mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
electric workbench
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@@ -49,6 +49,7 @@ id;classname;tags
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48;net.torvald.terrarum.modulebasegame.gameitems.ItemAlloyingFurnace;FIXTURE,STATION
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49;net.torvald.terrarum.modulebasegame.gameitems.ItemLogicSignalAdder;FIXTURE,SIGNAL
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50;net.torvald.terrarum.modulebasegame.gameitems.ItemSolderingWire;
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51;net.torvald.terrarum.modulebasegame.gameitems.ItemElectricWorkbench;FIXTURE,CRAFTING
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# ingots
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112;net.torvald.terrarum.modulebasegame.gameitems.IngotCopper;INGOT
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@@ -9,6 +9,7 @@
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"ITEM_DOOR_EBONY": "Ebony Door",
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"ITEM_DOOR_BIRCH": "Birch Door",
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"ITEM_DOOR_ROSEWOOD": "Rosewood Door",
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"ITEM_ELECTRIC_WORKBENCH": "Electric Workbench",
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"ITEM_FURNACE_AND_ANVIL": "Furnace and Anvil",
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"ITEM_GEM_RUBY": "Raw Ruby",
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"ITEM_GEM_EMERALD": "Raw Emerald",
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@@ -9,6 +9,7 @@
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"ITEM_DOOR_EBONY": "흑단 문",
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"ITEM_DOOR_BIRCH": "백단 문",
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"ITEM_DOOR_ROSEWOOD": "자단 문",
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"ITEM_ELECTRIC_WORKBENCH": "전기 작업대",
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"ITEM_FURNACE_AND_ANVIL": "화로와 모루",
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"ITEM_GEM_RUBY": "홍옥석",
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"ITEM_GEM_EMERALD": "취옥석",
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@@ -32,4 +32,30 @@ class FixtureWorkbench : FixtureBase, CraftingStation {
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actorValue[AVKey.BASEMASS] = 20.0
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}
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}
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/**
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* Created by minjaesong on 2024-03-14.
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*/
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class FixtureElectricWorkbench : FixtureBase, CraftingStation {
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@Transient override val tags = listOf("soldering")
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constructor() : super(
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BlockBox(BlockBox.NO_COLLISION, 2, 2),
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nameFun = { Lang["ITEM_ELECTRIC_WORKBENCH"] },
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mainUI = UICrafting(null)
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) {
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val itemImage = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/electric_workbench.tga")
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density = BlockCodex[Block.PLANK_NORMAL].density.toDouble()
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setHitboxDimension(itemImage.texture.width, itemImage.texture.height, 0, 0)
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makeNewSprite(TextureRegionPack(itemImage.texture, 32, 32)).let {
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it.setRowsAndFrames(2,1)
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}
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actorValue[AVKey.BASEMASS] = 40.0
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}
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}
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@@ -114,16 +114,16 @@ open class FixtureItemBase(originalID: ItemID, val fixtureClassName: String) : G
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*/
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companion object {
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/** Always use with Getter! */
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fun getItemImageFromSheet(module: String, path: String, tileW: Int, tileH: Int): TextureRegion {
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val id = "$module/${path.replace('\\','/')}"
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fun getItemImageFromSheet(module: String, path: String, tileW: Int, tileH: Int, tileIndexX: Int = 0, tileIndexY: Int = 0): TextureRegion {
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val id = "sheet:$module/${path.replace('\\','/')}"
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return (CommonResourcePool.getOrPut(id) {
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TextureRegionPack(ModMgr.getGdxFile(module, path), tileW, tileH)
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} as TextureRegionPack).get(0,0)
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} as TextureRegionPack).get(tileIndexX, tileIndexY)
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}
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/** Always use with Getter! */
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fun getItemImageFromSingleImage(module: String, path: String): TextureRegion {
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val id = "$module/${path.replace('\\','/')}"
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val id = "singleton:$module/${path.replace('\\','/')}"
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return CommonResourcePool.getOrPut(id) {
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TextureRegion(Texture(ModMgr.getGdxFile(module, path)))
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} as TextureRegion
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@@ -18,4 +18,21 @@ class ItemWorkbench(originalID: ItemID) : FixtureItemBase(originalID, "net.torva
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override var baseToolSize: Double? = baseMass
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override var originalName = "ITEM_WORKBENCH"
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}
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}
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/**
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* Created by minjaesong on 2024-03-14.
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*/
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class ItemElectricWorkbench(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureElectricWorkbench") {
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override var baseMass = 40.0
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override val canBeDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = getItemImageFromSheet("basegame", "sprites/fixtures/electric_workbench.tga", 32, 32, 0, 1)
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override var baseToolSize: Double? = baseMass
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override var originalName = "ITEM_ELECTRIC_WORKBENCH"
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}
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