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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
curved parts are finally appearing where they should
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@@ -212,14 +212,14 @@ class ActorConveyors : ActorWithBody {
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val lSegCnt = l / segmentLen
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val cSegCnt = (c / 2.0) - lSegCnt
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val cSegOffset = cSegCnt fmod 1.0 // [turn]
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val turnOffset = -cSegOffset / r
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tooltipText = "di=$di, dd=$dd\nsegLen=$segmentLen\ntotalSegCnt=$c\nlSegCnt=$lSegCnt\ncSegCnt=$cSegCnt\ncSegOffset=$cSegOffset\nr=$r"
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val cSegOffset = (cSegCnt fmod 1.0) * segmentLen // [pixels]
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val turnOffset = cSegOffset / r
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tooltipText = "di=$di, dd=$dd\nsegLen=$segmentLen\ntotalSegCnt=$c\nlSegCnt=$lSegCnt\ncSegCnt=$cSegCnt\ncSegOffset=$cSegOffset\nturnOffset=$turnOffset\nr=$r"
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for (i in 0 until 2) {
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it.color = listOf(Color.LIME, Color.CORAL, Color.CYAN)[i]
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drawArcOnWorld(cx2, cy2, r,
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turnOffset + di,
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-segmentLen * 0.25, 2f)
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di - turnOffset, // use `di` as the baseline
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-(segmentLen * 0.25) / r, 2f)
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}
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// bottom straight part
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