renaming some shits to make them have more sensible name

Former-commit-id: 1c86d460750aa19f65b6e2a0cd7ac1c51ab8ca21
Former-commit-id: 1dd9c33f3eb05b2c48b85ca70ebf3a1b5e57e51a
This commit is contained in:
Song Minjae
2016-11-28 00:13:03 +09:00
parent 900121779b
commit f209452f69
3 changed files with 9 additions and 9 deletions

View File

@@ -172,7 +172,7 @@ open class ActorWithBody : Actor() {
@Transient private val gravitation: Vector2 = world.gravitation
@Transient val DRAG_COEFF_DEFAULT = 1.2
/** Drag coefficient. Parachutes have much higher value than bare body (1.2) */
private var DRAG_COEFF: Double
var dragCoefficient: Double
get() = actorValue.getAsDouble(AVKey.DRAGCOEFF) ?: DRAG_COEFF_DEFAULT
set(value) {
if (value < 0)
@@ -424,7 +424,7 @@ open class ActorWithBody : Actor() {
* Drag of atmosphere
* D = Cd (drag coefficient) * 0.5 * rho (density) * V^2 (velocity sqr) * A (area)
*/
val D: Vector2 = Vector2(veloX.magnSqr(), veloY.magnSqr()) * DRAG_COEFF * 0.5 * A// * tileDensityFluid.toDouble()
val D: Vector2 = Vector2(veloX.magnSqr(), veloY.magnSqr()) * dragCoefficient * 0.5 * A// * tileDensityFluid.toDouble()
val V: Vector2 = (W - D) / mass * SI_TO_GAME_ACC

View File

@@ -9,7 +9,7 @@ import org.newdawn.slick.Input
* @param actor : here you 'snap in' the actor you wish to control
* Created by minjaesong on 16-10-23.
*/
class PossessedPlayerWrapper(val actor: ActorHumanoid) {
class PlayableActorWrapper(val actor: ActorHumanoid) {
init {
if (actor !is Controllable)