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generalised things so that they would work outside of ingame.world; title screen wip
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@@ -23,8 +23,6 @@ class MessageWindow(override var width: Int, isBlackVariant: Boolean) : UICanvas
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override var openCloseTime: Second = OPEN_CLOSE_TIME
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override var handler: UIHandler? = null
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private val LRmargin = 0f // there's "base value" of 8 px for LR (width of segment tile)
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