replaced quick and dirty fix into proper fix

Former-commit-id: ee305ad1bb84716a0bb8c17e9aa873eafb0baa6e
Former-commit-id: a9d7e6495bbfdea42b253070f66a0978463a8814
This commit is contained in:
Song Minjae
2017-01-23 19:04:42 +09:00
parent 0717b883b4
commit e951a6285e

View File

@@ -1060,40 +1060,54 @@ open class ActorWithSprite(renderOrder: ActorOrder, physics: Boolean = true) : A
}
if (!sprite!!.flippedHorizontal()) {
sprite!!.render(g,
(hitbox.posX - hitboxTranslateX * scale).toFloat(),
(hitbox.posY + hitboxTranslateY * scale).toFloat(),
(scale).toFloat()
)
// Q&D fix for Roundworld anomaly
sprite!!.render(g,
(hitbox.posX - hitboxTranslateX * scale).toFloat() + world.width * TILE_SIZE,
(hitbox.posY + hitboxTranslateY * scale).toFloat(),
(scale).toFloat()
)
sprite!!.render(g,
(hitbox.posX - hitboxTranslateX * scale).toFloat() - world.width * TILE_SIZE,
(hitbox.posY + hitboxTranslateY * scale).toFloat(),
(scale).toFloat()
)
if (MapCamera.xCentre > halfWorldW && centrePosPoint.x < halfWorldW) {
// camera center neg, actor center pos
sprite!!.render(g,
(hitbox.posX - hitboxTranslateX * scale).toFloat() + world.width * TILE_SIZE,
(hitbox.posY + hitboxTranslateY * scale).toFloat(),
(scale).toFloat()
)
}
else if (MapCamera.xCentre < halfWorldW && centrePosPoint.x >= halfWorldW) {
// camera center pos, actor center neg
sprite!!.render(g,
(hitbox.posX - hitboxTranslateX * scale).toFloat() - world.width * TILE_SIZE,
(hitbox.posY + hitboxTranslateY * scale).toFloat(),
(scale).toFloat()
)
}
else {
sprite!!.render(g,
(hitbox.posX - hitboxTranslateX * scale).toFloat(),
(hitbox.posY + hitboxTranslateY * scale).toFloat(),
(scale).toFloat()
)
}
}
else {
sprite!!.render(g,
(hitbox.posX - scale).toFloat(),
(hitbox.posY + hitboxTranslateY * scale).toFloat(),
(scale).toFloat()
)
// Q&D fix for Roundworld anomaly
sprite!!.render(g,
(hitbox.posX - scale).toFloat() + world.width * TILE_SIZE,
(hitbox.posY + hitboxTranslateY * scale).toFloat(),
(scale).toFloat()
)
sprite!!.render(g,
(hitbox.posX - scale).toFloat() - world.width * TILE_SIZE,
(hitbox.posY + hitboxTranslateY * scale).toFloat(),
(scale).toFloat()
)
if (MapCamera.xCentre > halfWorldW && centrePosPoint.x < halfWorldW) {
// camera center neg, actor center pos
sprite!!.render(g,
(hitbox.posX - scale).toFloat() + world.width * TILE_SIZE,
(hitbox.posY + hitboxTranslateY * scale).toFloat(),
(scale).toFloat()
)
}
else if (MapCamera.xCentre < halfWorldW && centrePosPoint.x >= halfWorldW) {
// camera center pos, actor center neg
sprite!!.render(g,
(hitbox.posX - scale).toFloat() - world.width * TILE_SIZE,
(hitbox.posY + hitboxTranslateY * scale).toFloat(),
(scale).toFloat()
)
}
else {
sprite!!.render(g,
(hitbox.posX - scale).toFloat(),
(hitbox.posY + hitboxTranslateY * scale).toFloat(),
(scale).toFloat()
)
}
}
}
}