wire rolling mill

This commit is contained in:
minjaesong
2024-03-02 02:42:31 +09:00
parent 01b5569169
commit ea1702ace4
11 changed files with 74 additions and 29 deletions

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@@ -0,0 +1,35 @@
package net.torvald.terrarum.modulebasegame.gameactors
import net.torvald.terrarum.BlockCodex
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
import net.torvald.terrarum.modulebasegame.ui.UICrafting
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Created by minjaesong on 2024-03-02.
*/
class FixtureWireRollingMill : FixtureBase, CraftingStation {
@Transient override val tags = listOf("wirerollingmill")
constructor() : super(
BlockBox(BlockBox.NO_COLLISION, 2, 2),
nameFun = { Lang["ITEM_WIRE_ROLLING_MILL"] },
mainUI = UICrafting(null)
) {
val itemImage = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/wire_rolling_mill.tga")
density = BlockCodex[Block.STONE].density.toDouble()
setHitboxDimension(itemImage.texture.width, itemImage.texture.height, 0, 0)
makeNewSprite(TextureRegionPack(itemImage.texture, itemImage.texture.width, itemImage.texture.height)).let {
it.setRowsAndFrames(1,1)
}
actorValue[AVKey.BASEMASS] = 50.0
}
}

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@@ -1,26 +0,0 @@
package net.torvald.terrarum.modulebasegame.gameactors
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameactors.PhysProperties
import net.torvald.terrarum.gameitems.ItemID
/**
* Created by minjaesong on 2016-04-26.
*/
class ItemCarrying : ActorWithBody {
var itemID: ItemID = ""; private set
private constructor()
constructor(itemID: ItemID) : super(RenderOrder.MIDTOP, PhysProperties.IMMOBILE()) {
this.itemID = itemID
}
// just let the solver use AABB; it's cheap but works just enough
init {
}
}