new load wip

This commit is contained in:
minjaesong
2021-10-11 17:46:46 +09:00
parent 198237dee2
commit ef603ec5d5
26 changed files with 250 additions and 285 deletions

View File

@@ -1,7 +1,6 @@
package net.torvald.terrarum.serialise
import net.torvald.gdx.graphics.PixmapIO2
import net.torvald.terrarum.App
import net.torvald.terrarum.ccG
import net.torvald.terrarum.ccW
import net.torvald.terrarum.console.Echo
@@ -42,7 +41,7 @@ abstract class SavingThread(private val ingame: TerrarumIngame) : Runnable {
/**
* Created by minjaesong on 2021-09-14.
*/
class WorldSavingThread(val disk: VirtualDisk, val outFile: File, val ingame: TerrarumIngame, val hasThumbnail: Boolean, val isAuto: Boolean, val callback: () -> Unit) : SavingThread(ingame) {
class WorldSavingThread(val time_t: Long, val disk: VirtualDisk, val outFile: File, val ingame: TerrarumIngame, val hasThumbnail: Boolean, val isAuto: Boolean, val callback: () -> Unit) : SavingThread(ingame) {
override fun save() {
@@ -71,8 +70,7 @@ class WorldSavingThread(val disk: VirtualDisk, val outFile: File, val ingame: Te
Echo("Writing metadata...")
val creation_t = ingame.creationTime
val time_t = App.getTIME_T()
val creation_t = ingame.world.creationTime
if (hasThumbnail) {
@@ -86,45 +84,10 @@ class WorldSavingThread(val disk: VirtualDisk, val outFile: File, val ingame: Te
WriteSavegame.saveProgress += 1f
// Write BlockCodex//
// val blockCodexContent = EntryFile(zip(ByteArray64.fromByteArray(Common.jsoner.toJson(BlockCodex).toByteArray(Common.CHARSET))))
// val blocks = DiskEntry(-16, 0, "blocks".toByteArray(Common.CHARSET), creation_t, time_t, blockCodexContent)
// addFile(disk, blocks)
// Commented out; nothing to write
// Write ItemCodex//
// val itemCodexContent = EntryFile(Common.zip(ByteArray64.fromByteArray(Common.jsoner.toJson(ItemCodex).toByteArray(Common.CHARSET))))
// val items = DiskEntry(-17, 0, creation_t, time_t, itemCodexContent)
// addFile(disk, items)
// Gotta save dynamicIDs
// Write WireCodex//
// val wireCodexContent = EntryFile(zip(ByteArray64.fromByteArray(Common.jsoner.toJson(WireCodex).toByteArray(Common.CHARSET))))
// val wires = DiskEntry(-18, 0, "wires".toByteArray(Common.CHARSET), creation_t, time_t, wireCodexContent)
// addFile(disk, wires)
// Commented out; nothing to write
// Write MaterialCodex//
// val materialCodexContent = EntryFile(zip(ByteArray64.fromByteArray(Common.jsoner.toJson(MaterialCodex).toByteArray(Common.CHARSET))))
// val materials = DiskEntry(-19, 0, "materials".toByteArray(Common.CHARSET), creation_t, time_t, materialCodexContent)
// addFile(disk, materials)
// Commented out; nothing to write
// Write FactionCodex//
// val factionCodexContent = EntryFile(zip(ByteArray64.fromByteArray(Common.jsoner.toJson(FactionCodex).toByteArray(Common.CHARSET))))
// val factions = DiskEntry(-20, 0, "factions".toByteArray(Common.CHARSET), creation_t, time_t, factionCodexContent)
// addFile(disk, factions)
// Write Apocryphas//
// val apocryphasContent = EntryFile(Common.zip(ByteArray64.fromByteArray(Common.jsoner.toJson(Apocryphas).toByteArray(Common.CHARSET))))
// val apocryphas = DiskEntry(-1024, 0, creation_t, time_t, apocryphasContent)
// addFile(disk, apocryphas)
// Write World //
// record all player's last position
playersList.forEach {
ingame.world.playersLastStatus[it.uuid] = PlayerLastStatus(it)
ingame.world.playersLastStatus[it.uuid] = PlayerLastStatus(it, ingame.isMultiplayer)
}
val worldMeta = EntryFile(WriteWorld.encodeToByteArray64(ingame, time_t))
val world = DiskEntry(-1L, 0, creation_t, time_t, worldMeta)
@@ -192,14 +155,14 @@ class WorldSavingThread(val disk: VirtualDisk, val outFile: File, val ingame: Te
*
* Created by minjaesong on 2021-10-08
*/
class PlayerSavingThread(val disk: VirtualDisk, val outFile: File, val ingame: TerrarumIngame, val hasThumbnail: Boolean, val isAuto: Boolean, val callback: () -> Unit) : SavingThread(ingame) {
class PlayerSavingThread(val time_t: Long, val disk: VirtualDisk, val outFile: File, val ingame: TerrarumIngame, val hasThumbnail: Boolean, val isAuto: Boolean, val callback: () -> Unit) : SavingThread(ingame) {
override fun save() {
disk.saveMode = 2 * isAuto.toInt() // no quick
disk.capacity = 0L
Echo("Writing The Player...")
WritePlayer(ingame.actorGamer, disk)
WritePlayer(ingame.actorGamer, disk, ingame, time_t)
VDUtil.dumpToRealMachine(disk, outFile)
callback()

View File

@@ -1,22 +1,23 @@
package net.torvald.terrarum.serialise
import net.torvald.gdx.graphics.PixmapIO2
import net.torvald.terrarum.App
import net.torvald.terrarum.ccG
import net.torvald.terrarum.ccW
import net.torvald.terrarum.console.Echo
import net.torvald.terrarum.modulebasegame.IngameRenderer
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
import net.torvald.terrarum.realestate.LandUtil
import net.torvald.terrarum.toInt
import net.torvald.terrarum.tvda.*
import net.torvald.terrarum.utils.PlayerLastStatus
import java.io.File
import java.util.zip.GZIPOutputStream
/**
* Created by minjaesong on 2021-09-29.
*/
class QuickSaveThread(val disk: VirtualDisk, val file: File, val ingame: TerrarumIngame, val hasThumbnail: Boolean, val isAuto: Boolean, val callback: () -> Unit) : Runnable {
class QuickSingleplayerWorldSavingThread(val time_t: Long, val disk: VirtualDisk, val file: File, val ingame: TerrarumIngame, val hasThumbnail: Boolean, val isAuto: Boolean, val callback: () -> Unit) : Runnable {
/**
* Will happily overwrite existing entry
@@ -34,11 +35,6 @@ class QuickSaveThread(val disk: VirtualDisk, val file: File, val ingame: Terraru
override fun run() {
callback()
return
// TODO //
val skimmer = DiskSkimmer(file, Common.CHARSET)
if (hasThumbnail) {
@@ -47,7 +43,10 @@ class QuickSaveThread(val disk: VirtualDisk, val file: File, val ingame: Terraru
}
}
val actorsList = listOf(ingame.actorContainerActive).flatMap { it.filter { WriteWorld.actorAcceptable(it) } }
val allTheActors = ingame.actorContainerActive.cloneToList() + ingame.actorContainerInactive.cloneToList()
val playersList: List<IngamePlayer> = allTheActors.filter{ it is IngamePlayer } as List<IngamePlayer>
val actorsList = allTheActors.filter { WriteWorld.actorAcceptable(it) }
val chunks = ingame.modifiedChunks
val chunkCount = chunks.map { it.size }.sum()
@@ -63,14 +62,8 @@ class QuickSaveThread(val disk: VirtualDisk, val file: File, val ingame: Terraru
Echo("Writing metadata...")
val creation_t = ingame.creationTime
val time_t = App.getTIME_T()
val creation_t = ingame.world.creationTime
// Write Meta //
val metaContent = EntryFile(WriteMeta.encodeToByteArray64(ingame, time_t))
val meta = DiskEntry(-1, 0, creation_t, time_t, metaContent)
addFile(disk, meta); skimmer.appendEntryOnly(meta)
if (hasThumbnail) {
PixmapIO2._writeTGA(gzout, IngameRenderer.fboRGBexport, true, true)
@@ -78,16 +71,18 @@ class QuickSaveThread(val disk: VirtualDisk, val file: File, val ingame: Terraru
val thumbContent = EntryFile(tgaout.toByteArray64())
val thumb = DiskEntry(-2, 0, creation_t, time_t, thumbContent)
addFile(disk, thumb); skimmer.appendEntryOnly(thumb)
addFile(disk, thumb)
}
WriteSavegame.saveProgress += 1f
// Write World //
val worldNum = ingame.world.worldIndex
// record all player's last position
playersList.forEach {
ingame.world.playersLastStatus[it.uuid] = PlayerLastStatus(it, ingame.isMultiplayer)
}
val worldMeta = EntryFile(WriteWorld.encodeToByteArray64(ingame, time_t))
val world = DiskEntry(-1-1-1-1-1-1-1, 0, creation_t, time_t, worldMeta)
val world = DiskEntry(-1L, 0, creation_t, time_t, worldMeta)
addFile(disk, world); skimmer.appendEntryOnly(world)
WriteSavegame.saveProgress += 1f

View File

@@ -3,8 +3,6 @@ package net.torvald.terrarum.serialise
import net.torvald.spriteanimation.HasAssembledSprite
import net.torvald.spriteanimation.SpriteAnimation
import net.torvald.spriteassembler.ADProperties
import net.torvald.terrarum.App
import net.torvald.terrarum.INGAME
import net.torvald.terrarum.NoSuchActorWithIDException
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.gameactors.ActorWithBody
@@ -62,8 +60,21 @@ object WritePlayer {
if (!dir.contains(file.entryID)) dir.add(file.entryID)
}
operator fun invoke(player: IngamePlayer, playerDisk: VirtualDisk) {
val time_t = App.getTIME_T()
operator fun invoke(player: IngamePlayer, playerDisk: VirtualDisk, ingame: TerrarumIngame, time_t: Long) {
player.lastPlayTime = time_t
player.totalPlayTime += time_t - ingame.loadedTime_t
// restore player prop backup created on load-time
if (ingame.world.playersLastStatus[player.uuid] != null) {
player.setPosition(player.unauthorisedPlayerProps.physics.position)
if (ingame.isMultiplayer) {
player.actorValue = player.unauthorisedPlayerProps.actorValue!!
player.inventory = player.unauthorisedPlayerProps.inventory!!
}
}
val actorJson = WriteActor.encodeToByteArray64(player)
val adl = player.animDesc!!.getRawADL()
val adlGlow = player.animDescGlow?.getRawADL() // NULLABLE!

View File

@@ -1,64 +1,10 @@
package net.torvald.terrarum.serialise
import net.torvald.terrarum.App
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.gameactors.ActorID
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.worldgenerator.RoguelikeRandomiser
import net.torvald.terrarum.tvda.*
import net.torvald.terrarum.weather.WeatherMixer
/**
* Created by minjaesong on 2021-08-23.
*/
object WriteMeta {
operator fun invoke(ingame: TerrarumIngame, time_t: Long): String {
val world = ingame.world
val currentPlayTime_t = time_t - ingame.loadedTime_t
val meta = WorldMeta(
genver = Common.GENVER,
savename = world.worldName,
randseed0 = RoguelikeRandomiser.RNG.state0,
randseed1 = RoguelikeRandomiser.RNG.state1,
weatseed0 = WeatherMixer.RNG.state0,
weatseed1 = WeatherMixer.RNG.state1,
creation_t = ingame.creationTime,
lastplay_t = time_t,
playtime_t = ingame.totalPlayTime + currentPlayTime_t,
loadorder = ModMgr.loadOrder.toTypedArray(),
//worlds = ingame.gameworldIndices.toTypedArray()
)
return Common.jsoner.toJson(meta)
}
fun encodeToByteArray64(ingame: TerrarumIngame, time_t: Long): ByteArray64 {
val ba = ByteArray64()
this.invoke(ingame, time_t).toByteArray(Common.CHARSET).forEach { ba.add(it) }
return ba
}
data class WorldMeta(
val genver: Int = -1,
val savename: String = "",
val randseed0: Long = 0,
val randseed1: Long = 0,
val weatseed0: Long = 0,
val weatseed1: Long = 0,
val playerid: ActorID = 0,
val creation_t: Long = 0,
val lastplay_t: Long = 0,
val playtime_t: Long = 0,
val loadorder: Array<String> = arrayOf() // do not use list; Could not instantiate instance of class: java.util.Collections$SingletonList
//val worlds: Array<Int> = arrayOf() // do not use list; Could not instantiate instance of class: java.util.Collections$SingletonList
) {
override fun equals(other: Any?): Boolean {
throw UnsupportedOperationException()
}
}
private fun modnameToOrnamentalHeader(s: String) =
"\n\n${"#".repeat(16 + s.length)}\n" +
@@ -72,15 +18,5 @@ object WriteMeta {
*/
object ReadMeta {
operator fun invoke(savefile: VirtualDisk): WriteMeta.WorldMeta {
val metaFile = savefile.entries[-1]!!
val metaReader = ByteArray64Reader((metaFile.contents as EntryFile).getContent(), Common.CHARSET)
return Common.jsoner.fromJson(WriteMeta.WorldMeta::class.java, metaReader)
}
fun fromDiskEntry(metaFile: DiskEntry): WriteMeta.WorldMeta {
val metaReader = ByteArray64Reader((metaFile.contents as EntryFile).getContent(), Common.CHARSET)
return Common.jsoner.fromJson(WriteMeta.WorldMeta::class.java, metaReader)
}
}

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@@ -11,10 +11,9 @@ import net.torvald.terrarum.modulebasegame.IngameRenderer
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
import net.torvald.terrarum.realestate.LandUtil
import net.torvald.terrarum.serialise.Common.getUnzipInputStream
import net.torvald.terrarum.tvda.ByteArray64
import net.torvald.terrarum.tvda.ByteArray64Reader
import net.torvald.terrarum.tvda.VDUtil
import net.torvald.terrarum.tvda.SimpleFileSystem
import net.torvald.terrarum.tvda.VirtualDisk
import java.io.File
import java.io.Reader
@@ -27,20 +26,21 @@ import java.io.Reader
object WriteSavegame {
enum class SaveMode {
META, PLAYER, WORLD, SHARED
META, PLAYER, WORLD, SHARED, QUICK_PLAYER, QUICK_WORLD
}
@Volatile var savingStatus = -1 // -1: not started, 0: saving in progress, 255: saving finished
@Volatile var saveProgress = 0f
@Volatile var saveProgressMax = 1f
private fun getSaveThread(mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, hasThumbnail: Boolean, isAuto: Boolean, callback: () -> Unit = {}) = when (mode) {
SaveMode.WORLD -> WorldSavingThread(disk, outFile, ingame, hasThumbnail, isAuto, callback)
SaveMode.PLAYER -> PlayerSavingThread(disk, outFile, ingame, hasThumbnail, isAuto, callback)
private fun getSaveThread(time_t: Long, mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, hasThumbnail: Boolean, isAuto: Boolean, callback: () -> Unit = {}) = when (mode) {
SaveMode.WORLD -> WorldSavingThread(time_t, disk, outFile, ingame, hasThumbnail, isAuto, callback)
SaveMode.PLAYER -> PlayerSavingThread(time_t, disk, outFile, ingame, hasThumbnail, isAuto, callback)
SaveMode.QUICK_PLAYER -> QuickSingleplayerWorldSavingThread(time_t, disk, outFile, ingame, hasThumbnail, isAuto, callback)
else -> throw IllegalArgumentException("$mode")
}
operator fun invoke(mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, isAuto: Boolean, callback: () -> Unit = {}) {
operator fun invoke(time_t: Long, mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, isAuto: Boolean, callback: () -> Unit = {}) {
savingStatus = 0
Echo("Save queued")
@@ -60,7 +60,7 @@ object WriteSavegame {
}
IngameRenderer.screencapRequested = true
val savingThread = Thread(getSaveThread(mode, disk, outFile, ingame, true, isAuto, callback), "TerrarumBasegameGameSaveThread")
val savingThread = Thread(getSaveThread(time_t, mode, disk, outFile, ingame, true, isAuto, callback), "TerrarumBasegameGameSaveThread")
savingThread.start()
// it is caller's job to keep the game paused or keep a "save in progress" ui up
@@ -68,23 +68,23 @@ object WriteSavegame {
}
fun immediate(mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, hasThumbnail: Boolean, isAuto: Boolean, callback: () -> Unit = {}) {
fun immediate(time_t: Long, mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, hasThumbnail: Boolean, isAuto: Boolean, callback: () -> Unit = {}) {
savingStatus = 0
Echo("Immediate save fired")
val savingThread = Thread(getSaveThread(mode, disk, outFile, ingame, false, isAuto, callback), "TerrarumBasegameGameSaveThread")
val savingThread = Thread(getSaveThread(time_t, mode, disk, outFile, ingame, false, isAuto, callback), "TerrarumBasegameGameSaveThread")
savingThread.start()
// it is caller's job to keep the game paused or keep a "save in progress" ui up
// use field 'savingStatus' to know when the saving is done
}
fun quick(disk: VirtualDisk, file: File, ingame: TerrarumIngame, isAuto: Boolean, callback: () -> Unit = {}) {
return
fun quick(time_t: Long, mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, isAuto: Boolean, callback: () -> Unit = {}) {
if (ingame.isMultiplayer) TODO()
// TODO //
return // TODO //
savingStatus = 0
@@ -105,7 +105,7 @@ object WriteSavegame {
}
IngameRenderer.screencapRequested = true
val savingThread = Thread(QuickSaveThread(disk, file, ingame, true, isAuto, callback), "TerrarumBasegameGameSaveThread")
val savingThread = Thread(getSaveThread(time_t, mode, disk, outFile, ingame, false, isAuto, callback), "TerrarumBasegameGameSaveThread")
savingThread.start()
// it is caller's job to keep the game paused or keep a "save in progress" ui up
@@ -125,48 +125,33 @@ object WriteSavegame {
*/
object LoadSavegame {
fun getFileBytes(disk: VirtualDisk, id: Long): ByteArray64 = VDUtil.getAsNormalFile(disk, id).getContent()
fun getFileReader(disk: VirtualDisk, id: Long): Reader = ByteArray64Reader(getFileBytes(disk, id), Common.CHARSET)
operator fun invoke(disk: VirtualDisk) {
TODO()
fun getFileBytes(disk: SimpleFileSystem, id: Long): ByteArray64 = disk.getFile(id)!!.bytes
fun getFileReader(disk: SimpleFileSystem, id: Long): Reader = ByteArray64Reader(getFileBytes(disk, id), Common.CHARSET)
operator fun invoke(playerDisk: SimpleFileSystem) {
val newIngame = TerrarumIngame(App.batch)
val player = ReadActor.invoke(playerDisk, ByteArray64Reader(playerDisk.getFile(-1L)!!.bytes, Common.CHARSET)) as IngamePlayer
val meta = ReadMeta(disk)
val currentWorldId = player.worldCurrentlyPlaying
val worldDisk = App.savegameWorlds[currentWorldId]!!
val world = ReadWorld(ByteArray64Reader(worldDisk.getFile(-1L)!!.bytes, Common.CHARSET))
// NOTE: do NOT set ingame.actorNowPlaying as one read directly from the disk;
// you'll inevitably read the player actor twice, and they're separate instances of the player!
val currentWorld = (ReadActor.readActorBare(getFileReader(disk, Terrarum.PLAYER_REF_ID.toLong())) as IngamePlayer).worldCurrentlyPlaying
val world = ReadWorld(getFileReader(disk, -1-1-1-1-1-1))
// set lateinit vars on the gameworld FIRST
world.layerTerrain = BlockLayer(world.width, world.height)
world.layerWall = BlockLayer(world.width, world.height)
newIngame.creationTime = meta.creation_t
newIngame.lastPlayTime = meta.lastplay_t
newIngame.totalPlayTime = meta.playtime_t
newIngame.world = world // must be set before the loadscreen, otherwise the loadscreen will try to read from the NullWorld which is already destroyed
val loadJob = { it: LoadScreenBase ->
val loadscreen = it as ChunkLoadingLoadScreen
loadscreen.addMessage(Lang["MENU_IO_LOADING"])
val actors = world.actors.distinct()//.map { ReadActor(getFileReader(disk, it.toLong())) }
// val block = Common.jsoner.fromJson(BlockCodex.javaClass, getUnzipInputStream(getFileBytes(disk, -16)))
val item = Common.jsoner.fromJson(ItemCodex.javaClass, getUnzipInputStream(getFileBytes(disk, -17)))
// val wire = Common.jsoner.fromJson(WireCodex.javaClass, getUnzipInputStream(getFileBytes(disk, -18)))
// val material = Common.jsoner.fromJson(MaterialCodex.javaClass, getUnzipInputStream(getFileBytes(disk, -19)))
// val faction = Common.jsoner.fromJson(FactionCodex.javaClass, getUnzipInputStream(getFileBytes(disk, -20)))
val apocryphas = Common.jsoner.fromJson(Apocryphas.javaClass, getUnzipInputStream(getFileBytes(disk, -1024)))
val actors = world.actors.distinct()
val worldParam = TerrarumIngame.Codices(worldDisk, world, actors, player)
val worldParam = TerrarumIngame.Codices(disk, meta, item, apocryphas, actors)
newIngame.gameLoadInfoPayload = worldParam
newIngame.gameLoadMode = TerrarumIngame.GameLoadMode.LOAD_FROM
@@ -180,27 +165,25 @@ object LoadSavegame {
for (layer in worldLayer.indices) {
loadscreen.addMessage("${Lang["MENU_IO_LOADING"]} ${chunk*worldLayer.size+layer+1}/${chunkCount*2}")
val chunkFile = VDUtil.getAsNormalFile(disk, 0x1_0000_0000L or layer.toLong().shl(24) or chunk)
val chunkFile = worldDisk.getFile(0x1_0000_0000L or layer.toLong().shl(24) or chunk)!!
val chunkXY = LandUtil.chunkNumToChunkXY(world, chunk.toInt())
ReadWorld.decodeChunkToLayer(chunkFile.getContent(), worldLayer[layer]!!, chunkXY.x, chunkXY.y)
}
}
loadscreen.addMessage("Updating Block Mappings...")
world.renumberTilesAfterLoad()
Echo("${ccW}Savegame loaded from $ccY${disk.getDiskNameString(Common.CHARSET)}")
printdbg(this, "Savegame loaded from ${disk.getDiskNameString(Common.CHARSET)}")
Echo("${ccW}World loaded: $ccY${worldDisk.getDiskName(Common.CHARSET)}")
printdbg(this, "World loaded: ${worldDisk.getDiskName(Common.CHARSET)}")
}
val loadScreen = ChunkLoadingLoadScreen(newIngame, world.width, world.height, loadJob)
Terrarum.setCurrentIngameInstance(newIngame)
App.setLoadScreen(loadScreen)
}
}

View File

@@ -10,9 +10,11 @@ import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.gameworld.GameWorldTitleScreen
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
import net.torvald.terrarum.modulebasegame.worldgenerator.RoguelikeRandomiser
import net.torvald.terrarum.realestate.LandUtil
import net.torvald.terrarum.tvda.ByteArray64
import net.torvald.terrarum.tvda.ByteArray64Writer
import net.torvald.terrarum.weather.WeatherMixer
import java.io.Reader
/**
@@ -43,6 +45,11 @@ object WriteWorld {
world.actors.clear()
world.actors.addAll(actorIDbuf.sorted().distinct())
world.randSeeds[0] = RoguelikeRandomiser.RNG.state0
world.randSeeds[1] = RoguelikeRandomiser.RNG.state1
world.randSeeds[2] = WeatherMixer.RNG.state0
world.randSeeds[3] = WeatherMixer.RNG.state1
return world
}