fixed a bug where colourmap won't interpolate properly. BUG: fadeout/fadein is somewhat glitched, UIQuickBar does not fade-in/out instead it just (dis)appears with no effect

Former-commit-id: 029f504b7e2e4d85676ec8b36b27dcbed5e5db47
Former-commit-id: 0b56ca1e8976bfc5e7ea8d665e6ed6496a52de85
This commit is contained in:
Song Minjae
2016-07-27 00:20:36 +09:00
parent 00dd5e99bb
commit ee647652d2
36 changed files with 368 additions and 223 deletions

View File

@@ -4,7 +4,7 @@ import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.ui.Typesetter
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIHandler
import net.torvald.terrarum.ui.UITypable
import net.torvald.terrarum.ui.KeyboardControlled
import org.newdawn.slick.Color
import org.newdawn.slick.GameContainer
import org.newdawn.slick.Graphics
@@ -32,7 +32,7 @@ class StateMonitorCheck : BasicGameState() {
}
override fun keyPressed(key: Int, c: Char) {
//uiMonitorCheck.setAsClosing()
//uiMonitorCheck.setAsClose()
}
override fun getID(): Int = Terrarum.SCENE_ID_CONFIG_CALIBRATE