mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-16 13:34:06 +09:00
fixed worldgen and threadexecutor so that they will actually wait for the thread termination
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@@ -9,7 +9,7 @@ import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.glutils.FrameBuffer
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import com.jme3.math.FastMath
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.util.HistoryArray
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import net.torvald.util.CircularArray
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/**
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* Created by minjaesong on 2017-07-13.
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@@ -20,10 +20,10 @@ object LoadScreen : ScreenAdapter() {
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private lateinit var screenLoadingThread: Thread
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private val messages = HistoryArray<String>(20)
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private val messages = CircularArray<String>(20, true)
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fun addMessage(msg: String) {
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messages.add(msg)
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messages.appendHead(msg)
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}
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@@ -238,9 +238,9 @@ object LoadScreen : ScreenAdapter() {
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// log messages
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it.color = messageForegroundColour
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for (i in 0 until messages.elemCount) {
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messages.forEachIndexed { i, s ->
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AppLoader.fontGame.draw(it,
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messages[i] ?: "",
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s,
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AppLoader.getTvSafeGraphicsWidth() + 16f,
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80f + (messages.size - i - 1) * AppLoader.fontGame.lineHeight
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)
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@@ -263,9 +263,9 @@ object LoadScreen : ScreenAdapter() {
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// log messages
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it.color = messageForegroundColour
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for (i in 0 until messages.elemCount) {
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messages.forEachIndexed { i, s ->
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AppLoader.fontGame.draw(it,
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messages[i] ?: "",
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s,
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AppLoader.getTvSafeGraphicsWidth() + 16f,
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80f + (messages.size - i - 1) * AppLoader.fontGame.lineHeight
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)
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@@ -1,6 +1,7 @@
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package net.torvald.terrarum.concurrent
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import java.util.concurrent.Executors
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import java.util.concurrent.Future
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import java.util.concurrent.TimeUnit
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import kotlin.math.absoluteValue
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@@ -11,12 +12,27 @@ typealias ThreadableFun = (Int) -> Unit
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object ThreadExecutor {
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val threadCount = Runtime.getRuntime().availableProcessors() // not using (logicalCores + 1) method; it's often better idea to reserve one extra thread for other jobs in the app
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private val executor = Executors.newFixedThreadPool(Runtime.getRuntime().availableProcessors())
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private var executor = Executors.newFixedThreadPool(Runtime.getRuntime().availableProcessors())
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fun submit(t: Runnable) = executor.submit(t)
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fun submit(f: RunnableFun) = executor.submit { f() }
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private fun checkShutdown() {
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if (!executor.isShutdown) return
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if (executor.isShutdown&& !executor.isTerminated)
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throw IllegalStateException("Thread pool is still running")
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executor = Executors.newFixedThreadPool(Runtime.getRuntime().availableProcessors())
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}
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fun submit(t: Runnable): Future<*> {
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checkShutdown()
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return executor.submit(t)
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}
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fun submit(f: RunnableFun): Future<*> {
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checkShutdown()
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return executor.submit { f() }
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}
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fun join() {
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executor.shutdown() // thread status of completed ones will be WAIT instead of TERMINATED without this line...
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executor.awaitTermination(24L, TimeUnit.HOURS)
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}
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@@ -12,8 +12,9 @@ internal object Version : ConsoleCommand {
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override fun execute(args: Array<String>) {
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Echo("${AppLoader.GAME_NAME} ${AppLoader.getVERSION_STRING()}")
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Echo("Polyglot language pack version ${Lang.POLYGLOT_VERSION}")
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Echo("GL_VERSION: ${Terrarum.GL_VERSION}")
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Echo("Java version: ${System.getProperty("java.version")}")
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Echo("Polyglot language pack version: ${Lang.POLYGLOT_VERSION}")
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Echo("GL version: ${Terrarum.GL_VERSION}")
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Echo("Renderer: ${Gdx.graphics.glVersion.rendererString}, ${Gdx.graphics.glVersion.vendorString}")
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}
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@@ -1,10 +1,12 @@
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package net.torvald.terrarum.modulebasegame
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import com.badlogic.gdx.ScreenAdapter
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import com.badlogic.gdx.graphics.Pixmap
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import com.badlogic.gdx.graphics.Texture
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.IngameInstance
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.util.HistoryArray
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import net.torvald.util.CircularArray
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import kotlin.math.roundToInt
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/**
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@@ -25,7 +27,25 @@ class WorldgenLoadScreen(private var world: GameWorld, private var screenToLoad:
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private lateinit var screenLoadingThread: Thread
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private lateinit var previewPixmap: Pixmap
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private lateinit var previewTexture: Texture
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private val messages = HistoryArray<String>(20)
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private val messages = CircularArray<String>(20, true) // this many texts will be shown at once
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override fun show() {
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previewPixmap = Pixmap(previewWidth, previewHeight, Pixmap.Format.RGBA8888)
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previewTexture = Texture(1, 1, Pixmap.Format.RGBA8888)
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}
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override fun render(delta: Float) {
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previewTexture.dispose()
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previewTexture = Texture(previewPixmap)
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//
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}
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override fun dispose() {
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previewPixmap.dispose()
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previewTexture.dispose()
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}
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}
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@@ -3,11 +3,8 @@ package net.torvald.terrarum.modulebasegame.worldgenerator
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import com.sudoplay.joise.Joise
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import com.sudoplay.joise.module.*
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import net.torvald.terrarum.AppLoader.printdbg
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import net.torvald.terrarum.LoadScreen
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.concurrent.ThreadExecutor
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import net.torvald.terrarum.concurrent.ThreadParallel
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import net.torvald.terrarum.concurrent.mapToThreadPoolDirectly
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import net.torvald.terrarum.gameworld.GameWorld
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import java.util.concurrent.Future
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import kotlin.math.cos
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@@ -31,7 +28,7 @@ class Terragen(world: GameWorld, seed: Long, params: Any) : Gen(world, seed, par
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// single-threaded impl because I couldn't resolve multithread memory corruption issue...
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genFuture = ThreadExecutor.submit {
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for (x in 0 until world.width) {
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//printdbg(this, "Tile draw for y=$y")
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printdbg(this, "Tile draw for x=$x")
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for (y in 0 until world.height) {
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val sampleTheta = (x.toDouble() / world.width) * TWO_PI
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val sampleOffset = world.width / 8.0
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@@ -45,6 +42,8 @@ class Terragen(world: GameWorld, seed: Long, params: Any) : Gen(world, seed, par
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}
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}
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ThreadExecutor.join()
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printdbg(this, "Waking up Worldgen")
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//Worldgen.wake()
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}
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@@ -1,6 +1,5 @@
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package net.torvald.terrarum.modulebasegame.worldgenerator
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.AppLoader.printdbg
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import net.torvald.terrarum.LoadScreen
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import net.torvald.terrarum.gameworld.GameWorld
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@@ -10,7 +10,7 @@ import net.torvald.terrarum.console.Authenticator
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import net.torvald.terrarum.console.CommandInterpreter
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import net.torvald.terrarum.fillRect
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.util.HistoryArray
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import net.torvald.util.CircularArray
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/**
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@@ -30,7 +30,7 @@ class ConsoleWindow : UICanvas() {
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private var messagesCount: Int = 0
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private var commandInputPool: StringBuilder? = null
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private var commandHistory = HistoryArray<String>(COMMAND_HISTORY_MAX)
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private var commandHistory = CircularArray<String>(COMMAND_HISTORY_MAX, true)
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private val LINE_HEIGHT = 20
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private val MESSAGES_DISPLAY_COUNT = 11
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@@ -83,7 +83,7 @@ class ConsoleWindow : UICanvas() {
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override fun keyDown(key: Int): Boolean {
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// history
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if (key == Input.Keys.UP && historyIndex < commandHistory.history.size)
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if (key == Input.Keys.UP && historyIndex < commandHistory.elemCount)
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historyIndex++
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else if (key == Input.Keys.DOWN && historyIndex >= 0)
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historyIndex--
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@@ -92,7 +92,7 @@ class ConsoleWindow : UICanvas() {
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// execute
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if (key == Input.Keys.ENTER && commandInputPool!!.isNotEmpty()) {
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commandHistory.add(commandInputPool!!.toString())
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commandHistory.appendHead(commandInputPool!!.toString())
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executeCommand()
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commandInputPool = StringBuilder()
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}
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@@ -105,7 +105,7 @@ class ConsoleWindow : UICanvas() {
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// create new stringbuilder
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commandInputPool = StringBuilder()
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if (historyIndex >= 0) // just leave blank if index is -1
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commandInputPool!!.append(commandHistory[historyIndex] ?: "")
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commandInputPool!!.append(commandHistory[historyIndex])
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}
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// delete input
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else if (key == Input.Keys.BACKSPACE) {
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@@ -179,7 +179,7 @@ class ConsoleWindow : UICanvas() {
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messageDisplayPos = 0
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messagesCount = 0
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inputCursorPos = 0
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commandHistory = HistoryArray<String>(COMMAND_HISTORY_MAX)
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commandHistory = CircularArray<String>(COMMAND_HISTORY_MAX, true)
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commandInputPool = StringBuilder()
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if (Authenticator.b()) {
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