token ring stuff and renaming things to avoid confusion

This commit is contained in:
minjaesong
2025-03-02 15:04:53 +09:00
parent f74b7218b0
commit ef4a5d6eb9
3 changed files with 151 additions and 63 deletions

View File

@@ -6,10 +6,11 @@ import net.torvald.terrarum.INGAME
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameactors.BlockBox
import net.torvald.terrarum.modulebasegame.gameactors.Electric
import net.torvald.terrarum.modulebasegame.gameworld.IngameNetPacket
import net.torvald.terrarum.modulebasegame.gameworld.PacketRunner
import net.torvald.terrarum.modulebasegame.gameworld.NetFrame
import net.torvald.terrarum.modulebasegame.gameworld.NetRunner
import net.torvald.terrarum.serialise.Common
import org.dyn4j.geometry.Vector2
import kotlin.math.sign
/**
* Created by minjaesong on 2025-03-01.
@@ -46,9 +47,9 @@ class FixtureRingBusExerciser : Electric {
}
private val msgQueue = Queue<Pair<Int, String>>()
private val msgLog = Queue<Pair<Int, String>>()
private var statusAbort = false // will "eat away" any receiving packets unless the packet is a ballot packet
private var statusAbort = false // will "eat away" any receiving frames unless the frame is a ballot frame
private var activeMonitorStatus = 0 // 0: unknown, 1: known and not me, 2: known and it's me
override fun updateSignal() {
@@ -57,77 +58,81 @@ class FixtureRingBusExerciser : Electric {
// if a signal is there
if (inn.x >= SIGNAL_TOO_WEAK_THRESHOLD) {
val packetNumber = (inn.y + 0.5).toInt()
val frameNumber = (inn.y + (0.5 * inn.y.sign)).toInt()
if (packetNumber != 0) { // packet number must be non-zero
// if not in abort state, process the incoming packets
if (frameNumber != 0) { // frame number must be non-zero
// if not in abort state, process the incoming frames
if (!statusAbort) {
// fetch packet from the world
// fetch frame from the world
try {
val packet = getPacketByNumber(packetNumber)
val frame = getFrameByNumber(frameNumber)
if (msgQueue.notEmpty() || packet.shouldIintercept(mac)) {
val newPacket = doSomethingWithPacket(packet) ?: packetNumber
setWireEmissionAt(0, 0, Vector2(1.0, newPacket.toDouble()))
if (msgQueue.notEmpty() || frame.shouldIintercept(mac)) {
// do something with the received frame
val newFrame = doSomethingWithFrame(frame) ?: frameNumber
setWireEmissionAt(0, 0, Vector2(1.0, newFrame.toDouble()))
// mark the old packet as to be destroyed
if (newPacket != packetNumber) {
packet.discardPacket()
// if the "do something" processs returns a new frame, mark the old frame as to be destroyed
if (newFrame != frameNumber) {
frame.discardFrame()
}
}
else {
setWireEmissionAt(0, 0, Vector2(1.0, packetNumber.toDouble()))
setWireEmissionAt(0, 0, Vector2(1.0, frameNumber.toDouble()))
}
}
// packet lost due to poor savegame migration or something: send out ABORT signal
// frame lost due to poor savegame migration or something: send out ABORT signal
catch (e: NullPointerException) {
val abortPacket = IngameNetPacket.makeAbort(mac)
emitNewPacket(abortPacket)
val abortFrame = NetFrame.makeAbort(mac)
emitNewFrame(abortFrame)
statusAbort = true
}
}
// else, still watch for the new valid token
else {
// fetch packet from the world
// fetch frame from the world
try {
val packet = getPacketByNumber(packetNumber)
val frame = getFrameByNumber(frameNumber)
// not an Active Monitor
if (activeMonitorStatus < 2) {
if (packet.getFrameType() == "token") {
if (frame.getFrameType() == "token") {
// unlock myself and pass the token
statusAbort = false
setWireEmissionAt(0, 0, Vector2(1.0, packetNumber.toDouble()))
setWireEmissionAt(0, 0, Vector2(1.0, frameNumber.toDouble()))
}
else if (packet.getFrameType() == "abort") {
// unlock myself (just in case) and pass the token
else if (frame.getFrameType() == "abort") {
// lock myself (just in case) and pass the token
statusAbort = true
setWireEmissionAt(0, 0, Vector2(1.0, packetNumber.toDouble()))
setWireEmissionAt(0, 0, Vector2(1.0, frameNumber.toDouble()))
}
else {
// discard anything that is not a token
// discard anything that is not a token or yet another abort
setWireEmissionAt(0, 0, Vector2())
}
}
// am Active Monitor
else {
if (packet.getFrameType() == "abort") {
if (frame.getFrameType() == "abort") {
// send out a new token
emitNewPacket(IngameNetPacket.makeToken(mac))
emitNewFrame(NetFrame.makeToken(mac))
statusAbort = false
}
else {
// discard anything that is not a token
// discard anything that is not an abort
setWireEmissionAt(0, 0, Vector2())
}
}
}
// packet lost due to poor savegame migration or something: discard token
// frame lost due to poor savegame migration or something: discard token
catch (e: NullPointerException) {
setWireEmissionAt(0, 0, Vector2())
}
}
}
else {
setWireEmissionAt(0, 0, Vector2())
}
}
// if a signal is not there
else {
@@ -135,32 +140,104 @@ class FixtureRingBusExerciser : Electric {
}
}
protected fun doSomethingWithPacket(incomingPacket: IngameNetPacket): Int? {
return when (incomingPacket.getFrameType()) {
"token" -> doSomethingWithToken(incomingPacket)
"data" -> doSomethingWithData(incomingPacket)
"ack" -> doSomethingWithAck(incomingPacket)
"ballot" -> doSomethingWithBallot(incomingPacket)
protected fun doSomethingWithFrame(incomingFrame: NetFrame): Int? {
return when (incomingFrame.getFrameType()) {
"token" -> doSomethingWithToken(incomingFrame)
"data" -> doSomethingWithData(incomingFrame)
"ack" -> doSomethingWithAck(incomingFrame)
"ballot" -> doSomethingWithBallot(incomingFrame)
"abort" -> 0
else -> null /* returns the packet untouched */
else -> null /* returns the frame untouched */
}
}
private fun getPacketByNumber(number: Int) = (INGAME.world.extraFields["tokenring"] as PacketRunner)[number]
private fun getFrameByNumber(number: Int) = (INGAME.world.extraFields["tokenring"] as NetRunner)[number]
private fun emitNewPacket(packet: IngameNetPacket): Int {
return (INGAME.world.extraFields["tokenring"] as PacketRunner).addPacket(packet).also {
private fun emitNewFrame(frame: NetFrame): Int {
return (INGAME.world.extraFields["tokenring"] as NetRunner).addFrame(frame).also {
setWireEmissionAt(0, 0, Vector2(1.0, it.toDouble()))
}
}
protected fun doSomethingWithToken(incomingPacket: IngameNetPacket): Int? {
protected fun doSomethingWithToken(incomingFrame: NetFrame): Int? {
if (msgQueue.isEmpty) return null
val (recipient, msgStr) = msgQueue.removeFirst()
val msgByte = msgStr.toByteArray(Common.CHARSET)
val newPacket = IngameNetPacket.makeData(mac, recipient, msgByte)
return emitNewPacket(newPacket)
val newFrame = NetFrame.makeData(mac, recipient, msgByte)
return emitNewFrame(newFrame)
}
protected fun doSomethingWithData(incomingFrame: NetFrame): Int? {
val rec = incomingFrame.getDataRecipient()
// if the message is for me, put incoming message into queue, then send out ack
if (rec == mac) {
val str = incomingFrame.getDataContents()?.toString(Common.CHARSET)
msgLog.addLast(rec to (str ?: "(null)"))
// make ack
val ack = NetFrame.makeAck(mac, incomingFrame.getSender())
return emitNewFrame(ack)
}
else return null
}
protected fun doSomethingWithAck(incomingFrame: NetFrame): Int? {
if (msgQueue.isEmpty) return null
val topMsg = msgQueue.first()
// if the ACK is sent to me...
if (incomingFrame.getDataRecipient() == mac && incomingFrame.getSender() == topMsg.first) {
// ack or nak?
val successful = (incomingFrame.getAckStatus() == 0)
// if successful, remove the message from the queue, then send out empty token
// if failed, keep the message, then send out empty token anyway
if (successful) {
msgQueue.removeFirst()
}
// make an empty token
val token = NetFrame.makeToken(mac)
return emitNewFrame(token)
}
else return null
}
protected fun doSomethingWithBallot(incomingFrame: NetFrame): Int? {
val ballotStatus = incomingFrame.getFrameNumber()
// frame is in election phase
if (ballotStatus == 0) {
// if i'm also in the election phase, participate
if (activeMonitorStatus == 0) {
if (incomingFrame.getBallot() < mac) {
incomingFrame.setBallot(mac)
}
// check if the election must be finished
if (incomingFrame.getSender() == mac && incomingFrame.getBallot() == mac) {
activeMonitorStatus = 2
// send out winner announcement
val win = NetFrame.makeWinnerAnnouncement(mac)
return emitNewFrame(win)
}
}
// if i'm in the winner announcement phase, kill the frame
else {
incomingFrame.discardFrame()
return 0
}
}
// frame is in winner announcement phase
else if (ballotStatus == 1) {
activeMonitorStatus = 1
}
return null
}
}