56;ORIGINX 29
CONFIG=SIZE 48,56;ORIGINX 28
! A skeleton also defines what body parts (images) be used.
! You can also write multiline text using reverse solidus; this is a feature of .properties