inventory ui elements position adjustments

This commit is contained in:
minjaesong
2022-03-10 11:55:38 +09:00
parent 38878607eb
commit ee80d460f2
3 changed files with 30 additions and 14 deletions

View File

@@ -105,7 +105,7 @@ internal class UIStorageChest : UICanvas(
catBar = UIItemInventoryCatBar(
this,
(App.scr.width - catBarWidth) / 2,
42 + (App.scr.height - internalHeight) / 2,
42 - UIInventoryFull.YPOS_CORRECTION + (App.scr.height - internalHeight) / 2,
internalWidth,
catBarWidth,
false
@@ -228,7 +228,8 @@ internal class UIStorageChest : UICanvas(
val chestNameXpos = itemListChest.posX + 6f
val encumbBarXPos = itemListPlayer.posX + itemListPlayer.width - weightBarWidth
val encumbBarTextXPos = encumbBarXPos - 6 - App.fontGame.getWidth(encumbranceText)
val encumbBarYPos = (App.scr.height + internalHeight).div(2) - 20 + 3f
val yEnd = -UIInventoryFull.YPOS_CORRECTION + (App.scr.height + internalHeight).div(2).toFloat() // directly copied from UIInventoryFull.yEnd
val encumbBarYPos = yEnd - 20 + 3 // dunno why but extra 3 px is needed
val encumbCol = UIItemInventoryCellCommonRes.getHealthMeterColour(1f - encumbrancePerc, 0f, 1f)
val encumbBack = encumbCol mul UIItemInventoryCellCommonRes.meterBackDarkening

View File

@@ -10,6 +10,7 @@ import net.torvald.terrarum.gameitems.mouseInInteractableRange
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.FixtureBase
import net.torvald.terrarum.utils.RandomWordsName
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
@@ -17,20 +18,22 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
*/
open class FixtureItemBase(originalID: ItemID, val fixtureClassName: String) : GameItem(originalID) {
private val hash = RandomWordsName(4)
protected open val makeFixture: () -> FixtureBase = {
Class.forName(fixtureClassName).getDeclaredConstructor().newInstance() as FixtureBase
}
init {
ItemCodex.fixtureToSpawnerItemID[fixtureClassName] = originalID
println("FixtureItemBase init: $hash")
}
protected var ghostItem: FixtureBase? = null
get() {
if (field == null)
field = makeFixture()
return field
}
// private var _ghostItem: FixtureBase? = null
private var ghostItem: FixtureBase? = null
override var dynamicID: ItemID = originalID
override val originalName = "FIXTUREBASE"
@@ -51,7 +54,15 @@ open class FixtureItemBase(originalID: ItemID, val fixtureClassName: String) : G
override var baseToolSize: Double? = baseMass
private var ghostInit = false
override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
println("ghost: ${ghostItem}; ghostInit = $ghostInit; instance: $hash")
if (!ghostInit) {
ghostInit = true
ghostItem = makeFixture()
}
(INGAME as TerrarumIngame).blockMarkingActor.let {
it.setGhost(ghostItem!!)
it.isVisible = true
@@ -62,6 +73,8 @@ open class FixtureItemBase(originalID: ItemID, val fixtureClassName: String) : G
}
override fun effectOnUnequip(actor: ActorWithBody, delta: Float) {
// ghostInit = false
(INGAME as TerrarumIngame).blockMarkingActor.let {
it.unsetGhost()
it.isVisible = false

View File

@@ -37,6 +37,8 @@ class UIInventoryFull(
val CELL_COL = Toolkit.Theme.COL_CELL_FILL
const val YPOS_CORRECTION = 16 // another hard-coding. X_X
const val REQUIRED_MARGIN: Int = 138 // hard-coded value. Don't know the details. Range: [91-146]. I chose MAX-8 because cell gap is 8
const val CELLS_HOR = 10
val CELLS_VRT: Int; get() = (App.scr.height - REQUIRED_MARGIN - 134 + UIItemInventoryItemGrid.listGap) / // 134 is another magic number
@@ -51,7 +53,7 @@ class UIInventoryFull(
val INVENTORY_CELLS_UI_HEIGHT: Int = CELLS_VRT * UIItemInventoryElemSimple.height + (CELLS_VRT - 1) * UIItemInventoryItemGrid.listGap
val INVENTORY_CELLS_OFFSET_X = { 0 + (Toolkit.drawWidth - internalWidth) / 2 }
val INVENTORY_CELLS_OFFSET_Y = { 107 + (App.scr.height - internalHeight) / 2 }
val INVENTORY_CELLS_OFFSET_Y = { -YPOS_CORRECTION + 107 + (App.scr.height - internalHeight) / 2 }
val catBarWidth = 330
@@ -71,7 +73,7 @@ class UIInventoryFull(
}
val gradTopStart = (App.scr.height - internalHeight).div(2).toFloat()
val gradTopStart = -YPOS_CORRECTION + (App.scr.height - internalHeight).div(2).toFloat()
val gradBottomEnd = App.scr.height - gradTopStart
shapeRenderer!!.inUse {
@@ -79,7 +81,7 @@ class UIInventoryFull(
it.rect(0f, gradTopStart, App.scr.wf, gradHeight, gradStartCol, gradStartCol, gradEndCol, gradEndCol)
it.rect(0f, gradBottomEnd, App.scr.wf, -gradHeight, gradStartCol, gradStartCol, gradEndCol, gradEndCol)
it.rect(0f, gradTopStart + gradHeight, App.scr.wf, internalHeight - (2 * gradHeight), gradEndCol, gradEndCol, gradEndCol, gradEndCol)
it.rect(0f, gradTopStart + gradHeight, App.scr.wf, 2*YPOS_CORRECTION + internalHeight - (2 * gradHeight), gradEndCol, gradEndCol, gradEndCol, gradEndCol)
it.rect(0f, 0f, App.scr.wf, gradTopStart, gradStartCol, gradStartCol, gradStartCol, gradStartCol)
it.rect(0f, App.scr.hf, App.scr.wf, -(App.scr.hf - gradBottomEnd), gradStartCol, gradStartCol, gradStartCol, gradStartCol)
@@ -151,7 +153,7 @@ class UIInventoryFull(
val catBar = UIItemInventoryCatBar(
this,
(width - catBarWidth) / 2,
42 + (App.scr.height - internalHeight) / 2,
42 - YPOS_CORRECTION + (App.scr.height - internalHeight) / 2,
internalWidth,
catBarWidth,
true,
@@ -238,7 +240,7 @@ class UIInventoryFull(
internal var xEnd = (width + internalWidth).div(2).toFloat()
private set
internal var yEnd = (App.scr.height + internalHeight).div(2).toFloat()
internal var yEnd = -YPOS_CORRECTION + (App.scr.height + internalHeight).div(2).toFloat()
private set
override fun renderUI(batch: SpriteBatch, camera: Camera) {
@@ -302,7 +304,7 @@ class UIInventoryFull(
offsetY = ((App.scr.height - internalHeight) / 2).toFloat()
xEnd = (width + internalWidth).div(2).toFloat()
yEnd = (App.scr.height + internalHeight).div(2).toFloat()
yEnd = -YPOS_CORRECTION + (scr.height + internalHeight).div(2).toFloat()
}
}