alloying furnace gui

This commit is contained in:
minjaesong
2024-03-10 22:05:45 +09:00
parent 2943f4119c
commit ef2413f33d
5 changed files with 368 additions and 30 deletions

View File

@@ -32,11 +32,19 @@
]
},
"item@basegame:36": { /* wire rolling mill */
"workbench": "basiccrafting",
"workbench": "basiccrafting,metalworking",
"ingredients": [
[1, 1, "$WOOD", 2, "$ROCK", 5, "item@basegame:113"] /* 1 plank, 2 stone, 5 iron ingot */
]
},
"item@basegame:48": { /* alloying furnace */
"workbench": "basiccrafting,metalworking",
"ingredients": [
[1, 15, "$ROCK", 10, "item@basegame:25", 15, "item@basegame:113"] /* 1 smelter = 15 rocks, 10 clay balls, 15 iron ingot */
]
},
"item@basegame:256": { /* oak door */
"workbench": "basiccrafting",

View File

@@ -296,7 +296,7 @@ class FixtureAlloyingFurnace : FixtureBase {
(Terrarum.ingame as TerrarumIngame).addParticle(
ParticleVanishingSprite(
CommonResourcePool.getAsTextureRegionPack("particles-tiki_smoke.tga"),
25f, true, hitbox.startX + TILE_SIZED, hitbox.startY + 16, false, (Math.random() * 256).toInt()
25f, true, hitbox.startX + TILE_SIZED / 2, hitbox.startY + 16, false, (Math.random() * 256).toInt()
)
)

View File

@@ -3,6 +3,7 @@ package net.torvald.terrarum.modulebasegame.ui
import net.torvald.terrarum.App
import net.torvald.terrarum.ItemCodex
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory
import net.torvald.terrarum.modulebasegame.gameactors.InventoryPair
import net.torvald.terrarum.modulebasegame.gameactors.SmelterItemStatus
@@ -158,6 +159,8 @@ object SmelterGuiEventBuilder {
oreItemStatus: SmelterItemStatus, oreSlotIndex: Int,
oreItemFilter: (ItemID) -> Boolean,
getPlayerInventory: () -> ActorInventory,
itemListUpdate: ((InventoryPair) -> Boolean) -> Unit,
@@ -169,7 +172,7 @@ object SmelterGuiEventBuilder {
theButton.forceHighlighted = true
buttonsToUnhighlight().forEach { it.forceHighlighted = false }
playerThings.itemList.itemPage = 0
itemListUpdate { ItemCodex.hasTag(it.itm, "SMELTABLE") }
itemListUpdate { oreItemFilter(it.itm) }
}
else if (oreItemStatus.isNotNull()) {
val removeCount = if (mouseButton == App.getConfigInt("config_mouseprimary"))

View File

@@ -3,21 +3,21 @@ package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.App
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.INGAME
import net.torvald.terrarum.ModMgr
import net.torvald.colourutil.cieluv_getGradient
import net.torvald.terrarum.*
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory
import net.torvald.terrarum.modulebasegame.gameactors.FixtureAlloyingFurnace
import net.torvald.terrarum.modulebasegame.gameactors.FixtureSmelterBasic
import net.torvald.terrarum.modulebasegame.gameactors.InventoryPair
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIItemCatBar
import net.torvald.terrarum.ui.UIItemInventoryElemWide
import net.torvald.terrarum.ui.*
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import net.torvald.unicode.getKeycapPC
import net.torvald.unicode.getMouseButton
import java.util.concurrent.atomic.AtomicInteger
import kotlin.math.roundToInt
class UIAlloyingFurnace(smelter: FixtureAlloyingFurnace) : UICanvas(
class UIAlloyingFurnace(val smelter: FixtureAlloyingFurnace) : UICanvas(
toggleKeyLiteral = "control_key_inventory",
toggleButtonLiteral = "control_gamepad_start"
) {
@@ -70,20 +70,105 @@ class UIAlloyingFurnace(smelter: FixtureAlloyingFurnace) : UICanvas(
private val backdropX = (leftPanelX + (leftPanelWidth - smelterBackdrops.tileW * backdropZoom) / 2).toFloat()
private val backdropY = (leftPanelY + (leftPanelHeight - smelterBackdrops.tileH * backdropZoom) / 2).toFloat()
private val oreX1 = backdropX + 6 * backdropZoom + 6
private val oreX2 = backdropX + 18 * backdropZoom + 6
private val oreY = backdropY + 23 * backdropZoom + 3
private val oreX1 = backdropX + -1 * backdropZoom + 6 + 6
private val oreX2 = backdropX + 9 * backdropZoom + 6 - 5
private val oreY1 = backdropY + 3 * backdropZoom + 3
private val oreY2 = backdropY + 3 * backdropZoom + 3
private val fireboxX = backdropX + 12 * backdropZoom + 6
private val fireboxY = backdropY + 39 * backdropZoom + 3
private val fireboxX = backdropX + 4 * backdropZoom + 6
private val fireboxY = backdropY + 19 * backdropZoom + 3
private val productX = backdropX + 37 * backdropZoom + 3
private val productY = backdropY + 39 * backdropZoom + 3
private val productX = backdropX + 19 * backdropZoom + 3
private val productY = backdropY + 7 * backdropZoom + 3
private val thermoX = (backdropX + 24 * backdropZoom + 1).toInt()
private val thermoY = (backdropY + 39 * backdropZoom + 3).toInt()
private val thermoX = (backdropX + 16 * backdropZoom + 1).toInt()
private val thermoY = (backdropY + 19 * backdropZoom + 3).toInt()
private val oreItemSlot1: UIItemInventoryElemSimple = UIItemInventoryElemSimple(
this, oreX1.toInt(), oreY1.toInt(),
updateOnNull = true,
emptyCellIcon = smelterCellIcons.get(1, 1),
keyDownFun = { _, _, _, _, _ -> },
touchDownFun = SmelterGuiEventBuilder.getOreItemSlotTouchDownFun(
clickedOnState,
{ listOf(fireboxItemSlot, oreItemSlot2) },
playerThings,
smelter.oreItem1Status, 0,
{ ItemCodex.hasAnyTagOf(it, "SMELTABLE", "INGOT") && ItemCodex.hasNoTagOf(it, "ALLOY") },
{ getPlayerInventory() },
{ filter -> itemListUpdate(filter) },
{ itemListUpdateKeepCurrentFilter() }
),
wheelFun = SmelterGuiEventBuilder.getOreItemSlotWheelFun(
clickedOnState,
smelter.oreItem1Status, 0,
{ getPlayerInventory() },
{ itemListUpdateKeepCurrentFilter() }
)
)
private val oreItemSlot2: UIItemInventoryElemSimple = UIItemInventoryElemSimple(
this, oreX2.toInt(), oreY2.toInt(),
updateOnNull = true,
emptyCellIcon = smelterCellIcons.get(1, 1),
keyDownFun = { _, _, _, _, _ -> },
touchDownFun = SmelterGuiEventBuilder.getOreItemSlotTouchDownFun(
clickedOnState,
{ listOf(fireboxItemSlot, oreItemSlot1) },
playerThings,
smelter.oreItem2Status, 1,
{ ItemCodex.hasAnyTagOf(it, "SMELTABLE", "INGOT") && ItemCodex.hasNoTagOf(it, "ALLOY") },
{ getPlayerInventory() },
{ filter -> itemListUpdate(filter) },
{ itemListUpdateKeepCurrentFilter() }
),
wheelFun = SmelterGuiEventBuilder.getOreItemSlotWheelFun(
clickedOnState,
smelter.oreItem2Status, 1,
{ getPlayerInventory() },
{ itemListUpdateKeepCurrentFilter() }
)
)
private val fireboxItemSlot: UIItemInventoryElemSimple = UIItemInventoryElemSimple(
this, fireboxX.toInt(), fireboxY.toInt(),
emptyCellIcon = smelterCellIcons.get(0, 0),
updateOnNull = true,
keyDownFun = { _, _, _, _, _ -> },
touchDownFun = SmelterGuiEventBuilder.getFireboxItemSlotTouchDownFun(
clickedOnState,
{ listOf(oreItemSlot1, oreItemSlot2) },
playerThings,
smelter.fireboxItemStatus,
{ getPlayerInventory() },
{ filter -> itemListUpdate(filter) },
{ itemListUpdateKeepCurrentFilter() }
),
wheelFun = SmelterGuiEventBuilder.getFireboxItemSlotWheelFun(
clickedOnState,
smelter.fireboxItemStatus,
{ getPlayerInventory() },
{ itemListUpdateKeepCurrentFilter() }
)
)
private val productItemslot: UIItemInventoryElemSimple = UIItemInventoryElemSimple(
this, productX.toInt(), productY.toInt(),
emptyCellIcon = smelterCellIcons.get(1, 0),
keyDownFun = { _, _, _, _, _ -> },
touchDownFun = SmelterGuiEventBuilder.getProductItemSlotTouchDownFun(
clickedOnState,
{ listOf(oreItemSlot1, oreItemSlot2, fireboxItemSlot) },
playerThings,
smelter.productItemStatus,
{ getPlayerInventory() },
{ itemListUpdate() },
{ itemListUpdateKeepCurrentFilter() }
),
wheelFun = SmelterGuiEventBuilder.getProductItemSlotWheelFun(
smelter.productItemStatus,
{ getPlayerInventory() },
{ itemListUpdateKeepCurrentFilter() }
)
)
private var encumbrancePerc = 0f
@@ -112,21 +197,261 @@ class UIAlloyingFurnace(smelter: FixtureAlloyingFurnace) : UICanvas(
init {
addUIitem(playerThings)
// addUIitem(oreItemSlot)
// addUIitem(fireboxItemSlot)
// addUIitem(productItemslot)
addUIitem(oreItemSlot1)
addUIitem(oreItemSlot2)
addUIitem(fireboxItemSlot)
addUIitem(productItemslot)
}
override fun show() {
super.show()
clickedOnState.set(SmelterGuiEventBuilder.PRODUCT_SLOT)
oreItemSlot1.forceHighlighted = false
oreItemSlot2.forceHighlighted = false
fireboxItemSlot.forceHighlighted = false
playerThings.setGetInventoryFun { INGAME.actorNowPlaying!!.inventory }
itemListUpdate()
UIItemInventoryCellCommonRes.tooltipShowing.clear()
INGAME.setTooltipMessage(null)
}
override fun updateImpl(delta: Float) {
TODO("Not yet implemented")
uiItems.forEach { it.update(delta) }
oreItemSlot1.item = ItemCodex[smelter.oreItem1?.itm]
oreItemSlot1.itemImage = ItemCodex.getItemImage(smelter.oreItem1?.itm)
oreItemSlot1.amount = smelter.oreItem1?.qty ?: UIItemInventoryElemWide.UNIQUE_ITEM_HAS_NO_AMOUNT
oreItemSlot2.item = ItemCodex[smelter.oreItem2?.itm]
oreItemSlot2.itemImage = ItemCodex.getItemImage(smelter.oreItem2?.itm)
oreItemSlot2.amount = smelter.oreItem2?.qty ?: UIItemInventoryElemWide.UNIQUE_ITEM_HAS_NO_AMOUNT
fireboxItemSlot.item = ItemCodex[smelter.fireboxItem?.itm]
fireboxItemSlot.itemImage = ItemCodex.getItemImage(smelter.fireboxItem?.itm)
fireboxItemSlot.amount = smelter.fireboxItem?.qty ?: UIItemInventoryElemWide.UNIQUE_ITEM_HAS_NO_AMOUNT
productItemslot.item = ItemCodex[smelter.productItem?.itm]
productItemslot.itemImage = ItemCodex.getItemImage(smelter.productItem?.itm)
productItemslot.amount = smelter.productItem?.qty ?: UIItemInventoryElemWide.UNIQUE_ITEM_HAS_NO_AMOUNT
}
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
super.touchDown(screenX, screenY, pointer, button)
// unhighlight all cells when clicked outside
if (!oreItemSlot1.mouseUp &&
!oreItemSlot2.mouseUp &&
!fireboxItemSlot.mouseUp &&
!productItemslot.mouseUp &&
!playerThings.itemList.mouseUp &&
!playerThings.itemList.navRemoCon.mouseUp
) {
clickedOnState.set(SmelterGuiEventBuilder.PRODUCT_SLOT)
oreItemSlot1.forceHighlighted = false
oreItemSlot2.forceHighlighted = false
fireboxItemSlot.forceHighlighted = false
itemListUpdate()
}
return true
}
private val SP = "\u3000"
private val ML = getMouseButton(App.getConfigInt("config_mouseprimary"))
private val MR = getMouseButton(App.getConfigInt("config_mousesecondary"))
private val MW = getMouseButton(2)
private val controlHelpForSmelter = listOf(
// no slot selected
{ if (App.environment == RunningEnvironment.PC)
"${getKeycapPC(ControlPresets.getKey("control_key_inventory"))} ${Lang["GAME_ACTION_CLOSE"]}$SP" +
"$ML ${Lang["GAME_ACTION_SELECT_SLOT"]}"
else
"${App.gamepadLabelStart} ${Lang["GAME_ACTION_CLOSE"]}" },
// ore slot
{ if (App.environment == RunningEnvironment.PC)
"${getKeycapPC(ControlPresets.getKey("control_key_inventory"))} ${Lang["GAME_ACTION_CLOSE"]}$SP" +
"$ML ${Lang["GAME_ACTION_TAKE_ALL_CONT"]}$SP" +
"$MW$MR ${Lang["GAME_ACTION_TAKE_ONE_CONT"]}"
else
"${App.gamepadLabelStart} ${Lang["GAME_ACTION_CLOSE"]}" },
// firebox slot
{ if (App.environment == RunningEnvironment.PC)
"${getKeycapPC(ControlPresets.getKey("control_key_inventory"))} ${Lang["GAME_ACTION_CLOSE"]}$SP" +
"$ML ${Lang["GAME_ACTION_TAKE_ALL_CONT"]}$SP" +
"$MW$MR ${Lang["GAME_ACTION_TAKE_ONE_CONT"]}"
else
"${App.gamepadLabelStart} ${Lang["GAME_ACTION_CLOSE"]}" }
)
private val controlHelpForInventory = listOf(
// no slot selected
{ "" },
// ore slot
{ if (App.environment == RunningEnvironment.PC)
"$ML ${Lang["GAME_ACTION_PUT_ALL_CONT"]}$SP" +
"$MW$MR ${Lang["GAME_ACTION_PUT_ONE_CONT"]}"
else
"${App.gamepadLabelStart} ${Lang["GAME_ACTION_CLOSE"]}" },
// firebox slot
{ if (App.environment == RunningEnvironment.PC)
"$ML ${Lang["GAME_ACTION_PUT_ALL_CONT"]}$SP" +
"$MW$MR ${Lang["GAME_ACTION_PUT_ONE_CONT"]}"
else
"${App.gamepadLabelStart} ${Lang["GAME_ACTION_CLOSE"]}" }
)
private val controlHelpForInventoryTwoRows = listOf(
// no slot selected
{ "" },
// ore slot
{ if (App.environment == RunningEnvironment.PC)
"$ML ${Lang["GAME_ACTION_PUT_ALL"]}$SP" +
"$MW$MR ${Lang["GAME_ACTION_PUT_ONE"]}"
else
"${App.gamepadLabelStart} ${Lang["GAME_ACTION_CLOSE"]}" },
// firebox slot
{ if (App.environment == RunningEnvironment.PC)
"$ML ${Lang["GAME_ACTION_PUT_ALL"]}$SP" +
"$MW$MR ${Lang["GAME_ACTION_PUT_ONE"]}"
else
"${App.gamepadLabelStart} ${Lang["GAME_ACTION_CLOSE"]}" }
)
override fun renderImpl(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
TODO("Not yet implemented")
val clickedOn = clickedOnState.get() / SmelterGuiEventBuilder.SLOT_INDEX_STRIDE
batch.color = backdropColour
// batch.draw(smelterBackdrops.get(1,0), backdropX, backdropY, smelterBackdrops.tileW * 6f, smelterBackdrops.tileH * 6f)
// batch.color = backdropColour mul Color(1f, 1f, 1f, smelter.temperature)
batch.draw(smelterBackdrops.get(0,0), backdropX, backdropY, smelterBackdrops.tileW * 6f, smelterBackdrops.tileH * 6f)
uiItems.forEach { it.render(frameDelta, batch, camera) }
drawProgressGauge(batch, oreItemSlot1.posX, oreItemSlot1.posY, smelter.progress / FixtureSmelterBasic.CALORIES_PER_ROASTING)
drawProgressGauge(batch, fireboxItemSlot.posX, fireboxItemSlot.posY, (smelter.fuelCaloriesNow / (smelter.fuelCaloriesMax ?: Double.POSITIVE_INFINITY)).toFloat())
drawThermoGauge(batch, thermoX, thermoY, smelter.temperature)
// control hints
batch.color = Color.WHITE
val controlHintXPos = leftPanelX + 2f
val controlHintXPos2 = playerThings.posX + 2f
blendNormalStraightAlpha(batch)
App.fontGame.draw(batch, controlHelpForSmelter[clickedOn](), controlHintXPos, UIInventoryFull.yEnd - 20)
// deal with the text that is too long
val encumbBarXPos = playerThings.posX + playerThings.width - UIInventoryCells.weightBarWidth + 36
val encumbBarYPos = UIInventoryFull.yEnd - 20 + 3f
val tr = controlHelpForInventory[clickedOn]()
val trLen = App.fontGame.getWidth(tr)
val encumbTextX = encumbBarXPos - 6 - App.fontGame.getWidth(Lang["GAME_INVENTORY_ENCUMBRANCE"])
if (controlHintXPos2 + trLen + 4 >= encumbTextX) {
controlHelpForInventoryTwoRows[clickedOn]().split(SP).forEachIndexed { index, s ->
App.fontGame.draw(batch, s, controlHintXPos2, UIInventoryFull.yEnd - 20 + 20 * index)
}
}
else {
App.fontGame.draw(batch, controlHelpForInventory[clickedOn](), controlHintXPos2, UIInventoryFull.yEnd - 20)
}
if (INGAME.actorNowPlaying != null) {
//draw player encumb
UIInventoryCells.drawEncumbranceBar(batch, encumbBarXPos, encumbBarYPos, encumbrancePerc, INGAME.actorNowPlaying!!.inventory)
}
blendNormalStraightAlpha(batch)
}
private val colProgress = Color(0xbbbbbbff.toInt())
private val colTemp1 = Color(0x99000bff.toInt())
private val colTemp2 = Color(0xffe200ff.toInt())
/**
* @param x x-position of the inventory cell that will have the gauge
* @param y y-position of the inventory cell that will have the gauge
*/
private fun drawProgressGauge(batch: SpriteBatch, x: Int, y: Int, percentage: Float) {
val percentage = percentage.coerceIn(0f, 1f)
batch.color = Toolkit.Theme.COL_CELL_FILL
Toolkit.fillArea(batch, x - 7, y, 6, UIItemInventoryElemSimple.height)
batch.color = Toolkit.Theme.COL_INVENTORY_CELL_BORDER
Toolkit.drawStraightLine(batch, x - 7, y - 1, x - 1, 1, false)
Toolkit.drawStraightLine(batch, x - 7, y + UIItemInventoryElemSimple.height, x - 1, 1, false)
Toolkit.drawStraightLine(batch, x - 8, y, y + UIItemInventoryElemSimple.height, 1, true)
batch.color = colProgress
Toolkit.fillArea(batch, x - 7, y + UIItemInventoryElemSimple.height, 6, -(percentage * UIItemInventoryElemSimple.height).roundToInt())
}
private fun drawThermoGauge(batch: SpriteBatch, x: Int, y: Int, percentage: Float) {
val percentage = percentage.coerceIn(0f, 1f)
batch.color = Toolkit.Theme.COL_INVENTORY_CELL_BORDER
Toolkit.drawStraightLine(batch, x, y - 1, x + 4, 1, false)
Toolkit.drawStraightLine(batch, x, y + UIItemInventoryElemSimple.height + 7, x + 4, 1, false)
Toolkit.drawStraightLine(batch, x - 1, y, y + UIItemInventoryElemSimple.height, 1, true)
Toolkit.drawStraightLine(batch, x + 4, y, y + UIItemInventoryElemSimple.height, 1, true)
Toolkit.drawStraightLine(batch, x - 1, y + UIItemInventoryElemSimple.height + 6, y + UIItemInventoryElemSimple.height + 7, 1, true)
Toolkit.drawStraightLine(batch, x + 4, y + UIItemInventoryElemSimple.height + 6, y + UIItemInventoryElemSimple.height + 7, 1, true)
Toolkit.drawStraightLine(batch, x - 2, y + UIItemInventoryElemSimple.height, y + UIItemInventoryElemSimple.height + 1, 1, true)
Toolkit.drawStraightLine(batch, x + 5, y + UIItemInventoryElemSimple.height, y + UIItemInventoryElemSimple.height + 1, 1, true)
Toolkit.drawStraightLine(batch, x - 2, y + UIItemInventoryElemSimple.height + 5, y + UIItemInventoryElemSimple.height + 6, 1, true)
Toolkit.drawStraightLine(batch, x + 5, y + UIItemInventoryElemSimple.height + 5, y + UIItemInventoryElemSimple.height + 6, 1, true)
Toolkit.drawStraightLine(batch, x - 3, y + UIItemInventoryElemSimple.height + 1, y + UIItemInventoryElemSimple.height + 5, 1, true)
Toolkit.drawStraightLine(batch, x + 6, y + UIItemInventoryElemSimple.height + 1, y + UIItemInventoryElemSimple.height + 5, 1, true)
batch.color = cieluv_getGradient(percentage, colTemp1, colTemp2)
Toolkit.fillArea(batch, x, y + UIItemInventoryElemSimple.height, 4, -(percentage * UIItemInventoryElemSimple.height).roundToInt())
Toolkit.fillArea(batch, x, y + UIItemInventoryElemSimple.height, 4, 6)
Toolkit.fillArea(batch, x - 1, y + UIItemInventoryElemSimple.height + 1, 6, 4)
}
override fun doOpening(delta: Float) {
super.doOpening(delta)
INGAME.disablePlayerControl()
INGAME.setTooltipMessage(null)
}
override fun doClosing(delta: Float) {
super.doClosing(delta)
INGAME.resumePlayerControl()
INGAME.setTooltipMessage(null)
}
override fun endOpening(delta: Float) {
super.endOpening(delta)
}
override fun endClosing(delta: Float) {
super.endClosing(delta)
UIItemInventoryCellCommonRes.tooltipShowing.clear()
INGAME.setTooltipMessage(null) // required!
}
override fun dispose() {
TODO("Not yet implemented")
}
}

View File

@@ -113,14 +113,15 @@ class UISmelterBasic(val smelter: FixtureSmelterBasic) : UICanvas(
clickedOnState,
{ listOf(fireboxItemSlot) },
playerThings,
smelter.oreItemStatus, 1,
smelter.oreItemStatus, 0,
{ ItemCodex.hasTag(it, "SMELTABLE") },
{ getPlayerInventory() },
{ filter -> itemListUpdate(filter) },
{ itemListUpdateKeepCurrentFilter() }
),
wheelFun = SmelterGuiEventBuilder.getOreItemSlotWheelFun(
clickedOnState,
smelter.oreItemStatus, 1,
smelter.oreItemStatus, 0,
{ getPlayerInventory() },
{ itemListUpdateKeepCurrentFilter() }
)
@@ -230,6 +231,7 @@ class UISmelterBasic(val smelter: FixtureSmelterBasic) : UICanvas(
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
super.touchDown(screenX, screenY, pointer, button)
// unhighlight all cells when clicked outside
if (!oreItemSlot.mouseUp &&
!fireboxItemSlot.mouseUp &&
!productItemslot.mouseUp &&
@@ -320,7 +322,7 @@ class UISmelterBasic(val smelter: FixtureSmelterBasic) : UICanvas(
uiItems.forEach { it.render(frameDelta, batch, camera) }
drawProgressGauge(batch, oreItemSlot.posX, oreItemSlot.posY, smelter.progress.toFloat() / FixtureSmelterBasic.CALORIES_PER_ROASTING)
drawProgressGauge(batch, oreItemSlot.posX, oreItemSlot.posY, smelter.progress / FixtureSmelterBasic.CALORIES_PER_ROASTING)
drawProgressGauge(batch, fireboxItemSlot.posX, fireboxItemSlot.posY, (smelter.fuelCaloriesNow / (smelter.fuelCaloriesMax ?: Double.POSITIVE_INFINITY)).toFloat())
drawThermoGauge(batch, thermoX, thermoY, smelter.temperature)