trying to fix the '720p' bug but faild :/

This commit is contained in:
minjaesong
2020-11-21 17:56:22 +09:00
parent b8a7dee7ac
commit e97a74483f
9 changed files with 25 additions and 23 deletions

View File

@@ -211,7 +211,7 @@ public class AppLoader implements ApplicationListener {
public static final int defaultW = 1116;
public static final int defaultH = 744;
public static final int minimumW = 1080;
public static final int minimumH = 720;
public static final int minimumH = 722;
public static final String FONT_DIR = "assets/graphics/fonts/terrarum-sans-bitmap";
@@ -318,10 +318,12 @@ public class AppLoader implements ApplicationListener {
appConfig.useGL30 = true; // utilising some GL trickeries, need this to be TRUE
appConfig.vSyncEnabled = getConfigBoolean("usevsync");
appConfig.resizable = false;//true;
//appConfig.width = 1110; // photographic ratio (1.5:1)
//appConfig.height = 740; // photographic ratio (1.5:1)
appConfig.width = getConfigInt("screenwidth");
if (appConfig.width % 2 == 1) appConfig.width -= 1;
if (appConfig.width < minimumW) appConfig.width = minimumW;
appConfig.height = getConfigInt("screenheight");
if (appConfig.height % 2 == 1) appConfig.height -= 1;
if (appConfig.height < minimumH) appConfig.height = minimumH;
appConfig.backgroundFPS = Math.min(GLOBAL_FRAMERATE_LIMIT, getConfigInt("displayfps"));
appConfig.foregroundFPS = Math.min(GLOBAL_FRAMERATE_LIMIT, getConfigInt("displayfps"));
appConfig.title = GAME_NAME;
@@ -654,9 +656,6 @@ public class AppLoader implements ApplicationListener {
screenW = width;
screenH = height;
if (screenW % 2 == 1) screenW -= 1;
if (screenH % 2 == 1) screenH -= 1;
if (currenScreen != null) currenScreen.resize(screenW, screenH);
@@ -790,7 +789,7 @@ public class AppLoader implements ApplicationListener {
currenScreen = screen;
currenScreen.show();
currenScreen.resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
currenScreen.resize(appConfig.width, appConfig.height);
System.gc();

View File

@@ -13,6 +13,7 @@ class GdxColorMap {
constructor(imageFile: FileHandle) {
AppLoader.printdbg(this, "Loading colormap from ${imageFile.name()}")
printStackTrace(this)
val pixmap = Pixmap(imageFile)
width = pixmap.width

View File

@@ -292,6 +292,8 @@ class TitleScreen(batch: SpriteBatch) : IngameInstance(batch) {
override fun resize(width: Int, height: Int) {
printdbg(this, "resize() called")
printdbg(this, "called by:")
printStackTrace(this)
// Set up viewport when window is resized
initViewPort(AppLoader.screenW, AppLoader.screenH)

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@@ -16,6 +16,8 @@ import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
import net.torvald.terrarum.modulebasegame.gameworld.GameWorldExtension
import net.torvald.terrarum.modulebasegame.gameworld.WorldTime
import net.torvald.terrarum.modulebasegame.ui.Notification
import net.torvald.terrarum.modulebasegame.ui.UIBuildingMakerBlockChooser
import net.torvald.terrarum.modulebasegame.ui.UIBuildingMakerPenMenu
import net.torvald.terrarum.modulebasegame.ui.UIPaletteSelector
import net.torvald.terrarum.modulebasegame.weather.WeatherMixer
import net.torvald.terrarum.realestate.LandUtil
@@ -27,7 +29,6 @@ import net.torvald.terrarum.serialise.toLittleShort
import net.torvald.terrarum.serialise.toULittle48
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UINSMenu
import net.torvald.terrarum.worlddrawer.CreateTileAtlas.TILE_SIZE
import net.torvald.terrarum.worlddrawer.WorldCamera
import java.io.File
import java.io.FileOutputStream

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@@ -30,7 +30,7 @@ class WorldgenLoadScreen(screenToBeLoaded: IngameInstance, private val worldwidt
companion object {
private const val WIDTH_RATIO = 0.7
private const val PREVIEW_UPDATE_RATE = 1 / 5f
private const val PREVIEW_UPDATE_RATE = AppLoader.UPDATE_RATE
private val COL_TERR = Color.WHITE
private val COL_WALLED = Color(.5f, .5f, .5f, 1f)

View File

@@ -437,14 +437,12 @@ object WorldSimulator {
}
// simple euclidean norm, squared
private val actorDistanceCalculator = object : DistanceCalculator<ActorWithBody> {
override fun distanceTo(t: ActorWithBody, p: PointND): Double {
val dist1 = (p.getOrd(0) - t.hitbox.centeredX).sqr() + (p.getOrd(1) - t.hitbox.centeredY).sqr()
// ROUNDWORLD implementation
val dist2 = (p.getOrd(0) - (t.hitbox.centeredX - world.width * TILE_SIZE)).sqr() + (p.getOrd(1) - t.hitbox.centeredY).sqr()
val dist3 = (p.getOrd(0) - (t.hitbox.centeredX + world.width * TILE_SIZE)).sqr() + (p.getOrd(1) - t.hitbox.centeredY).sqr()
private val actorDistanceCalculator = DistanceCalculator<ActorWithBody> { t: ActorWithBody, p: PointND ->
val dist1 = (p.getOrd(0) - t.hitbox.centeredX).sqr() + (p.getOrd(1) - t.hitbox.centeredY).sqr()
// ROUNDWORLD implementation
val dist2 = (p.getOrd(0) - (t.hitbox.centeredX - world.width * TILE_SIZE)).sqr() + (p.getOrd(1) - t.hitbox.centeredY).sqr()
val dist3 = (p.getOrd(0) - (t.hitbox.centeredX + world.width * TILE_SIZE)).sqr() + (p.getOrd(1) - t.hitbox.centeredY).sqr()
return minOf(dist1, minOf(dist2, dist3))
}
minOf(dist1, minOf(dist2, dist3))
}
}

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@@ -1,4 +1,4 @@
package net.torvald.terrarum.modulebasegame
package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Camera
@@ -8,6 +8,7 @@ import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.blendNormal
import net.torvald.terrarum.fillRect
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.modulebasegame.BuildingMaker
import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory.CELLCOLOUR_WHITE
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIItemImageButton
@@ -28,8 +29,8 @@ class UIBuildingMakerBlockChooser(val parent: BuildingMaker): UICanvas() {
const val MENUBAR_SIZE = 72
const val SCROLLBAR_SIZE = 24
const val WIDTH = TILES_X*TILESREGION_SIZE + SCROLLBAR_SIZE + MENUBAR_SIZE
const val HEIGHT = TILES_Y*TILESREGION_SIZE
const val WIDTH = TILES_X * TILESREGION_SIZE + SCROLLBAR_SIZE + MENUBAR_SIZE
const val HEIGHT = TILES_Y * TILESREGION_SIZE
}
override var width = WIDTH

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@@ -1,4 +1,4 @@
package net.torvald.terrarum.modulebasegame
package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
@@ -7,7 +7,7 @@ import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.*
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory
import net.torvald.terrarum.modulebasegame.BuildingMaker
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIItemImageButton
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack

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@@ -17,7 +17,7 @@ open class UIItemTransitionContainer(
val uis: Array<out UICanvas>
) : UIItem(parent, initialX, initialY) {
val debugvals = true
val debugvals = false
private var transitionRequested = false
private var transitionOngoing = false