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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
token ring stuff wip
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@@ -0,0 +1,166 @@
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package net.torvald.terrarum.modulecomputers.gameactors
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import com.badlogic.gdx.utils.Queue
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import net.torvald.random.HQRNG
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import net.torvald.terrarum.INGAME
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.gameactors.BlockBox
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import net.torvald.terrarum.modulebasegame.gameactors.Electric
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import net.torvald.terrarum.modulebasegame.gameworld.IngameNetPacket
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import net.torvald.terrarum.modulebasegame.gameworld.PacketRunner
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import net.torvald.terrarum.serialise.Common
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import org.dyn4j.geometry.Vector2
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/**
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* Created by minjaesong on 2025-03-01.
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*/
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class FixtureRingBusExerciser : Electric {
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@Transient private val rng = HQRNG()
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private val mac = rng.nextInt()
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companion object {
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const val SIGNAL_TOO_WEAK_THRESHOLD = 1.0 / 16.0
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}
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constructor() : super(
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BlockBox(BlockBox.NO_COLLISION, 2, 2),
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nameFun = { Lang["ITEM_JUKEBOX"] },
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mainUI = UIRingBusExerciser()
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)
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private fun setEmitterAndSink() {
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clearStatus()
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setWireEmitterAt(0, 0, "10base2")
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setWireSinkAt(1, 0, "10base2")
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}
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init {
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setEmitterAndSink()
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}
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override fun reload() {
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super.reload()
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setEmitterAndSink()
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}
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private val msgQueue = Queue<Pair<Int, String>>()
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private var statusAbort = false // will "eat away" any receiving packets unless the packet is a ballot packet
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private var activeMonitorStatus = 0 // 0: unknown, 1: known and not me, 2: known and it's me
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override fun updateSignal() {
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// monitor the input port
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val inn = getWireStateAt(1, 0, "10base2")
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// if a signal is there
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if (inn.x >= SIGNAL_TOO_WEAK_THRESHOLD) {
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val packetNumber = (inn.y + 0.5).toInt()
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if (packetNumber != 0) { // packet number must be non-zero
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// if not in abort state, process the incoming packets
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if (!statusAbort) {
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// fetch packet from the world
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try {
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val packet = getPacketByNumber(packetNumber)
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if (msgQueue.notEmpty() || packet.shouldIintercept(mac)) {
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val newPacket = doSomethingWithPacket(packet) ?: packetNumber
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setWireEmissionAt(0, 0, Vector2(1.0, newPacket.toDouble()))
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// mark the old packet as to be destroyed
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if (newPacket != packetNumber) {
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packet.discardPacket()
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}
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}
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else {
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setWireEmissionAt(0, 0, Vector2(1.0, packetNumber.toDouble()))
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}
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}
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// packet lost due to poor savegame migration or something: send out ABORT signal
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catch (e: NullPointerException) {
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val abortPacket = IngameNetPacket.makeAbort(mac)
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emitNewPacket(abortPacket)
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statusAbort = true
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}
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}
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// else, still watch for the new valid token
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else {
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// fetch packet from the world
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try {
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val packet = getPacketByNumber(packetNumber)
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// not an Active Monitor
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if (activeMonitorStatus < 2) {
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if (packet.getFrameType() == "token") {
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// unlock myself and pass the token
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statusAbort = false
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setWireEmissionAt(0, 0, Vector2(1.0, packetNumber.toDouble()))
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}
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else if (packet.getFrameType() == "abort") {
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// unlock myself (just in case) and pass the token
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statusAbort = true
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setWireEmissionAt(0, 0, Vector2(1.0, packetNumber.toDouble()))
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}
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else {
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// discard anything that is not a token
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setWireEmissionAt(0, 0, Vector2())
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}
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}
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// am Active Monitor
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else {
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if (packet.getFrameType() == "abort") {
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// send out a new token
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emitNewPacket(IngameNetPacket.makeToken(mac))
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statusAbort = false
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}
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else {
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// discard anything that is not a token
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setWireEmissionAt(0, 0, Vector2())
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}
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}
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}
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// packet lost due to poor savegame migration or something: discard token
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catch (e: NullPointerException) {
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setWireEmissionAt(0, 0, Vector2())
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}
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}
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}
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}
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// if a signal is not there
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else {
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setWireEmissionAt(0, 0, Vector2())
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}
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}
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protected fun doSomethingWithPacket(incomingPacket: IngameNetPacket): Int? {
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return when (incomingPacket.getFrameType()) {
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"token" -> doSomethingWithToken(incomingPacket)
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"data" -> doSomethingWithData(incomingPacket)
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"ack" -> doSomethingWithAck(incomingPacket)
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"ballot" -> doSomethingWithBallot(incomingPacket)
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"abort" -> 0
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else -> null /* returns the packet untouched */
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}
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}
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private fun getPacketByNumber(number: Int) = (INGAME.world.extraFields["tokenring"] as PacketRunner)[number]
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private fun emitNewPacket(packet: IngameNetPacket): Int {
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return (INGAME.world.extraFields["tokenring"] as PacketRunner).addPacket(packet).also {
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setWireEmissionAt(0, 0, Vector2(1.0, it.toDouble()))
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}
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}
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protected fun doSomethingWithToken(incomingPacket: IngameNetPacket): Int? {
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if (msgQueue.isEmpty) return null
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val (recipient, msgStr) = msgQueue.removeFirst()
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val msgByte = msgStr.toByteArray(Common.CHARSET)
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val newPacket = IngameNetPacket.makeData(mac, recipient, msgByte)
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return emitNewPacket(newPacket)
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}
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}
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@@ -98,6 +98,7 @@ open class Electric : FixtureBase {
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/** Triggered when 'digital_bit' is held low. This function WILL NOT be triggered simultaneously with the falling edge. Level detection only considers the real component (labeled as 'x') of the vector */
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//open fun onSignalLow(readFrom: BlockBoxIndex) {}
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// called right after `onRisingEdge` and `onFallingEdge` in the `updateImpl`
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open fun updateSignal() {}
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fun getWireStateAt(offsetX: Int, offsetY: Int, sinkType: WireEmissionType): Vector2 {
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@@ -11,7 +11,7 @@ import java.util.zip.CRC32
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* ## The Header
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*
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* - (Byte1) Frame Type
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* - 00 : invalid
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* - 00 : invalid (mark the packet as "to be destroyed" by game)
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* - FF : token (an "empty" packet for a Token Ring)
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* - AA : data
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* - EE : abort
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@@ -107,6 +107,10 @@ data class IngameNetPacket(val byteArray: ByteArray) {
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return byteArray.toBigInt32(6)
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}
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fun discardPacket() {
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byteArray[0] = 0
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}
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companion object {
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private fun ByteArray.makeHeader(frameType: Int, mac: Int): ByteArray {
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this[0] = frameType.toByte()
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@@ -114,26 +118,26 @@ data class IngameNetPacket(val byteArray: ByteArray) {
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return this
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}
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fun makeToken(mac: Int) = ByteArray(5).makeHeader(0xff, mac)
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fun makeToken(mac: Int) = IngameNetPacket(ByteArray(5).makeHeader(0xff, mac))
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fun makeAbort(mac: Int) = ByteArray(5).makeHeader(0xee, mac)
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fun makeAbort(mac: Int) = IngameNetPacket(ByteArray(5).makeHeader(0xee, mac))
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fun makeBallot(mac: Int) = ByteArray(9).makeHeader(0x99, mac)
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fun makeBallot(mac: Int) = IngameNetPacket(ByteArray(9).makeHeader(0x99, mac))
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fun makeData(sender: Int, recipient: Int, data: ByteArray) = ByteArray(18 + data.size).also {
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fun makeData(sender: Int, recipient: Int, data: ByteArray) = IngameNetPacket(ByteArray(18 + data.size).also {
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it.makeHeader(0xaa, sender)
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it.writeBigInt32(recipient, 6)
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it.writeBigInt32(data.size, 10)
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System.arraycopy(data, 0, it, 14, data.size)
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val crc = CRC32().also { it.update(data) }.value.toInt()
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it.writeBigInt32(crc, 14 + data.size)
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}
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})
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fun makeAck(sender: Int, recipient: Int, status: Int = 0) = ByteArray(12).also {
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fun makeAck(sender: Int, recipient: Int, status: Int = 0) = IngameNetPacket(ByteArray(12).also {
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it.makeHeader(0x55, sender)
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it.writeBigInt32(recipient, 6)
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it.writeBigInt16(status, 10)
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}
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})
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}
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}
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@@ -1,5 +1,6 @@
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package net.torvald.terrarum.modulebasegame.gameworld
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import net.torvald.random.HQRNG
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import net.torvald.terrarum.gameworld.TerrarumSavegameExtrafieldSerialisable
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import java.util.TreeMap
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@@ -10,6 +11,8 @@ import java.util.TreeMap
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*/
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class PacketRunner : TerrarumSavegameExtrafieldSerialisable {
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@Transient private val rng = HQRNG()
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private val ledger = TreeMap<Int, IngameNetPacket>()
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operator fun set(id: Int, packet: IngameNetPacket) {
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@@ -18,5 +21,15 @@ class PacketRunner : TerrarumSavegameExtrafieldSerialisable {
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operator fun get(id: Int) = ledger[id]!!
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fun addPacket(packet: IngameNetPacket): Int {
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var i = rng.nextInt()
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while (ledger.containsKey(i)) {
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i = rng.nextInt()
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}
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ledger[i] = packet
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return i
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}
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}
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