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@@ -18,6 +18,12 @@ abstract class Actor : Comparable<Actor>, Runnable {
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* @return Reference ID. (16777216-0x7FFF_FFFF)
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*/
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open var referenceID: ActorID = 0 // in old time this was nullable without initialiser. If you're going to revert to that, add the reason why this should be nullable.
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/**
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* RenderOrder does not affect ReferenceID "too much" (ID generation will still depend on it, but it's just because of ye olde tradition by now)
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*
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* IngameRenderer will only look for RenderOrder and won't look for referenceID, so if you want to change the RenderOrder, just modify this field and not the referenceID.
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*/
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var renderOrder = RenderOrder.MIDDLE
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protected constructor()
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