testing borders on inventory cells

This commit is contained in:
minjaesong
2019-12-29 00:27:20 +09:00
parent 24c6e8b385
commit f36209e3bf
7 changed files with 94 additions and 32 deletions

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@@ -12,6 +12,8 @@ import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellBase
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes.toItemCountText
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.Toolkit.DEFAULT_BOX_BORDER_COL
import net.torvald.terrarum.ui.UIItemTextButton
/***
@@ -86,8 +88,11 @@ class UIItemInventoryElem(
BlendMode.resolve(backBlendMode, batch)
batch.color = backCol
}
batch.fillRect(posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
Toolkit.fillArea(batch, posX, posY, width, height)
}
batch.color = DEFAULT_BOX_BORDER_COL
//blendNormal(batch)
Toolkit.drawBoxBorder(batch, posX, posY, width, height)
if (item != null && itemImage != null) {

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@@ -12,6 +12,8 @@ import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellBase
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes.toItemCountText
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.Toolkit.DEFAULT_BOX_BORDER_COL
import net.torvald.terrarum.ui.UIItemTextButton
/**
@@ -71,8 +73,11 @@ class UIItemInventoryElemSimple(
BlendMode.resolve(backBlendMode, batch)
batch.color = backCol
}
batch.fillRect(posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
Toolkit.fillArea(batch, posX, posY, width, height)
}
batch.color = DEFAULT_BOX_BORDER_COL
//blendNormal(batch)
Toolkit.drawBoxBorder(batch, posX, posY, width, height)
// quickslot and equipped slot indicator is not needed as it's intended for blocks and walls

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@@ -10,6 +10,8 @@ import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory
import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory.CELLCOLOUR_BLACK
import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory.CELLCOLOUR_BLACK_ACTIVE
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.Toolkit.DEFAULT_BOX_BORDER_COL
import net.torvald.terrarum.ui.UIItem
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
@@ -82,10 +84,10 @@ class UIItemInventoryEquippedView(
// sprite background
blendNormal(batch)
batch.color = spriteViewBackCol
batch.fillRect(
posX.toFloat(), posY.toFloat(),
width.toFloat(), width.toFloat()
)
Toolkit.fillArea(batch, posX, posY, width, width)
batch.color = DEFAULT_BOX_BORDER_COL
Toolkit.drawBoxBorder(batch, posX, posY, width, width)
// sprite
val sprite = theActor.sprite
@@ -101,8 +103,7 @@ class UIItemInventoryEquippedView(
}
// TODO inscribe slot image on each cells HERE
// slot image on each cells
itemGrid.forEachIndexed { index, cell ->
cell.render(batch, camera)
if (cell.item == null) {

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@@ -1,23 +0,0 @@
package net.torvald.terrarum.ui
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.AppLoader
/**
* Created by minjaesong on 2016-08-04.
*/
object DrawUtil {
fun drawCentered(batch: SpriteBatch, image: Texture, screenPosY: Int, ui: UICanvas? = null) {
val imageW = image.width
val targetW = if (ui == null) AppLoader.screenW else ui.width
batch.draw(image, targetW.minus(imageW).ushr(1).toFloat(), screenPosY.toFloat())
}
fun drawCentered(batch: SpriteBatch, image: Texture, screenPosY: Int, targetW: Int, offsetX: Int = 0, offsetY: Int = 0) {
val imageW = image.width
batch.draw(image, targetW.minus(imageW).ushr(1).toFloat() + offsetX, screenPosY.toFloat() + offsetY)
}
}

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@@ -0,0 +1,71 @@
package net.torvald.terrarum.ui
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.fillRect
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Created by minjaesong on 2016-08-04.
*/
object Toolkit {
val DEFAULT_BOX_BORDER_COL = Color(1f, 1f, 1f, 0.2f)
init {
CommonResourcePool.addToLoadingList("toolkit_box_border") {
TextureRegionPack(Gdx.files.internal("./assets/graphics/gui/box_border_flat_tileable.tga"), 1, 1)
}
CommonResourcePool.loadAll()
}
fun drawCentered(batch: SpriteBatch, image: Texture, screenPosY: Int, ui: UICanvas? = null) {
val imageW = image.width
val targetW = if (ui == null) AppLoader.screenW else ui.width
batch.draw(image, targetW.minus(imageW).ushr(1).toFloat(), screenPosY.toFloat())
}
fun drawCentered(batch: SpriteBatch, image: Texture, screenPosY: Int, targetW: Int, offsetX: Int = 0, offsetY: Int = 0) {
val imageW = image.width
batch.draw(image, targetW.minus(imageW).ushr(1).toFloat() + offsetX, screenPosY.toFloat() + offsetY)
}
fun fillArea(batch: SpriteBatch, x: Int, y: Int, w: Int, h: Int) {
batch.fillRect(x.toFloat(), y.toFloat(), w.toFloat(), h.toFloat())
}
/**
* Parameters are THAT OF THE BOX, the border will be drawn OUTSIDE of the params you specified!
*/
fun drawBoxBorder(batch: SpriteBatch, x: Int, y: Int, w: Int, h: Int) {
val pack = CommonResourcePool.getAsTextureRegionPack("toolkit_box_border")
val tx = pack.tileW.toFloat()
val ty = pack.tileH.toFloat()
// top edge
batch.draw(pack.get(1, 0), x.toFloat(), y - ty, w.toFloat(), ty)
// bottom edge
batch.draw(pack.get(1, 2), x.toFloat(), y.toFloat() + h, w.toFloat(), ty)
// left edge
batch.draw(pack.get(0, 1), x.toFloat() - tx, y.toFloat(), tx, h.toFloat())
// right edge
batch.draw(pack.get(2, 1), x.toFloat() + w, y.toFloat(), tx, h.toFloat())
// top left point
/*batch.draw(pack.get(0, 0), x - tx, y - ty)
// top right point
batch.draw(pack.get(2, 0), x + tx, y - ty)
// bottom left point
batch.draw(pack.get(0, 2), x - tx, y + ty)
// bottom right point
batch.draw(pack.get(2, 2), x + tx, y + ty)*/
}
}

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@@ -39,7 +39,7 @@ class UIItemImageGallery(
}
imageList.forEachIndexed { i, image ->
DrawUtil.drawCentered(batch, image,
Toolkit.drawCentered(batch, image,
imagePosY(i),
width.toFloat().div(column).times(column(i).plus(1)).roundInt(),
posX, posY