testing borders on inventory cells

This commit is contained in:
minjaesong
2019-12-29 00:27:20 +09:00
parent 24c6e8b385
commit f36209e3bf
7 changed files with 94 additions and 32 deletions

View File

@@ -12,6 +12,8 @@ import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellBase
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes.toItemCountText
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.Toolkit.DEFAULT_BOX_BORDER_COL
import net.torvald.terrarum.ui.UIItemTextButton
/**
@@ -71,8 +73,11 @@ class UIItemInventoryElemSimple(
BlendMode.resolve(backBlendMode, batch)
batch.color = backCol
}
batch.fillRect(posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
Toolkit.fillArea(batch, posX, posY, width, height)
}
batch.color = DEFAULT_BOX_BORDER_COL
//blendNormal(batch)
Toolkit.drawBoxBorder(batch, posX, posY, width, height)
// quickslot and equipped slot indicator is not needed as it's intended for blocks and walls