mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
commiting minor changes cause I need to track down some bugs
- Text on small font goes dark gradually (?)
This commit is contained in:
1
.idea/libraries/lib.xml
generated
1
.idea/libraries/lib.xml
generated
@@ -19,6 +19,7 @@
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<root url="jar://$PROJECT_DIR$/lib/Terrarum_Joise.jar!/" />
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<root url="jar://$PROJECT_DIR$/lib/source/gdx-backend-lwjgl-sources.jar!/" />
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<root url="jar://$PROJECT_DIR$/lib/TerrarumSansBitmap.jar!/" />
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<root url="jar://$PROJECT_DIR$/lib/kotlin-stdlib-sources.jar!/" />
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</SOURCES>
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<jarDirectory url="file://$PROJECT_DIR$/lib" recursive="false" />
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<jarDirectory url="file://$PROJECT_DIR$/lib/source" recursive="false" type="SOURCES" />
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@@ -20,7 +20,8 @@ object DefaultConfig {
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jsonObject.addProperty("imtooyoungtodie", false) // no perma-death
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jsonObject.addProperty("language", AppLoader.getSysLang())
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jsonObject.addProperty("notificationshowuptime", 6500)
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jsonObject.addProperty("multithread", false) // experimental!
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jsonObject.addProperty("multithread", true) // experimental!
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jsonObject.addProperty("multithreadedlight", false) // experimental!
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@@ -6,7 +6,9 @@ import net.torvald.terrarum.Terrarum
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* Created by minjaesong on 2016-05-25.
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*/
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object ThreadParallel {
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private val pool: Array<Thread?> = Array(Terrarum.THREADS, { null })
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val threads = Terrarum.THREADS // modify this to your taste
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private val pool: Array<Thread?> = Array(threads, { null })
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/**
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* Map Runnable object to certain index of the thread pool.
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@@ -14,18 +16,21 @@ object ThreadParallel {
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* @param runnable
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* @param prefix Will name each thread like "Foo-1", "Foo-2", etc.
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*/
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fun map(index: Int, runnable: Runnable, prefix: String) {
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fun map(index: Int, prefix: String, runnable: Runnable) {
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pool[index] = Thread(runnable, "$prefix-$index")
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}
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fun map(index: Int, runFunc: (Int) -> Unit, prefix: String) {
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/**
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* @param runFunc A function that takes an int input (the index), and returns nothing
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*/
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fun map(index: Int, prefix: String, runFunc: (Int) -> Unit) {
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val runnable = object : Runnable {
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override fun run() {
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runFunc(index)
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}
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}
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map(index, runnable, prefix)
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map(index, prefix, runnable)
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}
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/**
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@@ -50,4 +55,81 @@ object ThreadParallel {
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pool.forEach { if (it?.state != Thread.State.TERMINATED) return false }
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return true
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}
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}
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object ParallelUtils {
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fun <T, R> Iterable<T>.parallelMap(transform: (T) -> R): List<R> {
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val tasks = this.sliceEvenly(ThreadParallel.threads)
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val destination = Array(ThreadParallel.threads) { ArrayList<R>() }
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tasks.forEachIndexed { index, list ->
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ThreadParallel.map(index, "ParallelUtils.parallelMap@${this.javaClass.canonicalName}") {
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for (item in list)
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destination[index].add(transform(item as T))
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}
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}
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ThreadParallel.startAllWaitForDie()
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return destination.flatten()
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}
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/**
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* Shallow flat of the array
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*/
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fun <T> Array<out Iterable<T>>.flatten(): List<T> {
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val al = ArrayList<T>()
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this.forEach { it.forEach { al.add(it) } }
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return al
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}
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/**
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* Shallow flat of the iterable
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*/
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fun <T> Iterable<out Iterable<T>>.flatten(): List<T> {
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val al = ArrayList<T>()
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this.forEach { it.forEach { al.add(it) } }
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return al
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}
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/**
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* Shallow flat of the array
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*/
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fun <T> Array<out Array<T>>.flatten(): List<T> {
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val al = ArrayList<T>()
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this.forEach { it.forEach { al.add(it) } }
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return al
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}
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fun Iterable<*>.sliceEvenly(slices: Int): List<List<*>> = this.toList().sliceEvenly(slices)
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fun List<*>.sliceEvenly(slices: Int): List<List<*>> {
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return (0 until slices).map {
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this.subList(
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this.size.toFloat().div(slices).times(it).roundInt(),
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this.size.toFloat().div(slices).times(it + 1).roundInt()
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)
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}
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}
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fun Array<*>.sliceEvenly(slices: Int): List<Array<*>> {
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return (0 until slices).map {
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this.sliceArray(
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this.size.toFloat().div(slices).times(it).roundInt() until
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this.size.toFloat().div(slices).times(it + 1).roundInt()
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)
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}
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}
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fun IntRange.sliceEvenly(slices: Int): List<IntRange> {
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if (this.step != 1) throw UnsupportedOperationException("Sorry, step != 1")
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val size = this.last - this.first + 1f
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return (0 until slices).map {
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size.div(slices).times(it).roundInt() until
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size.div(slices).times(it + 1).roundInt()
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}
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}
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private inline fun Float.roundInt(): Int = Math.round(this)
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}
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@@ -671,12 +671,11 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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// set up indices
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for (i in 0..Terrarum.THREADS - 1) {
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ThreadParallel.map(
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i,
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i, "ActorUpdate",
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ThreadActorUpdate(
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actors.div(Terrarum.THREADS).times(i).roundInt(),
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actors.div(Terrarum.THREADS).times(i.plus(1)).roundInt() - 1
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),
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"ActorUpdate"
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actors.div(Terrarum.THREADS).times(i + 1).roundInt() - 1
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)
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)
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}
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@@ -781,13 +781,12 @@ object WorldGenerator {
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// set up indices
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for (i in 0 until Terrarum.THREADS) {
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ThreadParallel.map(
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i,
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i, "SampleJoiseMap",
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ThreadProcessNoiseLayers(
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HEIGHT.toFloat().div(Terrarum.THREADS).times(i).roundInt(),
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HEIGHT.toFloat().div(Terrarum.THREADS).times(i.plus(1)).roundInt() - 1,
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noiseRecords
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),
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"SampleJoiseMap"
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)
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)
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}
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@@ -10,14 +10,17 @@ import net.torvald.terrarum.blockproperties.BlockCodex
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import com.jme3.math.FastMath
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import net.torvald.terrarum.AppLoader.printdbg
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.blendNormal
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.gameactors.*
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import net.torvald.terrarum.gameactors.ActorWBMovable
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import net.torvald.terrarum.ceilInt
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import net.torvald.terrarum.concurrent.ThreadParallel
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import net.torvald.terrarum.floorInt
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import net.torvald.terrarum.modulebasegame.IngameRenderer
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import java.util.*
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import net.torvald.terrarum.concurrent.ParallelUtils.sliceEvenly
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import kotlin.collections.ArrayList
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import kotlin.system.measureNanoTime
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/**
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@@ -148,6 +151,10 @@ object LightmapRenderer {
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// TODO in regard of "colour math against integers", take Int
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private fun setLight(x: Int, y: Int, colour: Color) {
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setLightOf(lightmap, x, y, colour)
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}
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private fun setLightOf(list: Array<Color>, x: Int, y: Int, colour: Color) {
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if (y - for_y_start + overscan_open in 0 until LIGHTMAP_HEIGHT &&
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x - for_x_start + overscan_open in 0 until LIGHTMAP_WIDTH) {
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@@ -155,7 +162,7 @@ object LightmapRenderer {
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val xpos = x - for_x_start + overscan_open
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//lightmap[ypos][xpos] = colour
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lightmap[ypos * LIGHTMAP_WIDTH + xpos] = colour
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list[ypos * LIGHTMAP_WIDTH + xpos] = colour
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}
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}
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@@ -195,9 +202,9 @@ object LightmapRenderer {
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// Because of inevitable overlaps on the area, it only works with ADDITIVE blend (aka maxblend)
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// each usually takes 1-3 miliseconds when not threaded
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// each usually takes 8 000 000..12 000 000 miliseconds total when not threaded
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if (!Terrarum.getConfigBoolean("multithread")) {
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if (!Terrarum.getConfigBoolean("multithreadedlight")) {
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// Round 1
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Terrarum.debugTimers["Renderer.Light1"] = measureNanoTime {
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for (y in for_y_start - overscan_open..for_y_end) {
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@@ -233,13 +240,103 @@ object LightmapRenderer {
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}
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}
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}
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Terrarum.debugTimers["Renderer.LightSequential"] =
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Terrarum.debugTimers["Renderer.Light1"]!! +
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Terrarum.debugTimers["Renderer.Light2"]!! +
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Terrarum.debugTimers["Renderer.Light3"]!! +
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Terrarum.debugTimers["Renderer.Light4"]!!
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}
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else {
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TODO()
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//val bufferForPasses = arrayOf(lightmap.)
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Terrarum.debugTimers["Renderer.LightPre"] = measureNanoTime {
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val bufferForPasses = arrayOf(
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lightmap.copyOf(), lightmap.copyOf(), lightmap.copyOf(), lightmap.copyOf()
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)
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//val combiningBuffer = Array(lightmap.size) { Color(0) }
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// this is kind of inefficient...
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val calcTask = ArrayList<ThreadedLightmapUpdateMessage>()
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// Round 1 preload
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for (y in for_y_start - overscan_open..for_y_end) {
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for (x in for_x_start - overscan_open..for_x_end) {
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calcTask.add(ThreadedLightmapUpdateMessage(x, y, 1))
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}
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}
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// Round 2 preload
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for (y in for_y_end + overscan_open downTo for_y_start) {
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for (x in for_x_start - overscan_open..for_x_end) {
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calcTask.add(ThreadedLightmapUpdateMessage(x, y, 2))
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}
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}
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// Round 3 preload
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for (y in for_y_end + overscan_open downTo for_y_start) {
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for (x in for_x_end + overscan_open downTo for_x_start) {
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calcTask.add(ThreadedLightmapUpdateMessage(x, y, 3))
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}
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}
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// Round 4 preload
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for (y in for_y_start - overscan_open..for_y_end) {
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for (x in for_x_end + overscan_open downTo for_x_start) {
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calcTask.add(ThreadedLightmapUpdateMessage(x, y, 4))
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}
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}
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val calcTasks = calcTask.sliceEvenly(Terrarum.THREADS)
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val combineTasks = (0 until lightmap.size).sliceEvenly(Terrarum.THREADS)
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// couldn't help but do this nested timer
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Terrarum.debugTimers["Renderer.LightParallel${Terrarum.THREADS}x"] = measureNanoTime {
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calcTasks.forEachIndexed { index, list ->
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ThreadParallel.map(index, "LightCalculate") { index -> // this index is that index
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list.forEach {
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val msg = it as ThreadedLightmapUpdateMessage
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setLightOf(bufferForPasses[it.pass - 1], it.x, it.y, calculate(it.x, it.y, it.pass))
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//setLightOf(bufferForPasses[it.pass - 1], it.x, it.y, calculate(it.x, it.y, 1))
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}
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}
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}
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ThreadParallel.startAllWaitForDie()
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}
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Terrarum.debugTimers["Runderer.LightPost"] = measureNanoTime {
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combineTasks.forEachIndexed { index, intRange ->
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ThreadParallel.map(index, "LightCombine") { index -> // this index is that index
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for (i in intRange) {
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val max1 = bufferForPasses[0][i] maxBlend bufferForPasses[1][i]
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val max2 = bufferForPasses[2][i] maxBlend bufferForPasses[3][i]
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val max = max1 maxBlend max2
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lightmap[i] = max
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}
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}
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}
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ThreadParallel.startAllWaitForDie()
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}
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}
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// get correct Renderer.LightPre by subtracting some shits
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Terrarum.debugTimers["Renderer.LightParaTotal"] = Terrarum.debugTimers["Renderer.LightPre"]!!
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Terrarum.debugTimers["Renderer.LightPre"] =
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Terrarum.debugTimers["Renderer.LightPre"]!! -
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Terrarum.debugTimers["Renderer.LightParallel${Terrarum.THREADS}x"]!! -
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Terrarum.debugTimers["Runderer.LightPost"]!!
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// accuracy may suffer (overheads maybe?) but it doesn't matter (i think...)
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}
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}
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internal data class ThreadedLightmapUpdateMessage(val x: Int, val y: Int, val pass: Int)
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private fun buildLanternmap() {
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@@ -282,9 +379,14 @@ object LightmapRenderer {
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private var thisTileOpacity = Color(0f,0f,0f,0f)
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private var sunLight = Color(0f,0f,0f,0f)
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/**
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* @param pass one-based
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*/
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private fun calculate(x: Int, y: Int, pass: Int): Color = calculate(x, y, pass, false)
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/**
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* @param pass one-based
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*/
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private fun calculate(x: Int, y: Int, pass: Int, doNotCalculateAmbient: Boolean): Color {
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// O(9n) == O(n) where n is a size of the map
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// TODO devise multithreading on this
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@@ -392,9 +494,9 @@ object LightmapRenderer {
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val this_y_end = for_y_end// + overscan_open
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// wipe out beforehand. You DO need this
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lightBuffer.blending = Pixmap.Blending.None // gonna overwrite
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lightBuffer.blending = Pixmap.Blending.None // gonna overwrite (remove this line causes the world to go bit darker)
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lightBuffer.setColor(colourNull)
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lightBuffer.fillRectangle(0, 0, lightBuffer.width, lightBuffer.height)
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lightBuffer.fill()
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// write to colour buffer
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@@ -443,8 +545,6 @@ object LightmapRenderer {
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batch.draw(_lightBufferAsTex, 0f, 0f, _lightBufferAsTex.width * DRAW_TILE_SIZE, _lightBufferAsTex.height * DRAW_TILE_SIZE)
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}
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fun dispose() {
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Reference in New Issue
Block a user