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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-09 13:21:51 +09:00
better smooth-linear function
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@@ -1,6 +1,5 @@
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package net.torvald.terrarum.modulebasegame.clut
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.Pixmap
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.utils.Disposable
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@@ -13,7 +12,6 @@ import net.torvald.terrarum.App
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.abs
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import net.torvald.terrarum.modulebasegame.worldgenerator.HALF_PI
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import java.lang.Math.pow
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import kotlin.math.*
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/**
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@@ -128,7 +126,23 @@ object Skybox : Disposable {
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private fun Double.coerceInSmoothly(low: Double, high: Double): Double {
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val x = this.coerceIn(low, high)
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val x2 = ((x - low) * (high - low).pow(-1.0))
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return FastMath.interpolateLinear(polynomialDecay2(0.5, 2, x2), low, high)
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// return FastMath.interpolateLinear(polynomialDecay2(0.5, 2, x2), low, high)
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return FastMath.interpolateLinear(smoothLinear(x2), low, high)
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}
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/**
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* To get the idea what the fuck is going on here, please refer to https://www.desmos.com/calculator/d2otu5deub
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*/
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private fun smoothLinear(x: Double): Double {
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val k = 0.11269 // a magic number
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val d = 1.127016653 // also a magic number
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val a = -1.0 / 0.2
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return if (x < k)
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-a.pow(1) * x.pow(2)
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else if (x > 1.0 - k)
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a.pow(1) * (1.0 - x).pow(2) + 1.0
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else
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d * (x - 0.5) + 0.5
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}
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private fun getTexturmaps(albedo: Double): Array<Texture> {
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