mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
F3 moved to PostProcessor; palette UI for buildingmaker
This commit is contained in:
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@@ -15,8 +15,10 @@ import com.google.gson.JsonArray;
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import com.google.gson.JsonObject;
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import com.google.gson.JsonPrimitive;
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import net.torvald.dataclass.ArrayListMap;
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import net.torvald.getcpuname.GetCpuName;
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import net.torvald.terrarum.gamecontroller.KeyToggler;
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import net.torvald.terrarum.imagefont.TinyAlphNum;
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import net.torvald.terrarum.modulebasegame.Ingame;
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import net.torvald.terrarum.modulebasegame.IngameRenderer;
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import net.torvald.terrarum.utils.JsonFetcher;
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import net.torvald.terrarum.utils.JsonWriter;
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@@ -114,6 +116,15 @@ public class AppLoader implements ApplicationListener {
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public static final String COPYRIGHT_DATE_NAME = "Copyright 2013-2019 Torvald (minjaesong)";
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public static String GAME_LOCALE = System.getProperty("user.language") + System.getProperty("user.country");
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public static final String systemArch = System.getProperty("os.arch");
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public static String processor;
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public static String processorVendor;
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public static String renderer;
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public static String rendererVendor;
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public static final boolean is32BitJVM = !System.getProperty("sun.arch.data.model").contains("64");
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public static final float TV_SAFE_GRAPHICS = 0.05f; // as per EBU recommendation (https://tech.ebu.ch/docs/r/r095.pdf)
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public static final float TV_SAFE_ACTION = 0.035f; // as per EBU recommendation (https://tech.ebu.ch/docs/r/r095.pdf)
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@@ -186,6 +197,12 @@ public class AppLoader implements ApplicationListener {
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readConfigJson();
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try { processor = GetCpuName.getModelName(); }
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catch (IOException e1) { processor = "Unknown"; }
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try { processorVendor = GetCpuName.getCPUID(); }
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catch (IOException e2) { processorVendor = "Unknown"; }
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ShaderProgram.pedantic = false;
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LwjglApplicationConfiguration appConfig = new LwjglApplicationConfiguration();
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@@ -213,7 +230,7 @@ public class AppLoader implements ApplicationListener {
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if (args.length == 1 && args[0].equals("isdev=true")) {
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IS_DEVELOPMENT_BUILD = true;
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// safe area box
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KeyToggler.INSTANCE.forceSet(Input.Keys.F11, true);
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//KeyToggler.INSTANCE.forceSet(Input.Keys.F11, true);
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}
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new LwjglApplication(new AppLoader(appConfig), appConfig);
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@@ -302,8 +319,15 @@ public class AppLoader implements ApplicationListener {
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}
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// set up renderer info variables
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renderer = Gdx.graphics.getGLVersion().getRendererString();
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rendererVendor = Gdx.graphics.getGLVersion().getVendorString();
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// make loading list
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}
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/**
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@@ -364,6 +388,8 @@ public class AppLoader implements ApplicationListener {
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screen.render((float) UPDATE_RATE);
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}
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KeyToggler.INSTANCE.update(screen instanceof Ingame);
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// nested FBOs are just not a thing in GL!
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net.torvald.terrarum.FrameBufferManager.end();
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@@ -492,6 +518,8 @@ public class AppLoader implements ApplicationListener {
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this.screen.resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
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}
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System.gc();
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printdbg(this, "Screen transisiton complete: " + this.screen.getClass().getCanonicalName());
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}
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@@ -12,6 +12,7 @@ import com.badlogic.gdx.graphics.glutils.ShaderProgram
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer
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import com.badlogic.gdx.math.Matrix4
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import net.torvald.terrarum.gamecontroller.KeyToggler
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import net.torvald.terrarum.ui.BasicDebugInfoWindow
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/**
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* Must be called by the App Loader
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@@ -34,12 +35,16 @@ object PostProcessor {
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private val safeAreaCol = Color(0xffffff66.toInt())
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private val safeAreaCol2 = Color(0xffffff44.toInt())
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private val debugUI = BasicDebugInfoWindow()
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fun draw(projMat: Matrix4, fbo: FrameBuffer) {
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// init
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if (!init) {
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init = true
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debugUI.setPosition(0, 0)
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batch = SpriteBatch()
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camera = OrthographicCamera(AppLoader.screenW.toFloat(), AppLoader.screenH.toFloat())
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camera.setToOrtho(true)
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@@ -51,78 +56,96 @@ object PostProcessor {
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}
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debugUI.update(Gdx.graphics.deltaTime)
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AppLoader.measureDebugTime("Renderer.PostProcessor") {
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gdxClearAndSetBlend(.094f, .094f, .094f, 0f)
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val shader: ShaderProgram? =
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if (AppLoader.getConfigBoolean("fxdither"))
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AppLoader.shaderHicolour
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else
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null
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fbo.colorBufferTexture.bind(0)
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shader?.begin()
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shader?.setUniformMatrix("u_projTrans", projMat)
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shader?.setUniformi("u_texture", 0)
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AppLoader.fullscreenQuad.render(shader, GL20.GL_TRIANGLES)
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shader?.end()
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Gdx.gl.glActiveTexture(GL20.GL_TEXTURE0) // so that batch that comes next will bind any tex to it
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postShader(projMat, fbo)
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if (AppLoader.IS_DEVELOPMENT_BUILD && KeyToggler.isOn(Input.Keys.F11)) {
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val tvSafeAreaW = AppLoader.getTvSafeGraphicsWidth().toFloat()
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val tvSafeAreaH = AppLoader.getTvSafeGraphicsHeight().toFloat()
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val tvSafeArea2W = AppLoader.getTvSafeActionWidth().toFloat()
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val tvSafeArea2H = AppLoader.getTvSafeActionHeight().toFloat()
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drawSafeArea()
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}
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shapeRenderer.inUse(ShapeRenderer.ShapeType.Line) {
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shapeRenderer.color = safeAreaCol2
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shapeRenderer.rect(
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tvSafeArea2W, tvSafeArea2H, AppLoader.screenW - 2 * tvSafeArea2W, AppLoader.screenH - 2 * tvSafeArea2H
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)
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if (KeyToggler.isOn(Input.Keys.F3)) {
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if (!debugUI.isOpened && !debugUI.isOpening) debugUI.setAsOpen()
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batch.inUse { debugUI.renderUI(batch, camera) }
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}
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else {
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if (!debugUI.isClosed && !debugUI.isClosing) debugUI.setAsClose()
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}
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}
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}
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shapeRenderer.color = safeAreaCol
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shapeRenderer.rect(
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tvSafeAreaW, tvSafeAreaH, AppLoader.screenW - 2 * tvSafeAreaW, AppLoader.screenH - 2 * tvSafeAreaH
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)
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private fun postShader(projMat: Matrix4, fbo: FrameBuffer) {
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val shader: ShaderProgram? =
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if (AppLoader.getConfigBoolean("fxdither"))
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AppLoader.shaderHicolour
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else
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null
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shapeRenderer.color = defaultResCol
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shapeRenderer.rect(
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(AppLoader.screenW - AppLoader.minimumW).div(2).toFloat(),
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(AppLoader.screenH - AppLoader.minimumH).div(2).toFloat(),
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AppLoader.minimumW.toFloat(),
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AppLoader.minimumH.toFloat()
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)
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}
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fbo.colorBufferTexture.bind(0)
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try {
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batch.inUse {
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batch.color = safeAreaCol
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AppLoader.fontSmallNumbers.draw(
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batch, safeAreaStr,
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tvSafeAreaW, tvSafeAreaH - 10
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)
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shader?.begin()
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shader?.setUniformMatrix("u_projTrans", projMat)
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shader?.setUniformi("u_texture", 0)
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AppLoader.fullscreenQuad.render(shader, GL20.GL_TRIANGLES)
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shader?.end()
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batch.color = defaultResCol
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AppLoader.fontSmallNumbers.draw(
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batch, defaultResStr,
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(AppLoader.screenW - AppLoader.minimumW).div(2).toFloat(),
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(AppLoader.screenH - AppLoader.minimumH).div(2).minus(10).toFloat()
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)
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}
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}
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catch (doNothing: NullPointerException) { }
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finally {
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// one-time call, caused by catching NPE before batch ends
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if (batch.isDrawing) {
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batch.end()
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}
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}
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Gdx.gl.glActiveTexture(GL20.GL_TEXTURE0) // so that batch that comes next will bind any tex to it
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}
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private fun drawSafeArea() {
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val tvSafeAreaW = AppLoader.getTvSafeGraphicsWidth().toFloat()
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val tvSafeAreaH = AppLoader.getTvSafeGraphicsHeight().toFloat()
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val tvSafeArea2W = AppLoader.getTvSafeActionWidth().toFloat()
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val tvSafeArea2H = AppLoader.getTvSafeActionHeight().toFloat()
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shapeRenderer.inUse(ShapeRenderer.ShapeType.Line) {
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shapeRenderer.color = safeAreaCol2
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shapeRenderer.rect(
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tvSafeArea2W, tvSafeArea2H, AppLoader.screenW - 2 * tvSafeArea2W, AppLoader.screenH - 2 * tvSafeArea2H
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)
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shapeRenderer.color = safeAreaCol
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shapeRenderer.rect(
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tvSafeAreaW, tvSafeAreaH, AppLoader.screenW - 2 * tvSafeAreaW, AppLoader.screenH - 2 * tvSafeAreaH
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)
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shapeRenderer.color = defaultResCol
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shapeRenderer.rect(
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(AppLoader.screenW - AppLoader.minimumW).div(2).toFloat(),
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(AppLoader.screenH - AppLoader.minimumH).div(2).toFloat(),
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AppLoader.minimumW.toFloat(),
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AppLoader.minimumH.toFloat()
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)
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}
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try {
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batch.inUse {
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batch.color = safeAreaCol
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AppLoader.fontSmallNumbers.draw(
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batch, safeAreaStr,
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tvSafeAreaW, tvSafeAreaH - 10
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)
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batch.color = defaultResCol
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AppLoader.fontSmallNumbers.draw(
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batch, defaultResStr,
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(AppLoader.screenW - AppLoader.minimumW).div(2).toFloat(),
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(AppLoader.screenH - AppLoader.minimumH).div(2).minus(10).toFloat()
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)
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}
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}
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catch (doNothing: NullPointerException) { }
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finally {
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// one-time call, caused by catching NPE before batch ends
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if (batch.isDrawing) {
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batch.end()
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}
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}
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}
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@@ -14,7 +14,6 @@ import com.badlogic.gdx.graphics.glutils.ShapeRenderer
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import com.badlogic.gdx.utils.GdxRuntimeException
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import com.jme3.math.FastMath
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import net.torvald.dataclass.CircularArray
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import net.torvald.getcpuname.GetCpuName
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import net.torvald.random.HQRNG
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import net.torvald.terrarum.AppLoader.*
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import net.torvald.terrarum.gameactors.Actor
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@@ -175,15 +174,6 @@ object Terrarum : Screen {
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const val NAME = AppLoader.GAME_NAME
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val systemArch = System.getProperty("os.arch")
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val processor = GetCpuName.getModelName()
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val processorVendor = GetCpuName.getCPUID()
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lateinit var renderer: String
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lateinit var rendererVendor: String
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val is32BitJVM = !System.getProperty("sun.arch.data.model").contains("64")
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lateinit var shaderBlur: ShaderProgram
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lateinit var shaderBayer: ShaderProgram
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lateinit var shaderSkyboxFill: ShaderProgram
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@@ -283,10 +273,6 @@ object Terrarum : Screen {
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println("GL_MAX_TEXTURE_SIZE = $GL_MAX_TEXTURE_SIZE")
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println("GL info:\n$glInfo") // debug info
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// set up renderer info variables
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renderer = Gdx.graphics.glVersion.rendererString
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rendererVendor = Gdx.graphics.glVersion.vendorString
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if (GL_VERSION < MINIMAL_GL_VERSION || GL_MAX_TEXTURE_SIZE < MINIMAL_GL_MAX_TEXTURE_SIZE) {
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// TODO notify properly
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@@ -210,7 +210,7 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
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var i = 0L
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while (updateAkku >= delta) {
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updateScreen(delta)
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AppLoader.measureDebugTime("Ingame.update") { updateScreen(delta) }
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updateAkku -= delta
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i += 1
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}
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@@ -218,7 +218,10 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
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// render? just do it anyway
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renderScreen()
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AppLoader.measureDebugTime("Ingame.render") { renderScreen() }
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AppLoader.setDebugTime("Ingame.render-Light",
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(AppLoader.debugTimers["Ingame.render"] as Long) - ((AppLoader.debugTimers["Renderer.LightTotal"] as? Long) ?: 0)
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)
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}
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fun updateScreen(delta: Float) {
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@@ -92,9 +92,6 @@ class IngameController(val ingame: Ingame) : InputAdapter() {
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ingame.uiContainer.forEach { it.keyDown(keycode) } // for KeyboardControlled UIcanvases
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// Debug UIs
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if (keycode == Input.Keys.F3) {
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ingame.debugWindow.toggleOpening()
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}
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if (keycode == Input.Keys.GRAVE) {
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ingame.consoleHandler.toggleOpening()
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}
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@@ -259,23 +259,27 @@ object ItemCodex {
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fun getItemImage(item: GameItem?): TextureRegion? {
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if (item == null) return null
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return getItemImage(item.originalID)
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}
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fun getItemImage(itemOriginalID: Int): TextureRegion {
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// terrain
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if (item.originalID in ITEM_TILES) {
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if (itemOriginalID in ITEM_TILES) {
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return BlocksDrawer.tilesTerrain.get(
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(item.originalID % 16) * 16,
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item.originalID / 16
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(itemOriginalID % 16) * 16,
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itemOriginalID / 16
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)
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}
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// wall
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else if (item.originalID in ITEM_WALLS) {
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else if (itemOriginalID in ITEM_WALLS) {
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return BlocksDrawer.tileItemWall.get(
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(item.originalID.minus(ITEM_WALLS.first) % 16),
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(item.originalID.minus(ITEM_WALLS.first) / 16)
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(itemOriginalID.minus(ITEM_WALLS.first) % 16),
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(itemOriginalID.minus(ITEM_WALLS.first) / 16)
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)
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}
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// wire
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else if (item.originalID in ITEM_WIRES) {
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return BlocksDrawer.tilesWire.get((item.originalID % 16) * 16, item.originalID / 16)
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else if (itemOriginalID in ITEM_WIRES) {
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return BlocksDrawer.tilesWire.get((itemOriginalID % 16) * 16, itemOriginalID / 16)
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}
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// TODO get it real, using originalID...?
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else
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@@ -7,11 +7,11 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.*
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.gameactors.*
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import net.torvald.terrarum.gamecontroller.KeyToggler
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import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
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import net.torvald.terrarum.modulebasegame.gameworld.GameWorldExtension
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import net.torvald.terrarum.modulebasegame.gameworld.WorldTime
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import net.torvald.terrarum.modulebasegame.ui.Notification
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import net.torvald.terrarum.modulebasegame.ui.UIEditorPalette
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import net.torvald.terrarum.modulebasegame.weather.WeatherMixer
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.ui.UINSMenu
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@@ -26,17 +26,18 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
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private val menuYaml = Yaml("""
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- File
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- New
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- New flat ter.
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- New rand. ter.
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- Export…
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- Export sel…
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- Import…
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- Save world…
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- Load world…
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- Save terrain…
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- Load terrain…
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- Exit to Title : net.torvald.terrarum.modulebasegame.YamlCommandExit
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- Tool
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- Pencil
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- Pencil : net.torvald.terrarum.modulebasegame.YamlCommandToolPencil
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- Eyedropper
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- Select mrq.
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- Select mrq. : net.torvald.terrarum.modulebasegame.YamlCommandToolMarquee
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- Move
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- Undo
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- Redo
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@@ -81,23 +82,29 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
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||||
val uiToolbox = UINSMenu("Menu", 100, menuYaml)
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val notifier = Notification()
|
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val uiPalette = UIEditorPalette()
|
||||
|
||||
|
||||
val uiContainer = ArrayList<UICanvas>()
|
||||
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||||
var currentPenMode = PENMODE_PENCIL
|
||||
|
||||
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val blockPointingCursor = object : ActorWithBody(Actor.RenderOrder.OVERLAY) {
|
||||
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override var referenceID: ActorID? = Terrarum.generateUniqueReferenceID(renderOrder)
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val body = TextureRegionPack(Gdx.files.internal("assets/graphics/blocks/block_markings_common.tga"), 16, 16)
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||||
override val hitbox = Hitbox(0.0, 0.0, 16.0, 16.0)
|
||||
|
||||
|
||||
init {
|
||||
this.actorValue[AVKey.LUMR] = 1.0
|
||||
this.actorValue[AVKey.LUMG] = 1.0
|
||||
}
|
||||
|
||||
override fun drawBody(batch: SpriteBatch) {
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||||
batch.color = Color.YELLOW
|
||||
batch.draw(body.get(0, 0), hitbox.startX.toFloat(), hitbox.startY.toFloat())
|
||||
batch.color = toolCursorColour[currentPenMode]
|
||||
batch.draw(body.get(currentPenMode, 0), hitbox.startX.toFloat(), hitbox.startY.toFloat())
|
||||
}
|
||||
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||||
override fun drawGlow(batch: SpriteBatch) { }
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||||
@@ -120,6 +127,16 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
}
|
||||
}
|
||||
|
||||
companion object {
|
||||
const val PENMODE_PENCIL = 0
|
||||
const val PENMODE_MARQUEE = 1
|
||||
|
||||
val toolCursorColour = arrayOf(
|
||||
Color.YELLOW,
|
||||
Color.MAGENTA
|
||||
)
|
||||
}
|
||||
|
||||
private val actorsRenderOverlay = ArrayList<ActorWithBody>()
|
||||
|
||||
init {
|
||||
@@ -129,6 +146,7 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
actorsRenderOverlay.add(blockPointingCursor)
|
||||
|
||||
uiContainer.add(uiToolbox)
|
||||
uiContainer.add(uiPalette)
|
||||
uiContainer.add(notifier)
|
||||
|
||||
|
||||
@@ -137,6 +155,9 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
uiToolbox.isVisible = true
|
||||
uiToolbox.invocationArgument = arrayOf(this)
|
||||
|
||||
uiPalette.setPosition(Terrarum.WIDTH - uiPalette.width, 0)
|
||||
uiPalette.isVisible = true
|
||||
|
||||
notifier.setPosition(
|
||||
(Terrarum.WIDTH - notifier.width) / 2, Terrarum.HEIGHT - notifier.height)
|
||||
|
||||
@@ -153,23 +174,34 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
super.show()
|
||||
}
|
||||
|
||||
private var updateAkku = 0.0
|
||||
|
||||
override fun render(delta: Float) {
|
||||
Gdx.graphics.setTitle(Ingame.getCanonicalTitle())
|
||||
|
||||
|
||||
// ASYNCHRONOUS UPDATE AND RENDER //
|
||||
|
||||
val dt = Gdx.graphics.deltaTime
|
||||
updateAkku += dt
|
||||
|
||||
// TODO async update
|
||||
updateGame(delta)
|
||||
var i = 0L
|
||||
while (updateAkku >= delta) {
|
||||
AppLoader.measureDebugTime("Ingame.update") { updateGame(delta) }
|
||||
updateAkku -= delta
|
||||
i += 1
|
||||
}
|
||||
AppLoader.setDebugTime("Ingame.updateCounter", i)
|
||||
|
||||
// render? just do it anyway
|
||||
renderGame()
|
||||
AppLoader.measureDebugTime("Ingame.render") { renderGame() }
|
||||
AppLoader.setDebugTime("Ingame.render-Light",
|
||||
(AppLoader.debugTimers["Ingame.render"] as Long) - ((AppLoader.debugTimers["Renderer.LightTotal"] as? Long) ?: 0)
|
||||
)
|
||||
|
||||
}
|
||||
|
||||
private fun updateGame(delta: Float) {
|
||||
KeyToggler.update(false)
|
||||
|
||||
WeatherMixer.update(delta, actorNowPlaying, gameWorld)
|
||||
blockPointingCursor.update(delta)
|
||||
actorNowPlaying?.update(delta)
|
||||
@@ -187,6 +219,7 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
uiToolbox.setPosition(0, 0)
|
||||
notifier.setPosition(
|
||||
(Terrarum.WIDTH - notifier.width) / 2, Terrarum.HEIGHT - notifier.height)
|
||||
|
||||
println("[BuildingMaker] Resize event")
|
||||
}
|
||||
|
||||
@@ -292,4 +325,16 @@ class YamlCommandSetTimeNight : YamlInvokable {
|
||||
override fun invoke(args: Array<Any>) {
|
||||
(args[0] as BuildingMaker).gameWorld.time.setTimeOfToday(WorldTime.parseTime("0h30"))
|
||||
}
|
||||
}
|
||||
|
||||
class YamlCommandToolPencil : YamlInvokable {
|
||||
override fun invoke(args: Array<Any>) {
|
||||
(args[0] as BuildingMaker).currentPenMode = BuildingMaker.PENMODE_PENCIL
|
||||
}
|
||||
}
|
||||
|
||||
class YamlCommandToolMarquee : YamlInvokable {
|
||||
override fun invoke(args: Array<Any>) {
|
||||
(args[0] as BuildingMaker).currentPenMode = BuildingMaker.PENMODE_MARQUEE
|
||||
}
|
||||
}
|
||||
@@ -13,7 +13,6 @@ import net.torvald.terrarum.console.Authenticator
|
||||
import net.torvald.terrarum.gameactors.Actor
|
||||
import net.torvald.terrarum.gameactors.ActorWithBody
|
||||
import net.torvald.terrarum.gamecontroller.IngameController
|
||||
import net.torvald.terrarum.gamecontroller.KeyToggler
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import net.torvald.terrarum.itemproperties.GameItem
|
||||
import net.torvald.terrarum.modulebasegame.console.AVTracker
|
||||
@@ -26,7 +25,6 @@ import net.torvald.terrarum.modulebasegame.ui.*
|
||||
import net.torvald.terrarum.modulebasegame.weather.WeatherMixer
|
||||
import net.torvald.terrarum.modulebasegame.worldgenerator.RoguelikeRandomiser
|
||||
import net.torvald.terrarum.modulebasegame.worldgenerator.WorldGenerator
|
||||
import net.torvald.terrarum.ui.BasicDebugInfoWindow
|
||||
import net.torvald.terrarum.ui.ConsoleWindow
|
||||
import net.torvald.terrarum.ui.UICanvas
|
||||
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
|
||||
@@ -97,7 +95,6 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
|
||||
|
||||
|
||||
lateinit var debugWindow: UICanvas
|
||||
lateinit var notifier: UICanvas
|
||||
|
||||
lateinit var uiPieMenu: UICanvas
|
||||
@@ -278,10 +275,6 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
consoleHandler.setPosition(0, 0)
|
||||
|
||||
|
||||
// init debug window
|
||||
debugWindow = BasicDebugInfoWindow()
|
||||
debugWindow.setPosition(0, 0)
|
||||
|
||||
// init notifier
|
||||
notifier = Notification()
|
||||
notifier.setPosition(
|
||||
@@ -369,7 +362,6 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
|
||||
// these need to appear on top of any others
|
||||
uiContainer.add(notifier)
|
||||
uiContainer.add(debugWindow)
|
||||
|
||||
|
||||
LightmapRenderer.fireRecalculateEvent()
|
||||
@@ -469,7 +461,6 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
particlesActive = 0
|
||||
|
||||
|
||||
KeyToggler.update()
|
||||
ingameController.update(delta)
|
||||
|
||||
|
||||
|
||||
@@ -17,8 +17,11 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||
*/
|
||||
object ItemSlotImageFactory {
|
||||
|
||||
val colourBlack = Color(0x404040_FF)
|
||||
val colourWhite = Color(0xC0C0C0_FF.toInt())
|
||||
val CELLCOLOUR_BLACK_OPAQUE = Color(0x404040_FF)
|
||||
val CELLCOLOUR_WHITE_OPAQUE = Color(0xC0C0C0_FF.toInt())
|
||||
|
||||
val CELLCOLOUR_BLACK = Color(0x404040_88)
|
||||
val CELLCOLOUR_WHITE = Color(0xC0C0C0_88.toInt())
|
||||
|
||||
val slotImage = TextureRegionPack(Gdx.files.internal("./assets/graphics/gui/quickbar/item_slots_atlas.tga"), 38, 38) // must have same w/h as slotLarge
|
||||
|
||||
|
||||
164
src/net/torvald/terrarum/modulebasegame/ui/UIEditorPalette.kt
Normal file
164
src/net/torvald/terrarum/modulebasegame/ui/UIEditorPalette.kt
Normal file
@@ -0,0 +1,164 @@
|
||||
package net.torvald.terrarum.modulebasegame.ui
|
||||
|
||||
import com.badlogic.gdx.graphics.Camera
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.Pixmap
|
||||
import com.badlogic.gdx.graphics.Texture
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.blendNormal
|
||||
import net.torvald.terrarum.blockproperties.Block
|
||||
import net.torvald.terrarum.fillRect
|
||||
import net.torvald.terrarum.itemproperties.ItemCodex
|
||||
import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory.CELLCOLOUR_BLACK
|
||||
import net.torvald.terrarum.serialise.toLittle
|
||||
import net.torvald.terrarum.ui.UICanvas
|
||||
import net.torvald.terrarum.ui.UINSMenu
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2019-02-03.
|
||||
*/
|
||||
class UIEditorPalette : UICanvas() {
|
||||
|
||||
override var width = 36
|
||||
override var height = 72
|
||||
override var openCloseTime = 0f
|
||||
|
||||
val LINE_HEIGHT = 24
|
||||
val TEXT_OFFSETX = 3f
|
||||
val TEXT_OFFSETY = (LINE_HEIGHT - Terrarum.fontGame.lineHeight) / 2f
|
||||
|
||||
fun mouseOnTitleBar() =
|
||||
relativeMouseX in 0 until width && relativeMouseY in 0 until LINE_HEIGHT
|
||||
|
||||
var fore = Block.STONE_BRICKS
|
||||
var back = Block.DIRT
|
||||
|
||||
private val titleText = "Pal."
|
||||
|
||||
private val swapIcon: Texture
|
||||
|
||||
init {
|
||||
// make swap icon, because I can't be bothered to make yet another tga
|
||||
val swapIconPixmap = Pixmap(12, 12, Pixmap.Format.RGBA8888)
|
||||
swapIconPixmap.pixels.rewind()
|
||||
arrayOf(
|
||||
0b001000000000,
|
||||
0b011000000000,
|
||||
0b111111111100,
|
||||
0b011000000100,
|
||||
0b001000000100,
|
||||
0b000000000100,
|
||||
0b000000000100,
|
||||
0b000000000100,
|
||||
0b000000000100,
|
||||
0b000000011111,
|
||||
0b000000001110,
|
||||
0b000000000100
|
||||
).reversed().forEachIndexed { index, bits ->
|
||||
for (shiftmask in 11 downTo 0) {
|
||||
val bit = bits.ushr(shiftmask).and(1) == 1
|
||||
|
||||
swapIconPixmap.pixels.put((if (bit) -1 else 0).toLittle())
|
||||
}
|
||||
}
|
||||
swapIconPixmap.pixels.rewind()
|
||||
|
||||
swapIcon = Texture(swapIconPixmap)
|
||||
swapIconPixmap.dispose()
|
||||
|
||||
}
|
||||
|
||||
override fun renderUI(batch: SpriteBatch, camera: Camera) {
|
||||
// draw title bar
|
||||
batch.color = UINSMenu.DEFAULT_TITLEBACKCOL
|
||||
blendNormal(batch)
|
||||
batch.fillRect(0f, 0f, width.toFloat(), LINE_HEIGHT.toFloat())
|
||||
|
||||
// draw "Pal."
|
||||
batch.color = UINSMenu.DEFAULT_TITLETEXTCOL
|
||||
Terrarum.fontGame.draw(batch, titleText, TEXT_OFFSETX, TEXT_OFFSETY)
|
||||
|
||||
// draw background
|
||||
batch.color = CELLCOLOUR_BLACK
|
||||
batch.fillRect(0f, LINE_HEIGHT.toFloat(), 36f, 48f)
|
||||
|
||||
// draw back and fore selection
|
||||
batch.color = Color.WHITE
|
||||
// TODO carve the overlap
|
||||
batch.draw(ItemCodex.getItemImage(back), 14f, 41f)
|
||||
batch.draw(ItemCodex.getItemImage(fore), 6f, 33f)
|
||||
Terrarum.fontSmallNumbers.draw(batch, fore.toString(), 3f, 61f)
|
||||
|
||||
// draw swap icon
|
||||
batch.color = Color.WHITE
|
||||
batch.draw(swapIcon, 18f, 26f)
|
||||
|
||||
}
|
||||
|
||||
override fun updateUI(delta: Float) {
|
||||
|
||||
}
|
||||
|
||||
fun swapForeAndBack() {
|
||||
// xor used, because why not?
|
||||
fore = fore xor back
|
||||
back = back xor fore
|
||||
fore = fore xor back
|
||||
}
|
||||
|
||||
override fun doOpening(delta: Float) {
|
||||
}
|
||||
|
||||
override fun doClosing(delta: Float) {
|
||||
}
|
||||
|
||||
override fun endOpening(delta: Float) {
|
||||
}
|
||||
|
||||
override fun endClosing(delta: Float) {
|
||||
}
|
||||
|
||||
override fun dispose() {
|
||||
}
|
||||
|
||||
private var dragOriginX = 0 // relative mousepos
|
||||
private var dragOriginY = 0 // relative mousepos
|
||||
private var dragForReal = false
|
||||
private var swapDown = false
|
||||
|
||||
override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
|
||||
if (mouseInScreen(screenX, screenY)) {
|
||||
if (dragForReal) {
|
||||
handler.setPosition(screenX - dragOriginX, screenY - dragOriginY)
|
||||
//println("drag $screenX, $screenY")
|
||||
}
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
|
||||
if (mouseOnTitleBar()) {
|
||||
dragOriginX = relativeMouseX
|
||||
dragOriginY = relativeMouseY
|
||||
dragForReal = true
|
||||
}
|
||||
else {
|
||||
dragForReal = false
|
||||
}
|
||||
|
||||
// make swap button work
|
||||
if (!swapDown && (relativeMouseX in 14..35 && relativeMouseY in 24..32 || relativeMouseX in 22..35 && relativeMouseY in 33..40)) {
|
||||
swapDown = true
|
||||
swapForeAndBack()
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
|
||||
swapDown = false
|
||||
return true
|
||||
}
|
||||
}
|
||||
@@ -10,6 +10,7 @@ import net.torvald.terrarum.itemproperties.ItemCodex
|
||||
import net.torvald.terrarum.modulebasegame.Ingame
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.InventoryPair
|
||||
import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory.CELLCOLOUR_BLACK
|
||||
import net.torvald.terrarum.ui.UIItem
|
||||
import net.torvald.terrarum.ui.UIItemImageButton
|
||||
import java.util.*
|
||||
@@ -39,7 +40,7 @@ class UIItemInventoryDynamicList(
|
||||
override val width = WIDTH
|
||||
override val height = HEIGHT
|
||||
|
||||
val backColour = Color(0x404040_88)
|
||||
val backColour = CELLCOLOUR_BLACK
|
||||
|
||||
private val catArrangement = parentUI.catArrangement
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@ import net.torvald.terrarum.gameactors.ActorWBMovable
|
||||
import net.torvald.terrarum.itemproperties.GameItem
|
||||
import net.torvald.terrarum.itemproperties.ItemCodex
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory
|
||||
import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory.CELLCOLOUR_BLACK
|
||||
import net.torvald.terrarum.ui.UIItem
|
||||
|
||||
/**
|
||||
@@ -37,7 +38,7 @@ class UIItemInventoryEquippedView(
|
||||
lateinit var inventorySortList: Array<GameItem?>
|
||||
private var rebuildList = true
|
||||
|
||||
val spriteViewBackCol: Color; get() = Color(0x404040_88.toInt())//Color(0xd4d4d4_ff.toInt())
|
||||
val spriteViewBackCol: Color = CELLCOLOUR_BLACK
|
||||
|
||||
private val itemGrid = Array<UIItemInventoryCellBase>(2 * 6) {
|
||||
UIItemInventoryElemSimple(
|
||||
@@ -49,7 +50,7 @@ class UIItemInventoryEquippedView(
|
||||
itemImage = null,
|
||||
mouseoverBackCol = Color(0x282828_ff),
|
||||
mouseoverBackBlendMode = BlendMode.SCREEN,
|
||||
backCol = Color(0x404040_88),
|
||||
backCol = CELLCOLOUR_BLACK,
|
||||
backBlendMode = BlendMode.NORMAL,
|
||||
drawBackOnNull = true
|
||||
)
|
||||
|
||||
@@ -2,25 +2,26 @@ package net.torvald.terrarum.modulebasegame.weather
|
||||
|
||||
import com.badlogic.gdx.Gdx
|
||||
import com.badlogic.gdx.Input
|
||||
import com.badlogic.gdx.graphics.*
|
||||
import com.badlogic.gdx.utils.GdxRuntimeException
|
||||
import net.torvald.terrarum.utils.JsonFetcher
|
||||
import net.torvald.colourutil.*
|
||||
import com.badlogic.gdx.graphics.Camera
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.GL20
|
||||
import com.badlogic.gdx.graphics.Texture
|
||||
import net.torvald.colourutil.CIELuvUtil
|
||||
import net.torvald.random.HQRNG
|
||||
import net.torvald.terrarum.*
|
||||
import net.torvald.terrarum.console.CommandDict
|
||||
import net.torvald.terrarum.console.SetGlobalLightOverride
|
||||
import net.torvald.terrarum.GdxColorMap
|
||||
import net.torvald.terrarum.ModMgr
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.gameactors.ActorWithBody
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.ParticleMegaRain
|
||||
import net.torvald.terrarum.gamecontroller.KeyToggler
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import net.torvald.terrarum.modulebasegame.Ingame
|
||||
import net.torvald.terrarum.modulebasegame.RNGConsumer
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.ParticleMegaRain
|
||||
import net.torvald.terrarum.modulebasegame.gameworld.GameWorldExtension
|
||||
import net.torvald.terrarum.modulebasegame.gameworld.WorldTime
|
||||
import net.torvald.terrarum.modulebasegame.worldgenerator.WorldGenerator
|
||||
import net.torvald.terrarum.utils.JsonFetcher
|
||||
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
|
||||
import net.torvald.terrarum.worlddrawer.WorldCamera
|
||||
import net.torvald.terrarum.modulebasegame.worldgenerator.WorldGenerator
|
||||
import java.io.File
|
||||
import java.util.*
|
||||
|
||||
@@ -96,7 +97,7 @@ internal object WeatherMixer : RNGConsumer {
|
||||
|
||||
|
||||
// test rain toggled by F2
|
||||
if (KeyToggler.isOn(Input.Keys.F2)) {
|
||||
if (KeyToggler.isOn(Input.Keys.F2) && Terrarum.ingame is Ingame) {
|
||||
val playerPosX = player.hitbox.centeredX
|
||||
val playerPosY = player.hitbox.centeredY
|
||||
kotlin.repeat(7) {
|
||||
|
||||
@@ -8,6 +8,7 @@ import com.jme3.math.FastMath
|
||||
import net.torvald.terrarum.*
|
||||
import net.torvald.terrarum.Terrarum.mouseTileX
|
||||
import net.torvald.terrarum.Terrarum.mouseTileY
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import net.torvald.terrarum.modulebasegame.Ingame
|
||||
import net.torvald.terrarum.modulebasegame.gameworld.GameWorldExtension
|
||||
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
|
||||
@@ -19,8 +20,8 @@ import net.torvald.terrarum.worlddrawer.WorldCamera
|
||||
*/
|
||||
class BasicDebugInfoWindow : UICanvas() {
|
||||
|
||||
override var width: Int = Terrarum.WIDTH
|
||||
override var height: Int = Terrarum.HEIGHT
|
||||
override var width: Int = AppLoader.screenW
|
||||
override var height: Int = AppLoader.screenH
|
||||
|
||||
override var openCloseTime: Float = 0f
|
||||
|
||||
@@ -30,14 +31,17 @@ class BasicDebugInfoWindow : UICanvas() {
|
||||
private var xdelta = 0.0
|
||||
private var ydelta = 0.0
|
||||
|
||||
private val ingame = Terrarum.ingame!! as Ingame
|
||||
private val ingame: IngameInstance?
|
||||
get() = Terrarum.ingame
|
||||
|
||||
private val world: GameWorldExtension
|
||||
get() = Terrarum.ingame!!.world as GameWorldExtension
|
||||
private val world: GameWorld?
|
||||
get() = Terrarum.ingame?.world
|
||||
private val world2: GameWorldExtension?
|
||||
get() = Terrarum.ingame?.world as GameWorldExtension?
|
||||
|
||||
|
||||
override fun updateUI(delta: Float) {
|
||||
val player = ingame.actorNowPlaying
|
||||
val player = ingame?.actorNowPlaying
|
||||
val hitbox = player?.hitbox
|
||||
|
||||
if (hitbox != null) {
|
||||
@@ -65,7 +69,7 @@ class BasicDebugInfoWindow : UICanvas() {
|
||||
}
|
||||
|
||||
override fun renderUI(batch: SpriteBatch, camera: Camera) {
|
||||
val player = ingame.actorNowPlaying
|
||||
val player = ingame?.actorNowPlaying
|
||||
|
||||
batch.color = Color(0xFFEE88FF.toInt())
|
||||
|
||||
@@ -144,11 +148,14 @@ class BasicDebugInfoWindow : UICanvas() {
|
||||
else "$rawR $rawG $rawB $rawA"
|
||||
printLine(batch, 8, "light@cursor $ccG$lightVal")
|
||||
|
||||
val tileNum = ingame.world.getTileFromTerrain(mouseTileX, mouseTileY) ?: -1
|
||||
val fluid = ingame.world.getFluid(mouseTileX, mouseTileY)
|
||||
if (ingame != null) {
|
||||
val tileNum = ingame!!.world.getTileFromTerrain(mouseTileX, mouseTileY) ?: -1
|
||||
val fluid = ingame!!.world.getFluid(mouseTileX, mouseTileY)
|
||||
|
||||
printLine(batch, 9, "tile@cursor $ccG$tileNum ($mtX, $mtY)")
|
||||
printLine(batch, 10, "fluid@cursor ${ccY}Type $ccM${fluid.type.value} ${ccY}Fill $ccG${fluid.amount}f")
|
||||
printLine(batch, 9, "tile@cursor $ccG$tileNum ($mtX, $mtY)")
|
||||
printLine(batch, 10, "fluid@cursor ${ccY}Type $ccM${fluid.type.value} ${ccY}Fill $ccG${fluid.amount}f")
|
||||
|
||||
}
|
||||
|
||||
|
||||
// print time
|
||||
@@ -166,8 +173,10 @@ class BasicDebugInfoWindow : UICanvas() {
|
||||
//printLineColumn(batch, 2, 1, "VSync $ccG" + Terrarum.appgc.isVSyncRequested)
|
||||
//printLineColumn(batch, 2, 2, "Env colour temp $ccG" + FeaturesDrawer.colTemp)
|
||||
|
||||
printLineColumn(batch, 2, 5, "Time $ccG${world.time.todaySeconds.toString().padStart(5, '0')}" +
|
||||
" (${world.time.getFormattedTime()})")
|
||||
if (world != null) {
|
||||
printLineColumn(batch, 2, 5, "Time $ccG${world2!!.time.todaySeconds.toString().padStart(5, '0')}" +
|
||||
" (${world2!!.time.getFormattedTime()})")
|
||||
}
|
||||
|
||||
if (player != null) {
|
||||
printLineColumn(batch, 2, 6, "Mass $ccG${player.mass}")
|
||||
@@ -216,15 +225,18 @@ class BasicDebugInfoWindow : UICanvas() {
|
||||
* Bottom left
|
||||
*/
|
||||
|
||||
Terrarum.fontSmallNumbers.draw(batch, "${ccY}Actors total $ccG${ingame.actorContainer.size + ingame.actorContainerInactive.size}",
|
||||
2f, Terrarum.HEIGHT - 10f)
|
||||
Terrarum.fontSmallNumbers.draw(batch, "${ccY}Active $ccG${ingame.actorContainer.size}",
|
||||
(2 + 17*8).toFloat(), Terrarum.HEIGHT - 10f)
|
||||
Terrarum.fontSmallNumbers.draw(batch, "${ccY}Dormant $ccG${ingame.actorContainerInactive.size}",
|
||||
(2 + 28*8).toFloat(), Terrarum.HEIGHT - 10f)
|
||||
Terrarum.fontSmallNumbers.draw(batch, "${ccM}Particles $ccG${ingame.particlesActive}",
|
||||
(2 + 41*8).toFloat(), Terrarum.HEIGHT - 10f)
|
||||
|
||||
if (ingame != null) {
|
||||
Terrarum.fontSmallNumbers.draw(batch, "${ccY}Actors total $ccG${ingame!!.actorContainer.size + ingame!!.actorContainerInactive.size}",
|
||||
2f, Terrarum.HEIGHT - 10f)
|
||||
Terrarum.fontSmallNumbers.draw(batch, "${ccY}Active $ccG${ingame!!.actorContainer.size}",
|
||||
(2 + 17 * 8).toFloat(), Terrarum.HEIGHT - 10f)
|
||||
Terrarum.fontSmallNumbers.draw(batch, "${ccY}Dormant $ccG${ingame!!.actorContainerInactive.size}",
|
||||
(2 + 28 * 8).toFloat(), Terrarum.HEIGHT - 10f)
|
||||
if (ingame is Ingame) {
|
||||
Terrarum.fontSmallNumbers.draw(batch, "${ccM}Particles $ccG${(ingame as Ingame).particlesActive}",
|
||||
(2 + 41 * 8).toFloat(), Terrarum.HEIGHT - 10f)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Bottom right
|
||||
@@ -235,8 +247,8 @@ class BasicDebugInfoWindow : UICanvas() {
|
||||
(Terrarum.WIDTH - 2 - totalHardwareName.length * 8).toFloat(), Terrarum.HEIGHT - 10f)
|
||||
}
|
||||
|
||||
private val processorName = Terrarum.processor.replace(Regex(""" Processor|( CPU)? @ [0-9.]+GHz"""), "")
|
||||
private val rendererName = Terrarum.renderer
|
||||
private val processorName = AppLoader.processor.replace(Regex(""" Processor|( CPU)? @ [0-9.]+GHz"""), "")
|
||||
private val rendererName = AppLoader.renderer
|
||||
private val totalHardwareName = "$processorName $rendererName"
|
||||
|
||||
private fun printLine(batch: SpriteBatch, l: Int, s: String) {
|
||||
|
||||
@@ -30,7 +30,7 @@ class UIItemList<Item: UIItem>(
|
||||
val highlightBackCol: Color = Color(0xb0b0b0_ff.toInt()),
|
||||
val highlightBackBlendMode: String = BlendMode.MULTIPLY,
|
||||
val inactiveCol: Color = Color(0xc0c0c0_ff.toInt()),
|
||||
val backgroundCol: Color = Color(0x242424_80),
|
||||
val backgroundCol: Color = UIItemTextButtonList.DEFAULT_BACKGROUNDCOL,
|
||||
val backgroundBlendMode: String = BlendMode.NORMAL,
|
||||
val kinematic: Boolean = false,
|
||||
val border: Int = 0
|
||||
|
||||
@@ -37,7 +37,7 @@ class UIItemTextButtonList(
|
||||
val highlightBackCol: Color = Color(0xb0b0b0_ff.toInt()),
|
||||
val highlightBackBlendMode: String = BlendMode.MULTIPLY,
|
||||
val inactiveCol: Color = Color(0xc0c0c0_ff.toInt()),
|
||||
val backgroundCol: Color = Color(0x242424_80),
|
||||
val backgroundCol: Color = UIItemTextButtonList.DEFAULT_BACKGROUNDCOL,
|
||||
val backgroundBlendMode: String = BlendMode.NORMAL,
|
||||
val kinematic: Boolean = false,
|
||||
|
||||
@@ -45,6 +45,10 @@ class UIItemTextButtonList(
|
||||
val itemHitboxSize: Int = UIItemTextButton.height
|
||||
) : UIItem(parentUI) {
|
||||
|
||||
companion object {
|
||||
val DEFAULT_BACKGROUNDCOL = Color(0x242424_80)
|
||||
}
|
||||
|
||||
// deal with the moving position
|
||||
override var oldPosX = posX
|
||||
override var oldPosY = posY
|
||||
|
||||
@@ -16,13 +16,18 @@ class UINSMenu(
|
||||
/** Optional instance of YamlInvokable can be used */
|
||||
treeRepresentation: Yaml,
|
||||
|
||||
val titleBackCol: Color = Color(0f,0f,0f,.77f),
|
||||
val titleTextCol: Color = Color.WHITE,
|
||||
val titleBackCol: Color = DEFAULT_TITLEBACKCOL,
|
||||
val titleTextCol: Color = DEFAULT_TITLETEXTCOL,
|
||||
val titleBlendMode: String = BlendMode.NORMAL,
|
||||
|
||||
val allowDrag: Boolean = true
|
||||
) : UICanvas() {
|
||||
|
||||
companion object {
|
||||
val DEFAULT_TITLEBACKCOL = Color(0f,0f,0f,.77f)
|
||||
val DEFAULT_TITLETEXTCOL = Color.WHITE
|
||||
}
|
||||
|
||||
override var openCloseTime: Second = 0f
|
||||
val LINE_HEIGHT = 24
|
||||
val TEXT_OFFSETX = 3f
|
||||
@@ -76,7 +81,7 @@ class UINSMenu(
|
||||
uiWidth, listHeight,
|
||||
textAreaWidth = listWidth,
|
||||
alignment = UIItemTextButton.Companion.Alignment.LEFT,
|
||||
activeBackCol = Color(0x242424_80),//Color(1f,0f,.75f,1f),
|
||||
activeBackCol = UIItemTextButtonList.DEFAULT_BACKGROUNDCOL,//Color(1f,0f,.75f,1f),
|
||||
inactiveCol = Color(.94f,.94f,.94f,1f),
|
||||
itemHitboxSize = LINE_HEIGHT
|
||||
|
||||
|
||||
BIN
work_files/UI/building_maker_UI.psd
LFS
Normal file
BIN
work_files/UI/building_maker_UI.psd
LFS
Normal file
Binary file not shown.
Reference in New Issue
Block a user