fix: inventory cells not tangible

This commit is contained in:
minjaesong
2020-09-17 11:22:03 +09:00
parent bd7a66728b
commit f2902b38b2
3 changed files with 43 additions and 41 deletions

View File

@@ -46,6 +46,11 @@ internal class UIInventoryCells(
107 + (AppLoader.screenH - full.internalHeight) / 2
)
init {
uiItems.add(itemList)
uiItems.add(equipped)
}
fun rebuildList() {
AppLoader.printdbg(this, "rebuilding list")

View File

@@ -564,40 +564,5 @@ class UIInventoryFull(
xEnd = (AppLoader.screenW + internalWidth).div(2).toFloat()
yEnd = (AppLoader.screenH + internalHeight).div(2).toFloat()
}
override fun keyDown(keycode: Int): Boolean {
return super.keyDown(keycode)
}
override fun keyTyped(character: Char): Boolean {
return super.keyTyped(character)
}
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
return super.touchDown(screenX, screenY, pointer, button)
}
override fun keyUp(keycode: Int): Boolean {
return super.keyUp(keycode)
}
override fun mouseMoved(screenX: Int, screenY: Int): Boolean {
return super.mouseMoved(screenX, screenY)
}
override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
return super.touchDragged(screenX, screenY, pointer)
}
override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
return super.touchUp(screenX, screenY, pointer, button)
}
override fun scrolled(amount: Int): Boolean {
return super.scrolled(amount)
}
}

View File

@@ -27,6 +27,8 @@ open class UIItemTransitionContainer(
private val epsilon = 0.001f
private fun timeToUpdate(index: Int) = true//(currentPosition > index - 1 + epsilon && currentPosition < index + 1 - epsilon)
fun requestTransition(target: Int) {
if (!transitionOngoing) {
transitionRequested = true
@@ -37,12 +39,7 @@ open class UIItemTransitionContainer(
override fun update(delta: Float) {
super.update(delta)
uis.forEachIndexed { index, ui ->
if (currentPosition > index - 1 + epsilon && currentPosition < index + 1 - epsilon) {
ui.update(delta)
}
}
uis.forEachIndexed { index, ui -> if (timeToUpdate(index)) ui.update(delta) }
}
open fun onTransition(currentPosition: Float, uis: Array<out UICanvas>) {}
@@ -89,6 +86,41 @@ open class UIItemTransitionContainer(
}
}
override fun keyDown(keycode: Int): Boolean {
uis.forEachIndexed { index, ui -> if (timeToUpdate(index)) ui.keyDown(keycode) }
return true
}
override fun keyUp(keycode: Int): Boolean {
uis.forEachIndexed { index, ui -> if (timeToUpdate(index)) ui.keyUp(keycode) }
return true
}
override fun mouseMoved(screenX: Int, screenY: Int): Boolean {
uis.forEachIndexed { index, ui -> if (timeToUpdate(index)) ui.mouseMoved(screenX, screenY) }
return true
}
override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
uis.forEachIndexed { index, ui -> if (timeToUpdate(index)) ui.touchDragged(screenX, screenY, pointer) }
return true
}
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
uis.forEachIndexed { index, ui -> if (timeToUpdate(index)) ui.touchDown(screenX, screenY, pointer, button) }
return true
}
override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
uis.forEachIndexed { index, ui -> if (timeToUpdate(index)) ui.touchUp(screenX, screenY, pointer, button) }
return true
}
override fun scrolled(amount: Int): Boolean {
uis.forEachIndexed { index, ui -> if (timeToUpdate(index)) ui.scrolled(amount) }
return true
}
override fun dispose() {
uis.forEach { it.dispose() }
}