renderToPreview()

This commit is contained in:
minjaesong
2019-11-18 12:52:28 +09:00
parent 899bb00aac
commit deb8b43a81

View File

@@ -1,6 +1,7 @@
package net.torvald.terrarum.modulebasegame
import com.badlogic.gdx.ScreenAdapter
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.Pixmap
import com.badlogic.gdx.graphics.Texture
import net.torvald.terrarum.*
@@ -22,6 +23,10 @@ class WorldgenLoadScreen(private val world: GameWorld, screenToBeLoaded: IngameI
companion object {
private const val WIDTH_RATIO = 0.6
private const val PREVIEW_UPDATE_RATE = 1/8f
private val COL_WALL = Color.WHITE
private val COL_TERR = Color(.5f,.5f,.5f,1f)
private val COL_AIR = Color.BLACK
}
private val previewWidth = (AppLoader.screenW * WIDTH_RATIO).roundToInt()
@@ -48,6 +53,21 @@ class WorldgenLoadScreen(private val world: GameWorld, screenToBeLoaded: IngameI
}
}
private fun renderToPreview() {
for (y in 0 until previewWidth) {
for (x in 0 until previewHeight) {
val wx = (world.width / previewWidth * x).toInt()
val wy = (world.height / previewHeight * y).toInt()
val colT = if (world.getTileFromTerrain(wx, wy) != 0) COL_WALL else COL_TERR
val colW = if (world.getTileFromWall(wx, wy) != 0) COL_WALL else COL_AIR
val outCol = colW mul colT
previewPixmap.setColor(outCol)
previewPixmap.drawPixel(x, y)
}
}
}
override fun dispose() {
previewPixmap.dispose()
previewTexture.dispose()