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ingame computer wip; gamepad deadzone disp on f3
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@@ -74,7 +74,7 @@ class XinputControllerAdapter(val c: XInputDevice): TerrarumController {
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}
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override fun getName(): String {
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return "(XB360 Compatible)"
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return "(XINPUT Compatible)"
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}
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override fun setRumble(left: Float, right: Float) {
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