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explosion wip
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@@ -108,7 +108,7 @@ object WorldSimulator {
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fun buryGrassImmediately() {
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ingame.terrainChangeQueue.forEach {
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ingame.terrainChangeQueue.toList().forEach {
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val blockProp = BlockCodex[it.new]
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if (blockProp.isSolid && !blockProp.isActorBlock) {
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if (world.getTileFromTerrain(it.posX, it.posY + 1) == Block.GRASS) {
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