mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-10 10:34:06 +09:00
explosion wip
This commit is contained in:
@@ -1,10 +1,13 @@
|
||||
package net.torvald.terrarum.modulebasegame
|
||||
|
||||
import net.torvald.terrarum.BlockCodex
|
||||
import net.torvald.terrarum.gameworld.BlockLayerI16
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import net.torvald.terrarum.gameworld.getOffset
|
||||
import net.torvald.terrarum.tryDispose
|
||||
import net.torvald.unsafe.UnsafeHelper
|
||||
import kotlin.math.max
|
||||
import kotlin.math.min
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2024-02-13.
|
||||
@@ -23,7 +26,7 @@ object ExplosionManager {
|
||||
memcpyFromWorld(world, tx - CALC_RADIUS, ty - CALC_RADIUS, line, tilemap)
|
||||
}
|
||||
|
||||
createExplosionWorker(tilemap, tx, ty, power, world, callback).start()
|
||||
createExplosionWorker(world, tilemap, tx, ty, power, world, callback).start()
|
||||
}
|
||||
|
||||
private fun memcpyFromWorld(world: GameWorld, xStart: Int, yStart: Int, yOff: Int, out: BlockLayerI16) {
|
||||
@@ -60,23 +63,163 @@ object ExplosionManager {
|
||||
|
||||
/**
|
||||
* @param tilemap a portion copy of the tilemap from the world, centred to the explosive
|
||||
* @param tx tilewise centre-x of the explosive
|
||||
* @param ty tilewise centre-y of the explosive
|
||||
* @param tx tilewise centre-x of the explosive from the world
|
||||
* @param ty tilewise centre-y of the explosive from the world
|
||||
* @param outWorld world object to write the result to
|
||||
*/
|
||||
private fun createExplosionWorker(tilemap: BlockLayerI16, tx: Int, ty: Int, power: Float, outWorld: GameWorld, callback: () -> Unit): Thread {
|
||||
return Thread {
|
||||
// simulate explosion like lightmaprenderer
|
||||
private fun createExplosionWorker(world: GameWorld, tilemap: BlockLayerI16, tx: Int, ty: Int, power: Float, outWorld: GameWorld, callback: () -> Unit): Thread { return Thread {
|
||||
val lightmap = UnsafeFloatArray(CALC_WIDTH, CALC_WIDTH) // explosion power map
|
||||
val _mapThisTileOpacity = UnsafeFloatArray(CALC_WIDTH, CALC_WIDTH) // the tile strengths
|
||||
val _mapThisTileOpacity2 = UnsafeFloatArray(CALC_WIDTH, CALC_WIDTH) // the tile strengths
|
||||
val _mapLightLevelThis = UnsafeFloatArray(CALC_WIDTH, CALC_WIDTH) // the explosion powers
|
||||
var _thisTileLuminosity = 0f // ???
|
||||
var _ambientAccumulator = 0f // ambient explosion power
|
||||
var _thisTileOpacity = 0f
|
||||
var _thisTileOpacity2 = 0f
|
||||
|
||||
|
||||
// write to the world
|
||||
fun _swipeTask(x: Int, y: Int, x2: Int, y2: Int, swipeDiag: Boolean) {//, distFromLightSrc: Ivec4) {
|
||||
if (x2 < 0 || y2 < 0 || x2 >= CALC_WIDTH || y2 >= CALC_WIDTH) return
|
||||
|
||||
_ambientAccumulator = _mapLightLevelThis[x, y]
|
||||
|
||||
// dispose of the tilemap copy
|
||||
tilemap.tryDispose()
|
||||
if (!swipeDiag) {
|
||||
_thisTileOpacity = _mapThisTileOpacity[x, y]
|
||||
_ambientAccumulator = maxOf(_ambientAccumulator, lightmap[x2, y2] - _thisTileOpacity)
|
||||
}
|
||||
else {
|
||||
_thisTileOpacity2 = _mapThisTileOpacity2[x, y]
|
||||
_ambientAccumulator = maxOf(_ambientAccumulator, lightmap[x2, y2] - _thisTileOpacity2)
|
||||
}
|
||||
|
||||
callback()
|
||||
_mapLightLevelThis[x, y] = _ambientAccumulator
|
||||
lightmap[x, y] = _ambientAccumulator
|
||||
}
|
||||
fun swipeBoomPower(sx: Int, sy: Int, ex: Int, ey: Int, dx: Int, dy: Int, strengthmap: UnsafeFloatArray, swipeDiag: Boolean) {
|
||||
var swipeX = sx
|
||||
var swipeY = sy
|
||||
while (swipeX*dx <= ex*dx && swipeY*dy <= ey*dy) {
|
||||
// conduct the task #1
|
||||
// spread towards the end
|
||||
_swipeTask(swipeX, swipeY, swipeX-dx, swipeY-dy, swipeDiag)
|
||||
|
||||
swipeX += dx
|
||||
swipeY += dy
|
||||
}
|
||||
|
||||
swipeX = ex; swipeY = ey
|
||||
while (swipeX*dx >= sx*dx && swipeY*dy >= sy*dy) {
|
||||
// conduct the task #2
|
||||
// spread towards the start
|
||||
_swipeTask(swipeX, swipeY, swipeX+dx, swipeY+dy, swipeDiag)
|
||||
|
||||
swipeX -= dx
|
||||
swipeY -= dy
|
||||
}
|
||||
}
|
||||
|
||||
fun r1(strengthmap: UnsafeFloatArray) {
|
||||
for (line in 1 until CALC_WIDTH - 1) {
|
||||
swipeBoomPower(1, line, CALC_WIDTH - 2, line, 1, 0, strengthmap, false)
|
||||
}
|
||||
}
|
||||
fun r2(strengthmap: UnsafeFloatArray) {
|
||||
for (line in 1 until CALC_WIDTH - 1) {
|
||||
swipeBoomPower(line, 1, line, CALC_WIDTH - 2, 0, 1, strengthmap, false)
|
||||
}
|
||||
}
|
||||
fun r3(strengthmap: UnsafeFloatArray) {
|
||||
for (i in 0 until CALC_WIDTH + CALC_WIDTH - 5) {
|
||||
swipeBoomPower(
|
||||
max(1, i - CALC_WIDTH + 4), max(1, CALC_WIDTH - 2 - i),
|
||||
min(CALC_WIDTH - 2, i + 1), min(CALC_WIDTH - 2, (CALC_WIDTH + CALC_WIDTH - 5) - i),
|
||||
1, 1, strengthmap, true
|
||||
)
|
||||
}
|
||||
}
|
||||
fun r4(strengthmap: UnsafeFloatArray) {
|
||||
for (i in 0 until CALC_WIDTH + CALC_WIDTH - 5) {
|
||||
swipeBoomPower(
|
||||
max(1, i - CALC_WIDTH + 4), min(CALC_WIDTH - 2, i + 1),
|
||||
min(CALC_WIDTH - 2, i + 1), max(1, (CALC_WIDTH - 2) - (CALC_WIDTH + CALC_WIDTH - 6) + i),
|
||||
1, -1, strengthmap, true
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
val worldXstart = tx - CALC_RADIUS - 1
|
||||
val worldYstart = ty - CALC_RADIUS - 1
|
||||
|
||||
// precalculate
|
||||
for (rawy in worldYstart until worldYstart + CALC_WIDTH) {
|
||||
for (rawx in worldXstart until worldXstart + CALC_WIDTH) {
|
||||
val lx = rawx - (tx - CALC_RADIUS - 1)
|
||||
val ly = rawy - (ty - CALC_RADIUS - 1)
|
||||
val (worldX, worldY) = world.coerceXY(rawx, rawy)
|
||||
|
||||
val _thisTerrain = world.getTileFromTerrainRaw(worldX, worldY)
|
||||
val _thisTerrainProp = BlockCodex[world.tileNumberToNameMap[_thisTerrain.toLong()]]
|
||||
|
||||
// create tile strength map
|
||||
_mapThisTileOpacity.set(lx, ly, _thisTerrainProp.strength.toFloat())
|
||||
_mapThisTileOpacity2.set(lx, ly, _thisTerrainProp.strength.toFloat() * 1.41421356f)
|
||||
|
||||
// initialise explosion power map with the explosive
|
||||
if (tx == worldX && ty == worldY) {
|
||||
_thisTileLuminosity = maxOf(_thisTileLuminosity, power)
|
||||
_mapLightLevelThis.max(lx, ly, _thisTileLuminosity)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// simulate explosion like strengthmaprenderer
|
||||
r1(lightmap);r2(lightmap);r3(lightmap);r4(lightmap)
|
||||
r1(lightmap);r2(lightmap);r3(lightmap);r4(lightmap)
|
||||
|
||||
// write lightmap to the tilemap
|
||||
for (rawy in worldYstart until worldYstart + CALC_WIDTH) {
|
||||
for (rawx in worldXstart until worldXstart + CALC_WIDTH) {
|
||||
val lx = rawx - (tx - CALC_RADIUS - 1)
|
||||
val ly = rawy - (ty - CALC_RADIUS - 1)
|
||||
world.inflictTerrainDamage(rawx, rawy, lightmap[lx, ly].toDouble())
|
||||
}
|
||||
}
|
||||
|
||||
// memcpy the tilemap to the world
|
||||
|
||||
// dispose of the tilemap copy
|
||||
lightmap.destroy()
|
||||
_mapThisTileOpacity.destroy()
|
||||
_mapThisTileOpacity2.destroy()
|
||||
_mapLightLevelThis.destroy()
|
||||
tilemap.tryDispose()
|
||||
|
||||
callback()
|
||||
} }
|
||||
|
||||
|
||||
|
||||
|
||||
private class UnsafeFloatArray(val width: Int, val height: Int) {
|
||||
private val SIZE_IN_BYTES = 4L * width * height
|
||||
val array = UnsafeHelper.allocate(SIZE_IN_BYTES)
|
||||
|
||||
init {
|
||||
array.fillWith(0)
|
||||
}
|
||||
|
||||
private inline fun toAddr(x: Int, y: Int) = (width * y + x).toLong()
|
||||
|
||||
operator fun set(x: Int, y: Int, value: Float) {
|
||||
array.setFloat(toAddr(x, y), value)
|
||||
}
|
||||
|
||||
operator fun get(x: Int, y: Int) = array.getFloat(toAddr(x, y))
|
||||
fun max(x: Int, y: Int, value: Float) {
|
||||
set(x, y, maxOf(get(x, y), value))
|
||||
}
|
||||
|
||||
fun destroy() = this.array.destroy()
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user