mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
renaming some shits to make them have more sensible name
Former-commit-id: 1c86d460750aa19f65b6e2a0cd7ac1c51ab8ca21 Former-commit-id: 1dd9c33f3eb05b2c48b85ca70ebf3a1b5e57e51a
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@@ -59,9 +59,9 @@ constructor() : BasicGameState() {
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lateinit var debugWindow: UIHandler
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lateinit var notifier: UIHandler
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lateinit internal var playerWrapper: PossessedPlayerWrapper
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lateinit internal var playableActorWrapper: PlayableActorWrapper
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internal val player: ActorHumanoid // currently POSSESSED actor :)
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get() = playerWrapper.actor
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get() = playableActorWrapper.actor
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//private var GRADIENT_IMAGE: Image? = null
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//private var skyBox: Rectangle? = null
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@@ -126,7 +126,7 @@ constructor() : BasicGameState() {
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// add new player and put it to actorContainer
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playerWrapper = PossessedPlayerWrapper(PlayerBuilderSigrid.create())
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playableActorWrapper = PlayableActorWrapper(PlayerBuilderSigrid.create())
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//player = PBCynthia.create()
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//player.setNoClip(true);
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addActor(player)
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@@ -244,12 +244,12 @@ constructor() : BasicGameState() {
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changePossession(Player.PLAYER_REF_ID) // TODO completely other behaviour?
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}
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private fun changePossession(newActor: PossessedPlayerWrapper) {
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private fun changePossession(newActor: PlayableActorWrapper) {
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if (!hasActor(player)) {
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throw IllegalArgumentException("No such actor in actorContainer: $newActor")
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}
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playerWrapper = newActor
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playableActorWrapper = newActor
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WorldSimulator(world, player, UPDATE_DELTA)
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}
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@@ -258,7 +258,7 @@ constructor() : BasicGameState() {
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throw IllegalArgumentException("No such actor in actorContainer: $refid")
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}
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playerWrapper = PossessedPlayerWrapper(getActorByID(refid) as ActorHumanoid)
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playableActorWrapper = PlayableActorWrapper(getActorByID(refid) as ActorHumanoid)
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WorldSimulator(world, player, UPDATE_DELTA)
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}
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@@ -172,7 +172,7 @@ open class ActorWithBody : Actor() {
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@Transient private val gravitation: Vector2 = world.gravitation
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@Transient val DRAG_COEFF_DEFAULT = 1.2
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/** Drag coefficient. Parachutes have much higher value than bare body (1.2) */
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private var DRAG_COEFF: Double
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var dragCoefficient: Double
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get() = actorValue.getAsDouble(AVKey.DRAGCOEFF) ?: DRAG_COEFF_DEFAULT
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set(value) {
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if (value < 0)
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@@ -424,7 +424,7 @@ open class ActorWithBody : Actor() {
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* Drag of atmosphere
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* D = Cd (drag coefficient) * 0.5 * rho (density) * V^2 (velocity sqr) * A (area)
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*/
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val D: Vector2 = Vector2(veloX.magnSqr(), veloY.magnSqr()) * DRAG_COEFF * 0.5 * A// * tileDensityFluid.toDouble()
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val D: Vector2 = Vector2(veloX.magnSqr(), veloY.magnSqr()) * dragCoefficient * 0.5 * A// * tileDensityFluid.toDouble()
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val V: Vector2 = (W - D) / mass * SI_TO_GAME_ACC
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@@ -9,7 +9,7 @@ import org.newdawn.slick.Input
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* @param actor : here you 'snap in' the actor you wish to control
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* Created by minjaesong on 16-10-23.
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*/
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class PossessedPlayerWrapper(val actor: ActorHumanoid) {
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class PlayableActorWrapper(val actor: ActorHumanoid) {
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init {
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if (actor !is Controllable)
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