fix: techtree button not working if craftingUI is loaded independently

This commit is contained in:
minjaesong
2024-03-02 17:16:02 +09:00
parent f400a5afe7
commit ec7ff3199d
7 changed files with 652 additions and 583 deletions

View File

@@ -1,12 +1,9 @@
package net.torvald.terrarum.modulebasegame.gameactors
import com.badlogic.gdx.Gdx
import net.torvald.gdx.graphics.Cvec
import net.torvald.spriteanimation.SheetSpriteAnimation
import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.audio.MusicContainer
import net.torvald.terrarum.audio.decibelsToFullscale
import net.torvald.terrarum.audio.dsp.Gain
import net.torvald.terrarum.audio.dsp.NullFilter
import net.torvald.terrarum.blockproperties.Block
@@ -18,9 +15,7 @@ import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
import net.torvald.terrarum.modulebasegame.ui.UICrafting
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import net.torvald.unsafe.UnsafeHelper
/**
* Created by minjaesong on 2023-12-05.

View File

@@ -1,16 +1,11 @@
package net.torvald.terrarum.modulebasegame.gameactors
import net.torvald.terrarum.BlockCodex
import net.torvald.terrarum.INGAME
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
import net.torvald.terrarum.modulebasegame.ui.UICrafting
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull
import net.torvald.terrarum.modulebasegame.ui.UIWallCalendar
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**