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wire rolling mill
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@@ -31,6 +31,12 @@
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[1, 20, "$ROCK", 10, "item@basegame:25", 10, "item@basegame:113"] /* 1 smelter = 20 rocks, 10 clay balls, 10 iron ingots */
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]
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},
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"item@basegame:36": { /* wire rolling mill */
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"workbench": "basiccrafting",
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"ingredients": [
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[1, 1, "$WOOD", 1, "$ROCK", 5, "item@basegame:113"] /* 1 plank, 2 stone, 5 iron ingot */
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]
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},
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"item@basegame:256": { /* oak door */
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"workbench": "basiccrafting",
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@@ -34,6 +34,7 @@ id;classname;tags
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33;net.torvald.terrarum.modulebasegame.gameitems.ItemTorch;FIXTURE,LIGHT
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34;net.torvald.terrarum.modulebasegame.gameitems.ItemSignalSwitchManual;FIXTURE,SIGNAL
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35;net.torvald.terrarum.modulebasegame.gameitems.ItemSignalBulb;FIXTURE,SIGNAL
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36;net.torvald.terrarum.modulebasegame.gameitems.ItemWireRollingMill;FIXTURE,CRAFTING
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# ingots
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26;net.torvald.terrarum.modulebasegame.gameitems.IngotSteel;INGOT
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@@ -72,6 +72,7 @@
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"ITEM_TYPEWRITER": "Typewriter",
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"ITEM_WIRE": "Wire",
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"ITEM_WIRE_CUTTER": "Wire Cutter",
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"ITEM_WIRE_ROLLING_MILL": "Wire Rolling Mill",
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"ITEM_WOOD_STICK": "Stick",
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"ITEM_WOODEN_MALLET": "Wooden Mallet",
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"ITEM_WORKBENCH": "Workbench",
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@@ -72,6 +72,7 @@
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"ITEM_TYPEWRITER": "타자기",
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"ITEM_WIRE": "전선",
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"ITEM_WIRE_CUTTER": "전선 절단기",
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"ITEM_WIRE_ROLLING_MILL": "선재 압연기",
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"ITEM_WOOD_STICK": "막대기",
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"ITEM_WOODEN_MALLET": "나무 망치",
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"ITEM_WORKBENCH": "작업대",
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assets/mods/basegame/sprites/fixtures/wire_rolling_mill.tga
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assets/mods/basegame/sprites/fixtures/wire_rolling_mill.tga
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@@ -0,0 +1,35 @@
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package net.torvald.terrarum.modulebasegame.gameactors
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import net.torvald.terrarum.BlockCodex
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
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import net.torvald.terrarum.modulebasegame.ui.UICrafting
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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/**
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* Created by minjaesong on 2024-03-02.
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*/
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class FixtureWireRollingMill : FixtureBase, CraftingStation {
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@Transient override val tags = listOf("wirerollingmill")
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constructor() : super(
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BlockBox(BlockBox.NO_COLLISION, 2, 2),
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nameFun = { Lang["ITEM_WIRE_ROLLING_MILL"] },
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mainUI = UICrafting(null)
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) {
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val itemImage = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/wire_rolling_mill.tga")
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density = BlockCodex[Block.STONE].density.toDouble()
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setHitboxDimension(itemImage.texture.width, itemImage.texture.height, 0, 0)
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makeNewSprite(TextureRegionPack(itemImage.texture, itemImage.texture.width, itemImage.texture.height)).let {
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it.setRowsAndFrames(1,1)
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}
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actorValue[AVKey.BASEMASS] = 50.0
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}
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}
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@@ -1,26 +0,0 @@
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package net.torvald.terrarum.modulebasegame.gameactors
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameactors.PhysProperties
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import net.torvald.terrarum.gameitems.ItemID
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/**
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* Created by minjaesong on 2016-04-26.
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*/
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class ItemCarrying : ActorWithBody {
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var itemID: ItemID = ""; private set
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private constructor()
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constructor(itemID: ItemID) : super(RenderOrder.MIDTOP, PhysProperties.IMMOBILE()) {
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this.itemID = itemID
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}
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// just let the solver use AABB; it's cheap but works just enough
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init {
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}
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}
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@@ -0,0 +1,21 @@
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package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.gameitems.ItemID
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/**
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* Created by minjaesong on 2024-03-02.
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*/
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class ItemWireRollingMill(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureWireRollingMill") {
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override var baseMass = 50.0
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override val canBeDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/wire_rolling_mill.tga")
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override var baseToolSize: Double? = baseMass
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override var originalName = "ITEM_WIRE_ROLLING_MILL"
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}
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work_files/graphics/sprites/fixtures/wire_rolling_mill.kra
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work_files/graphics/sprites/fixtures/wire_rolling_mill.kra
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