working text selector; text input needs more work

This commit is contained in:
minjaesong
2021-10-21 15:08:39 +09:00
parent 22da01eea0
commit f07be81007
10 changed files with 263 additions and 46 deletions

View File

@@ -87,7 +87,7 @@ abstract class UIItem(var parentUI: UICanvas, val initialX: Int, val initialY: I
/** If mouse is hovering over it */
open val mouseUp: Boolean
get() = relativeMouseX in 0..width - 1 && relativeMouseY in 0..height - 1
get() = relativeMouseX in 0 until width && relativeMouseY in 0 until height
/** If mouse is hovering over it and mouse is down */
open val mousePushed: Boolean
get() = mouseUp && Terrarum.mouseDown

View File

@@ -20,16 +20,17 @@ class UIItemTextLineInput(
parentUI: UICanvas,
initialX: Int, initialY: Int,
override val width: Int,
override val height: Int = 24,
var placeholder: String? = null,
var placeholder: () -> String = { "" },
val enablePasteButton: Boolean = true,
val enableLanguageButton: Boolean = false
) : UIItem(parentUI, initialX, initialY) {
override val height = 24
companion object {
val TEXTINPUT_COL_TEXT = Color.WHITE
val TEXTINPUT_COL_BORDER = Toolkit.Theme.COL_ACTIVE
val TEXTINPUT_COL_BORDER_INACTIVE = Toolkit.Theme.COL_INACTIVE
val TEXTINPUT_COL_TEXT_HALF = Color.WHITE.cpy().mul(1f,1f,1f,0.5f)
val TEXTINPUT_COL_TEXT_DISABLED = Toolkit.Theme.COL_DISABLED
val TEXTINPUT_COL_BACKGROUND = Toolkit.Theme.COL_CELL_FILL
const val CURSOR_BLINK_TIME = 1f / 3f
}
@@ -37,7 +38,6 @@ class UIItemTextLineInput(
private val fbo = FrameBuffer(Pixmap.Format.RGBA8888, width - 4, height - 4, true)
var isActive = true
var isGreyedOut = false
var cursorX = 0 // 1 per char (not codepoint)
var cursorCodepoint = 0
@@ -46,10 +46,12 @@ class UIItemTextLineInput(
var cursorBlinkCounter = 0f
var cursorOn = true
val keybuf = StringBuilder()
private val textbuf = StringBuilder()
private var fboUpdateLatch = true
private var currentPlaceholderText = placeholder() // the placeholder text may change every time you call it
override fun update(delta: Float) {
super.update(delta)
@@ -64,22 +66,22 @@ class UIItemTextLineInput(
if (cursorX > 0 && keycodes.contains(Input.Keys.BACKSPACE)) {
cursorCodepoint -= 1
val lastCp = keybuf.codePointAt(cursorCodepoint)
val lastCp = textbuf.codePointAt(cursorCodepoint)
val charCount = Character.charCount(lastCp)
cursorX -= charCount
keybuf.delete(cursorX, cursorX + charCount)
textbuf.delete(cursorX, cursorX + charCount)
cursorDrawX -= App.fontGame.getWidth(String(Character.toChars(lastCp))) - 1
codepointCount -= 1
}
else if (cursorX > 0 && keycodes.contains(Input.Keys.LEFT)) {
cursorCodepoint -= 1
cursorX -= Character.charCount(keybuf.codePointAt(cursorCodepoint))
val lastCp = keybuf.codePointAt(cursorCodepoint)
cursorX -= Character.charCount(textbuf.codePointAt(cursorCodepoint))
val lastCp = textbuf.codePointAt(cursorCodepoint)
cursorDrawX -= App.fontGame.getWidth(String(Character.toChars(lastCp))) - 1
}
else if (cursorX < codepointCount && keycodes.contains(Input.Keys.RIGHT)) {
val lastCp = keybuf.codePointAt(cursorCodepoint)
val lastCp = textbuf.codePointAt(cursorCodepoint)
cursorDrawX += App.fontGame.getWidth(String(Character.toChars(lastCp))) - 1
cursorX += Character.charCount(lastCp)
cursorCodepoint += 1
@@ -88,7 +90,7 @@ class UIItemTextLineInput(
// - literal "<"
// - keysymbol that does not start with "<" (not always has length of 1 because UTF-16)
else if (char != null && char[0].code >= 32 && (char == "<" || !char.startsWith("<"))) {
keybuf.insert(cursorX, char)
textbuf.insert(cursorX, char)
cursorDrawX += App.fontGame.getWidth(char) - 1
cursorX += char.length
@@ -97,6 +99,10 @@ class UIItemTextLineInput(
}
}
if (cursorCodepoint == 0) {
currentPlaceholderText = placeholder()
}
cursorBlinkCounter += delta
while (cursorBlinkCounter >= CURSOR_BLINK_TIME) {
@@ -117,7 +123,7 @@ class UIItemTextLineInput(
gdxClearAndSetBlend(0f, 0f, 0f, 0f)
it.color = Color.WHITE
App.fontGame.draw(it, "$keybuf", 0f, 0f)
App.fontGameFBO.draw(it, if (textbuf.isEmpty()) currentPlaceholderText else "$textbuf", 0f, 0f)
} }
}
@@ -126,19 +132,17 @@ class UIItemTextLineInput(
batch.color = TEXTINPUT_COL_BACKGROUND
Toolkit.fillArea(batch, posX, posY, width, height)
batch.color = if (isActive) TEXTINPUT_COL_BORDER else TEXTINPUT_COL_BORDER_INACTIVE
batch.color = if (isActive) Toolkit.Theme.COL_HIGHLIGHT else if (mouseUp) Toolkit.Theme.COL_ACTIVE else Toolkit.Theme.COL_INACTIVE
Toolkit.drawBoxBorder(batch, posX - 1, posY - 1, width + 2, height + 2)
batch.color = TEXTINPUT_COL_TEXT
batch.color = if (textbuf.isEmpty()) TEXTINPUT_COL_TEXT_DISABLED else TEXTINPUT_COL_TEXT
batch.draw(fbo.colorBufferTexture, posX + 2f, posY + 2f, fbo.width.toFloat(), fbo.height.toFloat())
if (isActive && cursorOn) {
val oldBatchCol = batch.color.cpy()
batch.color = batch.color.mul(0.5f,0.5f,0.5f,1f)
batch.color = TEXTINPUT_COL_TEXT_HALF
Toolkit.fillArea(batch, posX + cursorDrawX + 3, posY, 2, 24)
batch.color = oldBatchCol
batch.color = TEXTINPUT_COL_TEXT
Toolkit.fillArea(batch, posX + cursorDrawX + 3, posY, 1, 23)
}
@@ -146,6 +150,9 @@ class UIItemTextLineInput(
super.render(batch, camera)
}
fun getText() = textbuf.toString()
fun getTextOrPlaceholder() = if (textbuf.isEmpty()) currentPlaceholderText else getText()
override fun dispose() {
fbo.dispose()
}

View File

@@ -0,0 +1,158 @@
package net.torvald.terrarum.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.Pixmap
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import net.torvald.terrarum.*
import net.torvald.terrarum.gameworld.fmod
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* @param width width of the text input where the text gets drawn, not the entire item
* @param height height of the text input where the text gets drawn, not the entire item
*
* Created by minjaesong on 2021-10-21.
*/
class UIItemTextSelector(
parentUI: UICanvas,
initialX: Int, initialY: Int,
val labelfuns: List<() -> String>,
intialSelection: Int,
override val width: Int,
private val drawBorder: Boolean = true
) : UIItem(parentUI, initialX, initialY) {
init {
CommonResourcePool.addToLoadingList("inventory_category") {
TextureRegionPack("assets/graphics/gui/inventory/category.tga", 20, 20)
}
CommonResourcePool.loadAll()
}
private val labels = CommonResourcePool.getAsTextureRegionPack("inventory_category")
override val height = 24
private val buttonW = 30
private val fbo = FrameBuffer(Pixmap.Format.RGBA8888, width - 54 - 4, height - 4, true)
var selection = intialSelection
private var fboUpdateLatch = true
private var mouseOnButton = 0 // 0: nothing, 1: left, 2: right
var selectionChangeListener: (Int) -> Unit = {}
override fun update(delta: Float) {
super.update(delta)
mouseOnButton =
if (relativeMouseX in 0..buttonW && relativeMouseY in 0..height)
1
else if (relativeMouseX in width - buttonW..width && relativeMouseY in 0..height)
2
else
0
if (!mouseLatched && Terrarum.mouseDown && mouseOnButton != 0) {
mouseLatched = true
selection = (selection + (mouseOnButton * 2) - 3) fmod labelfuns.size
fboUpdateLatch = true
selectionChangeListener(selection)
}
else if (!Terrarum.mouseDown) mouseLatched = false
}
override fun render(batch: SpriteBatch, camera: Camera) {
batch.end()
if (fboUpdateLatch) {
fboUpdateLatch = false
fbo.inAction(camera as OrthographicCamera, batch) { batch.inUse {
gdxClearAndSetBlend(0f, 0f, 0f, 0f)
it.color = Color.WHITE
val t = labelfuns[selection]()
val tw = App.fontGame.getWidth(t)
App.fontGameFBO.draw(it, t, (fbo.width - tw) / 2, 0)
} }
}
batch.begin()
if (drawBorder) {
batch.color = UIItemTextLineInput.TEXTINPUT_COL_BACKGROUND
// left button cell back
Toolkit.fillArea(batch, posX, posY, buttonW, height)
// text area cell back
Toolkit.fillArea(batch, posX + buttonW + 3, posY, width - 2*buttonW - 6, height)
// right button cell back
Toolkit.fillArea(batch, posX + width - buttonW, posY, buttonW, height)
// text area border
batch.color = Toolkit.Theme.COL_INACTIVE
Toolkit.drawBoxBorder(batch, posX + buttonW + 2, posY - 1, width - 2*buttonW - 6 + 2, height + 2)
// left button border
batch.color = if (mouseOnButton == 1 && mousePushed) Toolkit.Theme.COL_HIGHLIGHT
else if (mouseOnButton == 1) Toolkit.Theme.COL_ACTIVE else Toolkit.Theme.COL_INACTIVE
Toolkit.drawBoxBorder(batch, posX - 1, posY - 1, buttonW + 2, height + 2)
// right button border
batch.color = if (mouseOnButton == 2 && mousePushed) Toolkit.Theme.COL_HIGHLIGHT
else if (mouseOnButton == 2) Toolkit.Theme.COL_ACTIVE else Toolkit.Theme.COL_INACTIVE
Toolkit.drawBoxBorder(batch, posX + width - buttonW - 1, posY - 1, buttonW + 2, height + 2)
}
// left button icon
batch.color = if (mouseOnButton == 1 && mousePushed) Toolkit.Theme.COL_HIGHLIGHT
else if (mouseOnButton == 1) Toolkit.Theme.COL_ACTIVE else UIItemTextLineInput.TEXTINPUT_COL_TEXT
batch.draw(labels.get(16,0), posX + (buttonW - labels.tileW) / 2f, posY + (height - labels.tileH) / 2f)
// right button icon
batch.color = if (mouseOnButton == 2 && mousePushed) Toolkit.Theme.COL_HIGHLIGHT
else if (mouseOnButton == 2) Toolkit.Theme.COL_ACTIVE else UIItemTextLineInput.TEXTINPUT_COL_TEXT
batch.draw(labels.get(17,0), posX + width - buttonW + (buttonW - labels.tileW) / 2f, posY + (height - labels.tileH) / 2f)
// draw text
batch.color = UIItemTextLineInput.TEXTINPUT_COL_TEXT
batch.draw(fbo.colorBufferTexture, posX + buttonW + 5f, posY + 2f, fbo.width.toFloat(), fbo.height.toFloat())
super.render(batch, camera)
}
override fun dispose() {
fbo.dispose()
}
}
class UIItemSpinner(
parentUI: UICanvas,
initialX: Int, initialY: Int,
intialValue: Int,
val min: Int,
val max: Int,
val step: Int,
override val width: Int
) : UIItem(parentUI, initialX, initialY) {
init {
CommonResourcePool.addToLoadingList("inventory_category") {
TextureRegionPack("assets/graphics/gui/inventory/category.tga", 20, 20)
}
CommonResourcePool.loadAll()
}
private val labels = CommonResourcePool.getAsTextureRegionPack("inventory_category")
override val height = 24
override fun dispose() {
}
}