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working vital meter for tool durability
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@@ -23,7 +23,7 @@ open class ProjectileSimple(
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private val type: Int,
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fromPoint: Vector2, // projected coord
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toPoint: Vector2 // arriving coord
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) : ActorWithSprite(Actor.RenderOrder.MIDTOP), Luminous, Projectile {
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) : ActorWithPhysics(Actor.RenderOrder.MIDTOP), Luminous, Projectile {
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val damage: Int
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val displayColour: Color
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