fix: techtree button not working if craftingUI is loaded independently

This commit is contained in:
minjaesong
2024-03-02 17:16:02 +09:00
parent f400a5afe7
commit ec7ff3199d
7 changed files with 652 additions and 583 deletions

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@@ -1,12 +1,9 @@
package net.torvald.terrarum.modulebasegame.gameactors
import com.badlogic.gdx.Gdx
import net.torvald.gdx.graphics.Cvec
import net.torvald.spriteanimation.SheetSpriteAnimation
import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.audio.MusicContainer
import net.torvald.terrarum.audio.decibelsToFullscale
import net.torvald.terrarum.audio.dsp.Gain
import net.torvald.terrarum.audio.dsp.NullFilter
import net.torvald.terrarum.blockproperties.Block
@@ -18,9 +15,7 @@ import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
import net.torvald.terrarum.modulebasegame.ui.UICrafting
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import net.torvald.unsafe.UnsafeHelper
/**
* Created by minjaesong on 2023-12-05.

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@@ -1,16 +1,11 @@
package net.torvald.terrarum.modulebasegame.gameactors
import net.torvald.terrarum.BlockCodex
import net.torvald.terrarum.INGAME
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
import net.torvald.terrarum.modulebasegame.ui.UICrafting
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull
import net.torvald.terrarum.modulebasegame.ui.UIWallCalendar
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**

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@@ -1,594 +1,84 @@
package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.*
import net.torvald.terrarum.App.*
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.gameitems.isWall
import net.torvald.terrarum.itemproperties.CraftingCodex
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory
import net.torvald.terrarum.modulebasegame.gameactors.CraftingStation
import net.torvald.terrarum.modulebasegame.gameactors.FixtureInventory
import net.torvald.terrarum.modulebasegame.gameactors.InventoryPair
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes.tooltipShowing
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryItemGrid.Companion.listGap
import net.torvald.terrarum.modulebasegame.ui.UITemplateHalfInventory.Companion.INVENTORY_NAME_TEXT_GAP
import net.torvald.terrarum.ui.*
import net.torvald.terrarum.ui.UIItemCatBar.Companion.FILTER_CAT_ALL
import net.torvald.unicode.getKeycapPC
import net.torvald.terrarum.App
import net.torvald.terrarum.gamecontroller.TerrarumKeyboardEvent
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIItemHorizontalFadeSlide
/**
* This UI has inventory, but it's just there to display all craftable items and should not be serialised.
*
* Created by minjaesong on 2022-03-10.
* Created by minjaesong on 2024-03-02.
*/
class UICrafting(val full: UIInventoryFull?) : UICanvas(
toggleKeyLiteral = if (full == null) "control_key_inventory" else null,
toggleButtonLiteral = if (full == null) "control_gamepad_start" else null
), HasInventory {
) {
override var width = Toolkit.drawWidth
override var height = App.scr.height
private val playerThings = UITemplateHalfInventory(this, false).also { pt ->
pt.itemListTouchDownFun = { gameItem, _, _, _, theButton -> if (gameItem != null) {
val recipe = recipeClicked
val itemID = gameItem.dynamicID
internal val transitionalCraftingUI = UICraftingWorkbench(full, this)
internal val transitionalTechtreePanel = UITechView(full, this)
val transitionPanel = UIItemHorizontalFadeSlide(
this,
(width - UIInventoryFull.internalWidth) / 2,
UIInventoryFull.INVENTORY_CELLS_OFFSET_Y(),
width,
App.scr.height,
0f,
listOf(transitionalCraftingUI, transitionalTechtreePanel),
listOf()
)
private val uis = listOf(transitionalCraftingUI, transitionalTechtreePanel)
// change ingredient used
if (recipe != null) {
// don't rely on highlightedness of the button to determine the item on the button is the selected
// ingredient (because I don't fully trust my code lol)
val targetItemToAlter =
recipe.ingredients.filter { (key, mode) -> // altering recipe doesn't make sense if player selected a recipe that requires no tag-ingredients
val tags = key.split(',')
val wantsWall = tags.contains("WALL")
(mode == CraftingCodex.CraftingItemKeyMode.TAG && gameItem.hasAllTags(tags) && (wantsWall == gameItem.originalID.isWall())) // true if (wants wall and is wall) or (wants no wall and is not wall)
}.let {
if (it.size > 1)
println(
"[UICrafting] Your recipe seems to have two similar ingredients defined\n" +
"affected ingredients: ${it.joinToString()}\n" +
"the recipe: ${recipe}"
)
it.firstOrNull()
}
targetItemToAlter?.let { (key, mode) ->
val oldItem = _getItemListIngredients().getInventory().first { (itm, qty) ->
val tags = key.split(',')
val wantsWall = tags.contains("WALL")
(mode == CraftingCodex.CraftingItemKeyMode.TAG && ItemCodex[itm]!!.hasAllTags(tags) && (wantsWall == itm.isWall())) // true if (wants wall and is wall) or (wants no wall and is not wall)
}
changeIngredient(recipe, oldItem, itemID)
refreshCraftButtonStatus()
}
}
// show all the items that can be made using this ingredient
else {
itemListCraftable.rebuild(arrayOf(itemID))
pt.itemList.clearForceHighlightList()
pt.itemList.addToForceHighlightList(listOf(itemID))
if (itemListCraftable.craftingRecipes.isEmpty()) {
pt.itemList.clearForceHighlightList()
itemListCraftable.rebuild(FILTER_CAT_ALL)
}
}
}
else {
pt.itemList.clearForceHighlightList()
recipeClicked = null
filterPlayerListUsing(recipeClicked)
highlightCraftingCandidateButton(null)
ingredients.clear()
itemListIngredients.rebuild(FILTER_CAT_ALL)
}}
}
private val catIcons = CommonResourcePool.getAsTextureRegionPack("inventory_category")
internal val itemListCraftable: UIItemCraftingCandidateGrid // might be changed to something else
internal val itemListIngredients: UIItemInventoryItemGrid // this one is definitely not to be changed
private val buttonCraft: UIItemTextButton
private val spinnerCraftCount: UIItemSpinner
private val ingredients = FixtureInventory() // this one is definitely not to be changed
private val negotiator = object : InventoryTransactionNegotiator() {
override fun accept(player: FixtureInventory, fixture: FixtureInventory, item: GameItem, amount: Long) {
// TODO()
}
override fun refund(fixture: FixtureInventory, player: FixtureInventory, item: GameItem, amount: Long) {
// TODO()
}
}
override fun getNegotiator() = negotiator
override fun getFixtureInventory(): FixtureInventory = TODO()
override fun getPlayerInventory(): ActorInventory = INGAME.actorNowPlaying!!.inventory
private val halfSlotOffset = (UIItemInventoryElemSimple.height + listGap) / 2
private val thisOffsetX = UIInventoryFull.INVENTORY_CELLS_OFFSET_X() + UIItemInventoryElemSimple.height + listGap - halfSlotOffset
private val thisOffsetX2 = thisOffsetX + (listGap + UIItemInventoryElemWide.height) * 7
private val thisXend = thisOffsetX + (listGap + UIItemInventoryElemWide.height) * 13 - listGap
private val thisOffsetY = UIInventoryFull.INVENTORY_CELLS_OFFSET_Y()
private val cellsWidth = (listGap + UIItemInventoryElemWide.height) * 6 - listGap
private val LAST_LINE_IN_GRID = ((UIItemInventoryElemWide.height + listGap) * (UIInventoryFull.CELLS_VRT - 2)) + 22//359 // TEMPORARY VALUE!
private var recipeClicked: CraftingCodex.CraftingRecipe? = null
private val controlHelp: String
get() = if (App.environment == RunningEnvironment.PC)
"${getKeycapPC(ControlPresets.getKey("control_key_inventory"))} ${Lang["GAME_ACTION_CLOSE"]}"
else
"$gamepadLabelStart ${Lang["GAME_ACTION_CLOSE"]}\u3000 " +
"$gamepadLabelLEFTRIGHT ${Lang["GAME_OBJECTIVE_MULTIPLIER"]}\u3000 " +
"${App.gamepadLabelWest} ${Lang["GAME_ACTION_CRAFT"]}"
private val oldSelectedItems = ArrayList<ItemID>()
private val craftMult
get() = spinnerCraftCount.value.toLong()
private fun _getItemListPlayer() = playerThings.itemList
private fun _getItemListIngredients() = itemListIngredients
private fun _getItemListCraftables() = itemListCraftable
init {
val craftButtonsY = thisOffsetY + 23 + (UIItemInventoryElemWide.height + listGap) * (UIInventoryFull.CELLS_VRT - 1)
val buttonWidth = (UIItemInventoryElemWide.height + listGap) * 3 - listGap - 2
// ingredient list
itemListIngredients = UIItemInventoryItemGrid(
this,
{ ingredients },
thisOffsetX,
thisOffsetY + LAST_LINE_IN_GRID,
6, 1,
drawScrollOnRightside = false,
drawWallet = false,
hideSidebar = true,
colourTheme = UIItemInventoryCellCommonRes.defaultInventoryCellTheme.copy(
cellHighlightSubCol = Toolkit.Theme.COL_INACTIVE
),
keyDownFun = { _, _, _, _, _ -> },
wheelFun = { _, _, _, _, _, _ -> },
touchDownFun = { gameItem, amount, _, _, _ -> gameItem?.let { gameItem ->
// if the clicked item is craftable one, present its recipe to the player //
CraftingRecipeCodex.getRecipesFor(gameItem.originalID)?.let { recipes ->
// select most viable recipe (completely greedy search)
val player = getPlayerInventory()
// list of [Score, Ingredients, Recipe]
recipes.map { recipe ->
// list of (Item, How many player has, How many the recipe requires)
val items = recipeToIngredientRecord(player, recipe, nearbyCraftingStations)
val score = items.fold(1L) { acc, item ->
(item.howManyPlayerHas).times(16L) + 1L
}
listOf(score, items, recipe)
}.maxByOrNull { it[0] as Long }?.let { (_, items, recipe) ->
val items = items as List<RecipeIngredientRecord>
val recipe = recipe as CraftingCodex.CraftingRecipe
// change selected recipe to mostViableRecipe then update the UIs accordingly
val selectedItems = ArrayList<ItemID>()
resetSpinner()
ingredients.clear()
recipeClicked = recipe
items.forEach {
val itm = it.selectedItem
val qty = it.howManyRecipeWants
selectedItems.add(itm)
ingredients.add(itm, qty)
}
_getItemListPlayer().let {
it.removeFromForceHighlightList(oldSelectedItems)
//filterPlayerListUsing(recipeClicked) // ???
it.addToForceHighlightList(selectedItems)
filterPlayerListUsing(recipeClicked)
}
_getItemListIngredients().rebuild(FILTER_CAT_ALL)
_getItemListCraftables().highlightRecipe(recipeClicked, true)
oldSelectedItems.clear()
oldSelectedItems.addAll(selectedItems)
refreshCraftButtonStatus()
}
}
} }
)
// make sure grid buttons for ingredients do nothing (even if they are hidden!)
itemListIngredients.navRemoCon.listButtonListener = { _,_, -> }
itemListIngredients.navRemoCon.gridButtonListener = { _,_, -> }
itemListIngredients.isCompactMode = true
itemListIngredients.setCustomHighlightRuleSub {
it.item?.let { ingredient ->
return@setCustomHighlightRuleSub getPlayerInventory().searchByID(ingredient.dynamicID)?.let { itemOnPlayer ->
itemOnPlayer.qty * craftMult >= it.amount * craftMult
} == true
}
false
}
// crafting list to the left
itemListCraftable = UIItemCraftingCandidateGrid(
this,
thisOffsetX,
thisOffsetY,
6, UIInventoryFull.CELLS_VRT - 2, // decrease the internal height so that craft/cancel button would fit in
keyDownFun = { _, _, _, _, _ -> },
touchDownFun = { gameItem, amount, _, recipe0, button ->
(recipe0 as? CraftingCodex.CraftingRecipe).let { recipe ->
val selectedItems = ArrayList<ItemID>()
val playerInventory = getPlayerInventory()
ingredients.clear()
recipeClicked = recipe
// printdbg(this, "Recipe selected: $recipe")
recipe?.ingredients?.forEach { ingredient ->
val selectedItem = resolveIngredientKey(playerInventory, ingredient, recipe.product)
selectedItems.add(selectedItem)
ingredients.add(selectedItem, ingredient.qty)
}
_getItemListPlayer().removeFromForceHighlightList(oldSelectedItems)
_getItemListPlayer().addToForceHighlightList(selectedItems)
if (recipe != null) _getItemListPlayer().itemPage = 0
filterPlayerListUsing(recipeClicked)
_getItemListIngredients().rebuild(FILTER_CAT_ALL)
highlightCraftingCandidateButton(recipe)
oldSelectedItems.clear()
oldSelectedItems.addAll(selectedItems)
if (recipe == null) {
playerThings.itemList.clearForceHighlightList()
}
refreshCraftButtonStatus()
}
}
)
buttonCraft = UIItemTextButton(this,
{ Lang["GAME_ACTION_CRAFT"] }, thisOffsetX + 3 + buttonWidth + listGap, craftButtonsY, buttonWidth, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true)
spinnerCraftCount = UIItemSpinner(this, thisOffsetX + 1, craftButtonsY, 1, 1, App.getConfigInt("basegame:gameplay_max_crafting"), 1, buttonWidth, numberToTextFunction = {"×\u200A${it.toInt()}"})
spinnerCraftCount.selectionChangeListener = {
itemListIngredients.numberMultiplier = it.toLong()
itemListIngredients.rebuild(FILTER_CAT_ALL)
itemListCraftable.numberMultiplier = it.toLong()
itemListCraftable.rebuild()
refreshCraftButtonStatus()
}
buttonCraft.clickOnceListener = { _,_ ->
getPlayerInventory().let { player -> recipeClicked?.let { recipe ->
// check if player has enough amount of ingredients
val itemCraftable = itemListIngredients.getInventory().all { (itm, qty) ->
(player.searchByID(itm)?.qty ?: -1) >= qty * craftMult
}
if (itemCraftable) {
itemListIngredients.getInventory().forEach { (itm, qty) ->
player.remove(itm, qty * craftMult)
}
player.add(recipe.product, recipe.moq * craftMult)
// reset selection status after a crafting to hide the possible artefact where no-longer-craftable items are still displayed due to ingredient depletion
resetUI() // also clears forcehighlightlist
playerThings.rebuild(FILTER_CAT_ALL)
itemListCraftable.rebuild(FILTER_CAT_ALL)
}
} }
refreshCraftButtonStatus()
}
// make grid mode buttons work together
// itemListCraftable.gridModeButtons[0].clickOnceListener = { _,_ -> setCompact(false) }
// itemListCraftable.gridModeButtons[1].clickOnceListener = { _,_ -> setCompact(true) }
handler.allowESCtoClose = true
val menuButtonTechView = UIItemImageButton(
this, catIcons.get(20, 1),
initialX = itemListCraftable.navRemoCon.posX + 12,
initialY = itemListCraftable.navRemoCon.getIconPosY(-2) - 8,
highlightable = true
).also {
it.clickOnceListener = { _, _ ->
full?.transitionPanel?.setLeftUIto(1)
full?.transitionPanel?.uis?.get(0)?.show()
it.highlighted = false
}
}
val menuButtonCraft = UIItemImageButton(
this, catIcons.get(19, 1),
initialX = itemListCraftable.navRemoCon.posX + 12,
initialY = itemListCraftable.navRemoCon.getIconPosY(-1) - 8,
activeCol = Toolkit.Theme.COL_SELECTED,
inactiveCol = Toolkit.Theme.COL_SELECTED,
highlightable = true
)
addUIitem(itemListCraftable)
addUIitem(itemListIngredients)
addUIitem(playerThings)
addUIitem(spinnerCraftCount)
addUIitem(buttonCraft)
// temporarily disabled for 0.4 release
if (TerrarumAppConfiguration.VERSION_RAW >= 0x0000_000004_000001) {
addUIitem(menuButtonCraft)
addUIitem(menuButtonTechView)
}
}
private fun filterPlayerListUsing(recipe: CraftingCodex.CraftingRecipe?) {
if (recipe == null)
playerThings.rebuild(FILTER_CAT_ALL)
else {
val items = recipe.ingredients.flatMap {
getItemCandidatesForIngredient(getPlayerInventory(), it).map { it.itm }
}.filter { it != recipe.product }.sorted() // filter out the product itself from the ingredient
val filterFun = { pair: InventoryPair ->
items.binarySearch(pair.itm) >= 0
}
playerThings.rebuild(filterFun, recipe.product)
}
}
var nearbyCraftingStations = emptyList<String>(); protected set
fun getCraftingStationsWithinReach(): List<String> {
val reach = 2 * INGAME.actorNowPlaying!!.actorValue.getAsDouble(AVKey.REACH)!! * (INGAME.actorNowPlaying!!.actorValue.getAsDouble(AVKey.REACHBUFF) ?: 1.0) * INGAME.actorNowPlaying!!.scale
val nearbyCraftingStations = INGAME.findKNearestActors(INGAME.actorNowPlaying!!, 256) {
it is CraftingStation && (distBetweenActors(it, INGAME.actorNowPlaying!!) < reach)
}
return nearbyCraftingStations.flatMap { (it.get() as CraftingStation).tags }
}
private fun changeIngredient(recipe: CraftingCodex.CraftingRecipe?, old: InventoryPair, new: ItemID) {
playerThings.itemList.removeFromForceHighlightList(oldSelectedItems)
oldSelectedItems.remove(old.itm)
oldSelectedItems.add(new)
playerThings.itemList.addToForceHighlightList(oldSelectedItems)
playerThings.itemList.itemPage = 0
filterPlayerListUsing(recipe)
// change highlight status of itemListIngredients
itemListIngredients.getInventory().let {
val amount = old.qty
it.remove(old.itm, amount)
it.add(new, amount)
}
itemListIngredients.rebuild(FILTER_CAT_ALL)
}
private fun highlightCraftingCandidateButton(recipe: CraftingCodex.CraftingRecipe?) { // a proxy function
itemListCraftable.highlightRecipe(recipe)
itemListCraftable.rebuild(FILTER_CAT_ALL)
}
/**
* Updates Craft! button so that the button is correctly highlighted
*/
fun refreshCraftButtonStatus() {
val itemCraftable = if (itemListIngredients.getInventory().totalUniqueCount < 1) false
else getPlayerInventory().let { player ->
// check if player has enough amount of ingredients
itemListIngredients.getInventory().all { (itm, qty) ->
(player.searchByID(itm)?.qty ?: -1) >= qty * craftMult
}
}
buttonCraft.isEnabled = itemCraftable
}
// reset whatever player has selected to null and bring UI to its initial state
fun resetUI() {
// reset spinner
resetSpinner()
// reset selected recipe status
recipeClicked = null
filterPlayerListUsing(recipeClicked)
highlightCraftingCandidateButton(null)
ingredients.clear()
playerThings.itemList.clearForceHighlightList()
itemListIngredients.rebuild(FILTER_CAT_ALL)
// reset scroll
itemListCraftable.itemPage = 0
playerThings.itemList.itemPage = 0
refreshCraftButtonStatus()
transitionalCraftingUI.resetUI()
transitionalTechtreePanel.resetUI()
}
private fun resetSpinner() {
spinnerCraftCount.resetToSmallest()
itemListIngredients.numberMultiplier = 1L
itemListCraftable.numberMultiplier = 1L
fun showCraftingUI() {
transitionPanel.setLeftUIto(0)
transitionalCraftingUI.show()
}
private var openingClickLatched = false
override fun show() {
nearbyCraftingStations = getCraftingStationsWithinReach()
// printdbg(this, "Nearby crafting stations: $nearbyCraftingStations")
playerThings.setGetInventoryFun { INGAME.actorNowPlaying!!.inventory }
itemListUpdate()
openingClickLatched = Terrarum.mouseDown
tooltipShowing.clear()
INGAME.setTooltipMessage(null)
resetUI()
}
private var encumbrancePerc = 0f
private fun itemListUpdate() {
// let itemlists be sorted
itemListCraftable.rebuild()
playerThings.rebuild(FILTER_CAT_ALL)
encumbrancePerc = getPlayerInventory().encumberment.toFloat()
}
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
if (!openingClickLatched) {
return super.touchDown(screenX, screenY, pointer, button)
}
return false
fun showTechViewUI() {
transitionPanel.setLeftUIto(1)
transitionalTechtreePanel.show()
}
override fun updateImpl(delta: Float) {
// NO super.update due to an infinite recursion
this.uiItems.forEach { it.update(delta) }
uiItems.forEach { it.update(delta) }
if (openingClickLatched && !Terrarum.mouseDown) openingClickLatched = false
// copy transition of parent (UIItemHorizontalFadeSlide) to this (also UIItemHorizontalFadeSlide)
full?.let { full ->
uis.forEach {
it.posX = full.transitionPanel.getOffX(0)
it.opacity = full.transitionPanel.getOpacity(0)
}
}
}
override fun renderImpl(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
// NO super.render due to an infinite recursion
this.uiItems.forEach { it.render(frameDelta, batch, camera) }
batch.color = Color.WHITE
// text label for two inventory grids
val craftingLabel = Lang["GAME_CRAFTING"]
val ingredientsLabel = Lang["GAME_INVENTORY_INGREDIENTS"]
App.fontGame.draw(batch, craftingLabel, thisOffsetX + (cellsWidth - App.fontGame.getWidth(craftingLabel)) / 2, thisOffsetY - INVENTORY_NAME_TEXT_GAP)
App.fontGame.draw(batch, ingredientsLabel, thisOffsetX + (cellsWidth - App.fontGame.getWidth(ingredientsLabel)) / 2, thisOffsetY + LAST_LINE_IN_GRID - INVENTORY_NAME_TEXT_GAP)
// control hints
val controlHintXPos = thisOffsetX + 2f
blendNormalStraightAlpha(batch)
App.fontGame.draw(batch, controlHelp, controlHintXPos, UIInventoryFull.yEnd - 20)
if (INGAME.actorNowPlaying != null) {
//draw player encumb
val encumbBarXPos = thisXend - UIInventoryCells.weightBarWidth + 36
val encumbBarYPos = UIInventoryFull.yEnd - 20 + 3f
UIInventoryCells.drawEncumbranceBar(batch, encumbBarXPos, encumbBarYPos, encumbrancePerc, INGAME.actorNowPlaying!!.inventory)
if (full == null) {
UIInventoryFull.drawBackground(batch, opacity)
}
blendNormalStraightAlpha(batch)
uiItems.forEach { it.render(frameDelta, batch, camera) }
}
override fun doOpening(delta: Float) {
super.doOpening(delta)
INGAME.setTooltipMessage(null)
}
override fun doClosing(delta: Float) {
super.doClosing(delta)
INGAME.setTooltipMessage(null)
}
override fun endOpening(delta: Float) {
super.endOpening(delta)
tooltipShowing.clear()
INGAME.setTooltipMessage(null) // required!
}
override fun endClosing(delta: Float) {
super.endClosing(delta)
resetUI()
tooltipShowing.clear()
INGAME.setTooltipMessage(null) // required!
}
override fun dispose() {
transitionPanel.dispose()
}
companion object {
data class RecipeIngredientRecord(
val selectedItem: ItemID,
val howManyPlayerHas: Long,
val howManyRecipeWants: Long,
val craftingStationAvailable: Boolean,
)
init {
addUIitem(transitionPanel)
}
fun getItemCandidatesForIngredient(inventory: FixtureInventory, ingredient: CraftingCodex.CraftingIngredients): List<InventoryPair> {
return if (ingredient.keyMode == CraftingCodex.CraftingItemKeyMode.TAG) {
val tags = ingredient.key.split(',')
val wantsWall = tags.contains("WALL")
// If the player has the required item, use it; otherwise, will take an item from the ItemCodex
inventory.filter { (itm, qty) ->
ItemCodex[itm]?.hasAllTags(tags) == true && qty >= ingredient.qty && (wantsWall == itm.isWall()) // true if (wants wall and is wall) or (wants no wall and is not wall)
}
}
else {
listOf(InventoryPair(ingredient.key, -1))
}
}
fun resolveIngredientKey(inventory: FixtureInventory, ingredient: CraftingCodex.CraftingIngredients, product: ItemID): ItemID {
val candidate = getItemCandidatesForIngredient(inventory, ingredient).filter { it.itm != product }
// printdbg(this, "resolveIngredientKey product=$product, candidate=$candidate")
return if (ingredient.keyMode == CraftingCodex.CraftingItemKeyMode.TAG) {
// filter out the product itself from the ingredient
candidate.maxByOrNull { it.qty }?.itm ?: (
(ItemCodex.itemCodex.firstNotNullOfOrNull { if (it.value.hasTag(ingredient.key)) it.key else null }) ?:
throw NullPointerException("Item with tag '${ingredient.key}' not found. Possible cause: game or a module not updated or installed (ingredient: $ingredient)")
)
}
else {
ingredient.key
}
}
/**
* For each ingredient of the recipe, returns list of (ingredient, how many the player has the ingredient, how many the recipe wants)
*/
fun recipeToIngredientRecord(inventory: FixtureInventory, recipe: CraftingCodex.CraftingRecipe, nearbyCraftingStations: List<String>): List<RecipeIngredientRecord> {
val hasStation = if (recipe.workbench.isBlank()) true else nearbyCraftingStations.containsAll(recipe.workbench.split(','))
return recipe.ingredients.map { ingredient ->
val selectedItem = resolveIngredientKey(inventory, ingredient, recipe.product)
val howManyPlayerHas = inventory.searchByID(selectedItem)?.qty ?: 0L
val howManyTheRecipeWants = ingredient.qty
RecipeIngredientRecord(selectedItem, howManyPlayerHas, howManyTheRecipeWants, hasStation)
}
}
override fun setPosition(x: Int, y: Int) {
transitionalCraftingUI.setPosition(x, y)
transitionalTechtreePanel.setPosition(x, y)
}
}

View File

@@ -0,0 +1,593 @@
package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.*
import net.torvald.terrarum.App.*
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.gameitems.isWall
import net.torvald.terrarum.itemproperties.CraftingCodex
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory
import net.torvald.terrarum.modulebasegame.gameactors.CraftingStation
import net.torvald.terrarum.modulebasegame.gameactors.FixtureInventory
import net.torvald.terrarum.modulebasegame.gameactors.InventoryPair
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes.tooltipShowing
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryItemGrid.Companion.listGap
import net.torvald.terrarum.modulebasegame.ui.UITemplateHalfInventory.Companion.INVENTORY_NAME_TEXT_GAP
import net.torvald.terrarum.ui.*
import net.torvald.terrarum.ui.UIItemCatBar.Companion.FILTER_CAT_ALL
import net.torvald.unicode.getKeycapPC
/**
* This UI has inventory, but it's just there to display all craftable items and should not be serialised.
*
* Created by minjaesong on 2022-03-10.
*/
class UICraftingWorkbench(val inventoryUI: UIInventoryFull?, val parentContainer: UICrafting) : UICanvas(
toggleKeyLiteral = if (inventoryUI == null) "control_key_inventory" else null,
toggleButtonLiteral = if (inventoryUI == null) "control_gamepad_start" else null
), HasInventory {
override var width = Toolkit.drawWidth
override var height = App.scr.height
private val playerThings = UITemplateHalfInventory(this, false).also { pt ->
pt.itemListTouchDownFun = { gameItem, _, _, _, theButton -> if (gameItem != null) {
val recipe = recipeClicked
val itemID = gameItem.dynamicID
// change ingredient used
if (recipe != null) {
// don't rely on highlightedness of the button to determine the item on the button is the selected
// ingredient (because I don't fully trust my code lol)
val targetItemToAlter =
recipe.ingredients.filter { (key, mode) -> // altering recipe doesn't make sense if player selected a recipe that requires no tag-ingredients
val tags = key.split(',')
val wantsWall = tags.contains("WALL")
(mode == CraftingCodex.CraftingItemKeyMode.TAG && gameItem.hasAllTags(tags) && (wantsWall == gameItem.originalID.isWall())) // true if (wants wall and is wall) or (wants no wall and is not wall)
}.let {
if (it.size > 1)
println(
"[UICrafting] Your recipe seems to have two similar ingredients defined\n" +
"affected ingredients: ${it.joinToString()}\n" +
"the recipe: ${recipe}"
)
it.firstOrNull()
}
targetItemToAlter?.let { (key, mode) ->
val oldItem = _getItemListIngredients().getInventory().first { (itm, qty) ->
val tags = key.split(',')
val wantsWall = tags.contains("WALL")
(mode == CraftingCodex.CraftingItemKeyMode.TAG && ItemCodex[itm]!!.hasAllTags(tags) && (wantsWall == itm.isWall())) // true if (wants wall and is wall) or (wants no wall and is not wall)
}
changeIngredient(recipe, oldItem, itemID)
refreshCraftButtonStatus()
}
}
// show all the items that can be made using this ingredient
else {
itemListCraftable.rebuild(arrayOf(itemID))
pt.itemList.clearForceHighlightList()
pt.itemList.addToForceHighlightList(listOf(itemID))
if (itemListCraftable.craftingRecipes.isEmpty()) {
pt.itemList.clearForceHighlightList()
itemListCraftable.rebuild(FILTER_CAT_ALL)
}
}
}
else {
pt.itemList.clearForceHighlightList()
recipeClicked = null
filterPlayerListUsing(recipeClicked)
highlightCraftingCandidateButton(null)
ingredients.clear()
itemListIngredients.rebuild(FILTER_CAT_ALL)
}}
}
private val catIcons = CommonResourcePool.getAsTextureRegionPack("inventory_category")
internal val itemListCraftable: UIItemCraftingCandidateGrid // might be changed to something else
internal val itemListIngredients: UIItemInventoryItemGrid // this one is definitely not to be changed
private val buttonCraft: UIItemTextButton
private val spinnerCraftCount: UIItemSpinner
private val ingredients = FixtureInventory() // this one is definitely not to be changed
private val negotiator = object : InventoryTransactionNegotiator() {
override fun accept(player: FixtureInventory, fixture: FixtureInventory, item: GameItem, amount: Long) {
// TODO()
}
override fun refund(fixture: FixtureInventory, player: FixtureInventory, item: GameItem, amount: Long) {
// TODO()
}
}
override fun getNegotiator() = negotiator
override fun getFixtureInventory(): FixtureInventory = TODO()
override fun getPlayerInventory(): ActorInventory = INGAME.actorNowPlaying!!.inventory
private val halfSlotOffset = (UIItemInventoryElemSimple.height + listGap) / 2
private val thisOffsetX = UIInventoryFull.INVENTORY_CELLS_OFFSET_X() + UIItemInventoryElemSimple.height + listGap - halfSlotOffset
private val thisOffsetX2 = thisOffsetX + (listGap + UIItemInventoryElemWide.height) * 7
private val thisXend = thisOffsetX + (listGap + UIItemInventoryElemWide.height) * 13 - listGap
private val thisOffsetY = UIInventoryFull.INVENTORY_CELLS_OFFSET_Y()
private val cellsWidth = (listGap + UIItemInventoryElemWide.height) * 6 - listGap
private val LAST_LINE_IN_GRID = ((UIItemInventoryElemWide.height + listGap) * (UIInventoryFull.CELLS_VRT - 2)) + 22//359 // TEMPORARY VALUE!
private var recipeClicked: CraftingCodex.CraftingRecipe? = null
private val controlHelp: String
get() = if (App.environment == RunningEnvironment.PC)
"${getKeycapPC(ControlPresets.getKey("control_key_inventory"))} ${Lang["GAME_ACTION_CLOSE"]}"
else
"$gamepadLabelStart ${Lang["GAME_ACTION_CLOSE"]}\u3000 " +
"$gamepadLabelLEFTRIGHT ${Lang["GAME_OBJECTIVE_MULTIPLIER"]}\u3000 " +
"${App.gamepadLabelWest} ${Lang["GAME_ACTION_CRAFT"]}"
private val oldSelectedItems = ArrayList<ItemID>()
private val craftMult
get() = spinnerCraftCount.value.toLong()
private fun _getItemListPlayer() = playerThings.itemList
private fun _getItemListIngredients() = itemListIngredients
private fun _getItemListCraftables() = itemListCraftable
init {
val craftButtonsY = thisOffsetY + 23 + (UIItemInventoryElemWide.height + listGap) * (UIInventoryFull.CELLS_VRT - 1)
val buttonWidth = (UIItemInventoryElemWide.height + listGap) * 3 - listGap - 2
// ingredient list
itemListIngredients = UIItemInventoryItemGrid(
this,
{ ingredients },
thisOffsetX,
thisOffsetY + LAST_LINE_IN_GRID,
6, 1,
drawScrollOnRightside = false,
drawWallet = false,
hideSidebar = true,
colourTheme = UIItemInventoryCellCommonRes.defaultInventoryCellTheme.copy(
cellHighlightSubCol = Toolkit.Theme.COL_INACTIVE
),
keyDownFun = { _, _, _, _, _ -> },
wheelFun = { _, _, _, _, _, _ -> },
touchDownFun = { gameItem, amount, _, _, _ -> gameItem?.let { gameItem ->
// if the clicked item is craftable one, present its recipe to the player //
CraftingRecipeCodex.getRecipesFor(gameItem.originalID)?.let { recipes ->
// select most viable recipe (completely greedy search)
val player = getPlayerInventory()
// list of [Score, Ingredients, Recipe]
recipes.map { recipe ->
// list of (Item, How many player has, How many the recipe requires)
val items = recipeToIngredientRecord(player, recipe, nearbyCraftingStations)
val score = items.fold(1L) { acc, item ->
(item.howManyPlayerHas).times(16L) + 1L
}
listOf(score, items, recipe)
}.maxByOrNull { it[0] as Long }?.let { (_, items, recipe) ->
val items = items as List<RecipeIngredientRecord>
val recipe = recipe as CraftingCodex.CraftingRecipe
// change selected recipe to mostViableRecipe then update the UIs accordingly
val selectedItems = ArrayList<ItemID>()
resetSpinner()
ingredients.clear()
recipeClicked = recipe
items.forEach {
val itm = it.selectedItem
val qty = it.howManyRecipeWants
selectedItems.add(itm)
ingredients.add(itm, qty)
}
_getItemListPlayer().let {
it.removeFromForceHighlightList(oldSelectedItems)
//filterPlayerListUsing(recipeClicked) // ???
it.addToForceHighlightList(selectedItems)
filterPlayerListUsing(recipeClicked)
}
_getItemListIngredients().rebuild(FILTER_CAT_ALL)
_getItemListCraftables().highlightRecipe(recipeClicked, true)
oldSelectedItems.clear()
oldSelectedItems.addAll(selectedItems)
refreshCraftButtonStatus()
}
}
} }
)
// make sure grid buttons for ingredients do nothing (even if they are hidden!)
itemListIngredients.navRemoCon.listButtonListener = { _,_, -> }
itemListIngredients.navRemoCon.gridButtonListener = { _,_, -> }
itemListIngredients.isCompactMode = true
itemListIngredients.setCustomHighlightRuleSub {
it.item?.let { ingredient ->
return@setCustomHighlightRuleSub getPlayerInventory().searchByID(ingredient.dynamicID)?.let { itemOnPlayer ->
itemOnPlayer.qty * craftMult >= it.amount * craftMult
} == true
}
false
}
// crafting list to the left
itemListCraftable = UIItemCraftingCandidateGrid(
this,
thisOffsetX,
thisOffsetY,
6, UIInventoryFull.CELLS_VRT - 2, // decrease the internal height so that craft/cancel button would fit in
keyDownFun = { _, _, _, _, _ -> },
touchDownFun = { gameItem, amount, _, recipe0, button ->
(recipe0 as? CraftingCodex.CraftingRecipe).let { recipe ->
val selectedItems = ArrayList<ItemID>()
val playerInventory = getPlayerInventory()
ingredients.clear()
recipeClicked = recipe
// printdbg(this, "Recipe selected: $recipe")
recipe?.ingredients?.forEach { ingredient ->
val selectedItem = resolveIngredientKey(playerInventory, ingredient, recipe.product)
selectedItems.add(selectedItem)
ingredients.add(selectedItem, ingredient.qty)
}
_getItemListPlayer().removeFromForceHighlightList(oldSelectedItems)
_getItemListPlayer().addToForceHighlightList(selectedItems)
if (recipe != null) _getItemListPlayer().itemPage = 0
filterPlayerListUsing(recipeClicked)
_getItemListIngredients().rebuild(FILTER_CAT_ALL)
highlightCraftingCandidateButton(recipe)
oldSelectedItems.clear()
oldSelectedItems.addAll(selectedItems)
if (recipe == null) {
playerThings.itemList.clearForceHighlightList()
}
refreshCraftButtonStatus()
}
}
)
buttonCraft = UIItemTextButton(this,
{ Lang["GAME_ACTION_CRAFT"] }, thisOffsetX + 3 + buttonWidth + listGap, craftButtonsY, buttonWidth, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true)
spinnerCraftCount = UIItemSpinner(this, thisOffsetX + 1, craftButtonsY, 1, 1, App.getConfigInt("basegame:gameplay_max_crafting"), 1, buttonWidth, numberToTextFunction = {"×\u200A${it.toInt()}"})
spinnerCraftCount.selectionChangeListener = {
itemListIngredients.numberMultiplier = it.toLong()
itemListIngredients.rebuild(FILTER_CAT_ALL)
itemListCraftable.numberMultiplier = it.toLong()
itemListCraftable.rebuild()
refreshCraftButtonStatus()
}
buttonCraft.clickOnceListener = { _,_ ->
getPlayerInventory().let { player -> recipeClicked?.let { recipe ->
// check if player has enough amount of ingredients
val itemCraftable = itemListIngredients.getInventory().all { (itm, qty) ->
(player.searchByID(itm)?.qty ?: -1) >= qty * craftMult
}
if (itemCraftable) {
itemListIngredients.getInventory().forEach { (itm, qty) ->
player.remove(itm, qty * craftMult)
}
player.add(recipe.product, recipe.moq * craftMult)
// reset selection status after a crafting to hide the possible artefact where no-longer-craftable items are still displayed due to ingredient depletion
resetUI() // also clears forcehighlightlist
playerThings.rebuild(FILTER_CAT_ALL)
itemListCraftable.rebuild(FILTER_CAT_ALL)
}
} }
refreshCraftButtonStatus()
}
// make grid mode buttons work together
// itemListCraftable.gridModeButtons[0].clickOnceListener = { _,_ -> setCompact(false) }
// itemListCraftable.gridModeButtons[1].clickOnceListener = { _,_ -> setCompact(true) }
handler.allowESCtoClose = true
val menuButtonTechView = UIItemImageButton(
this, catIcons.get(20, 1),
initialX = itemListCraftable.navRemoCon.posX + 12,
initialY = itemListCraftable.navRemoCon.getIconPosY(-2) - 8,
highlightable = true
).also {
it.clickOnceListener = { _, _ ->
parentContainer.showTechViewUI()
it.highlighted = false
}
}
val menuButtonCraft = UIItemImageButton(
this, catIcons.get(19, 1),
initialX = itemListCraftable.navRemoCon.posX + 12,
initialY = itemListCraftable.navRemoCon.getIconPosY(-1) - 8,
activeCol = Toolkit.Theme.COL_SELECTED,
inactiveCol = Toolkit.Theme.COL_SELECTED,
highlightable = true
)
addUIitem(itemListCraftable)
addUIitem(itemListIngredients)
addUIitem(playerThings)
addUIitem(spinnerCraftCount)
addUIitem(buttonCraft)
// temporarily disabled for 0.4 release
if (TerrarumAppConfiguration.VERSION_RAW >= 0x0000_000004_000001) {
addUIitem(menuButtonCraft)
addUIitem(menuButtonTechView)
}
}
private fun filterPlayerListUsing(recipe: CraftingCodex.CraftingRecipe?) {
if (recipe == null)
playerThings.rebuild(FILTER_CAT_ALL)
else {
val items = recipe.ingredients.flatMap {
getItemCandidatesForIngredient(getPlayerInventory(), it).map { it.itm }
}.filter { it != recipe.product }.sorted() // filter out the product itself from the ingredient
val filterFun = { pair: InventoryPair ->
items.binarySearch(pair.itm) >= 0
}
playerThings.rebuild(filterFun, recipe.product)
}
}
var nearbyCraftingStations = emptyList<String>(); protected set
fun getCraftingStationsWithinReach(): List<String> {
val reach = 2 * INGAME.actorNowPlaying!!.actorValue.getAsDouble(AVKey.REACH)!! * (INGAME.actorNowPlaying!!.actorValue.getAsDouble(AVKey.REACHBUFF) ?: 1.0) * INGAME.actorNowPlaying!!.scale
val nearbyCraftingStations = INGAME.findKNearestActors(INGAME.actorNowPlaying!!, 256) {
it is CraftingStation && (distBetweenActors(it, INGAME.actorNowPlaying!!) < reach)
}
return nearbyCraftingStations.flatMap { (it.get() as CraftingStation).tags }
}
private fun changeIngredient(recipe: CraftingCodex.CraftingRecipe?, old: InventoryPair, new: ItemID) {
playerThings.itemList.removeFromForceHighlightList(oldSelectedItems)
oldSelectedItems.remove(old.itm)
oldSelectedItems.add(new)
playerThings.itemList.addToForceHighlightList(oldSelectedItems)
playerThings.itemList.itemPage = 0
filterPlayerListUsing(recipe)
// change highlight status of itemListIngredients
itemListIngredients.getInventory().let {
val amount = old.qty
it.remove(old.itm, amount)
it.add(new, amount)
}
itemListIngredients.rebuild(FILTER_CAT_ALL)
}
private fun highlightCraftingCandidateButton(recipe: CraftingCodex.CraftingRecipe?) { // a proxy function
itemListCraftable.highlightRecipe(recipe)
itemListCraftable.rebuild(FILTER_CAT_ALL)
}
/**
* Updates Craft! button so that the button is correctly highlighted
*/
fun refreshCraftButtonStatus() {
val itemCraftable = if (itemListIngredients.getInventory().totalUniqueCount < 1) false
else getPlayerInventory().let { player ->
// check if player has enough amount of ingredients
itemListIngredients.getInventory().all { (itm, qty) ->
(player.searchByID(itm)?.qty ?: -1) >= qty * craftMult
}
}
buttonCraft.isEnabled = itemCraftable
}
// reset whatever player has selected to null and bring UI to its initial state
fun resetUI() {
// reset spinner
resetSpinner()
// reset selected recipe status
recipeClicked = null
filterPlayerListUsing(recipeClicked)
highlightCraftingCandidateButton(null)
ingredients.clear()
playerThings.itemList.clearForceHighlightList()
itemListIngredients.rebuild(FILTER_CAT_ALL)
// reset scroll
itemListCraftable.itemPage = 0
playerThings.itemList.itemPage = 0
refreshCraftButtonStatus()
}
private fun resetSpinner() {
spinnerCraftCount.resetToSmallest()
itemListIngredients.numberMultiplier = 1L
itemListCraftable.numberMultiplier = 1L
}
private var openingClickLatched = false
override fun show() {
nearbyCraftingStations = getCraftingStationsWithinReach()
// printdbg(this, "Nearby crafting stations: $nearbyCraftingStations")
playerThings.setGetInventoryFun { INGAME.actorNowPlaying!!.inventory }
itemListUpdate()
openingClickLatched = Terrarum.mouseDown
tooltipShowing.clear()
INGAME.setTooltipMessage(null)
resetUI()
}
private var encumbrancePerc = 0f
private fun itemListUpdate() {
// let itemlists be sorted
itemListCraftable.rebuild()
playerThings.rebuild(FILTER_CAT_ALL)
encumbrancePerc = getPlayerInventory().encumberment.toFloat()
}
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
if (!openingClickLatched) {
return super.touchDown(screenX, screenY, pointer, button)
}
return false
}
override fun updateImpl(delta: Float) {
// NO super.update due to an infinite recursion
this.uiItems.forEach { it.update(delta) }
if (openingClickLatched && !Terrarum.mouseDown) openingClickLatched = false
}
override fun renderImpl(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
// NO super.render due to an infinite recursion
this.uiItems.forEach { it.render(frameDelta, batch, camera) }
batch.color = Color.WHITE
// text label for two inventory grids
val craftingLabel = Lang["GAME_CRAFTING"]
val ingredientsLabel = Lang["GAME_INVENTORY_INGREDIENTS"]
App.fontGame.draw(batch, craftingLabel, thisOffsetX + (cellsWidth - App.fontGame.getWidth(craftingLabel)) / 2, thisOffsetY - INVENTORY_NAME_TEXT_GAP)
App.fontGame.draw(batch, ingredientsLabel, thisOffsetX + (cellsWidth - App.fontGame.getWidth(ingredientsLabel)) / 2, thisOffsetY + LAST_LINE_IN_GRID - INVENTORY_NAME_TEXT_GAP)
// control hints
val controlHintXPos = thisOffsetX + 2f
blendNormalStraightAlpha(batch)
App.fontGame.draw(batch, controlHelp, controlHintXPos, UIInventoryFull.yEnd - 20)
if (INGAME.actorNowPlaying != null) {
//draw player encumb
val encumbBarXPos = thisXend - UIInventoryCells.weightBarWidth + 36
val encumbBarYPos = UIInventoryFull.yEnd - 20 + 3f
UIInventoryCells.drawEncumbranceBar(batch, encumbBarXPos, encumbBarYPos, encumbrancePerc, INGAME.actorNowPlaying!!.inventory)
}
blendNormalStraightAlpha(batch)
}
override fun doOpening(delta: Float) {
super.doOpening(delta)
INGAME.setTooltipMessage(null)
}
override fun doClosing(delta: Float) {
super.doClosing(delta)
INGAME.setTooltipMessage(null)
}
override fun endOpening(delta: Float) {
super.endOpening(delta)
tooltipShowing.clear()
INGAME.setTooltipMessage(null) // required!
}
override fun endClosing(delta: Float) {
super.endClosing(delta)
resetUI()
tooltipShowing.clear()
INGAME.setTooltipMessage(null) // required!
}
override fun dispose() {
}
companion object {
data class RecipeIngredientRecord(
val selectedItem: ItemID,
val howManyPlayerHas: Long,
val howManyRecipeWants: Long,
val craftingStationAvailable: Boolean,
)
fun getItemCandidatesForIngredient(inventory: FixtureInventory, ingredient: CraftingCodex.CraftingIngredients): List<InventoryPair> {
return if (ingredient.keyMode == CraftingCodex.CraftingItemKeyMode.TAG) {
val tags = ingredient.key.split(',')
val wantsWall = tags.contains("WALL")
// If the player has the required item, use it; otherwise, will take an item from the ItemCodex
inventory.filter { (itm, qty) ->
ItemCodex[itm]?.hasAllTags(tags) == true && qty >= ingredient.qty && (wantsWall == itm.isWall()) // true if (wants wall and is wall) or (wants no wall and is not wall)
}
}
else {
listOf(InventoryPair(ingredient.key, -1))
}
}
fun resolveIngredientKey(inventory: FixtureInventory, ingredient: CraftingCodex.CraftingIngredients, product: ItemID): ItemID {
val candidate = getItemCandidatesForIngredient(inventory, ingredient).filter { it.itm != product }
// printdbg(this, "resolveIngredientKey product=$product, candidate=$candidate")
return if (ingredient.keyMode == CraftingCodex.CraftingItemKeyMode.TAG) {
// filter out the product itself from the ingredient
candidate.maxByOrNull { it.qty }?.itm ?: (
(ItemCodex.itemCodex.firstNotNullOfOrNull { if (it.value.hasTag(ingredient.key)) it.key else null }) ?:
throw NullPointerException("Item with tag '${ingredient.key}' not found. Possible cause: game or a module not updated or installed (ingredient: $ingredient)")
)
}
else {
ingredient.key
}
}
/**
* For each ingredient of the recipe, returns list of (ingredient, how many the player has the ingredient, how many the recipe wants)
*/
fun recipeToIngredientRecord(inventory: FixtureInventory, recipe: CraftingCodex.CraftingRecipe, nearbyCraftingStations: List<String>): List<RecipeIngredientRecord> {
val hasStation = if (recipe.workbench.isBlank()) true else nearbyCraftingStations.containsAll(recipe.workbench.split(','))
return recipe.ingredients.map { ingredient ->
val selectedItem = resolveIngredientKey(inventory, ingredient, recipe.product)
val howManyPlayerHas = inventory.searchByID(selectedItem)?.qty ?: 0L
val howManyTheRecipeWants = ingredient.qty
RecipeIngredientRecord(selectedItem, howManyPlayerHas, howManyTheRecipeWants, hasStation)
}
}
}
}

View File

@@ -247,7 +247,6 @@ class UIInventoryFull(
// private val transitionalMinimap = UIInventoryMinimap(this)
internal val transitionalCraftingUI = UICrafting(this)
internal val transitionalTechTreeViewUI = UITechView(this)
internal val transitionalItemCells = UIInventoryCells(this)
internal val transitionalEscMenu = UIInventoryEscMenu(this)
val transitionPanel = UIItemHorizontalFadeSlide(
@@ -257,7 +256,7 @@ class UIInventoryFull(
width,
App.scr.height,
1f,
listOf(transitionalCraftingUI, transitionalTechTreeViewUI),
listOf(transitionalCraftingUI),
listOf(transitionalItemCells),
listOf(transitionalEscMenu)
)
@@ -320,7 +319,6 @@ class UIInventoryFull(
transitionPanel.forcePosition(0)
catBar.setSelectedPanel(0)
transitionalCraftingUI.resetUI()
transitionalTechTreeViewUI.resetUI()
it.setAsOpen()
}

View File

@@ -2,7 +2,6 @@ package net.torvald.terrarum.modulebasegame.ui
import net.torvald.terrarum.CraftingRecipeCodex
import net.torvald.terrarum.ItemCodex
import net.torvald.terrarum.ui.UIItemCatBar
import net.torvald.terrarum.ceilToInt
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameitems.ItemID
@@ -15,7 +14,7 @@ import net.torvald.terrarum.ui.UIItemCatBar.Companion.CAT_ALL
* Created by minjaesong on 2022-06-28.
*/
class UIItemCraftingCandidateGrid(
parentUI: UICrafting,
parentUI: UICraftingWorkbench,
initialX: Int, initialY: Int,
horizontalCells: Int, verticalCells: Int,
drawScrollOnRightside: Boolean = false,
@@ -83,7 +82,7 @@ class UIItemCraftingCandidateGrid(
private fun isCraftable(player: FixtureInventory, recipe: CraftingCodex.CraftingRecipe, nearbyCraftingStations: List<String>): Boolean {
// printdbg(this, "Is this recipe craftable? $recipe")
return UICrafting.recipeToIngredientRecord(player, recipe, nearbyCraftingStations).none {
return UICraftingWorkbench.recipeToIngredientRecord(player, recipe, nearbyCraftingStations).none {
// printdbg(this, " considering ingredient ${it.selectedItem}, ${it.howManyRecipeWants} is required and got ${it.howManyPlayerHas}; crafting station available? ${it.craftingStationAvailable}")
it.howManyPlayerHas <= 0L || !it.craftingStationAvailable
}
@@ -114,14 +113,14 @@ class UIItemCraftingCandidateGrid(
if (currentFilter1 == CAT_ALL)
CraftingRecipeCodex.props.forEach { (_, recipes) ->
recipes.forEach {
if (isCraftable((parentUI as UICrafting).getPlayerInventory(), it, (parentUI as UICrafting).nearbyCraftingStations)) {
if (isCraftable((parentUI as UICraftingWorkbench).getPlayerInventory(), it, (parentUI as UICraftingWorkbench).nearbyCraftingStations)) {
craftingRecipes.add(it)
}
}
}
else
CraftingRecipeCodex.getCraftableRecipesUsingTheseItems(currentFilter1).forEach {
if (isCraftable((parentUI as UICrafting).getPlayerInventory(), it, (parentUI as UICrafting).nearbyCraftingStations)) {
if (isCraftable((parentUI as UICraftingWorkbench).getPlayerInventory(), it, (parentUI as UICraftingWorkbench).nearbyCraftingStations)) {
craftingRecipes.add(it)
}
}

View File

@@ -14,10 +14,10 @@ import net.torvald.unicode.getKeycapPC
/**
* Created by minjaesong on 2024-02-18.
*/
class UITechView(val full: UIInventoryFull?, private val colourTheme: InventoryCellColourTheme = UIItemInventoryCellCommonRes.defaultInventoryCellTheme,
class UITechView(val inventoryUI: UIInventoryFull?, val parentContainer: UICrafting, private val colourTheme: InventoryCellColourTheme = UIItemInventoryCellCommonRes.defaultInventoryCellTheme,
) : UICanvas(
toggleKeyLiteral = if (full == null) "control_key_inventory" else null,
toggleButtonLiteral = if (full == null) "control_gamepad_start" else null
toggleKeyLiteral = if (inventoryUI == null) "control_key_inventory" else null,
toggleButtonLiteral = if (inventoryUI == null) "control_gamepad_start" else null
) {
override var width = Toolkit.drawWidth
@@ -34,10 +34,10 @@ class UITechView(val full: UIInventoryFull?, private val colourTheme: InventoryC
// private val navbarX = posX1 + UIItemListNavBarVertical.LIST_TO_CONTROL_GAP
// private val navbarY = posY1
private val navbarX = full!!.transitionalCraftingUI.itemListCraftable.navRemoCon.posX + 12
private val navbarY = full!!.transitionalCraftingUI.itemListCraftable.navRemoCon.posY - 8
private val navbarX = parentContainer.transitionalCraftingUI.itemListCraftable.navRemoCon.posX + 12
private val navbarY = parentContainer.transitionalCraftingUI.itemListCraftable.navRemoCon.posY - 8
private val navbarWidth = UIItemListNavBarVertical.WIDTH
private val navbarHeight = full!!.transitionalCraftingUI.itemListCraftable.height
private val navbarHeight = parentContainer.transitionalCraftingUI.itemListCraftable.height
private val panelX = 32 + navbarX
private val panelY = navbarY
@@ -61,8 +61,7 @@ class UITechView(val full: UIInventoryFull?, private val colourTheme: InventoryC
highlightable = true
).also {
it.clickOnceListener = { _, _ ->
full?.transitionPanel?.setLeftUIto(0)
full?.transitionPanel?.uis?.get(0)?.show()
parentContainer.showCraftingUI()
it.highlighted = false
}
}