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https://github.com/curioustorvald/Terrarum.git
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testing borders on inventory cells
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@@ -1,23 +0,0 @@
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package net.torvald.terrarum.ui
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.AppLoader
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/**
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* Created by minjaesong on 2016-08-04.
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*/
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object DrawUtil {
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fun drawCentered(batch: SpriteBatch, image: Texture, screenPosY: Int, ui: UICanvas? = null) {
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val imageW = image.width
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val targetW = if (ui == null) AppLoader.screenW else ui.width
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batch.draw(image, targetW.minus(imageW).ushr(1).toFloat(), screenPosY.toFloat())
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}
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fun drawCentered(batch: SpriteBatch, image: Texture, screenPosY: Int, targetW: Int, offsetX: Int = 0, offsetY: Int = 0) {
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val imageW = image.width
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batch.draw(image, targetW.minus(imageW).ushr(1).toFloat() + offsetX, screenPosY.toFloat() + offsetY)
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}
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}
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71
src/net/torvald/terrarum/ui/Toolkit.kt
Normal file
71
src/net/torvald/terrarum/ui/Toolkit.kt
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@@ -0,0 +1,71 @@
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package net.torvald.terrarum.ui
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.fillRect
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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/**
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* Created by minjaesong on 2016-08-04.
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*/
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object Toolkit {
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val DEFAULT_BOX_BORDER_COL = Color(1f, 1f, 1f, 0.2f)
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init {
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CommonResourcePool.addToLoadingList("toolkit_box_border") {
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TextureRegionPack(Gdx.files.internal("./assets/graphics/gui/box_border_flat_tileable.tga"), 1, 1)
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}
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CommonResourcePool.loadAll()
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}
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fun drawCentered(batch: SpriteBatch, image: Texture, screenPosY: Int, ui: UICanvas? = null) {
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val imageW = image.width
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val targetW = if (ui == null) AppLoader.screenW else ui.width
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batch.draw(image, targetW.minus(imageW).ushr(1).toFloat(), screenPosY.toFloat())
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}
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fun drawCentered(batch: SpriteBatch, image: Texture, screenPosY: Int, targetW: Int, offsetX: Int = 0, offsetY: Int = 0) {
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val imageW = image.width
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batch.draw(image, targetW.minus(imageW).ushr(1).toFloat() + offsetX, screenPosY.toFloat() + offsetY)
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}
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fun fillArea(batch: SpriteBatch, x: Int, y: Int, w: Int, h: Int) {
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batch.fillRect(x.toFloat(), y.toFloat(), w.toFloat(), h.toFloat())
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}
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/**
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* Parameters are THAT OF THE BOX, the border will be drawn OUTSIDE of the params you specified!
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*/
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fun drawBoxBorder(batch: SpriteBatch, x: Int, y: Int, w: Int, h: Int) {
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val pack = CommonResourcePool.getAsTextureRegionPack("toolkit_box_border")
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val tx = pack.tileW.toFloat()
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val ty = pack.tileH.toFloat()
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// top edge
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batch.draw(pack.get(1, 0), x.toFloat(), y - ty, w.toFloat(), ty)
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// bottom edge
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batch.draw(pack.get(1, 2), x.toFloat(), y.toFloat() + h, w.toFloat(), ty)
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// left edge
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batch.draw(pack.get(0, 1), x.toFloat() - tx, y.toFloat(), tx, h.toFloat())
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// right edge
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batch.draw(pack.get(2, 1), x.toFloat() + w, y.toFloat(), tx, h.toFloat())
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// top left point
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/*batch.draw(pack.get(0, 0), x - tx, y - ty)
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// top right point
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batch.draw(pack.get(2, 0), x + tx, y - ty)
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// bottom left point
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batch.draw(pack.get(0, 2), x - tx, y + ty)
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// bottom right point
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batch.draw(pack.get(2, 2), x + tx, y + ty)*/
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}
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}
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@@ -39,7 +39,7 @@ class UIItemImageGallery(
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}
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imageList.forEachIndexed { i, image ->
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DrawUtil.drawCentered(batch, image,
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Toolkit.drawCentered(batch, image,
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imagePosY(i),
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width.toFloat().div(column).times(column(i).plus(1)).roundInt(),
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posX, posY
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