fix: inventory cells not tangible

This commit is contained in:
minjaesong
2020-09-17 11:22:03 +09:00
parent bd7a66728b
commit f2902b38b2
3 changed files with 43 additions and 41 deletions

View File

@@ -46,6 +46,11 @@ internal class UIInventoryCells(
107 + (AppLoader.screenH - full.internalHeight) / 2
)
init {
uiItems.add(itemList)
uiItems.add(equipped)
}
fun rebuildList() {
AppLoader.printdbg(this, "rebuilding list")

View File

@@ -564,40 +564,5 @@ class UIInventoryFull(
xEnd = (AppLoader.screenW + internalWidth).div(2).toFloat()
yEnd = (AppLoader.screenH + internalHeight).div(2).toFloat()
}
override fun keyDown(keycode: Int): Boolean {
return super.keyDown(keycode)
}
override fun keyTyped(character: Char): Boolean {
return super.keyTyped(character)
}
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
return super.touchDown(screenX, screenY, pointer, button)
}
override fun keyUp(keycode: Int): Boolean {
return super.keyUp(keycode)
}
override fun mouseMoved(screenX: Int, screenY: Int): Boolean {
return super.mouseMoved(screenX, screenY)
}
override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
return super.touchDragged(screenX, screenY, pointer)
}
override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
return super.touchUp(screenX, screenY, pointer, button)
}
override fun scrolled(amount: Int): Boolean {
return super.scrolled(amount)
}
}