token ring stuff wip

This commit is contained in:
minjaesong
2025-03-01 23:03:56 +09:00
parent f154b2348b
commit f74b7218b0
4 changed files with 192 additions and 8 deletions

View File

@@ -0,0 +1,166 @@
package net.torvald.terrarum.modulecomputers.gameactors
import com.badlogic.gdx.utils.Queue
import net.torvald.random.HQRNG
import net.torvald.terrarum.INGAME
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameactors.BlockBox
import net.torvald.terrarum.modulebasegame.gameactors.Electric
import net.torvald.terrarum.modulebasegame.gameworld.IngameNetPacket
import net.torvald.terrarum.modulebasegame.gameworld.PacketRunner
import net.torvald.terrarum.serialise.Common
import org.dyn4j.geometry.Vector2
/**
* Created by minjaesong on 2025-03-01.
*/
class FixtureRingBusExerciser : Electric {
@Transient private val rng = HQRNG()
private val mac = rng.nextInt()
companion object {
const val SIGNAL_TOO_WEAK_THRESHOLD = 1.0 / 16.0
}
constructor() : super(
BlockBox(BlockBox.NO_COLLISION, 2, 2),
nameFun = { Lang["ITEM_JUKEBOX"] },
mainUI = UIRingBusExerciser()
)
private fun setEmitterAndSink() {
clearStatus()
setWireEmitterAt(0, 0, "10base2")
setWireSinkAt(1, 0, "10base2")
}
init {
setEmitterAndSink()
}
override fun reload() {
super.reload()
setEmitterAndSink()
}
private val msgQueue = Queue<Pair<Int, String>>()
private var statusAbort = false // will "eat away" any receiving packets unless the packet is a ballot packet
private var activeMonitorStatus = 0 // 0: unknown, 1: known and not me, 2: known and it's me
override fun updateSignal() {
// monitor the input port
val inn = getWireStateAt(1, 0, "10base2")
// if a signal is there
if (inn.x >= SIGNAL_TOO_WEAK_THRESHOLD) {
val packetNumber = (inn.y + 0.5).toInt()
if (packetNumber != 0) { // packet number must be non-zero
// if not in abort state, process the incoming packets
if (!statusAbort) {
// fetch packet from the world
try {
val packet = getPacketByNumber(packetNumber)
if (msgQueue.notEmpty() || packet.shouldIintercept(mac)) {
val newPacket = doSomethingWithPacket(packet) ?: packetNumber
setWireEmissionAt(0, 0, Vector2(1.0, newPacket.toDouble()))
// mark the old packet as to be destroyed
if (newPacket != packetNumber) {
packet.discardPacket()
}
}
else {
setWireEmissionAt(0, 0, Vector2(1.0, packetNumber.toDouble()))
}
}
// packet lost due to poor savegame migration or something: send out ABORT signal
catch (e: NullPointerException) {
val abortPacket = IngameNetPacket.makeAbort(mac)
emitNewPacket(abortPacket)
statusAbort = true
}
}
// else, still watch for the new valid token
else {
// fetch packet from the world
try {
val packet = getPacketByNumber(packetNumber)
// not an Active Monitor
if (activeMonitorStatus < 2) {
if (packet.getFrameType() == "token") {
// unlock myself and pass the token
statusAbort = false
setWireEmissionAt(0, 0, Vector2(1.0, packetNumber.toDouble()))
}
else if (packet.getFrameType() == "abort") {
// unlock myself (just in case) and pass the token
statusAbort = true
setWireEmissionAt(0, 0, Vector2(1.0, packetNumber.toDouble()))
}
else {
// discard anything that is not a token
setWireEmissionAt(0, 0, Vector2())
}
}
// am Active Monitor
else {
if (packet.getFrameType() == "abort") {
// send out a new token
emitNewPacket(IngameNetPacket.makeToken(mac))
statusAbort = false
}
else {
// discard anything that is not a token
setWireEmissionAt(0, 0, Vector2())
}
}
}
// packet lost due to poor savegame migration or something: discard token
catch (e: NullPointerException) {
setWireEmissionAt(0, 0, Vector2())
}
}
}
}
// if a signal is not there
else {
setWireEmissionAt(0, 0, Vector2())
}
}
protected fun doSomethingWithPacket(incomingPacket: IngameNetPacket): Int? {
return when (incomingPacket.getFrameType()) {
"token" -> doSomethingWithToken(incomingPacket)
"data" -> doSomethingWithData(incomingPacket)
"ack" -> doSomethingWithAck(incomingPacket)
"ballot" -> doSomethingWithBallot(incomingPacket)
"abort" -> 0
else -> null /* returns the packet untouched */
}
}
private fun getPacketByNumber(number: Int) = (INGAME.world.extraFields["tokenring"] as PacketRunner)[number]
private fun emitNewPacket(packet: IngameNetPacket): Int {
return (INGAME.world.extraFields["tokenring"] as PacketRunner).addPacket(packet).also {
setWireEmissionAt(0, 0, Vector2(1.0, it.toDouble()))
}
}
protected fun doSomethingWithToken(incomingPacket: IngameNetPacket): Int? {
if (msgQueue.isEmpty) return null
val (recipient, msgStr) = msgQueue.removeFirst()
val msgByte = msgStr.toByteArray(Common.CHARSET)
val newPacket = IngameNetPacket.makeData(mac, recipient, msgByte)
return emitNewPacket(newPacket)
}
}

View File

@@ -98,6 +98,7 @@ open class Electric : FixtureBase {
/** Triggered when 'digital_bit' is held low. This function WILL NOT be triggered simultaneously with the falling edge. Level detection only considers the real component (labeled as 'x') of the vector */
//open fun onSignalLow(readFrom: BlockBoxIndex) {}
// called right after `onRisingEdge` and `onFallingEdge` in the `updateImpl`
open fun updateSignal() {}
fun getWireStateAt(offsetX: Int, offsetY: Int, sinkType: WireEmissionType): Vector2 {

View File

@@ -11,7 +11,7 @@ import java.util.zip.CRC32
* ## The Header
*
* - (Byte1) Frame Type
* - 00 : invalid
* - 00 : invalid (mark the packet as "to be destroyed" by game)
* - FF : token (an "empty" packet for a Token Ring)
* - AA : data
* - EE : abort
@@ -107,6 +107,10 @@ data class IngameNetPacket(val byteArray: ByteArray) {
return byteArray.toBigInt32(6)
}
fun discardPacket() {
byteArray[0] = 0
}
companion object {
private fun ByteArray.makeHeader(frameType: Int, mac: Int): ByteArray {
this[0] = frameType.toByte()
@@ -114,26 +118,26 @@ data class IngameNetPacket(val byteArray: ByteArray) {
return this
}
fun makeToken(mac: Int) = ByteArray(5).makeHeader(0xff, mac)
fun makeToken(mac: Int) = IngameNetPacket(ByteArray(5).makeHeader(0xff, mac))
fun makeAbort(mac: Int) = ByteArray(5).makeHeader(0xee, mac)
fun makeAbort(mac: Int) = IngameNetPacket(ByteArray(5).makeHeader(0xee, mac))
fun makeBallot(mac: Int) = ByteArray(9).makeHeader(0x99, mac)
fun makeBallot(mac: Int) = IngameNetPacket(ByteArray(9).makeHeader(0x99, mac))
fun makeData(sender: Int, recipient: Int, data: ByteArray) = ByteArray(18 + data.size).also {
fun makeData(sender: Int, recipient: Int, data: ByteArray) = IngameNetPacket(ByteArray(18 + data.size).also {
it.makeHeader(0xaa, sender)
it.writeBigInt32(recipient, 6)
it.writeBigInt32(data.size, 10)
System.arraycopy(data, 0, it, 14, data.size)
val crc = CRC32().also { it.update(data) }.value.toInt()
it.writeBigInt32(crc, 14 + data.size)
}
})
fun makeAck(sender: Int, recipient: Int, status: Int = 0) = ByteArray(12).also {
fun makeAck(sender: Int, recipient: Int, status: Int = 0) = IngameNetPacket(ByteArray(12).also {
it.makeHeader(0x55, sender)
it.writeBigInt32(recipient, 6)
it.writeBigInt16(status, 10)
}
})
}
}

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@@ -1,5 +1,6 @@
package net.torvald.terrarum.modulebasegame.gameworld
import net.torvald.random.HQRNG
import net.torvald.terrarum.gameworld.TerrarumSavegameExtrafieldSerialisable
import java.util.TreeMap
@@ -10,6 +11,8 @@ import java.util.TreeMap
*/
class PacketRunner : TerrarumSavegameExtrafieldSerialisable {
@Transient private val rng = HQRNG()
private val ledger = TreeMap<Int, IngameNetPacket>()
operator fun set(id: Int, packet: IngameNetPacket) {
@@ -18,5 +21,15 @@ class PacketRunner : TerrarumSavegameExtrafieldSerialisable {
operator fun get(id: Int) = ledger[id]!!
fun addPacket(packet: IngameNetPacket): Int {
var i = rng.nextInt()
while (ledger.containsKey(i)) {
i = rng.nextInt()
}
ledger[i] = packet
return i
}
}