Generalised BlockLayer

This commit is contained in:
minjaesong
2023-10-10 03:56:02 +09:00
parent 8f1ca485f6
commit e76ff58b3e
12 changed files with 330 additions and 148 deletions

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@@ -1,110 +1,14 @@
package net.torvald.terrarum.gameworld
import com.badlogic.gdx.utils.Disposable
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.serialise.toUint
import net.torvald.unsafe.UnsafeHelper
import net.torvald.unsafe.UnsafePtr
/**
* Memory layout:
* ```
* a7 a6 a5 a4 a3 a2 a1 a0 | aF aE aD aC aB aA a9 a8 ||
* ```
* where a_n is a tile number
*
* Original version Created by minjaesong on 2016-01-17.
* Unsafe version Created by minjaesong on 2019-06-08.
*
* Note to self: refrain from using shorts--just do away with two bytes: different system have different endianness
* Created by minjaesong on 2023-10-10.
*/
open class BlockLayer(val width: Int, val height: Int) : Disposable {
// for some reason, all the efforts of saving the memory space were futile.
interface BlockLayer : Disposable {
// using unsafe pointer gets you 100 fps, whereas using directbytebuffer gets you 90
internal val ptr: UnsafePtr = UnsafeHelper.allocate(width * height * BYTES_PER_BLOCK)
val bytesPerBlock: Long
fun unsafeToBytes(x: Int, y: Int): ByteArray
fun unsafeSetTile(x: Int, y: Int, bytes: ByteArray)
val ptrDestroyed: Boolean
get() = ptr.destroyed
init {
ptr.fillWith(0)
}
/**
* @param data Byte array representation of the layer
*/
constructor(width: Int, height: Int, data: ByteArray) : this(width, height) {
TODO()
data.forEachIndexed { index, byte -> UnsafeHelper.unsafe.putByte(ptr.ptr + index, byte) }
}
/**
* Returns an iterator over stored bytes.
*
* @return an Iterator.
*/
fun bytesIterator(): Iterator<Byte> {
return object : Iterator<Byte> {
private var iteratorCount = 0L
override fun hasNext(): Boolean {
return iteratorCount < width * height * BYTES_PER_BLOCK
}
override fun next(): Byte {
iteratorCount += 1
return ptr[iteratorCount - 1]
}
}
}
internal fun unsafeGetTile(x: Int, y: Int): Int {
val offset = BYTES_PER_BLOCK * (y * width + x)
val lsb = ptr[offset]
val msb = ptr[offset + 1]
return lsb.toUint() + msb.toUint().shl(8)
}
internal fun unsafeSetTile(x: Int, y: Int, tile: Int) {
val offset = BYTES_PER_BLOCK * (y * width + x)
val lsb = tile.and(0xff).toByte()
val msb = tile.ushr(8).and(0xff).toByte()
// try {
ptr[offset] = lsb
ptr[offset + 1] = msb
// }
// catch (e: IndexOutOfBoundsException) {
// printdbgerr(this, "IndexOutOfBoundsException: x = $x, y = $y; offset = $offset")
// throw e
// }
}
/**
* @param blockOffset Offset in blocks. BlockOffset of 0x100 is equal to ```layerPtr + 0x200```
*/
/*internal fun unsafeSetTile(blockOffset: Long, tile: Int) {
val offset = BYTES_PER_BLOCK * blockOffset
val lsb = tile.and(0xff).toByte()
val msb = tile.ushr(8).and(0xff).toByte()
unsafe.putByte(layerPtr + offset, lsb)
unsafe.putByte(layerPtr + offset + 1, msb)
}*/
fun isInBound(x: Int, y: Int) = (x >= 0 && y >= 0 && x < width && y < height)
override fun dispose() {
ptr.destroy()
printdbg(this, "BlockLayer with ptr ($ptr) successfully freed")
}
override fun toString(): String = ptr.toString()
companion object {
@Transient val BYTES_PER_BLOCK = 2L
}
}
}

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@@ -0,0 +1,126 @@
package net.torvald.terrarum.gameworld
import com.badlogic.gdx.utils.Disposable
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.serialise.toUint
import net.torvald.unsafe.UnsafeHelper
import net.torvald.unsafe.UnsafePtr
/**
* Memory layout:
* ```
* a7 a6 a5 a4 a3 a2 a1 a0 | aF aE aD aC aB aA a9 a8 ||
* ```
* where a_n is a tile number
*
* Original version Created by minjaesong on 2016-01-17.
* Unsafe version Created by minjaesong on 2019-06-08.
*
* Note to self: refrain from using shorts--just do away with two bytes: different system have different endianness
*/
open class BlockLayerI16(val width: Int, val height: Int) : BlockLayer {
override val bytesPerBlock = BYTES_PER_BLOCK
// for some reason, all the efforts of saving the memory space were futile.
// using unsafe pointer gets you 100 fps, whereas using directbytebuffer gets you 90
internal val ptr: UnsafePtr = UnsafeHelper.allocate(width * height * BYTES_PER_BLOCK)
val ptrDestroyed: Boolean
get() = ptr.destroyed
init {
ptr.fillWith(0)
}
/**
* @param data Byte array representation of the layer
*/
constructor(width: Int, height: Int, data: ByteArray) : this(width, height) {
TODO()
data.forEachIndexed { index, byte -> UnsafeHelper.unsafe.putByte(ptr.ptr + index, byte) }
}
/**
* Returns an iterator over stored bytes.
*
* @return an Iterator.
*/
fun bytesIterator(): Iterator<Byte> {
return object : Iterator<Byte> {
private var iteratorCount = 0L
override fun hasNext(): Boolean {
return iteratorCount < width * height * BYTES_PER_BLOCK
}
override fun next(): Byte {
iteratorCount += 1
return ptr[iteratorCount - 1]
}
}
}
internal fun unsafeGetTile(x: Int, y: Int): Int {
val offset = BYTES_PER_BLOCK * (y * width + x)
val lsb = ptr[offset]
val msb = ptr[offset + 1]
return lsb.toUint() + msb.toUint().shl(8)
}
override fun unsafeToBytes(x: Int, y: Int): ByteArray {
val offset = BYTES_PER_BLOCK * (y * width + x)
val lsb = ptr[offset]
val msb = ptr[offset + 1]
return byteArrayOf(msb, lsb)
}
internal fun unsafeSetTile(x: Int, y: Int, tile: Int) {
val offset = BYTES_PER_BLOCK * (y * width + x)
val lsb = tile.and(0xff).toByte()
val msb = tile.ushr(8).and(0xff).toByte()
// try {
ptr[offset] = lsb
ptr[offset + 1] = msb
// }
// catch (e: IndexOutOfBoundsException) {
// printdbgerr(this, "IndexOutOfBoundsException: x = $x, y = $y; offset = $offset")
// throw e
// }
}
override fun unsafeSetTile(x: Int, y: Int, bytes: ByteArray) {
val offset = BYTES_PER_BLOCK * (y * width + x)
ptr[offset] = bytes[1]
ptr[offset + 1] = bytes[0]
}
/**
* @param blockOffset Offset in blocks. BlockOffset of 0x100 is equal to ```layerPtr + 0x200```
*/
/*internal fun unsafeSetTile(blockOffset: Long, tile: Int) {
val offset = BYTES_PER_BLOCK * blockOffset
val lsb = tile.and(0xff).toByte()
val msb = tile.ushr(8).and(0xff).toByte()
unsafe.putByte(layerPtr + offset, lsb)
unsafe.putByte(layerPtr + offset + 1, msb)
}*/
fun isInBound(x: Int, y: Int) = (x >= 0 && y >= 0 && x < width && y < height)
override fun dispose() {
ptr.destroy()
printdbg(this, "BlockLayerI16 with ptr ($ptr) successfully freed")
}
override fun toString(): String = ptr.toString("BlockLayerI16")
companion object {
@Transient val BYTES_PER_BLOCK = 2L
}
}

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@@ -0,0 +1,126 @@
package net.torvald.terrarum.gameworld
import com.badlogic.gdx.utils.Disposable
import net.torvald.terrarum.App
import net.torvald.terrarum.serialise.toUint
import net.torvald.unsafe.UnsafeHelper
import net.torvald.unsafe.UnsafePtr
/**
* Memory layout:
* ```
* a7 a6 a5 a4 a3 a2 a1 a0 | aF aE aD aC aB aA a9 a8 | p7 p6 p5 p4 p3 p2 p1 p0 ||
* ```
* where a_n is a tile number, p_n is a placement index
* Created by minjaesong on 2023-10-10.
*/
class BlockLayerI16I8 (val width: Int, val height: Int) : BlockLayer {
override val bytesPerBlock = BYTES_PER_BLOCK
// for some reason, all the efforts of saving the memory space were futile.
// using unsafe pointer gets you 100 fps, whereas using directbytebuffer gets you 90
internal val ptr: UnsafePtr = UnsafeHelper.allocate(width * height * BYTES_PER_BLOCK)
val ptrDestroyed: Boolean
get() = ptr.destroyed
init {
ptr.fillWith(0)
}
/**
* @param data Byte array representation of the layer
*/
constructor(width: Int, height: Int, data: ByteArray) : this(width, height) {
TODO()
data.forEachIndexed { index, byte -> UnsafeHelper.unsafe.putByte(ptr.ptr + index, byte) }
}
/**
* Returns an iterator over stored bytes.
*
* @return an Iterator.
*/
fun bytesIterator(): Iterator<Byte> {
return object : Iterator<Byte> {
private var iteratorCount = 0L
override fun hasNext(): Boolean {
return iteratorCount < width * height * BYTES_PER_BLOCK
}
override fun next(): Byte {
iteratorCount += 1
return ptr[iteratorCount - 1]
}
}
}
internal fun unsafeGetTile(x: Int, y: Int): Pair<Int, Int> {
val offset = BYTES_PER_BLOCK * (y * width + x)
val lsb = ptr[offset]
val msb = ptr[offset + 1]
val placement = ptr[offset + 2]
return lsb.toUint() + msb.toUint().shl(8) to placement.toUint()
}
override fun unsafeToBytes(x: Int, y: Int): ByteArray {
val offset = BYTES_PER_BLOCK * (y * width + x)
val lsb = ptr[offset]
val msb = ptr[offset + 1]
val placement = ptr[offset + 2]
return byteArrayOf(msb, lsb, placement)
}
internal fun unsafeSetTile(x: Int, y: Int, tile: Int, placement: Int) {
val offset = BYTES_PER_BLOCK * (y * width + x)
val lsb = tile.and(0xff).toByte()
val msb = tile.ushr(8).and(0xff).toByte()
// try {
ptr[offset] = lsb
ptr[offset + 1] = msb
ptr[offset + 2] = placement.toByte()
// }
// catch (e: IndexOutOfBoundsException) {
// printdbgerr(this, "IndexOutOfBoundsException: x = $x, y = $y; offset = $offset")
// throw e
// }
}
override fun unsafeSetTile(x: Int, y: Int, bytes: ByteArray) {
val offset = BYTES_PER_BLOCK * (y * width + x)
ptr[offset] = bytes[1]
ptr[offset + 1] = bytes[0]
ptr[offset + 2] = bytes[2]
}
/**
* @param blockOffset Offset in blocks. BlockOffset of 0x100 is equal to ```layerPtr + 0x200```
*/
/*internal fun unsafeSetTile(blockOffset: Long, tile: Int) {
val offset = BYTES_PER_BLOCK * blockOffset
val lsb = tile.and(0xff).toByte()
val msb = tile.ushr(8).and(0xff).toByte()
unsafe.putByte(layerPtr + offset, lsb)
unsafe.putByte(layerPtr + offset + 1, msb)
}*/
fun isInBound(x: Int, y: Int) = (x >= 0 && y >= 0 && x < width && y < height)
override fun dispose() {
ptr.destroy()
App.printdbg(this, "BlockLayerI16I8 with ptr ($ptr) successfully freed")
}
override fun toString(): String = ptr.toString("BlockLayerI16I8")
companion object {
@Transient val BYTES_PER_BLOCK = 3L
}
}

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@@ -7,22 +7,20 @@ import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.blockproperties.Fluid
import net.torvald.terrarum.concurrent.ThreadExecutor
import net.torvald.terrarum.gameactors.ActorID
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.gameitems.isFluid
import net.torvald.terrarum.gameitems.isOre
import net.torvald.terrarum.itemproperties.ItemRemapTable
import net.torvald.terrarum.itemproperties.ItemTable
import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
import net.torvald.terrarum.realestate.LandUtil
import net.torvald.terrarum.utils.*
import net.torvald.terrarum.weather.WeatherMixer
import net.torvald.terrarum.weather.WeatherSchedule
import net.torvald.terrarum.weather.Weatherbox
import net.torvald.util.SortedArrayList
import org.dyn4j.geometry.Vector2
import java.util.*
import kotlin.math.absoluteValue
typealias BlockAddress = Long
@@ -40,8 +38,8 @@ class PhysicalStatus() {
* Special version of GameWorld where everything, including layer data, are saved in a single JSON file (i.e. not chunked)
*/
class SimpleGameWorld(width: Int, height: Int) : GameWorld(width, height) {
override lateinit var layerWall: BlockLayer
override lateinit var layerTerrain: BlockLayer
override lateinit var layerWall: BlockLayerI16
override lateinit var layerTerrain: BlockLayerI16
constructor() : this(0, 0)
}
@@ -83,12 +81,12 @@ open class GameWorld(
}
//layers
@Transient lateinit open var layerWall: BlockLayer
@Transient lateinit open var layerTerrain: BlockLayer
val layerOres = HashedOres() // damage to the block follows `terrainDamages`
@Transient lateinit open var layerWall: BlockLayerI16
@Transient lateinit open var layerTerrain: BlockLayerI16
@Transient lateinit open var layerOres: BlockLayerI16I8 // damage to the block follows `terrainDamages`
val wallDamages = HashArray<Float>()
val terrainDamages = HashArray<Float>()
val layerFluids = HashedFluidTypeAndFills()
val layerFluids = HashedFluidTypeAndFills() // TODO: chunk them using BlockLayerI32
@@ -201,8 +199,8 @@ open class GameWorld(
this.spawnX = width / 2
this.spawnY = 150
layerTerrain = BlockLayer(width, height)
layerWall = BlockLayer(width, height)
layerTerrain = BlockLayerI16(width, height)
layerWall = BlockLayerI16(width, height)
// temperature layer: 2x2 is one cell
//layerThermal = MapLayerHalfFloat(width, height, averageTemperature)
@@ -277,6 +275,7 @@ open class GameWorld(
fun getLayer(index: Int) = when(index) {
0 -> layerTerrain
1 -> layerWall
2 -> layerOres
else -> null//throw IllegalArgumentException("Unknown layer index: $index")
}
@@ -549,6 +548,21 @@ open class GameWorld(
throw IllegalArgumentException("illegal mode input: " + mode.toString())
}
fun getTileFromOre(rawX: Int, rawY: Int): OrePlacement? {
val (x, y) = coerceXY(rawX, rawY)
val (tileNum, placement) = layerOres.unsafeGetTile(x, y)
val tileName = tileNumberToNameMap[tileNum.toLong()]
if (tileName == Block.AIR)
return null
else
return OrePlacement(tileName ?: Block.UPDATE, placement)
}
fun setTileOre(rawX: Int, rawY: Int, ore: ItemID, placement: Int) {
val (x, y) = coerceXY(rawX, rawY)
layerOres.unsafeSetTile(x, y, tileNameToNumberMap[ore]!!, placement)
}
fun terrainIterator(): Iterator<ItemID> {
return object : Iterator<ItemID> {