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forgot to comment out the debug print
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@@ -1,6 +1,5 @@
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package net.torvald.terrarum.gameactors
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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@@ -361,7 +360,7 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
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//val ddelta = Gdx.graphics.rawDeltaTime.toDouble()
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val ddelta = AppLoader.getSmoothDelta()
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println("${Gdx.graphics.rawDeltaTime.toDouble()}\t${AppLoader.getSmoothDelta()}")
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//println("${Gdx.graphics.rawDeltaTime.toDouble()}\t${AppLoader.getSmoothDelta()}")
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if (!assertPrinted) assertInit()
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