fixed a bug where colourmap won't interpolate properly. BUG: fadeout/fadein is somewhat glitched, UIQuickBar does not fade-in/out instead it just (dis)appears with no effect

Former-commit-id: 029f504b7e2e4d85676ec8b36b27dcbed5e5db47
Former-commit-id: 0b56ca1e8976bfc5e7ea8d665e6ed6496a52de85
This commit is contained in:
Song Minjae
2016-07-27 00:20:36 +09:00
parent 00dd5e99bb
commit ee647652d2
36 changed files with 368 additions and 223 deletions

View File

@@ -13,29 +13,31 @@ import org.newdawn.slick.Input
* Created by minjaesong on 16-07-20.
*/
class UIPieMenu : UICanvas {
private val cellSize = 32
private val cellSize = UIQuickBar.CELL_SIZE
private val slotCount = UIQuickBar.SLOT_COUNT
private val roundRectRadius = 6
private val slotDistanceFromCentre = cellSize * 2.7
override var width: Int = cellSize * 7
override var height: Int = width
override var handler: UIHandler? = null
/**
* In milliseconds
*/
override var openCloseTime: Int = 160
override var openCloseTimer: Int = 0
override var handler: UIHandler? = null
get() = handler!!.openCloseCounter
private val smallenSize = 0.93f
var menuSelection: Int = -1
var selection: Int = -1
override fun update(gc: GameContainer, delta: Int) {
if (menuSelection >= 0)
if (selection >= 0)
Terrarum.ingame.player.actorValue[AVKey._PLAYER_QUICKBARSEL] =
menuSelection % quickbarSlots
selection % slotCount
}
override fun render(gc: GameContainer, g: Graphics) {
@@ -45,17 +47,19 @@ class UIPieMenu : UICanvas {
for (i in 0..slotCount - 1) {
// set position
val angle = Math.PI * 2.0 * (i.toDouble() / slotCount) + Math.PI // 180 deg monitor-wise
val slotCentrePoint = Vector2(0.0, cellSize * 3.0).setDirection(angle) + centrePoint
val slotCentrePoint = Vector2(0.0, slotDistanceFromCentre.toDouble()).setDirection(angle) + centrePoint
// draw cells
g.color = if (menuSelection == i) Color(0xC0C0C0) else Color(0x404040)
g.drawImage(ItemSlotImageBuilder.produce(
if (menuSelection == i)
ItemSlotImageBuilder.COLOR_WHITE
val color = if (i == selection)
ItemSlotImageBuilder.COLOR_WHITE
else
ItemSlotImageBuilder.COLOR_BLACK
g.drawImage(
if (i == selection)
ItemSlotImageBuilder.produceLarge(color, i + 1)
else
ItemSlotImageBuilder.COLOR_BLACK,
i + 1
),
ItemSlotImageBuilder.produce(color, i + 1),
slotCentrePoint.x.toFloat() - (cellSize / 2f),
slotCentrePoint.y.toFloat() - (cellSize / 2f)
)
@@ -70,38 +74,29 @@ class UIPieMenu : UICanvas {
val centre = Vector2(Terrarum.WIDTH / 2.0, Terrarum.HEIGHT / 2.0)
val deg = (centre - cursorPos).direction.toFloat()
menuSelection = Math.round(deg * slotCount / FastMath.TWO_PI)
if (menuSelection < 0) menuSelection += 10
selection = Math.round(deg * slotCount / FastMath.TWO_PI)
if (selection < 0) selection += 10
// TODO add gamepad support
}
}
override fun doOpening(gc: GameContainer, delta: Int) {
if (openCloseTimer < openCloseTime) {
openCloseTimer += delta
handler!!.opacity = openCloseTimer.toFloat() / openCloseTime
handler!!.scale = smallenSize + (1f.minus(smallenSize) * handler!!.opacity)
}
handler!!.opacity = openCloseTimer.toFloat() / openCloseTime
handler!!.scale = smallenSize + (1f.minus(smallenSize) * handler!!.opacity)
}
override fun doClosing(gc: GameContainer, delta: Int) {
if (openCloseTimer < openCloseTime) {
openCloseTimer += delta
handler!!.isOpened = false
handler!!.opacity = (openCloseTime - openCloseTimer.toFloat()) / openCloseTime
handler!!.scale = smallenSize + (1f.minus(smallenSize) * handler!!.opacity)
}
handler!!.opacity = (openCloseTime - openCloseTimer.toFloat()) / openCloseTime
handler!!.scale = smallenSize + (1f.minus(smallenSize) * handler!!.opacity)
}
override fun endOpening(gc: GameContainer, delta: Int) {
openCloseTimer = 0
handler!!.opacity = 1f
handler!!.scale = 1f
}
override fun endClosing(gc: GameContainer, delta: Int) {
openCloseTimer = 0
handler!!.opacity = 0f
handler!!.scale = 1f
}